Spells (Daggerfall)
Talk0
19,157pages on
this wiki
this wiki
- Main article: Spells
The following is a list of spells available in The Elder Scrolls II: Daggerfall. Most of these can be purchased from the Mages Guild. Note: The casting cost, spell strength, and chance for success will vary depending on level and skill levels.
| Spell Name | School | Description |
|---|---|---|
| Acidic Field | Destruction | Caster surrounded by a medium-level damage aura, affecting all who came within target. |
| Balyna's Antidote | Restoration | Medium-level chance of curing caster of paralysis, poison, and mundane diseases |
| Banish Daedra | Mysticism | Medium-level chance of transporting Daedra target back to the plane of Oblivion. |
| Chameleon | Illusion | If caster does not move, he/she is mostly camouflaged, as per an Invisibility spell. |
| Charisma | Restoration | Temporarily boosts caster's Personality attribute |
| Cure Disease | Restoration | High-level chance of curing the caster of mundane diseases |
| Cure Poison | Restoration | High-level change of curing caster of poisons |
| Energy Leech | Destruction/Restoration | Transfer stamina from target to caster with a successful strike. |
| Far Silence | Mysticism | Creates a sphere of silence around a target, making spell-casting impossible for the duration. |
| Feet of Notorgo | Restoration | Temporarily boosts caster's Speed attribute. |
| Fire Storm | Destruction | Creates a fiery aura around the caster, delivering medium-level damage to all within its boundaries. |
| Fireball | Destruction | Fires a ball of flame at a single target, delivering medium to high-level damage. |
| Flare | Illusion | Creates an aura of light around the caster, making visibility higher. |
| Destruction/Alteration | Fires a ball of energy at a single target, delivering high-level damage and a chance of paralysis. | |
| Fortitude | Restoration | Temporarily boosts caster's Endurance attribute. |
| Free Action | Alteration/Restoration | High-level chance of curing, and creating an immunity to, paralysis for the duration of the spell. |
| Ghost Form | Illusion/Thurmaturgy | Turns caster invisible and weightless, as per the spells Invisibility and Levitation. |
| God's Fire | Destruction | Fires a ball of energy at a single target, delivering very high-level damage. |
| Hand of Sleep | Destruction/Alteration | Destroys Stamina from a target with a successful strike. |
| Hand of Decay | Destruction | Low to medium-level chance of disintegrating a target with a successful strike. |
| Harbour Air | Destruction | Surrounds caster with a frost-based damage aura, delivering medium- to -high-level damage. |
| Heal | Restoration | Heals low- to medium- level wounds of caster. |
| Holy Touch | Mysticism | Chance to dispel undead (zombies, skeletons, ghosts, wraiths, etc). |
| Holy Word | Mysticism | Low- to -medium-level chance of dispelling undead (zombies, skeletons, ghosts, wraiths, etc). |
| Ice Storm | Destruction | Fires ball of frost which explodes on contact, delivering medium-level damage to all withing range. |
| Ice Bolt | Destruction | Fires a ball of frost which inflicts medium- to high- level damage to a single target. |
| Invisibility | Illusion | Medium-level chance of causing caster to vanish |
| Iron Will | Restoration | Temporarily boosts caster's Willpower attribute. |
| Jack of Trades | Restoration | Temporarily boosts caster's Luck attribute. |
| Jumping (Spell) | Alteration/Restoration | Temporarily boosts caster's Jumping Skill |
| Levitate | Thaumaturgy | Causes caster to become weightless and able to float in any direction for the duration. |
| Light | Illusion | Creates a sphere of light around the caster, improving visibility for the duration. |
| Lightning | Destruction | Fires ball of lightning at a single target, delivering high-level damage. |
| Magicka Leech | Destruction/Restoration | Transfers inherent magicka energy from a target to the caster on a successful strike. |
| Medusa's Gaze | Alteration | Medium- to high- level chance of paralyzing a target on a successful strike. |
| Nimbleness | Restoration | Temporarily boosts caster's Agility attribute |
| Notorgo's Curse | Destruction/Alteration | Slows a target with a successful strike by |
