Strength is a character attribute that influences the amount of damage a character inflicts with melee weapons. It also determines a character's fatigue, (one point per strength), and encumbrance level, (five points per strength), which is the total amount of weight that can be carried.
Strength permits the player to advance in the affected skills efficiently. Strength governs the skills Blunt, Blade, and Hand to Hand. Strength over 100 will still increase fatigue and encumbrance, but not melee damage.