Smithing is a skill in The Elder Scrolls V: Skyrim and is one of the six skills that falls under The Warrior play-style. Smithing is the art of refining raw materials and combining them into new and/or improved pieces of armor or weaponry. It is one of the three crafting skills in Skyrim, falling under The Warrior, with parallels to Alchemy for The Thief and Enchanting for The Mage. As such it is affected by The Warrior Stone and, as with all skills, is affected by The Lover Stone.
Smithing is a multistage process with the number of stages depending on what items are being crafted and how raw the materials are. The process can be started at any intermediate stage if the right materials are found, but every stage requires input materials, knowledge of the recipe, and its own tool. Input materials can be found in the world or purchased from vendors. Knowledge of new recipes can be acquired only through perks but some are available automatically. The tools list below roughly outlines the end-to-end process from the most raw stages to the most refined stages.
These tools, required for various stages in the smithing process, can be found in any main city and most villages. They are also frequently found in forts and dungeons or outside mines. See the individual tool pages for more specific locations.
Smelter - Used to change ores or scraps into ingots.
Tanning Rack - Used to create leather/leather strips from animal hides.
Forge and Anvil - Used to craft armor, weapons and jewelry from ingots and other materials.
Workbench - Used to improve armor and shields with ingots or leather.
Grindstone - Used to improve weapons with ingots or leather strips.
Racial bonuses
Nord, Redguard, and Orc characters gain a +5 boost to Smithing at the start of the game.
Leveling
The following actions raise the Smithing skill:
Crafting an item at a Forge. Skill gain is dependant on the value of the item being crafted.[1]
Improving a weapon at a Grindstone. Larger skill gains based on the strength of the improvement made.
Improving an armor or shield at a Workbench. Larger skill gains based on the strength of the improvement made.
The smithing skill levels according to an exponential curve. This means each level costs more than the previous one.
Perks
The following chart lists the perks that become available to the player as the skill is leveled up. In spite of the shape of the perk constellation implying otherwise, perks explicitly list their prerequisites (e.g. Daedric Smithing requires Ebony Smithing be taken first).
The table shows what quality improvement an item will achieve based on smithing level and if the smithing perk for the item is taken or not.
Items can still be improved once they reach Legendary, but the description will not change.
Quality
Skill Required
Effect
Without Perk
With Perk
Armor
Other
Fine
14
14
+2
+1
Superior
31
22
+6
+3
Exquisite
65
40
+10
+5
Flawless
100
57
+13
+7
Epic
134
74
+17
+8
Legendary
168
91
+20
+10
Each additional quality level beyond Legendary improves Armor by 3.6 and other items (weapons, helms, boots, etc) by 1.8.
Alchemy and Enchanting can improve results significantly via the Fortify Smithing effect allowing for greater improvements at a given level than the table shows. Combining both Alchemy and Enchanting to improve one another and then combining both to improve Smithing as much as possible can be very powerful. The relevant Alchemy Tips page or Enchanting page have more information on how to get the most out of those skills.
The improvement of armor and weapons requires one smithing material per item improved. These items can be obtained by Tanning, Smelting, or other in game means of obtaining items.
The table shows the different kinds of weapons and armor that you can make and what you need to make them.
