Following the eruption of Red Mountain in 4E 5, thousands of Dunmer were forced to flee Morrowind. Many crossed over the border into Skyrim seeking refuge, and whilst they were accommodated, the Nords graciously offered them the island of Solstheim as their new home.
The geography of the island in the Fourth Era bears similar traits to both Vvardenfell and Skyrim. The north is dominated by the arctic climate similar to that found in Winterhold Hold, while the south features the jagged landscape reminiscent of the Dunmer homeland.
- Main article: Locations (Dragonborn)
The mining town of Raven Rock, located on the southern coast, is a far cry from its former days. After the mass Dunmer migration it has taken on a heavy Dunmer influence in its architecture and culture. House Redoran is an established presence as seen by their banners adorning the walls outside the settlement.
The Daedric Prince, Hermaeus Mora, is known to have some influence on the island. The Last Dragonborn might encounter a Madman who is heavily influenced by Hermaous Mora, and can also see some architectures on both the Temple of Miraak and the All-Maker Stones which resembles the architecture found in the realm of Apocrypha. There are also several Black Books which can be found throughout the island in various locations.
- Despite that over 200 years have passed since the events of Bloodmoon, Solstheim still retains very much every locations visitable since then such as the Skaal Village, along with newer additions like the Temple of Miraak, Tel Mithryn and Raven Rock.
- The Elder Scrolls III: Bloodmoon
- The Elder Scrolls IV: Oblivion (Mentioned only)
- The Elder Scrolls V: Dragonborn