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The effect cannot be acquired like most other enchanting effects, rather Spell Absorption works as passive ability that has a percentage chance of triggering.
If triggered, it will negate all damage from any incoming spells or shouts and will also restore the Magicka equal to the base cost of those spells. It also works for diseases that the Dragonborn can contract as well as venomous attacks.
Unlike other magical resistances that cap at 85%, Spell Absorption has no cap and can surpass 100%.
Spell absorption can only be obtained from six sources, however they can be stacked.
Powers and abilitiesEdit
- The Atronach Stone – 50% spell absorption
- Dragonskin, Breton greater power – 50% spell absorption for 60 seconds
- Atronach Alteration perk – 30% spell absorption
- Miraak's RobesDR – 15% spell absorption
- Miraak's BootsDR – 5% spell absorption
- Miraak's GlovesDR – 5% spell absorption
Achieving 100% absorptionEdit
100% spell absorbtion can make a character immune to dragon's breath and almost all types of magical attacks. Complete immunity can be achieved in a number of ways:
Ward Absorb can also push the 80% permanent spell absorbtion to 105%, but only while the ward is active, and only in the direction the ward is facing. This can be done with the low-magicka-cost Lesser Ward, or Spellbreaker for cheap, total spell absorbtion.
A permanent 80% spell absorption can be achieved by any race of character by using the Atronach Stone (50%) and choosing the Atronach Alteration perk (30%). This can be pushed to 100% absorption in three ways:
- Becoming a Vampire and then obtaining the Necromage Restoration perk. This boosts the aforementioned abilities by 25%, however this should be done before choosing the standing stone and Alteration perk to avoid a bug.
- Wearing Miraak's Robes augmented with Miraak's Boots and/or Miraak's Gloves.
- Drinking a potion of restoration (100%) before activating the stone.
Using any of the above techniques in conjunction with the Dragonhide Alteration spell or Bones of the Earth All-Maker power, which negates 80% of physical damage, makes a character almost immune to damage.
Achieving 80% spell absorption might be beneficial if you want to use spells from all schools of magic and still be able to use conjuration. When your conjuration level reaches 100, all conjuration spells will cost less. In this way conjuration spells can be use as a mean to regenerate magicka, since when the spell is absorbed, it will give you magicka equal to the base cost of the spell. The missing 20% spell absorption is good in this case, because you still have a small chance to use master level conjuration spells. Or, if you want, you can deactivate the Atronach Stone to use any master level conjuration spell, then reactivate the stone.
This section contains bugs related to Spell Absorption (Skyrim). Before adding a bug to this list, consider the following:
- Conjuration spells and staves. This means that a character with 100% spell absorption will not be able to summon anything as the spell will be absorbed and the magicka returned. Spell Absorption can absorb some self targeted effects, including all summons from
- The 100% technique doesn't work if done in the wrong order, specifically if you get the Atronach perk or the Atronach stone effect before becoming a vampire and getting Necromage. Therefore the Dragonborn only has 80%.
- Drain Vitality shout will not be absorbed. Sometimes the