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Sovngarde (Location)

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Sovngarde

Sovngarde as it appears in Skyrim

For other uses, see Sovngarde.
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"It is time for Nords to learn the truth. Eternal life can be theirs, without the need to spend an entire mortal life in vain pursuit of something completely unattainable. In the end, all valiant Nords can enter Sovngarde. Dismemberment, decapitation or evisceration seems a small price to pay for the chance to spend an eternity in Shor's wondrous hall."
Beridette Jastal[src]

Sovngarde is the Nordic afterlife, created by Shor, that exists in Aetherius. Warriors who have proven their mettle in battle arrive in Sovngarde after death. Fleshly pain and maladies evaporate upon entering its Hall of Valor. Spirits here enjoy mead-drinking and contests of physical prowess. It should be noted that this is only for Nordic and Atmoran warriors - other groups have their own afterlives. For example, when Nordic Werewolves die, Hircine claims their soul for his Great Hunt just as he would with any other Werewolf, thus preventing them from reaching Sovngarde. There are some exceptions, such as members of a different race can enter Sovngarde by proving themselves worthy.[1]

Legend versus reality

Sovngarde

The Heavens of Sovngarde.

Stories of Sovngarde have been told since the early Merethic Era. Since, scholars have attempted to study Sovngarde, looking for tangible evidence of its existence. Many more paradise-seekers sought an entrance to Sovngarde other than the traditional mode -- death. One such explorer, Rolf the Large, failed to discover Sovngarde after a lifetime of searching. Defeated, he returned to Skyrim, where giants slew him. After passing into Sovngarde, he wrote letters of correspondence with a psychic medium named Felga Four-Fingers, detailing the existence of this Nordic paradise of drinking and merriment. The letters were discovered in the medium's residence in Cyrodiil.[2]

Interactions

The Dragonborn and Odahviing

Odah

The Dragon known as Odahviing.

The Dragonborn enters Sovngarde in the Fourth Era after setting Odahviing free in the quest "The World-Eater's Eyrie". In return, Odahviing carries the Dragonborn to Skuldafn where a portal guarded by the Dragon Priest Nahkriin is found leading to Sovngarde.

Entering Sovngarde

Once inside Sovngarde, the Dragonborn discovers that Alduin laid a mist where he hides and feeds upon trapped souls to gain strength. The Dragonborn needs to gain entrance to the Hall of Valor by defeating Tsun, the Nordic god of trials against adversity, positioned there to test those who wish to enter the hall by challenging them to a battle.

Once the Dragonborn gains entrance into the hall, they meet with the three heroes who the Dragonborn saw in a vision of the past that showed the last defeat of Alduin. The heroes, Gormlaith Golden-Hilt, Hakon One-Eye, and Felldir the Old are then permitted by Shor, the chief deity of the Nord pantheon, to join the Dragonborn in the battle against Alduin.

Alduin's fate

Alduin in Sovngarde

Alduin's defeat.

The Last Dragonborn finally kills Alduin in Sovngarde alongside the three other heroes of Sovngarde, Hakon One-Eye, Felldir the Old, and Gormlaith Golden-Hilt. Thus, Alduin is banished from the world forever, although Arngeir and Paarthurnax theorize he may return in the future to fulfill his destiny as the World-Eater.

Werewolf spirit

Kodlak, the Harbinger of the Companions, dies as a werewolf and does not go to Sovngarde. The Dragonborn is able to mend this by killing the Wolf spirit within him after breaking the spell that made him a werewolf.

Known inhabitants

TESV Jurgen Windcaller

Jurgen Windcaller enjoying the splendors of Sovngarde.

Always present

Conditional

TESV Banner Sovngarde

The banner of Sovngarde.

Temporary

Trivia

  • Projected across the sky of Sovngrade are the three constellations: the Thief, the Mage, and the Warrior. They appear in the sky exactly as they appear in the Skill menu, circling around a great ball of light.
  • Fast traveling to another place is not possible from this location. Entry and exit are entirely scripted and cannot be done more than once.
  • Sovngarde has many similarities to Asgard, the home of the gods in real world Norse mythology. However, other aspects of it are more similar to Valhalla.
  • "Søvn" or "sov" in several Scandinavian languages means "Sleep" (as a noun), and "Gard" means an enclosed space; "Sovngarde" almost translates literally into "a place for sleep," or "resting place."
  • Despite having completed countless quests and defeated several opponents and openly wishing to join the Nords in their paradise, the Ebony Warrior never appears in Sovngarde if the Dragonborn reaches player level 80 and slays him before the quest Sovngarde. This is likely because only Nords and Atmorans have the birthright to enter Sovngarde, considering that the Ebony Warrior is a Redguard. Something that can back this up is the fact that every single inhabitant of Sovngarde encountered is either a Nord or an Atmoran, whom are the ancestors of the Nord race.

Gallery

Appearances

References

Start a Discussion Discussions about Sovngarde (Location)

  • Where does your character go after they die?

    417 messages
    • Well, the problem is you can't merge with Talos since he has CHIM, and you can't merge with Padomay since it's not a God, it's a force/univer...
    • My imperial will eternally roam the lands of tamriel,preying on mortals and hunting the viglis of stendarr to extinciton, for he is a vampire.
  • Getting to Sovngarde through console commands

    11 messages
    • you have to talk to that dragon at the summit of the throat of the world
    • Did you not read what the OP said? He wants to re-enter, as in go back to. Talking to the dragon isn't going to do anything to get him/her back there.

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