- Not to be confused with Stormhold or Haven.
- For other uses, see Stormhaven.
Stormhaven is a grassy, lowland zone in south-central High Rock. Wayrest, the capital of the Daggerfall Covenant and home to High King Emeric, is located in southern Stormhaven in the region of Menevia.[1][2]
Economically, Stormhaven is one of the wealthiest and prosperous in all of Tamriel. This is thanks to the port-city of Wayrest on the mouth of the Bjoulsae River and the head of the Iliac Bay, which receives many trading ships every day, and houses many Breton businessmen who practice their trade in Wayrest's Market District. Stormhaven also houses many rich industries, including mining, farming, fishing and hunting. A ship to and from the city of Sentinel can be caught at the docks in both Wayrest and Sentinel.[3]
Stormhaven, being in High Rock, is mostly populated by Bretons, along with a few Redguards, Orsimer, Ogres, Goblins and other races. Despite the signing of the Daggerfall Covenant, most Bretons in the region harbor a deep distrust for the Orsimer.[3]
Background[]
- "Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant."
- ―Loading screen[src]
Thousands of years ago, an Aldmeri clan called the Direnni discovered the Adamantine Tower on the Isle of Balfiera in the Middle Merethic Era, and claimed both the tower and most of the Iliac Bay region, naming the tower the Direnni Tower in honor of the clan. For a time, they ruled all of High Rock, and at least a part of Stormhaven was part of their kingdom for virtually their entire hegemony.[4][5]
The Direnni frequently interbred with the local Nedes, so frequently that the half-elven race which inevitably resulted from these interbreedings were so numerous that it formed an entirely new race, the Bretons. The Direnni were very few in number, and established a feudal, hierarchical system to control their vast empire, which now included parts of Hammerfell and Skyrim.[5]
The Bretons became a privileged middle class within Direnni society. The Aldmer ruled High Rock for untold generations, but following their clash with the Alessian Order during the Battle of Glenumbra Moors in 1E 482, they lost control of their vast domain and retreated back to their Direnni Tower. The Elves were replaced by the Breton noble families and carried on, eventually joining the First Empire in 1E 1029 and becoming the dominant race in the province. When High Rock decided to secede from the Empire in 1E 2305, near the Empire's dissolution due to the War of Righteousness.[5]
Trade[]
The great cities of Alcaire and Wayrest, along with other, smaller settlements, make Stormhaven one of the two most populous regions of High Rock, the other being Glenumbra. While there is significant traffic between these two regions, Stormhaven also has strong diplomatic ties with Rivenspire to the north, despite the legacy left by King Ranser's War.[6]
The Supernal Dreamers[]
In the year 2E 582, while still recovering from the destruction caused by Ranser's War fifteen years earlier, Stormhaven was blighted by a cult of Vaermina worshippers called the Supernal Dreamers.[7] What started as a few isolated incidents in Alcaire soon spread across the entirety of Stormhaven: raids, kidnappings, and rumors of Daedric pacts sent fear sweeping through the populace.[8] The Dreamers sought to spread their influence even further and eventually converge their forces on Wayrest itself, and thereby make the Daggerfall Covenant collapse by sending King Emeric himself into a waking nightmare. The cult would have succeeded if it weren't for the timely intervention of the Vestige.[9][10]
Stormhaven was also home to the Spirit Wardens, an order of Azura worshippers founded by an Orsimer named Abbot Durak,[11] who claimed to have received a vision of the Azura.[12][13] The Daedric Prince had told Durak to prepare for a time when the people of Stormhaven would be plagued with endless nightmares, and to protect Stormhaven from Vaermina and her dark plot.[14]
Locations[]
- Main article: Locations (Online)
The following are locations accessible in Stormhaven and, with the exception of unmarked locations, are discoverable on the map. Points of Interest serve as locations with unique side quests, while cities serve as the centralized areas with multiple sublocations and act as a hub for services and merchants. Explanations of the types of locations are provided in the main locations page.
