- For other uses, see Staves.
Staves are a subcategory of weapons in The Elder Scrolls V: Skyrim. They can be equipped in the right or left hand, making it possible to dual wield them. It is possible for followers to use staves. Staves have a set amount of uses before they are depleted. They can be refilled with soul gems.
The effect of staves is further categorized in magic schools. Usage costs drop when the skill level in a school rises. Most staves of the same school share appearances. It is not possible to use up any charge with the use of enchantments.
Dragon Priests are known for their usage of staves. Several reports indicate that other enemies might wield staves as well at higher levels.
Alteration
Staves in this category wield Spells from the school of alteration. Having a high skill level in alteration reduces the usage costs of these staves. The Fortify Alteration enchantment further reduces the costs, making it possible to achieve a 100% reduction.
Name | Item ID | Charge/Cost = Uses | Enchantment | |||
---|---|---|---|---|---|---|
Staff of Magelight | 000be121 | 0 | 8 | 239 | 1000/12=83 | Ball of light that lasts 60 seconds and sticks to where it strikes. |
Staff of Paralysis | 00029b73 | 0 | 8 | 3965 | 3000/450=6 | Targets that fail to resist are paralyzed for 10 seconds. |
Conjuration
The main purpose of these staves are summoning and banishing Creatures. The head of the staff holds what appears to be a Soul Gem. The usage costs can be reduced by Fortify Conjuration enchantments and by having a high skill level in conjuration, It's possible to achieve a 100% usage cost reduction.
Name | Item ID | Charge/Cost = Uses | Enchantment | |||
---|---|---|---|---|---|---|
Sild's Staff | 000a88c9 | 17 | 8 | 245 | 1000/15=66 | Summons a Frost Atronach for 10 seconds wherever the caster is pointing. |
Staff of Banishing | 00029b79 | 0 | 8 | 926 | 2000/12=166 | Weaker summoned Daedra are sent back to Oblivion. |
Staff of Daedric Command | 00029b7b | 0 | 8 | 926 | 3000/41=73 | Powerful summoned and raised creatures are put under your control. |
Staff of Dread Zombies | 00029b7c | 0 | 8 | 1248 | 3000/144=20 | Reanimate a very powerful dead body to fight for you for 60 seconds. |
Staff of Expulsion | 00029b7e | 0 | 8 | 2092 | 3000/37=81 | Powerful summoned Daedra Creatures are sent back to Oblivion. |
Staff of Reanimation | 00029b76 | 0 | 8 | 949 | 1000/118=8 | Reanimate a weak dead body to fight for you for 60 seconds. |
Staff of Revenants | 00029b7a | 0 | 8 | 824 | 2000/89=22 | Reanimate a powerful dead body to fight for you for 60 seconds. |
Staff of Soul Trapping | 000be122 | 0 | 8 | 986 | 1000/90=11 | If target dies within 60 seconds, fills a Soul Gem. |
Staff of the Familiar | 00029b75 | 0 | 8 | 926 | 500/90=5 | Summons a Familiar for 60 seconds wherever the caster is pointing. |
Staff of the Flame Atronach | 00029b78 | 0 | 8 | 727 | 1000/63=15 | Summons a Flame Atronach for 60 seconds wherever the caster is pointing. |
Staff of the Frost Atronach | 000be120 | 0 | 8 | 1106 | 2000/90=22 | Summons a Frost Atronach for 60 seconds wherever the caster is pointing. |
Staff of the Storm Atronach | 00029b7d | 0 | 8 | 1656 | 3000/135=22 | Summons a Storm Atronach for 60 seconds wherever the caster is pointing. |
Staff of Zombies | 00029b74 | 0 | 8 | 449 | 500/48=10 | Reanimate a weak dead body to fight for you for 60 seconds. |
Destruction
The staves in this category are based on destruction magic. Many staves of this school are based on destruction Spells. Having a higher skill level in destruction reduces the usage costs of these staves. The Fortify Destruction enchantment further reduces the cost.The power does not relate to the skill level. The model of the staff resembles a dragon. (As of Patch 1.5 it is now possible to engage a kill cam with Destruction Staffs).
