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Mjoll Dual-Wield Staff

Mjoll the Lioness, dual wielding two staves

For other uses, see Staff.

Staves are a subcategory of weapons in The Elder Scrolls V: Skyrim. They can be equipped in the right or left hand, making it possible to dual wield them. It is possible for followers to use staves. Staves have a set amount of uses before they are depleted. They can be refilled with soul gems.

The effects of staves are further categorized in magic schools. Usage costs drop when the skill level in its associated school rises. Most staves of the same school share appearances. It is impossible to deplete any charge with the use of enchantments.

Dragon Priests are known for their usage of staves.

Alteration

StaffAlteration

Staves in this category wield spells from the school of Alteration. Having a high skill level in Alteration reduces the usage costs of these staves. The Fortify Alteration enchantment further reduces the costs, making it possible to achieve a 100% reduction.

Name Item ID DamageIcon WeightIcon Gold Charge/Cost = Uses Enchantment
Staff of Magelight 000be121 0 8 239 1000/12=83 Ball of light that lasts 60 seconds and sticks to where it strikes.
Staff of Paralysis 00029b73 0 8 3965 3000/450=6 Targets that fail to resist are paralyzed for 10 seconds.

Conjuration

StaffConjuration

The main purpose of these staves are summoning and banishing creatures. The head of the staff holds what appears to be a Soul Gem. The usage costs can be reduced by Fortify Conjuration enchantments and by having a high skill level in Conjuration, it is feasible to achieve a 100% usage cost reduction.

Name Item ID DamageIcon WeightIcon Gold Charge/Cost = Uses Enchantment
Sild's Staff 000a88c9 17 8 245 1000/15=66 Summons a Frost Atronach for 10 seconds wherever the caster is pointing.
Staff of Banishing 00029b79 0 8 926 2000/12=166 Weaker summoned Daedra are sent back to Oblivion.
Staff of Daedric Command 00029b7b 0 8 926 3000/41=73 Powerful summoned and raised creatures are put under your control.
Staff of Dread Zombies 00029b7c 0 8 1248 3000/144=20 Reanimate a very powerful dead body to fight for you for 60 seconds.
Staff of Expulsion 00029b7e 0 8 2092 3000/37=81 Powerful summoned Daedra Creatures are sent back to Oblivion.
Staff of Reanimation 00029b76 0 8 949 1000/118=8 Reanimate a weak dead body to fight for you for 60 seconds.
Staff of Revenants 00029b7a 0 8 824 2000/89=22 Reanimate a powerful dead body to fight for you for 60 seconds.
Staff of Soul Trapping 000be122 0 8 986 1000/90=11 If target dies within 60 seconds, fills a Soul Gem.
Staff of the Familiar 00029b75 0 8 926 500/90=5 Summons a Familiar for 60 seconds wherever the caster is pointing.
Staff of the Flame Atronach 00029b78
xx011d58 DG
0 8 727 1000/63=15 Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
Staff of the Frost Atronach 000be120
xx011d59 DG
0 8 1106 2000/90=22 Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
Staff of the Storm Atronach 00029b7d 0 8 1656 3000/135=22 Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
Staff of Zombies 00029b74 0 8 449 500/48=10 Reanimate a weak dead body to fight for you for 60 seconds.

The Elder Scrolls V: Dawnguard adds a Falmer variant of this staff with the same name and effects, but a different appearance.

Destruction

StaffDestruction

Many staves of this school are based on Destruction spells. Having a higher skill level in Destruction reduces the usage costs of these staves. The Fortify Destruction enchantment further reduces the cost. The power does not relate to the skill level. The model of the staff resembles a dragon. (As of Patch 1.5 it is now possible to engage a kill cam with Destruction staves).