Click to show
Armor / Weapon
Leather Strips
Leather
Material 1
Material 2
Material 3
Hide
Leather Strips
Leather
-----
-----
-----
Armor
3
4
-----
-----
-----
Boots
2
2
-----
-----
-----
Bracers
2
1
-----
-----
-----
Helmet
1
2
-----
-----
-----
Shield
2
4
-----
-----
-----
Draugr/Nord Hero*
Leather Strips
Ancient Nord Weapon
Steel Ingot
-----
-----
Battle Axe
3
1
3
-----
-----
Bow
-----
1
3
-----
-----
Greatsword
3
1
3
-----
-----
Sword
2
1
2
-----
-----
Waraxe
2
1
2
-----
-----
Iron
Leather Strips
Leather
Iron Ingot
Corundum Ingot
-----
Banded Armor
3
-----
5
1
-----
Banded Shield
1
-----
4
1
-----
Armor
3
-----
5
-----
-----
Battle Axe
2
-----
4
-----
-----
Boots
2
-----
3
-----
-----
Dagger
1
-----
1
-----
-----
Gauntlets
2
-----
2
-----
-----
Greatsword
2
-----
4
-----
-----
Helmet
2
-----
3
-----
-----
Mace
2
-----
3
-----
-----
Shield
1
-----
4
-----
-----
Sword
1
-----
2
-----
-----
Waraxe
2
-----
2
-----
-----
Warhammer
3
-----
4
-----
-----
Studded
Leather Strips
Leather
Iron Ingot
-----
-----
Armor
3
4
1
-----
-----
Imperial
Leather Strips
Leather
Steel Ingot
-----
-----
Armor
3
2
4
-----
-----
Boots
2
1
2
-----
-----
Bracers
2
1
2
-----
-----
Helmet
1
1
2
-----
-----
Shield
2
-----
4
-----
-----
Steel
Leather Strips
Leather
Steel Ingot
Corundum Ingot
Iron Ingot
Scaled Armor
3
2
3
2
1
Scaled Boots
2
1
2
1
1
Scaled Bracers
2
1
1
1
1
Scaled Helmet
1
1
2
1
1
Armor
3
-----
4
-----
1
Armor
3
-----
4
-----
1
Battle Axe
2
-----
4
-----
1
Cuffed Boots
2
-----
3
-----
1
Dagger
1
-----
1
-----
1
Greatsword
3
-----
4
-----
2
Helmet
2
-----
2
-----
1
Horned Helmet
2
-----
2
-----
1
Imperial Gauntlets
2
-----
2
-----
1
Mace
1
-----
3
-----
1
Nordic Gauntlets
2
-----
2
1
1
Plate Armor
3
-----
3
1
1
Plate Boots
2
-----
2
1
1
Plate Gauntlets
2
-----
2
1
1
Plate Helmet
2
-----
2
1
1
Shield
1
-----
3
-----
1
Shin Boots
2
-----
3
-----
1
Sword
1
-----
2
-----
1
Waraxe
2
-----
2
-----
1
Warhammer
3
-----
4
-----
1
Leather
Leather Strips
Leather
-----
-----
-----
Armor
3
4
-----
-----
-----
Boots
2
2
-----
-----
-----
Bracers
2
1
-----
-----
-----
Helmet
1
2
-----
-----
-----
Dwarven
Leather Strips
Leather
Dwarven Metal Ingot
Steel Ingot
Iron Ingot
Armor
3
-----
3
1
1
Battle Axe
2
-----
2
2
1
Boots
2
-----
2
1
1
Bow
-----
-----
2
-----
1
Dagger
1
-----
1
1
1
Gauntlets
2
-----
1
1
1
Greatsword
3
-----
2
2
2
Helmet
2
-----
2
1
1
Mace
1
-----
2
1
1
Shield
1
-----
2
1
1
Sword
1
-----
1
1
1
Waraxe
2
-----
1
1
1
Warhammer
3
-----
2
2
1
Elven
Leather Strips
Leather
Quicksilver Ingot
Refined Moonstone
Iron Ingot
Armor
3
1
-----
4
1
Battle Axe
2
-----
1
2
2
Boots
2
1
-----
2
1
Bow
-----
-----
1
2
-----
Dagger
1
-----
1
1
-----
Gauntlets
2
1
-----
1
1
Gilded Armor
3
-----
1
4
1
Greatsword
3
-----
1
2
2
Helmet
1
1
-----
2
1
Mace
1
-----
1