Name | Item ID | Charge/Cost = Uses | Enchantment | |||
---|---|---|---|---|---|---|
Dragon Priest Staff (Wall of Lightning) | 0004de5b | 2 | 8 | 1431 | 2000/21=95 | Sprayed on the Ground, it Creates a Wall of Lightning that does 50 points of Shock Damage per second. |
Dragon Priest Staff (Wall of Fire) | 0007e5bb | 0 | 8 | 1570 | 5000/51=98 | Sprayed on the Ground, it Creates a Wall of Fire that does 50 points of Fire Damage per second. |
Eye of Melka | 000b3dfa | 0 | 8 | 1234 | 1000/58=17 | A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage. |
Forsworn Staff | 000fa2c1 or 000cc826 | 0 | 8 | 183 | 500/2=250 | A gout of fire that does 8 points per second. Targets on fire take extra damage. |
Hevnoraak's Staff | 0010076d | 0 | 8 | 1791 | 5000/21=238 | Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second. |
Staff of Fireballs | 00029b82 | 0 | 8 | 1309 | 2000/58=34 | A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage. |
Staff of Firebolts | 0004c6ca | 0 | 8 | 456 | 1000/7=142 | A blast of fire that does 25 points of damage. Targets on fire take extra damage. |
Staff of Flames | 0004dee0 | 0 | 8 | 183 | 500/2=250 | A gout of fire that does 8 points per second. Targets on fire take extra damage. |
Staff of Frostbite | 0004dee1 | 0 | 8 | 198 | 500/2=250 | A blast of cold that does 8 points of damage per second to Health and Stamina. |
Staff of Chain Lightning | 00029b84 | 0 | 8 | 1494 | 2000/91=21 | Lightning bolt that does 40 points of Shock Damage to Health and half to Magicka, then leaps to a new target. |
Staff of Hag's Wrath | 0007a4fb | 0 | 8 | 1310 | 3000/51=58 | Sprayed on the ground, it creates a wall of fire that does 50 points of damage per second. |
Staff of Ice Spikes | 0004ded8 | 0 | 8 | 511 | 1000/8=125 | A spike of ice that does 25 points of Frost Damage to Health and Stamina. |
Staff of Ice Storms | 00029b83 | 0 | 8 | 1401 | 2000/63=31 | A freezing whirlwind that does 40 points of Frost Damage per second to Health and Stamina. |
Staff of Icy Spear | 0010fcf7 | 0 | 8 | 2931 | 3000/67=44 | A spear of ice that does 60 points of Frost Damage to Health and Stamina. |
Staff of Incineration | 0010fcf2 | 0 | 8 | 2750 | 3000/62=48 | A blast of fire that does 60 points of damage. Targets on fire take extra damage. |
Staff of Jyrik Gauldurson | 000e5f43 | 0 | 8 | 594 | 1000/10=100 | Target takes 25 points of damage, and twice as much Magicka damage. |
Staff of Lightning Bolts | 0004dee3 | 0 | 8 | 538 | 1000/9=111 | A bolt of lightning that does 25 points of shock damage to Health and half of that to Magicka. |
Staff of Sparks | 0004dee2 | 0 | 8 | 218 | 500/2=250 | Lightning that does 8 points of Shock Damage to Health and Magicka per second. |
Staff of the Flame Wall | 00029b85 | 0 | 8 | 1310 | 3000/51=58 | Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. |
Staff of the Frost Wall | 00029b86 | 0 | 8 | 1468 | 3000/20=150 | Sprayed on the ground, it creates a wall of frost that does 50 points of Frost Damage per second. |
Staff of the Storm Wall | 00029b87 | 0 | 8 | 1531 | 3000/21=142 | Sprayed on the Ground, it creates a wall of lightning that does 50 points of shock damage per second. |
Staff of Thunderbolts | 0010fcf4 | 0 | 8 | 778 | 3000/9=333 | A bolt of lightning that does 25 points of Shock Damage to Health and half of that to Magicka. |
Staff of Magnus | 00035369 | 0 | 8 | 2011 | 5000/294=17 | Absorb 25 Magicka per second. If the target is out of Magicka, absorb Health instead |
Illusion
Staves in this category wield Spells from the school of illusion. Having a high skill level in illusion reduces the usage costs of these staves. The Fortify Illusion enchantment further reduces the costs, making it possible to achieve a 100% cost reduction.