Name Item ID DamageIcon WeightIcon Gold Charge/Cost = Uses Enchantment
Dragon Priest Staff (Wall of Lightning) 0004de5b 2 8 1431 2000/21=95 Sprayed on the ground, it creates a Wall of Lightning that does 50 points of Shock Damage per second.
Dragon Priest Staff (Wall of Fire) 0007e5bb 0 8 1570 5000/51=98 Sprayed on the ground, it Creates a Wall of Fire that does 50 points of Fire Damage per second.
Eye of Melka 000b3dfa 0 8 1234 1000/58=17 A fiery explosion for 40 points of damage in a 15-foot radius. Targets on fire take extra damage.
Forsworn Staff 000fa2c1 or 000cc826 0 8 183 500/2=250 A gout of fire that does 8 points per second. Targets on fire take extra damage.
Miraak's Staff DR LEVEL 1-44 xx039fa6
LEVEL 45-59 xx039fac
LEVEL 60+ xx039fad
0 8 1649
1749
1849
3000/67=44 Sprays writhing tentacles on the ground that stagger and poison foes that enter them.
Staff of Fireballs 00029B82
xx011d57DG
0 8 1309 2000/58=34 A fiery explosion for 40 points of damage in a 15-foot radius. Targets on fire take extra damage.
Staff of Firebolts 0004c6ca
xx011d5dDG
0 8 456 1000/7=142 A blast of fire that does 25 points of damage. Targets on fire take extra damage.
Staff of Flames 0004dee0 0 8 183 500/2=250 A gout of fire that does 8 points per second. Targets on fire take extra damage.
Staff of Frostbite 0004dee1 0 8 198 500/2=250 A blast of cold that does 8 points of damage per second to Health and Stamina.
Staff of Chain Lightning 00029b84
xx011d56DG
0 8 1494 2000/91=21 Lightning bolt that does 40 points of Shock Damage to Health and half to Magicka, then leaps to a new target.
Staff of Hag's Wrath 0007a4fb 0 8 1310 3000/51=58 Sprayed on the ground, it creates a wall of fire that does 50 points of damage per second.
Staff of Ice Spikes 0004ded8
xx011d5eDG
0 8 511 1000/8=125 A spike of ice that does 25 points of Frost Damage to Health and Stamina.
Staff of Ice Storms 00029b83
xx011d5fDG
0 8 1401 2000/63=31 A freezing whirlwind that does 40 points of Frost Damage per second to Health and Stamina.
Staff of Icy Spear 0010fcf7 0 8 2931 3000/67=44 A spear of ice that does 60 points of Frost Damage to Health and Stamina.
Staff of Incineration 0010fcf2 0 8 2750 3000/62=48 A blast of fire that does 60 points of damage. Targets on fire take extra damage.
Staff of Jyrik Gauldurson 000e5f43 0 8 594 1000/10=100 Target takes 25 points of damage, and twice as much Magicka damage.
Staff of Lightning Bolts 0004dee3
xx011d60DG
0 8 538 1000/9=111 A bolt of lightning that does 25 points of shock damage to Health and half of that to Magicka.
Staff of Sparks 0004dee2 0 8 218 500/2=250 Lightning that does 8 points of Shock Damage to Health and Magicka per second.
Staff of the Flame Wall 00029b85 0 8 1310 3000/51=58 Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
Staff of the Frost Wall 00029b86 0 8 1468 3000/20=150 Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.
Staff of the Storm Wall 00029b87 0 8 1531 3000/21=142 Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.
Staff of Thunderbolts 0010fcf4 0 8 778 3000/9=333 A bolt of lightning that does 25 points of Shock Damage to Health and half of that to Magicka.
Staff of Magnus 00035369 0 8 2011 5000/294=17 Absorb 25 Magicka per second. If the target is out of Magicka, absorb Health instead

The Elder Scrolls V: Dawnguard adds a Falmer variant of this staff with the same name and effects, but a different appearance.

Illusion

StaffIllusion

Staves in this category wield spells from the school of Illusion. Having a high skill level in Illusion reduces the usage costs of these staves. The Fortify Illusion enchantment further reduces the costs, making it possible to achieve a 100% cost reduction.

Name Item ID DamageIcon WeightIcon Gold Charge/Cost = Uses Enchantment
Gadnor's Staff of Charming 00046e0b 0 8 803 500/99=5 Creatures and people up to level 4 will attack anything nearby for 60 seconds.
Grand Staff of Charming 00029b91 0 8 1393 3000/167=17 Creatures and people up to level 8 won't fight for 30 seconds.
Halldir's Staff 000ab704 19 8 1874 1000/551=1 Calms less powerful opponents for 60 seconds, and traps theirs souls should they die.
Staff of Arcane Authority 000940d8 0 8 2443 1000/352=2 Creatures and people up to level 8 flee from combat for 60 seconds.
Staff of Calm 00029b8b 0 8 1153 1000/167=5 Creatures and people up to level 8 won't fight for 30 seconds.
Staff of Courage 00029b88 0 8 79 500/2=250 Target won't flee for 60 seconds and gets some extra Health and Stamina.
Staff of Fear 00029b8c 0 8 2443 1000/352=2 Creatures and people up to level 8 flee from combat for 60 seconds.
Staff of Frenzy 00029b8f 0 8 1149 2000/309=6 Creatures and people up to level 8 will attack anyone nearby for 60 seconds.
Staff of Fury 00029b89 0 8 803 500/99=5 Creatures and people up to level 4 will attack anything nearby for 60 seconds.
Staff of Inspiration 00029b8e 0 8 317 2000/25=80 Targets won't flee for 60 seconds and get extra health and stamina.
Staff of Tandil 0006a093 0 8 2530 10000/487=20 Creatures and people up to level 12 flee from combat for 30 seconds.
Staff of Vanquishment 00029b92 0 8 1807 3000/568=5 Creatures and people up to level 12 flee from combat for 30 seconds.

