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Icon legends strength

Strength icon

For other uses, see Strength.
Quotebg
"Strength overpowers its enemies with brute force. Its creatures often have higher power than health, and many can attack on the turn they're played. Strength has many powerful items for your creatures, and damage from Strength attacks can sometimes spill over to your opponent."
―Game Terms[src]

Strength is one of the five available attributes in The Elder Scrolls: Legends.

StrategyEdit

Strength seeks victory through might. You want to attack the enemy head-on, cutting them down before they can use their fancy tricks. Strength actions are ideal for smashing enemies and clearing the way for bruisers.

CardsEdit

This list is incomplete; help us expand it.
Title Cost Attack Health Type Subtype Rarity Unique? Text
Afflicted Alit 2 3 1 Creature Animal Rare No Summon: Deal 2 damage to each player.
Alik'r Bandit 4 3 4 Characters Redguard Epic (Novice) No When Alik'r Bandit equips an item, he gains +1/+1.
Alik'r Survivalist 4 3 4 Characters Redguard Epic No Summon: Draw a Steel Dagger. When Alik'r Survivalist equips an item, he gains +1/+1.
Assassin's Bow 3 3 0 Item Rare No +3/+0
Summon: Give the wielder Cover at the end of the turn.
Bangkorai Butcher 4 4 3 Creature Orc Common No Summon: +2/+2 if you have another friendly Orc.
Battlerage Orc 3 2 3 Creature Orc Common No Charge
Belligerent Giant 7 7 4 Creature Giant Rare No Breakthrough
Summon
: Return an enemy creature to your opponent's hand or destroy an enemy support.
Blighted Alit 3 5 3 Creature Animal Epic No At the start of your turn, Blighted Alit deals 2 damage to you.
Blood Dragon 5 5 7 Creature Dragon Legendary No Blood Dragon ignores Guards and can attack creatures in any lane.
Bog Lurcher 5 9 4 Creature Lurcher Rare No
Bone Bow 3 Item Rare No +1/+0
Summon: Silence another creature.
Burn and Pillage 5 Action Epic No Deal 1 damage to all enemy creatures for each destroyed enemy rune.
Cast Out 3 Action Rare No Prophecy
Return a creature to its owner's hand.
Child of Hircine 6 6 7 Creature Werewolf Epic No When Child of Hircine attacks and destroys a creature, it may attack again this turn.
Covenant Marauder 1 2 1 Creature Orc Rare No +2/+0 while you have no cards in hand.
Dread Clannfear 6 6 3 Creature Daedra Epic No Summon: All enemy creatures lose Guard.
Dremora Markynaz 10 5 5 Creature Daedra Legendary No Guard
Summon
: Double a creature's power and health.
Dushnikh Yal Archer 4 3 3 Creature Orc Epic No Guard
Summon
: Deal 1 damage or destroy an enemy support.
Earthbone Spinner 4 3 2 Creature Wood Elf Epic No Summon: Silence another creature, then deal 1 damage to it.
Fearless Northlander 3 2 5 Creature Nord Epic No Breakthrough
When Fearless Northlander takes damage, he gains +2/+0.
Fiery Imp 1 1 1 Creature Daedra Common No When Fiery Imp attacks, deal 2 damage to your opponent.
Fireball 4 Action Rare No Deal 1 damage to all enemies.
Fortress Watchman 5 5 4 Creature Orc Rare No Guard
Gladiator Arena 3 Support Ongoing Epic No At the start of each player's turn, deal 2 damage to that player.
Grahtwood Ambusher 5 4 2 Creature Wood Elf Epic No Prophecy
Summon: Deal 1 damage to all enemy creatures in this lane.
Graystone Ravager 2 4 1 Creature Orc Common No Prophecy
Heavy Battleaxe 4 Item Common No +4/+1
Improvised Weapon 0 Item Rare No Breakthrough
+1/+1
Initiate of Hircine 6 4 5 Creature Nord Epic (Novice) No When Initiate of Hircine attacks and destroys a creature, she may attack again this turn.
Intimidate 1 Action Common No Enemy creatures lose Guard.
Jerall Forager 2 2 2 Creature Nord Common No
Lumbering Ogrim 4 7 4 Creature Daedra Epic No Lumbering Ogrim can't gain Cover.
Mage Slayer 2 3 2 Creature Nord Epic No Mage Slayer can't be damaged by actions.