Name | Item ID | Charge/Cost = Uses | Enchantment | |||
---|---|---|---|---|---|---|
Gadnor's Staff of Charming | 00046e0b | 0 | 8 | 803 | 500/99=5 | Creatures and people up to level 4 will attack anything nearby for 60 seconds. |
Grand Staff of Charming | 00029b91 | 0 | 8 | 1393 | 3000/167=17 | Creatures and people up to level 8 won't fight for 30 seconds. |
Halldir's Staff | 000ab704 | 19 | 8 | 1874 | 1000/551=1 | Calms less powerful opponents for 60 seconds, and traps theirs souls should they die. |
Staff of Arcane Authority | 000940d8 | 0 | 8 | 2443 | 1000/352=2 | Creatures and people up to level 8 flee from combat for 60 seconds. |
Staff of Calm | 00029b8b | 0 | 8 | 1153 | 1000/167=5 | Creatures and people up to level 8 won't fight for 30 seconds. |
Staff of Courage | 00029b88 | 0 | 8 | 79 | 500/2=250 | Target won't flee for 60 seconds and gets some extra Health and Stamina. |
Staff of Fear | 00029b8c | 0 | 8 | 2443 | 1000/352=2 | Creatures and people up to level 8 flee from combat for 60 seconds. |
Staff of Frenzy | 00029b8f | 0 | 8 | 1149 | 2000/309=6 | Creatures and people up to level 8 will attack anyone nearby for 60 seconds. |
Staff of Fury | 00029b89 | 0 | 8 | 803 | 500/99=5 | Creatures and people up to level 4 will attack anything nearby for 60 seconds. |
Staff of Inspiration | 00029b8e | 0 | 8 | 317 | 2000/25=80 | Targets won't flee for 60 seconds and get extra health and stamina. |
Staff of Tandil | 0006a093 | 0 | 8 | 2530 | 10000/487=20 | Creatures and people up to level 12 flee from combat for 30 seconds. |
Staff of Vanquishment | 00029b92 | 0 | 8 | 1807 | 3000/568=5 | Creatures and people up to level 12 flee from combat for 30 seconds. |
Restoration
The staves in this category are based on restoration magic. Having a higher skill level in restoration magic reduces the usage costs of these staves. The Fortify Restoration enchantment further reduces the cost, making it possible to reach a 100% reduction. The power of the effect does not relate to the skill level in restoration magic.
Name | Item ID | Charge/Cost = Uses | Enchantment | |||
---|---|---|---|---|---|---|
Grand Staff of Repulsion | 00029b9b | 0 | 8 | 1289 | 3000/150=20 | All affected undead up to level 8 flee for 30 seconds. |
Grand Staff of Turning | 00029b97 | 0 | 8 | 1520 | 3000/202=14 | Undead up to level 12 flee for 30 seconds. |
Minor Staff of Turning | 00029b94 | 0 | 8 | 556 | 1000/61=16 | Undead up to level 4 flee for 30 seconds. |
Staff of Mending | 00029b99 | 0 | 8 | 613 | 2000/9=222 | Heals the target for 45 points, but not undead, atronachs or machines. |
Staff of Repulsion | 00029b9a | 0 | 8 | 675 | 2000/61=32 | All affected undead up to level 4 flee for 30 seconds. |
Staff of the Healing Hand | 00029b93 | 0 | 8 | 198 | 1000/1=1000 | Heals the target 4 points per second, but not undead, atronachs or machines. |
Staff of Turning | 00029b95 | 0 | 5 | 1036 | 2000/128=15 | Undead up to level 8 flee for 30 seconds. |
Daedric
The staves in this category can be obtained by completing Daedric Quests.
Name | Item ID | Charge/Cost = Uses | Enchantment | |||
---|---|---|---|---|---|---|
Wabbajack | 0002ACF | 27 | 10 | 1211 | ? | A blast from the Wabbajack has an unpredictable effect |
Sanguine Rose | 0001CB36 | 0 | 10 | 2087 | ? | Summons a leveled Dremora to fight for the wielder for 60 seconds |
Skull of Corruption | 00035066 | 2 | 10 | 1680 | ? | 20 points damage, increases to 50 if powered with dreams collected from sleeping people. |
Miraak's Staff | xx039fa6 xx039fac xx039fad |
8 | ? | Sprays writhing tentacles on the ground that stagger and poison foes that enter them. |
Other
The following staves do not have any effect and are considered unobtainable in the game, without using console commands.
Name | Item ID | Charge/Cost = Uses | Enchantment | |||
---|---|---|---|---|---|---|
Alteration Staff | 0007e646 | 0 | 8 | 5 | - | - |
Broken Staff | 0001cb30 | 25 | 10 | 5 | - | - |
Conjuration Staff | 0007e647 | 0 | 8 | 5 | - | - |
Destruction Staff | 000be11f | 0 | 8 | 5 | - | - |
Illusion Staff | 0007a91b | 0 | 8 | 5 | - | - |
Necromantic Staff | 000284f5 | 0 | 8 | 5 | - | - |
Restoration Staff | 00051b0c | 0 | 8 | 5 | - | - |
Trivia
- The Restoration staff model is the only staff where the center of gravity does not lie in the center of the staff. This causes the staff to rotate when held in front of the player; the heavy head will point towards the ground.
- There are two staves which share the name Dragon Priest Staff.
- Neloth in Solstheim has the option to create and enchant staves by buying Unenchanted Staves from him and providing a Heart Stone.
Bugs
- PC Sometimes,when switching to a spell while a staff is still equipped will cause both the staff and the spell will be equipped in the player's hand. This can be fixed by going into the inventory and unequpping the staff.
Weapon classes in The Elder Scrolls V: Skyrim | |
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Weapon Sets | |
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Related Topics | |
Combat Skills | |