Quests[]
- Main article: Quests (Online)
Stormhaven features a series of zone story quests and unrelated side quests. The zone story quests tie into the Daggerfall Covenant's overarching storyline and carries on from Glenumbra before continuing to Rivenspire, but it is not necessary to complete the story quests for zones prior to those in Stormhaven. Side quests are non-sequential and can be completed in any order, except where one carries on from another, and repeatable quests can be completed multiple times: weekly for arenas and trials and daily for all others. Pointer quests are optional zone quests that send the Vestige to the tarting location of another zone quest.
- A Dangerous Dream
- False Accusations
- Army at the Gates
- Two Sides to Every Coin
- Life of the Duchess
- The Safety of the Kingdom
- Tracking Sir Hughes
- The Flame of Dissent
- Retaking Firebrand Keep
- Sir Hughes' Fate
- Fire in the Fields
- Azura's Guardian
- A Prison of Sleep
- Pursuing the Shard
- The Signet Ring
- Evidence Against Adima
- Saving Hosni
- The Return of the Dream Shard
- Another Omen
- General Godrun's Orders
- Ending the Ogre Threat
- Godrun's Dream
- Azura's Aid
- Vaermina's Gambit
- A Family Affair
- A Gang of Thugs
- A Look in the Mirror
- A Means to an End
- A Predator's Heart
- A Ransom for Miranda
- A Woman Wronged
- Abominations from Beyond
- Azura's Relics
- Blood Revenge
- Can't Leave Without Her
- Captive Crewmembers
- Curse of Skulls
- Divert and Deliver
- Do as I Say
- Dreams to Nightmares
- False Knights
- Gift from a Suitor
- Injured Spirit Wardens
- King Aphren's Sword
- Legacy of the Three
- Lighthouse Attack Plans
- Lost Lions
- Next of Kin
- Ogre Teeth
- Old Adventurers
- One Last Game
- Plowshares to Swords
- Rat in a Trap
- Repair Koeglin Lighthouse
- Repairing the Cage
- Revenge Against Rama
- Rozenn's Dream
- Scamp Invasion
- Stolen Ashes
- The Debt Collector's Debts
- The Dreugh Threat
- The Gate to Quagmire
- The Missing Prophecy
- The Perfect Burial
- The Slavers
- The Slumbering Farmer
- The Sower Reaps
- They Dragged Him Away
- Word from the Dead
- Deception in the Dark
- No Second Chances
- Plans of Pestilence DN
- Pledge: Scalecaller Peak DN
- Pledge: Wayrest Sewers I
- Pledge: Wayrest Sewers II
- The Tournament Begins
- A Lonely Grave DH
- Contract: Stormhaven Spree DB
- Contract: Stormhaven DB
- Crime Spree TG
- Cursed Baubles of Stormhaven[note 1]
- Dark Anchors in Stormhaven[note 1]
- Glory of the Undaunted
- Goblin Demonstration
- Idle Hands TG
- Madness in Stormhaven[note 1]
- Plucking Fingers TG
- Rude Awakening DH
- The Covetous Countess TG
- Under Our Thumb TG
- A Foe Most Procine
- Castle Charm Challenge
- The King's Spoils
Characters[]
- Random encounters
- Dustyclaw – A beggar who can be donated to at random encounters.
- Iry Hlervu – A traveler who is having trouble lighting their campfire at random encounters.
- Ohtarona – A merchant and horse who can be robbed at random encounters.
- Urava – A traveler who is having trouble lighting their campfire at random encounters.
- Traveling merchants
- Adnot Dantien – On the road from Wayrest to Cumberland's Watch.
- Goorgul – On the road between Koeglin Village and Firebrand Keep on the west side of the brigde.
- Mahbub – On the road east from Hammerdeath Workshop leading to Wayrest.
- Malyna Jurelette – On the road west of Weeping Giant Wayshrine.
- Taqiyat the Thrifty – On the road southwest from Wind Keep leading to Wayrest.
Item Sets[]
- Main article: Item Sets
Item sets are related armor and weapons that, when worn together, provide unique benefits. Overland sets can be acquired from world bosses, world events, delves, public dungeons and containers and as quest rewards; dungeon sets can be acquired from within group dungeons; monster sets can be acquired from the final boss of veteran group dungeons and Undaunted Enclaves; and crafted sets can be created at specific locations across the zone.