Markarth Bannerman 5 4 4 Creature Nord Epic No When Markarth Bannerman attacks, put two 1/1 Nord Firebrands
Nord Firebrand
with Charge into your hand.
Mighty Ally 3 2 5 Creature Nord Common No Summon: +3/+0 and Breakthrough if the top card of your deck is Icon legends strength.
Morkul Gatekeeper 3 2 2 Creature Orc Common No Guard
Summon
: Give a creature +2/+0.
Morthal Watchman 1 2 1 Creature Nord Common No
Nord Firebrand 0 1 1 Creature Nord Common No Charge
Northwind Outpost 2 Support Ongoing Rare No Friendly Icon legends strength creatures have +1/+0.
Orc Clan Captain 2 2 2 Creature Orc Rare No Other friendly creatures in this lane have +1/+0.
Orc Clan Shaman 2 3 2 Creature Orc Rare No Friendly Orcs in this lane have Breakthrough.
Orc Clansman 2 2 2 Creature Orc Rare (Novice) No Summon: Give a creature +1/+0.
Orcish Warhammer 4 Item Rare No Breakthrough
+3/+3
Plunder 2 Action Epic No Draw two random items.
Raiding Party 3 Action Rare No Put two 1/1 Nord Firebrands
Nord Firebrand
with Charge into your hand.
Rampaging Minotaur 4 4 2 Creature Minotaur Rare No Breakthrough, Charge
Rapid Shot 1 Action Common No Deal 1 damage to a creature. If it survives, draw a card.
Reclusive Giant 8 8 8 Creature Giant Legendary (Novice) No Breakthrough
Reive, Blademaster 5 4 4 Creature Daedra Legendary No Summon: The next item you equip this turn is free. Reive has +1/+1 for each item he has equipped.
Relentless Raider 1 2 1 Creature Nord Legendary No When an enemy rune is destroyed, deal 1 damage to your opponent.
Riften Pillager 3 2 3 Creature Nord Common No Summon: +1/+1 for each destroyed enemy rune.
Rihad Battlemage 3 3 3 Creature Redguard Common No Rihad Battlemage has +0/+3 and Guard while equipped with an item.
Rihad Horseman 2 2 2 Creature Redguard Common No Rihad Horseman has +3/+0 and Breakthrough while equipped.
Rihad Nomad 2 2 2 Creature Redguard Common No
Savage Ogre 7 5 5 Creature Ogre Common No Summon: Give a creature +5/+0 this turn.
Scuttler 1 1 2 Creature Animal Common No
Sharpshooter Scout 1 1 1 Creature Wood Elf Common No Prophecy
Summon
: Deal 1 damage.
Silvenar Tracker 2 3 1 Creature Wood Elf Rare No Summon: If there's a wounded enemy creature in this lane, give Silvenar Tracker Charge.
Skaven Pyromancer 3 2 3 Creature Redguard Common No Summon: Deal 1 damage to all other creatures in this lane.
Skirmisher's Elixir 4 Support Uses: 3 Rare No Activate: Give a creature +2/+0 and Breakthrough.
Stampede Sentinel 6 7 7 Creature Giant Epic No Breakthrough
You can't be damaged by actions or supports.
Steel Scimitar 1 Item Common No +2/+2
Stone Throw 2 Action Common No Destroy an enemy creature if you have a creature with higher power.
Trebuchet 4 0 4 Creature Nord Epic No At the start of your turn, deal 4 damage to a random enemy.
Triumphant Jarl 6 4 4 Creature Nord Rare No Summon: If you have more health than your opponent, draw 2 cards.
Valenwood Huntsman 3 3 1 Creature Wood Elf Rare No Summon: Deal 1 damage.
Valenwood Trapper 3 3 1 Creature Wood Elf Rare (Novice) No
Vigilant Giant 8 8 8 Creature Giant Legendary No Breakthrough, Guard
Summon
: Draw a card.
Volendrung 8 Support Uses: 2 Legendary No Activate: Give a creature +4/+4 and Breakthrough.
Whirling Duelist 6 5 5 Creature Redguard Epic No When Whirling Duelist equips an item, deal 1 damage to each enemy creature in this lane.
Whiterun Trooper 4 6 2 Creature Nord Common No
Withered Hand Cultist 3 3 4 Creature Redguard Epic No All actions cost 2 more.
Wood Orc Headhunter 5 5 4 Creature Orc Legendary No Breakthrough
Summon
: Give Wood Orc Headhunter Charge if you have another friendly Orc.
Wrothgar Forge 7 3 4 Support Ongoing Epic No The first time you summon a creature each turn, equip it with a random item.

AppearancesEdit