The main article says that the instant-kill effect of the Mehrunes' Razor will kill even storyline NPC's.
Can some one clarify this/confirm this? It doesn't work for me. Unless they mean just deplete their health, because they still get back up for me.
"The instant kill effect can happen on both normal and hard swings and has a 1% chance of procing." Where is this 1% figure coming from?
- I believe the Prima Guide puts the odds at 1% Tyrasis (talk) 05:57, December 12, 2011 (UTC)
- In DA07MehrunesRazorMagicEffectScript.psc says ";1 percent chance to kill target" it uses the RandomInt() that generates a number between 0 and 100 and if the number is <=1 kills the target so the real % should be 1.98%. Monday November 12, 2012
"All NPC's are affected by the instant kill, even storyline NPC's." This doesn't seem accurate.
Does any data or data mining exist yet to back up claims of the proc rate? Anecdotally I would call it much higher than 1%, though not the 10% previously listed either. Irrelevant Label (talk) 16:23, November 24, 2011 (UTC)
I have taken some detailed statistics on this weapon. I have recorded 31 instant-kill hits and 849 regular hits with this weapon. Assuming that the proc rate is a fixed percentage, the procs follow a binomial distribution. To figure out p, the proc rate, I applied a Bayesian approach. Prior information suggests the rate is lower than 10% but close to 0%, so I used a triangular-shaped prior density that is maximum at 0 and vanishes at 10%.
The result is that there is a 95% probability that the proc rate is in the interval (3.6 +- 1.2)%. This means it's quite unlikely that the true proc rate is 1%, as claimed in this article. This is also why various reports suggest it is higher than 1% but not 10%. Dchristle (talk) 07:41, January 15, 2012 (UTC)
I combined this data with data at:
to arrive at a total of 1,955 regular hits and 58 instant-kill hits. This gives a 95% interval of:
(2.91 +- 0.74)%,
meaning if the programmers like round numbers, the true proc rate might be 3% exactly, although 2.5% and 3.5% are still within reason (although less likely). I'll try to find some other data on the web, but I think we've nailed down the rate pretty well as it stands. Dchristle (talk) 01:30, January 16, 2012 (UTC)
On Dragons and Essential Characters Edit
Bug or not, it sure works that way currently. I've seen numerous procs on dragons including Alduin. Not that it killed him, it just triggered the appropriate "defeated" script for when his health hit 0 similar to how it simply sets essential characters to their knocked down state as if their health was reduced to 0 by a more normal means. Because of essential characters and quest scripts "chance to instantly reduce health to 0" might be a more mechanically accurate way to describe the proc than the in game flavor text. I'm not sure what it does to "soft essential" characters like followers, it surely kills them if they are already knocked down regardless of the proc, but before? Irrelevant Label (talk) 15:54, November 26, 2011 (UTC)
yeah it can kill companions from full health...why did lydia have to run forwards.... 22.214.171.124 21:24, November 30, 2011 (UTC)
When the instant kill function enabled on a blood dragon I was unable to harvest its soul afterwards. Anyone else have this problem? --126.96.36.199 11:25, January 5, 2012 (UTC)
Level Scale Max? Edit
So the article says the item scales with the player's level. How high? What is the minimum level required to get the max scaled version of the dagger?Tetracycloide (talk) 16:35, November 29, 2011 (UTC)
- I picked it up at level 60+ and it was quite a bit weaker than daedric daggers with equal upgrades. About 2/3rds the damage. Is that normal? Seems kinda.. weak.188.8.131.52 20:58, December 7, 2011 (UTC)
- I would assume so, what with that whole "kill instantly regardless of foe HP" thing. Tyrasis (talk) 06:19, December 9, 2011 (UTC)
- The weapon is not classified in any category that can benefit from a smithing perk, thus the lower stats once upgraded compared to many other daggers. Like all daedric artifacts it is not a leveled item so the comment about scaling with the player's stats was either wrong or a miscommunication of the effects of skills and perks. Irrelevant Label (talk) 03:51, December 13, 2011 (UTC)
- If you mean Daedric daggers can instantly kill when attacking from sneak with a x16 or x32 damage bonus, then yes. And so can iron daggers. The Razor's use isn't that it can overdamage from sneak, it's that it can do it regardless of anything else. Like most Daedric artifacts, it's a matter of using it in the right circumstances. Tyrasis (talk) 04:12, December 13, 2011 (UTC)
I think it should be noted that this page states the skyrim version of this weapon is weaker than the oblivion version. This is not entierly true. The removal of the armor affect fits when you keep in mind that in oblivion armor took damage and could be destroyed. That affect would have been useless in skyrim as the armor damage aspect was replace with other aspects to blacksmithing such as making your own armor, and improving it from the get go, not just after level 100.
I just think it should be kept in mind atleast. Fun weapon, at lower levels, and or for assassins/theives.
184.108.40.206 07:08, December 27, 2011 (UTC)
For those who prefer to play as BladedancersEdit
Dual wield it with a sword, have mehrunes razor in your left hand and any type of sword in your right (i prefer steel grade weaponry since they have the highest dps -- otherwise correct me if im wrong), have dual flurry maxed out and also elemental fury maxed out, then figure out the rest. YOUR WELCOME ^.^
220.127.116.11 08:11, January 8, 2012 (UTC)
I do this also but with Valdr's Lucky Dagger as the offhand weapon and the Razor as the main hand... the speed results in either intant death or repeated critical hits... or both. It's a good combination because both are such light daggers, the blade of woe and other daggers people keep mentioning do deal more damage per hit, but for dual wielders damage output because of the extra speed makes this and Valdr's LD the best combination in my opinion. 18.104.22.168 13:49, February 16, 2012 (UTC)
"At any random moment in the game, despite having an infinite charge; the razor might be depleted of use"
Is this permenant? 22.214.171.124 22:34, January 12, 2012 (UTC)
Is there any way that i can get the dagger back from the dagger rack in Hjerim on Xbox360?
"I've been looking into this and there is no known method to returning the item on the Console version. The only known Fix is on the PC with the use of the Console Commands that Console gamers do not get access to"
There is a known bug on both PC and Consoles with the Hjerim's Dagger racks in Windhelm. Methrune's Razor will Randomly disappear Permanently. To store Methrune's Razor without it Disapearing you simply will need to drop the Razor and Manually place it inside the display case instead of equiping the weapon and Activating the display case like you normally would. This will prevent the Weapon from Disapearing from the case at random.
- Wish I had read this before I put the Razor in the top dagger case in the main armory hall upstairs there about a month ago....... I just went back to Hjerim and it was gone i was like wth....... I swear this game has to be the glitchiest game I've seen in my entire life. >.< 126.96.36.199 20:53, August 16, 2012 (UTC)
Usage of ~ or approximately to avoid confusion? Edit
SInce we know that the razor has about a 3 percent chance to kill why not just use a leading ~ symbol (e.g. ~3%) or the word approximitely (e.g. approximately 3%)? 188.8.131.52 14:08, February 16, 2012 (UTC)
Has anyone else seen a glitch with the Razor that when held in the left hand and muffle in the other, you attack instantly with the Razor? —This unsigned comment is by 184.108.40.206 (talk • contribs) . Please sign your posts with ~~~~!
Can someone who can edit this page please fix the spelling on the first line of the introduction. It should be "known", not "know". —This unsigned comment is by ChaseM (talk • contribs) . Please sign your posts with ~~~~!