- Overland
- Combat Physician (Light; Wayrest Sewers I & II)
- Curse of Doylemish (Heavy; Scalecaller Peak) DN
- Jorvuld's Guidance (Light; Scalecaller Peak) DN
- Plague Slinger (Medium; Scalecaller Peak) DN
- Sergeant's Mail (Heavy; Wayrest Sewers I & II)
- Toothrow (Medium; Wayrest Sewers I & II)
- Armor of the Seducer (Fisherman's Island)
- Torug's Pact (Hammerdeath Workshop)
- Twilight's Embrace (Windridge Warehouse)
Skyshards[]
- Main article: Skyshards (Online)
Sixteen Skyshards can be found in Stormhaven totaling in five skill points with one left over. The zone guide provides clues as to the location of each Skyshard, but many can be found simply by exploring and watching for the distinctive pillar of light they emit. Skyshards will appear on the map and compass when the Vestige is close to one and will remain discovered on the map even if it was not collected.
# | Description | Location |
---|---|---|
1 | On Koeglin's crown. | Bluff north of Koeglin Village. |
2 | Atop the stairs of Newgate. | West section of Newgate. |
3 | Beside the henge of Nightmare Crag. | Southwest of Nightmare Crag. |
4 | The foot of Wind Keep's falls. | Foot of the waterfall north of Wind Keep. |
5 | Before a breach in Aphren's wall. | East side of Aphren's Hold across the river. |
6 | Atop the soulless tower. | Top of Soulshriven Tower. |
7 | In the monster's pantry. | West side of Scrag's Larder. |
8 | Where the giant's tears fall. | Scaffolding at the top of the waterfall at Weeping Giant west of the Shrine to Azura. |
9 | Camped in sight of the eastern gate. | West of Ancient Altar. |
10 | Delve deep with the bear's claw. | Northwest side of the second chamber in Bearclaw Mine. |
11 | Locked behind Farangel's iron bars. | Northeastmost point of Farangel's Delve. |
12 | Mine your manners outside Steelheart. | Northmost tunnel of Koeglin Mine. |
13 | Explore the ruins north of Wind's Keep. | Southmost point of the first chamber in Norvulk Ruins. |
14 | Comb the abbey's catacombs. | East alcove in the eastern chamber of Pariah Catacombs. |
15 | West of Firebrand, deep beneath the tower. | Middle section of the eastmost point of Portdun Watch. |
16 | Explore the ruins of broken marrow. | End of the hallway leading west below the large eastmost chamber. |
Achievements[]
- Main article: Achievements (Online)
Achievements can be earned by completing specific tasks such as completing quests and discovering locations. Achievements are separated into categories and their progress is viewable from the journal. Earning achievement provides the Vestige a number of points, and some achievements unlock unique rewards such as furnishings that can be bought from Achievement Furnishers or collectibles.
- Stormhaven Skyshard Hunter
- Bonesnap Ruins Conqueror
- Bonesnap Ruins Group Event
- Bonesnap Ruins Vanquisher
- Group Dungeons
- Wayrest Sewers I Vanquisher
- Wayrest Sewers II Vanquisher
- Wayrest Sewers I Conqueror
- Wayrest Sewers II Conqueror
- Death Challenges
- Down the Gutter
- Pellingare Ghoul Slayer
- Slayer Challenges
- Veteran Colossus Slayer
- Veteran Mercenary Slayer
- Veteran Skeever Slayer
- Veteran Zombie Slayer
- Speed Challenges
- Wayrest Sewers I Assassin
- Wayrest Sewers II Assassin
- Survivor Challenges
- Wayrest Sewers I Survivor
- Wayrest Sewers II Survivor
- Bearclaw Mine Explorer
- Brood Queen Destroyer
- Cousin Scrag's Demolisher
- Farangel's Delve Explorer
- Gar Xuu Gar's Bane
- Koeglin Mine Explorer
- Kruz Control
- Norvulk Ruins Explorer
- Nose Diver
- Pariah Catacombs Explorer
- Portdun Watch Explorer
- Spider Slayer
- Stormhaven Cave Delver
- Stormhaven Master Explorer
- Stormhaven Pathfinder
- Titanclaw Cracker
- Fishing
- Stormhaven Angler
- Azura's Ally
- Dreamslayer
- Rude Awakening
- Spirit Warden Champion
- Stormhaven Adventurer
- Dragon Bones Explorer
- Scalecaller Peak Vanquisher
- Scalecaller Savior
- Scalecaller Style Master
- Stand Your Ground
- Veteran
Shalidor's Library[]
- Main article: Shalidor's Library
Thirty-two books that are a part of Shalidor's Library can be found in Stormhaven and added to the collection. Books that have already been found in other zones will already be marked as completed in the zone tracker.
