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Elder Scrolls

Spell Tomes (Oblivion)

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DLC DestructionTome

Spell Tomes appear similar to ordinary books.

For other uses, see Spell Tome.

Spell Tomes (DLC4) is the fourth official plug-in for The Elder Scrolls IV: Oblivion. Created by Bethesda Softworks, the plug-in was released on September 1, 2006, and takes up 2.4 MB of hard-drive space.

The plug-in features hundreds of new spell-giving books, ranging from high to low levels. These new spells exceed the maximum magnitude of Oblivion's vanilla spells, however, this plug-in aims to balance slightly detrimental effects with a lower Magicka cost. The added tomes are located in dungeons as loot.

List of new spellsEdit

AlterationEdit

ConjurationEdit

DestructionEdit

  • Arctic Touch: An Expert-level Destruction spell that deals 30 points of Frost Damage for 6 seconds and 100% Weakness to Frost for 5 seconds on Touch
  • Chilling Touch: A Novice-level Destruction spell that deals 4 points of Frost Damage and 25% Weakness to Frost for 5 seconds on Touch
  • Choking Grasp: A Novice-level Destruction spell that Drains 35 points of Health for 3 seconds on Touch
  • Decaying Blast: An Expert Destruction spell that Damages Health 16 points for 6 seconds on Target
  • Decaying Bolt: An Apprentice-level Destruction spell that deals Damages 3 points for 6 seconds on Target
  • Decaying Burst: A Journeyman-level Destruction spell that deals 7 points for 6 seconds on Target
  • Decaying Taint: A Novice-level spell that Damages 2 points of health for 5 seconds on Target
  • Electrifying Blast: An Expert-level spell that deals 20 points of Shock Damage for 6 seconds on Target
  • Electrifying Burst: A Journeyman-level spell that deals 10 points of Shock Damage for 6 seconds on Target
  • Electrifying Bolt: An Apprentice-level spell that deals 5 points of Shock Damage for 6 seconds on Target
  • Electrifying Touch: An Apprentice-level spell that deals 6 points of Shock Damage for 6 seconds and Weakness to Shock 50% for 6 seconds on Touch
  • Electrocuting Touch:An Expert-level spell that deals 30 points of Shock Damage and Weakness to Shock 100%, both for 6 seconds on Touch
  • Electrifying Spark: A Novice-level spell that deals 3 points of Shock Damage for 5 seconds on Target
  • Elemental Blast: An Expert-level spell that deals 25 Fire, Frost, and Shock Damage on Target
  • Elemental Burst: A Journeyman-level spell that deals 15 points of Fire, Frost, and Shock Damage on Target
  • Elemental Bolt: An Apprentice-level spell that deals 9 points of Fire, Frost, and Shock Damage on Target
  • Elemental Flare: A Novice-level spell that deals 5 points of Fire, Frost, and Shock Damage on Target
  • Flammable Touch: A Novice-level spell that deals 4 points of Fire Damage and 25% Weakness to Fire for 5 seconds on Touch
  • Freezing Bolt: An Apprentice-level spell that deals 5 points of Frost Damage for 6 seconds on Target
  • Freezing Burst: A Journeyman-level spell that deals 10 points of Frost Damage for 6 seconds on Target
  • Freezing Shard: A Novice-level spell that deals 3 points of Frost Damage for 5 seconds on Target
  • Freezing Touch: An Apprentice-level spell that deals 6 points of Frost Damage and Weakness to Frost 50% both for 7 seconds on Touch
  • Frostbite: A Journeyman-level spell that deals 12 points of Frost Damage and Weakness to Frost 75% both for 6 seconds on Touch
  • Hangman's Noose: A Journeyman-level spell with Drain Health 130 points for 3 seconds on Touch
  • Kindling Touch: An Apprentice-level spell that deals 6 points of Fire Damage and Weakness to Fire 75% for 7 seconds on Touch
  • Lightning Touch: A Journeyman-level spell that deals 12 points of Shock Damage and Weakness to Shock 75% for 6 seconds on Touch
  • Mara's Wrath: An Expert-level spell that deals Fire Damage 3 points in 15 feet for 30 seconds and Turn Undead 35 points in 15 feet for 30 seconds on Target
  • Mark of Fire: A Journeyman-level spell that deals 1 point of Fire Damage in 15 feet for 30 seconds on Target
  • Scorching Touch: A Journeyman-level spell that deals Fire Damage, 12 points for 6 seconds on Touch. Weakness to Fire, 75% for 6 seconds on Touch
  • Searing Burst: A Journeyman-level spell that deals 10 points of Fire Damage for 6 seconds on Target
  • Searing Bolt: An Apprentice-level spell that deals 5 points of Fire Damage for 7 seconds on Target
  • Searing Flare: A Novice-level spell that deals 3 points of Fire Damage for 5 seconds on Target
  • Soul Grasp: A Novice-level spell that deals 3 points of Damage Health for 3 seconds and Soul Trap for 3 seconds on Touch
  • Spark Touch: A Novice-level spell that deals 4 points of Shock Damage for 5 seconds and Weakness to Shock 25% for 5 seconds on Touch
  • Strangulation: An Apprentice-level spell that Drains 70 points of Health for 3 seconds on Touch
  • Touch of Death: An Expert-level spell that Drains 250 points of Health for 3 seconds on Touch.

IllusionEdit

MysticismEdit

RestorationEdit

TriviaEdit

  • There is only one guaranteed place to find a spell tome. Once the plug-in is installed, a Conjurer carrying a spell tome will appear at Fort Cedrian. Once he spawns he will begin to look for the Hero. However, he does not re-spawn so he can not become a regular source for tomes.
  • Spell tomes for Bound armor and weapons were made but never added into the game.

External linksEdit

  • Official site Information about the Spell Tomes from the official website.

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