Elder Scrolls

Snow Veil Sanctum

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Snow Veil Sanctum is an ancient Nordic tomb in The Elder Scrolls V: Skyrim.


Snow Veil Sanctum is a Nord barrow to the southeast of Winterhold, directly north of Windhelm, and slightly northeast of Stillborn Cave. It is the setting for the quest "Speaking With Silence;" it can't be entered without starting the quest (see Dungeon Lock Outs).

The sanctum is a multilevel dungeon guarded by many Draugr, there are also a number of tripwire, bone chime and pressure plate based traps. It contains a Word Wall for the shout Disarm.


Snow Veil CatacombsEdit

The Dragonborn and Mercer Frey enter this location first during the quest "Speaking With Silence."

Snow Veil SanctumEdit

It is the last section of the cavern, many traps, a leveled Draugr, that may be a Dragon Priest at higher level, guards the sanctuary, this is where the Word Wall may be found.


Speaking With SilenceEdit

Mercer Frey sends the Dragonborn after who they think is the traitor among the guild.

Hard AnswersEdit

At the end of "Speaking with Silence" and once the ruins have been exited, Karliah tasks the Hero with speaking to Enthir in Winterhold.

Find the Helm of WinterholdEdit

Possible location for the Helm of Winterhold.

The Litany of LarcenyEdit

This is the location for one of the object Delvin will buy.


At high levels the Dragonborn can encounter:

Notable itemsEdit


  • There is a button on a pedestal on an overlook in the largest room that can be pressed either by standing on it or with an object placed on top; however the object cannot remain there, and will fall. The use of the button is unknown.
  • If the Dragonborn has a follower before entering the tomb, a message appears "Followers can't accompany you in here." They will be waiting outside for the return of the Hero.
  • It is possible to enter this dungeon without starting the "Speaking With Silence" quest. Find the back entrance and enter it. If this quest is glitched or hasn't been completed, however, a wall-breach glitch must be used to pass through the locked gate. Once through, the back of the dragon claw puzzle that Mercer bypasses can be seen; approaching this triggers the scene with Karliah and she will go through her dialogue, if the player waits 48 hours in-game Mercer will come and say his dialogue. Karliah will take the player out and it will finish the quest and start "Hard Answers." Although, when doing the wall-breach to get in there the player must have opened the gate so Mercer can get through. It is possible to avoid triggering the quest by staying away from the puzzle and using the trick to pass through the wall immediately to its side. This also applies when attempting to leave the dungeon.
  • There is an unmarked location, Shrine of Arkay: Windhelm Hills directly to the south, about a third of the way towards Windhelm.
  • Karliah will often return here after Mercer Frey is killed, instead of going back to Nightingale Hall. She can be found at the very end of the level in the same place where she seemingly shot the player with her poisoned arrow.
  • There is a skeleton at the end of the dungeon, where Mercer betrays the Dragonborn. This skeleton could possibly be Gallus Desidenius, as this was where he was killed. Karliah also found his journal there.


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