- A Werewolf's Confession
- Ancient Scrolls of the Dwemer V
- Ancient Scrolls of the Dwemer VI
- Ancient Scrolls of the Dwemer X
- Arcana Restored
- Before the Ages of Man: Dawn Era
- Before the Ages of Man: Merethic Era
- Ebony Blade History
- Founding of the Spirit Wardens
- Guild Memo on Soul Trapping
- Liminal Bridges
- Magic from the Sky
- Manual of Spellcraft
- Monomyth: "Shezarr's Song"
- Monomyth: Lorkhan and Satakal
- Monomyth: The Myth of Aurbis
- Noxiphilic Sanguivoria
- On the Detachment of the Sheath
- Once
- Orcs: The Vermin Among Us
- Our Calling, Our Pledge
- Reality and Other Falsehoods
- Sacred Rites of the Stonechewers
- The All-Beneficent King Fahara'jad
- The Bretons: Mongrels or Paragons?
- The Dreamstride
- The House of Troubles
- The Knightly Orders of High Rock
- The Old Ways
- To Dream Beyond Dreams
- Tower of Adamant
- Wayrest Sewers: A Short History
- Wayrest, Jewel of the Bay
Fish[]
- Main article: Fishing (Online)
Fish can be caught from fishing hotspots, ideally with the correct bait. Common fish will be caught most often while rare fish and alternative bait are rare catches. Each zone has unique rare fish than can be caught from hotspots. Slaughterfish and trodh can be caught from foul hotspots, dhufish and longfin can be caught from saltwater hotspots, silverside perch and spadetail can be caught from lake hotspots, and salmon and river betty can be caught from river hotspots. Chub, minnow, shad and fish roe can be caught and used as bait from foul, saltwater, lake and river hotspots, respectively.
Fish | Source | Quality |
---|---|---|
Alcaire Pike | Saltwater | Superior |
Barfish | Lakes | Fine |
Dab | Saltwater | Fine |
Dreugh Shrimp | Rivers | Superior |
Grass Carp | Rivers | Fine |
Gray Loach | Foul water | Superior |
River Stingray | Rivers | Fine |
Sawfish | Foul water | Fine |
Silver Walleye | Lakes | Superior |
Stormhaven Flounder | Saltwater | Fine |
Yellow Bass | Lakes | Fine |
Yellow Moray | Foul water | Fine |
Gallery[]
Interactive map[]
Appearances[]
Notes[]
References[]
- ↑ Events of The Elder Scrolls Online
- ↑ Loading screens in The Elder Scrolls Online
- ↑ 3.0 3.1 Wayrest, Jewel of the Bay
- ↑ Tower of Adamant
- ↑ 5.0 5.1 5.2 The Bretons: Mongrels or Paragons?
- ↑ House Tamrith: A Recent History
- ↑ To Dream Beyond Dreams
- ↑ Evenets of "A Dangerous Dream" in The Elder Scrolls Online
- ↑ Events of "Vaermina's Gambit" in The Elder Scrolls Online
- ↑ Letter to Sentulus
- ↑ Founding of the Spirit Wardens
- ↑ Our Calling, Our Pledge
- ↑ Dialogue with Abbot Durak during "Azura's Guardian" in The Elder Scrolls Online
- ↑ Dialogue with Abbot Durak during "Another Omen" in The Elder Scrolls Online
Online Locations | |
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Provinces | |
Aldmeri Dominion Zones | |
Daggerfall Covenant Zones | |
Ebonheart Pact Zones | |
Neutral Zones | |
Chapter and DLC Zones |
|
Other Locations | Unzoned Locations |