"If you simply need more space to store your many possessions and collections, build yourself a Storage Room. The included porch can even be connected to the porch on the East or West wings, if you build the Bedroom or Armory additions."
The Storage room is a rectangular room that serves as a dedicated place where various items can be displayed and stored. Fully furnished, it features numerous chests, cupboards and display cases. In addition, decorative mounted animal heads are available.
Like the Armory and Bedrooms, an outdoor wooden porch is added that can be accessed from the second floor. The porch features various seating furnishings and can also be connected to the Bedroom and Armory porches, if they have been built.
The following is a list of all furnishings that can be added to the Storage Room. Furnishings can be built manually at the indoor Carpenter's Workbench or added over a period time if done via a Steward. The cost of asking a steward to furnish the Storage Room is 1500 .
All furnishings are fixed in position and cannot be removed once they are built. The name of the furnishing option does not always accurately describe what will be added, as in some cases additional containers and accessories may be added, along with the main piece of furniture.
This section contains bugs related to Storage Room. Before adding a bug to this list, consider the following:
Please reload an old save to confirm if the bug is still happening.
If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1 , PS3 / PS4 , PC / MAC , depending on which platform(s) the bug has been encountered on.
Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
360 PS3 Storage Room Exterior Door may be unusable, or very frustrating to use as you can only activate it by clicking on the door handles (because the door was put too far back you're basically activating a wall) or by using back and forth camera movements while continuously clicking the door.