Solstheim is an island located north-east of Skyrim and north-west of Vvardenfell. It is the setting for the The Elder Scrolls V: Skyrim add-on Dragonborn, and the The Elder Scrolls III: Morrowind add-on Bloodmoon.
According to Skaal legend, Solstheim history began with the dragon priest Vahlok sometime in the Merethic Era. He discovered that a dragon priest named Miraak was secretly plotting against his dragon overlords and confronted him. The two fought against each other for days in the northern part of Skyrim, and it was said to be so destructive that a piece of land was torn a part from the mainland of Skyrim. Thus, Solstheim was created.
Battle of the Moesring
Towards the end of the Merethic Era, the Snow Elves had been hunted down to near extinction by the invading armies of Ysgramor. Mereth had already been purged of Snow Elves, so the ancient Nords turned their attention to Solstheim where a great number of skirmishes were said to have taken place. The Battle of the Moesring is considered to be the final stand between the Nord and Snow Elf armies. Initially, the ancient Nords cut great swaths through the enemy ranks with their superior weapons, and it was said that the slopes of the Moesring "ran red with Elf blood". The Snow Elf armies was lead by the Snow Prince, a powerful warrior, and as he killed a Nord woman by the name Jofrior, her twelve-year old daugther Finna watched. In rage, Finna threw her mothers sword at the Prince, which struck him in the chest and killed him.
His death shattered the spirit of the remaining Snow Elf warriors. Many fled, and those that remained on the battlefield were killed. News of his death spread across the land, reaching even the isolated and scattered tribes of Snow Elves across Skyrim.
For the Empire, Solstheim's Raven Rock Mine was an important source of Ebony in the third era, run by the East Empire Company. The Empire also had Fort Frostmoth, the only fort located on the island which served as a headquarter for the Imperial Legion stationed there. General Falx Carius was in charge of the fort as of 3E 427.
Following the eruption of Red Mountain in 4E 5, thousands of Dunmer were forced to flee Morrowind. Many crossed over the border into Skyrim seeking refuge, and whilst they were accommodated, the Nords graciously offered them the island of Solstheim as their new home. The High King of Skyrim gave them this territory formally in 4E 16.
The geography of the island in the Fourth Era bears similar traits to both Vvardenfell and Skyrim. The north is dominated by the arctic climate similar to that found in Winterhold Hold, while the south features the jagged landscape reminiscent of the Dunmer homeland.
There is a huge variety of wildlife on Solstheim, being both docile and hostile. Netches can be commonly found on the shores in the southern part of the island along with Ash Hoopers, Burnt Spriggans and Ash Spawns which can be found on the jagged landscape until it reaches the northern climate in the center of the island. A Silt Strider can also be found near Tel Mithryn, tamed by the dunmer Revus Sarvani. There is also the Felsaad Tern which is a bird native to Solstheim and can be found especially in the Felsaad Coast.
Pearl Oysters can be found abudantly along the sandy shores all over Solstheim.
The Riekling is a common hostile creature in the northern parts of the island, and the rieklings is known for taming the Bristlebacks which can be found throughout the island. The arctic climate is home to creatures like Werebears, Deers, Bears, Snow Foxes and Spriggans.
The High King of Skyrim gave Solstheim to the Dunmer refugees in 4E 16. Since then, they have ruled over Solstheim along with the Skaal who were inhabitated on the island before them.
The Daedric Prince, Hircine, is known to have significant influence over the island and its people. Hircine is able to physically manifest for a hunt on Solstheim with his werewolf minions, at the ending of every era. The Skaal call this destructive event the Bloodmoon Prophecy, for as Hircine arrives, the moons turn as red as blood. This indicates that the Bloodmoon Prophecy will happen again in the end of the 4th era.
The Daedric Prince, Hermaeus Mora, is also known to have some influence on the island. The Last Dragonborn might encounter a Madman who is heavily influenced by Hermaous Mora, and can also see some architectures on both the Temple of Miraak and the All-Maker Stones which resembles the architecture found in the realm of Apocrypha. There's also a small amount of Black Books which can be found throughout the island in various locations.
- Main article: Locations (Dragonborn)
The mining town of Raven Rock, located on the southern coast, is a far cry from its former days. After the mass Dunmer migration it has taken on a heavy Dunmer influence in its architecture and culture. House Redoran is an established presence as seen by their banners adorning the walls outside the settlement.
- Despite that over 200 years have passed since the events of Bloodmoon, Solstheim still retains very much every locations visitable since then such as the Skaal Village, along with newer additions like the Temple of Miraak, Tel Mithryn and Raven Rock.
- The Elder Scrolls III: Morrowind (Mentioned only)
- The Elder Scrolls IV: Oblivion (Mentioned only)
- The Elder Scrolls V: Skyrim (Mentioned only)