Restoration

StaffRestoration

The staves in this category are based on Restoration spells. Having a higher skill level in Restoration reduces the usage costs of these staves. The Fortify Restoration enchantment further reduces the cost, making it possible to reach a 100% reduction. The power of the effect does not relate to the skill level in Restoration magic.

Name Item ID DamageIcon WeightIcon Gold Charge/Cost = Uses Enchantment
Grand Staff of Repulsion 00029b9b 0 8 1289 3000/150=20 All affected undead up to level 8 flee for 30 seconds.
Grand Staff of Turning 00029b97 0 8 1520 3000/202=14 Undead up to level 12 flee for 30 seconds.
Minor Staff of Turning 00029b94 0 8 556 1000/61=16 Undead up to level 4 flee for 30 seconds.
Staff of Mending 00029b99 0 8 613 2000/9=222 Heals the target for 45 points, but not undead, atronachs or machines.
Staff of Repulsion 00029b9a 0 8 675 2000/61=32 All affected undead up to level 4 flee for 30 seconds.
Staff of the Healing Hand 00029b93 0 8 198 1000/1=1000 Heals the target 4 points per second, but not undead, atronachs or machines.
Staff of Turning 00029b95 0 5 1036 2000/128=15 Undead up to level 8 flee for 30 seconds.

Daedric

The staves in this category can be obtained by completing Daedric Quests.

Name Item ID DamageIcon WeightIcon Gold Charge/Cost = Uses Enchantment
Sanguine Rose 0001CB36 0 10 2087 3000/215=13 Summons a leveled Dremora to fight for the wielder for 60 seconds†
Skull of Corruption 00035066 2 10 1680 3000/40=75 20 points damage, increases to 50 if powered with dreams collected from sleeping people.
Wabbajack 0002ac6f 27 10 1211 3000/150=20 A blast from the Wabbajack has an unpredictable effect

†This can be increased to 120 seconds with the Conjuration perk which doubles the duration of summoned creatures.

Other

The following staves do not have any effect and are considered unobtainable in the game, without using console commands.

Name Item ID DamageIcon WeightIcon Gold Charge/Cost = Uses Enchantment
Alteration Staff 0007e646 0 8 5 - -
Broken Staff 0001cb30 25 10 5 - -
Conjuration Staff 0007e647 0 8 5 - -
Destruction Staff 000be11f 0 8 5 - -
Illusion Staff 0007a91b 0 8 5 - -
Necromantic Staff 000284f5 0 8 5 - -
Restoration Staff 00051b0c 0 8 5 - -

Trivia

  • The Restoration staff model is the only staff where the center of gravity does not lie in the center of the staff. This causes the staff to rotate when held in front of the player; the heavy head will point towards the ground.
  • There are two staves which share the name Dragon Priest Staff, one bearing the Wall of Fire enchantment, the other, Wall of Lightning.
  • The Staff of Jyrik Gauldurson is a Destruction staff, though it uses the same model as Restoration staves. It is also the only lightning staff that does twice as much Magicka damage.
  • Neloth in Solstheim has the option to create and enchant staves at a Staff Enchanter by buying unenchanted staves from him and providing a Heart Stone. The option becomes available once "Reluctant Steward" is completed.
  • The Staves of the Flame, Frost, and Storm Atronachs can be created at the Atronach Forge at the College of Winterhold.
  • Unlike other weapons, staves cannot be poisoned.

Bugs

This section contains bugs related to Staves (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   Sometimes, switching to a spell while a staff is still equipped will cause both the staff and the spell to be equipped in the player's hand. This can be fixed by going into the inventory and unequpping the staff.

Appearances


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