2
1
Shield
2
-----
-----
4
1
Sword
1
-----
1
1
1
Waraxe
2
-----
1
1
1
Warhammer
3
-----
1
2
2
Orcish
Leather Strips
Leather
Oricholcum Ingot
Iron Ingot
-----
Armor
3
-----
4
1
-----
Battle Axe
2
-----
4
1
-----
Boots
2
-----
3
1
-----
Bow
-----
-----
2
1
-----
Dagger
1
-----
1
1
-----
Gauntlets
2
-----
2
1
-----
Greatsword
3
-----
3
1
-----
Helmet
2
-----
2
1
-----
Mace
1
-----
1
1
-----
Shield
1
-----
1
1
-----
Sword
1
-----
1
1
-----
Waraxe
2
-----
2
1
-----
Warhammer
3
-----
3
1
-----
Ebony
Leather Strips
Leather
Ebony Ingot
-----
-----
Armor
3
-----
5
-----
-----
Battle Axe
2
-----
5
-----
-----
Boots
2
-----
3
-----
-----
Bow
-----
-----
3
-----
-----
Dagger
1
-----
1
-----
-----
Gauntlets
2
-----
2
-----
-----
Greatsword
3
-----
5
-----
-----
Helmet
2
-----
3
-----
-----
Mace
1
-----
3
-----
-----
Shield
1
-----
4
-----
-----
Sword
1
-----
2
-----
-----
Waraxe
2
-----
2
-----
-----
Warhammer
3
-----
5
-----
-----
Glass
Leather Strips
Leather
Refined Malachite
Refined Moonstone
-----
Armor
3
1
4
2
-----
Battle Axe
2
-----
2
2
-----
Boots
2
1
2
1
-----
Bow
-----
-----
2
1
-----
Dagger
1
-----
1
1
-----
Gauntlets
2
1
1
1
-----
Greatsword
3
-----
1
1
-----
Helmet
1
1
1
1
-----
Mace
1
-----
1
1
-----
Shield
2
-----
1
1
-----
Sword
1
-----
1
1
-----
Waraxe
2
-----
1
1
-----
Warhammer
3
-----
1
1
-----
Dragon
Leather Strips
Leather
Dragon Scale
Dragon Bone
Iron Ingot
Plate Armor
3
-----
3
2
-----
Plate Boots
2
-----
3
1
-----
Plate Gauntlets
2
-----
2
1
-----
Plate Helmet
2
-----
2
1
-----
Plate Shield
1
-----
3
1
-----
Scale Armor
3
1
4
-----
2
Scale Boots
2
1
2
-----
1
Scale Gauntlets
2
1
2
-----
1
Scale Helmet
1
1
2
-----
1
Scale Shield
2
-----
4
-----
2
Daedric - Ancient Nord
Leather Strips
Leather
Steel Ingot
Iron Ingot
-----
Armor
2
4
5
2
-----
Boots
2
3
4
2
-----
Gauntlets
2
3
3
2
-----
Helmet
2
3
3
2
-----
Daedric
Leather Strips
Leather
Ebony Ingot
Daedra Heart
-----
Armor
3
-----
5
1
-----
Battle Axe
2
-----
5
1
-----
Boots
2
-----
3
1
-----
Bow
-----
-----
3
1
-----
Dagger
1
-----
1
1
-----
Gauntlets
2
-----
2
1
-----
Greatsword
3
-----
5
1
-----
Helmet
2
-----
3
1
-----
Mace
1
-----
3
1
-----
Shield
1
-----
4
1
-----
Sword
1
-----
2
1
-----
Waraxe
2
-----
2
1
-----
Warhammer
3
-----
5
1
-----
Nord Hero Weapons and Ancient Nord Armor can be made after completing "The Companions" quest chain and only at the Skyforge.
Notes and tips
Click to show
Damage reduction from armor is capped at 80% damage reduced or 567 armor. No matter how much armor is shown on the character page damage reduction will never improve beyond this point by adding additional armor.
Completing "The Companions" quest chain allows the Dragonborn, when using the Skyforge (only the Skyforge can be used), to produce "Nord Hero" armor and weapons.
