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Increases Armor by 25 for 17 seconds and returns 2 physical damage to melee attackers. (Level I)
- U6: This ability now deals increased damage over 10 seconds. The amount of damage dealt increases with each rank 
- U7: Fixed an issue where Ranks II-IV of this ability were dealing physical damage instead of fire damage. 
- U6: Renamed this ability to Hardened Armor (from Razor Armor), which now provides a damage shield equal to 10% of your maximum health. The duration of this shield lasts 3.5 seconds at Rank IV. 
- U1: The damage return for this ability and its morphs has been increased. 
- U6: All ranks of this ability now also grant the buffs Major Resolve and Major Ward. 
- U8: This ability now returns damage from melee area effect attacks (such as Puncturing Strikes or Blade Cloak). 
- U8: Fixed an issue where Spiked Armor and Spiked Bone Shield would trigger damage against attackers using Caltrops