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For other uses, see Sovngarde.
"It is time for Nords to learn the truth. Eternal life can be theirs, without the need to spend an entire mortal life in vain pursuit of something completely unattainable. In the end, all valiant Nords can enter Sovngarde. Dismemberment, decapitation or evisceration seems a small price to pay for the chance to spend an eternity in Shor's wondrous hall."
Bereditte Jastal[src]

Sovngarde is the Nordic afterlife created by Shor that exists in Aetherius. Warriors who have proven their mettle in battle arrive in Sovngarde after death. Fleshly pain and maladies evaporate upon entering its Hall of Valor. Spirits here enjoy mead-drinking and contests of physical prowess. It should be noted that this is only for Nordic and Atmoran warriors – other groups have their own afterlives. For example, when Nordic Werewolves die, Hircine claims their soul for his Great Hunt just as he would with any other Werewolf, thus preventing them from reaching Sovngarde. There are some exceptions, such as members of a different race can enter Sovngarde by proving themselves worthy.[1]

Legend versus reality


The Heavens of Sovngarde.

Stories of Sovngarde have been told since the early Merethic Era. Since then, scholars have attempted to study Sovngarde, looking for tangible evidence of its existence. Many more paradise-seekers sought an entrance to Sovngarde other than the traditional mode—death. One such explorer, Rolf the Large, failed to discover Sovngarde after a lifetime of searching. Defeated, he returned to Skyrim, where he was slain by giants. After passing into Sovngarde, he wrote letters of correspondence with a psychic medium named Felga Four-Fingers, detailing the existence of this Nordic paradise of drinking and merriment. The letters were discovered in the medium's residence in Cyrodiil.[2]


"Victory or Sovngarde!"
―Common phrase used by Nords when in combat

The Dragonborn and Odahviing


The Dragon known as Odahviing.

The Dragonborn enters Sovngarde in the Fourth Era after setting Odahviing free in the quest "The World-Eater's Eyrie." In return, Odahviing carries the Dragonborn to Skuldafn, where a portal guarded by the Dragon Priest Nahkriin is found leading to Sovngarde.

Entering Sovngarde

Once inside Sovngarde, the Dragonborn discovers that Alduin laid a mist where he hides and feeds upon trapped souls to gain strength. The Dragonborn needs to gain entrance to the Hall of Valor by defeating Tsun, the Nordic god of trials against adversity, positioned there to test those who wish to enter the hall by challenging them to a battle.

Once the Dragonborn gains entrance into the hall, they meet with the three heroes who the Dragonborn saw in a vision of the past that showed the last defeat of Alduin during the Dragon War. The heroes, Gormlaith Golden-Hilt, Hakon One-Eye, and Felldir the Old are then permitted by Shor, the chief deity of the Nordic pantheon, to join the Dragonborn in the battle against Alduin.

Alduin's fate

Alduin in Sovngarde

Alduin's defeat.

The Last Dragonborn finally kills Alduin in Sovngarde alongside the three other heroes of Sovngarde, Hakon One-Eye, Felldir the Old, and Gormlaith Golden-Hilt. Thus, Alduin is banished from the world forever, although Arngeir and Paarthurnax theorize he may return in the future to fulfill his destiny as the World-Eater.

Werewolf spirit

Kodlak, the Harbinger of the Companions, dies as a werewolf and does not go to Sovngarde. The Dragonborn is able to mend this by killing the Wolf spirit within him after breaking the spell that made him a werewolf.

Known inhabitants

TESV Jurgen Windcaller

Jurgen Windcaller enjoying the splendors of Sovngarde.

Always present


TESV Banner Sovngarde

The banner of Sovngarde.



  • Projected across the sky of Sovngarde are the three constellations: The Thief, The Mage, and The Warrior. They appear in the sky exactly as they appear in the Skill Menu, circling around a great ball of light.
  • Fast traveling to another place is not possible from this location. Entry and exit are entirely scripted and cannot be done more than once.
  • Using the map while in Sovngarde shows the map centered on Riverwood. This may be due to Riverwood being the center of the map. Alternatively, this is also viewed as the first location to fulfilling your destiny once you have escaped Helgen.
  • Sovngarde has many similarities to Asgard, the home of the gods in real world Norse mythology. However, other aspects of it are more similar to Valhalla.
  • "Søvn" or "sov" in several Scandinavian languages means "Sleep" (as a noun), and "Gard" means an enclosed space; "Sovngarde" almost translates into "a place for sleep," or "resting place."
  • Like the Werewolves to Hircine, Nordic members of the Nightingales are likely exempt from going to Sovngarde, as they are sworn to serve Nocturnal and guard the Twilight Sepulcher and Evergloam even after death.
    • This theory is implied to be true within a dialogue option with Tsun regarding the Dragonborn's right to enter the Hall of Valor. If the Dragonborn, as a Nightingale, says "By right of plunder. I am a Nightingale of Nocturnal," Tsun will state his contempt towards them, as thievery is not an honorable right of passage to Sovngarde and that the Nightingale's contract binds their souls to the Evergloam.
  • Despite having completed countless quests and defeated several opponents and openly wishing to join the Nords in their paradise, the Ebony Warrior never appears in Sovngarde if the Dragonborn reaches player level 80 and slays him before the main quest Sovngarde. This is likely because only Nords and Atmorans have the birthright to enter Sovngarde, considering that the Ebony Warrior is a Redguard. Proof is the fact that every single inhabitant of Sovngarde encountered is either a Nord or an Atmoran, whom are the ancestors of the Nord race.
  • The phrase "Victory or Sovngarde!" is only used by Nords voiced by Michael Gough.




Start a Discussion Discussions about Sovngarde (Location)

  • Where doest he dragonborn go at death?

    13 messages
    • wrote:The Dragonborn cannot die, oh no! He just respawns in a time before he died. (pretty late reply) but does that mean if he d...
    • 2607:FEA8:DDF:F8D8:9189:181E:9E7D:9268 wrote:the last dagonborn Is this a mis-spelling or are you implying that The Last Dragonborn is actua...
  • where do the dead in dawnstar go?

    8 messages
    • It may be likely that Bethseda didn't add a Hall of the Dead to Dawnstar because of time restraints. They had to meet a deadline (11/11/1...
    • It’s very cold there. It’s possible people keep them in cellars we don’t see until the ground is warm enough to easily dig into or they h...