The Notched Pickaxe is a unique weapon with an enchantment that can be learned which improves smithing (unless you've already reached 100).
The Transmute Mineral Ore can be used to improve Iron Ore to Silver Ore and finally Gold Ore. It is a time and Magicka intensive process using a base cost of 88 magicka but can significantly improve money yields and alteration, while improving smithing.
All items created to level Smithing can be improved with enchantments which will greatly increase the value of the resulting items. See the Enchanting page for details on which enchantments improve money value the most for each item.
When improving an item at a Grindstone or Workbench the Fortify Smithing will yield additional experience as well as improve the sale value of the item being improved.
All Mines and Dwarven Ruins provide reasonable amounts of raw materials for Smithing if time is taken to collect and return them to a smelter.
Making Dwarven armor and weapons are a great way to level Smithing, although this tactic is only effective if you have the Dwarven Smithing perk. In Dwarven Ruins, you will find different kinds of Dwemer metal scraps, which vary in size. A large majority of these can be transferred into Dwarven Metal Ingots (Sometimes multiple, depending on the weight of the dwarven scrap metal piece that you are smelting). This can make for an efficient levelling style for smithing levels 30-60.
The quickest way to level up smithing via Dwarven smithing would be to make Dwarven bows (2 Dwarven metal ingots, 1 iron ingot) as iron ingots are cheap and most dwarven ruins can yield 200-300+ Dwarven metal ingots if all metal is taken. Then upgrade all created bows with one Dwarven metal ingot. This will also provide a large amount of money and speech xp. To grab as much metal on one trip: followers, the Steed Stone, and the extra pockets perk can make smithing the easiest skill to raise.
The experience gained from smithing is based on the value of the items you make with smithing. A quick way to level up smithing is to make bows with the most expensive series of smithing you can. For example, you make Dwarven Bows until you can get the Ebony Smithing perk. At which point, you can start making Ebony Bows (3 ebony ingots) which have a higher value and thus yield more experience for smithing.
Bugs
Click to show
PC 360 If you improve a weapon on Grindstones, and then go in to your inventory and look at the damage difference (the number in brackets in either red or green, depending on whether that weapon has a positive or negative improvement on the weapon's damaged that you're holding) you will notice that the difference is based on the weapon's damage difference before you improved it. To resolve this, either equip another weapon, or unequip your current weapon.
PC 360 PS3 Occasionally while using the Blacksmith Forge, the animation your character performs whilst you decide on what armor you're going to make glitches. The following is a long and drawn out explanation of what very rarely happens: First, the metal strip that has been placed in the furnace is already attached to the player's arm. If the player then makes a move to pick out a strip of metal from the furnace, the arm grasps at thin air. The player will then turn to the Anvil to begin using the hammer on the metal's hot end. But the hot end is up by the player's elbow, and the cold bit is near the Anvil, but not actually on the Anvil. The hammer hits the Anvil's surface while the cold metal is around the bottom. Finally, the player puts the cold end of the metal into the cooling trough, and it hisses as though something hot just got put into cold water.
Only seems to occur when a shield is equipped.
PS3 PC When attempting to use any of the smithing stations (including the Tanning Rack and Smelting Ovens) at any location, the attempt will fail. The game goes into the third person camera and stops, but after a second or two, you can move again. To resolve this, try restarting the system
PS3 There are times when if you put on Smithing trinkets(when you use the workbench), you will find that the amount of improvement you can put on an armor's rating will go down from the amount of improvement you may see before equipping the smithing trinkets. (So save before improving armor so as to be able to get the maximum improvement you can with or without the trinkets.)
It is possible that this is due to Armor perks that award a bonus for either a matching set or all the same type of armor (ie light). When I put on my Heavy Armor blacksmithing gloves, my overall armor drops because I'm no longer awarded the 25% bonus for light armor.
Sometimes you can't improve items beyond the the current improvement level.
Achievements
Artificer Make a smithed item, an enchanted item, and a potion