| Null Magicka | Mysticism | Creates an anti-magicka sphere around the caster, with a high-level chance of removing all magic. |
| Open | Mysticism | Medium-level chance of unlocking a mundane or magically locked door. |
| Orc Strength | Restoration | Temporarily boosts caster's Strength attribute. |
| Paralysis | Alteration | Medium level chance of immobilizing a target for the duration of the spell. |
| Remedy | Restoration | Low- to Medium-level chance of curing caster of mundane diseases. |
| Resist Cold | Alteration | Improve caster's chance of resisting spells based on the frost element. |
| Resist Shock | Alteration | Improve caster's chance of resisting spells based on the the shock or lightning element. |
| Resist Fire | Alteration | Improve caster's chance of resisting spells based on the fire element. |
| Resist Poison | Alteration | Improve caster's chance of resisting spells based on the poison or acid element. |
| Sanctuary | Illusion | Creates a powerful invisibility on the caster which will not fade even if the caster weaves other spells |
| Shadow Form | Illusion | Improves the caster's ability to hide in the shadows, moving invisibly in dark places. |
| Shalidor's Mirror | Thaumaturgy | Medium-chance of reflecting spells fired at caster back to the aggressor mage. |
| Shield | Alteration | Creates a temporary shield around caster, capable of absorbing damage meant for the caster. |
| Shock | Destruction | Shocks the next creature struck by the caster with lightning-based medium-level damage |
| Silence | Mysticism | Quiets the next creature struck by the caster, making spellcasting impossible for the duration. |
| Sleep | Destruction/Alteration | Fatigues a target with a successful strike from the caster. |
| Slowfalling | Alteration | Slows the descent of a caster when falling, so little damage is taken on impact. |
| Soul Trap |
Mysticism | Holds the soul of a target, so when the host body dies, the soul can be stored for enchantments. |
| Spell Absorption | Restoration | Creates a sphere around caster to disperse targeted spells, replenishing the caster's reserves. |
| Spell Drain | Alteration/Destruction | Drains magicka from a target on a successful strike. |
| Spell Resistance | Restoration/Alteration/Thaumaturgy | Creates a sphere to dilute and disperse low-level spells targeted at caster. |
| Spell Shield | Restoration/Alteration/Thaumaturgy | Creates a sphere to dilute and disperse low- to medium-level spells targeted at caster. |
| Spell Reflection | Thaumaturgy/Mysticism | Creates a sphere around caster to reflect targeted spells back toward their source. |
| Sphere of Negation | Destruction | Creates a sphere around the caster which may disintegrate any sentient from trapped in its radius. |
| Spider Touch | Alteration | Paralyzes target successfully touched by the caster. |
| Stamina | Restoration | Replenishes lost stamina, invigorating the tired caster. |
| Strength Leech | Restoration/Destruction | Transfers Strength attribute points from target to caster on a successful strike. |
| Toxic Cloud | Destruction | Fires a ball of acid at a single target, inflicting medium-level damage. |
| Troll's Blood | Restoration | Regenerates caster's health from a target to the caster by touch |
| Vampiric Touch | Restoration/Destruction | Transfers health from a target to the caster by touch. |
| Water Breathing | Alteration | Allows the caster to breath in an underwater environment for the duration of the spell. |
| Water Walking | Alteration/Thaumaturgy | Allows the caster to walk on the surface of water for the duration of the spell. |
| Wildfire | Destruction | Fires a ball of flame at a single target, inflicting medium-level damage and then low-level damage as the fire continues to burn. |
| Wisdom | Restoration | Temporarily boosts caster's Intelligence attribute. |
| Wizard Rend | Alteration/Mysticism | Medium-level chance of paralyzing and silencing target successfully struck. |
| Wizard Lock | Mysticism | Holds door securely locked for the duration of the spell. |
| Wizard's Fire | Destruction | Fires a ball of flame at a single target, inflicting low- to medium-level damage. |
Source
- The Elder Scrolls II: Daggerfall Manual (Pages 64-69)