Can somebody move The Cleric from The Mage here? Edit
Pls somebody move The Cleric here, it is more warrior based character than a mage.
Warrior Classification Edit
More like Paladin ~...
Actually it is... Warrior. Just think about previous TES games. It has all, that warrior need. Knight uses speechcraft and can cast some spells (illusion/restoration). Viking is light-armored. Paladin uses spells. Thats all :) ChampionOfHircine (talk) 20:55, March 30, 2012 (UTC)
New class Edit
Possible new class: haven't thought of a name yet, uses heavy armour, two handed, one handed, block, smithing, enchanting, destruction and illusion (optional). Its a class i made up, and I did the math, if you choose your perks wisely you can get a pretty awesome maxed out character. Sort of a mix between Spellsword and Berserker. Switches between two handed and one handed depending if the situatuon requires offence or defence. Zetelax (talk) 03:17, March 18, 2012 (UTC)
Call it "The Multiwarrior"
Nothing good from using both two-handed and one-handed weapons. Also block and two-handed are not best for spellcasters. Better to combine one-handed and spells OR two-handed and block (right side). But not both of them.ChampionOfHircine (talk) 20:55, March 30, 2012 (UTC)
What was the point of that post? And like I said, switches 1H and 2H depending on the situation. Also, who says block and 2H are bad for spellcasters? Your arguments are rather bland and lacking proper proof. 126.96.36.199 04:53, April 7, 2012 (UTC)
I'm pretty sure they meant that it's not a good spellcaster strategy, because you need a free hand to cast.
188.8.131.52 16:28, April 10, 2012 (UTC)
New Character Class?Edit
I've come up with a possible new class. Behold, the Dark Paladin. He uses Destruction(Fire) spells, Illusion(Fear and Frenzy) spells Heavy Armor(Daedric goes well with the "unholy" theme) One Handed(spread perk points equaly) and Two Handed(mostly the greatsword). Please tell me what you think.
You CAN use greatsword and spells, rapidly switching it, during the combat. But i dont think, that its good idea to combine one-handed and two-handed on one character. Its just waste of perks. Also dont forget about conjuration, to summon your undead "servants" :) ChampionOfHircine (talk) 20:55, March 30, 2012 (UTC)
Mage Armored Fighter Edit
Similar to the Paladin, but without the slow clanky armor, less emphasis on healing magic, more emphasis on dodging and becoming very fast in combat earlier in the game than with a light/heavy armor build, while still maintaining a decent enough armor rating.
Start with a basic one-handed/shield/light armor setup, and build up Alteration to 30 using Oakflesh/Stoneflesh to boost your armor rating in combat. When you reach 30 Alteration, switch to Atronach stone, get the Mage Armor perk, and replace all armor (except shield) with Robes of Alteration and enchanted non-armor to boost magicka, one-handed, and/or block. Use healing spells after combat to build your restoration skill up to 30 to get the Recovery perk. Steadily build up enchanting ability as you go by disenchanting items and using Azura's/Black Star to recharge weapons, then add perks up the center line of that tree whenever you have nothing better to level up in. At mid-high level, the combination of Quick Reflexes and Block Runner will give a massive combat advantage against compulsive power attackers (i.e. Forsworn). Build up a lot of health, and every once in a while drop a point in stamina.
Recommended Races: Nord, Imperial, Breton, Redguard
Major Skills: Alteration, One-Handed, Block
Minor Skills: Enchanting, Restoration
Signs: start with Mage, then switch to Atronach when you get Mage Armor
Key Perks: Mage Armor, Magic Resistance, Quick Reflexes, Block Runner, Recovery
The Death Knight Edit
A mix between the beserker and necromancer. The Death Knight summons undead by his/her side while utilizing the berserkers use of two handed weapons and heavy armor, with alteration for extra physical and magical resistance.
Recommended Races: Nord, Orsimer, Imperial, Redguard, Breton
Major Skills: Two Handed, Heavy Armor, Block, Conjuration, Alteration
Minor Skills: Smithing, Enchanting, Alchemy
184.108.40.206 09:14, April 21, 2012 (UTC)
Essentially a melee version of a witch-hunter. While the witch-hunter pecks away at an enemy from afar, the soulmaster prefers to be in the thick of the fray. The witch-hunter views Conjuration as merely a necessary evil; for the soulmaster, however, Conjuration is a primary element of his fighting style. Lastly, the witch-hunter alternates between destruction and the bow depending on the situation; the soulmaster focuses all of his attention to the use of his blades for his offense.
Strategy is simple: atronachs (and later, dremora) are summoned to draw attention of at least one enemy in the room. This leaves more freedom for the soulmaster to down all the others with power attacks.
Light armor for quick access to the Unhindered perk, as well as for the stamina regen perk. Alteration to boost armor a bit if the fight goes awry. Archery for dragons that take too long to come down, but not as the primary source of damage.
Player may opt to simply forego smithing altogether and rely solely on Bound Swords.
Major skills: One-handed, Conjuration, Alteration
Minor skills: Smithing, Enchanting, Archery, Light armor
Notable perks: Twin Souls; Armsman; Dual Flurry; Unhindered
Recommended races: Nord, Orc, Breton, Dunmer, Redguard
220.127.116.11 17:13, May 8, 2012 (UTC)
New Class Idea Edit
I don't know if someone has already posted this but i miss one of the best warrior classes.
I call it the "Badass-I-punch-you-in-the-face-warrior".
Based on the Steel fist heavy-armor perk.
If you perk and enchant right you deal the damage of a two-handed weapon ... with your fists.
I mean what could be more fun than just punching a dragon to death.
Important skilltrees are smithing enchanting and heavy-armor.
I dont know but i kinda miss this in the warrior section.
spellsword relly uses hevy armor according to oblivion, battle mage uses light armor, somebody should fix that
The Sellsword Archetype Edit
Warrior Archetype: "The Sellsword"
Well-traveled, possessing imposing two handed weapons, quality heavy armor for protection while rendering services and is a fair turn as a "merchant" in various ways. A combination of Speech, Two-Handed, Heavy Armor, Smithing, Lockpicking and Sneak provides a solid base and leaves you a choice to refine your archery skills or focus on magely studies, focusing on the Sellsword's flexiblity and as a "Do Anything" character. Silent assassination attempts and burglaries, smashing foes with heavy weapony, taking a dragon out of the sky with the appropriate magicks/arrows for the situation or simply acting as a heavily armed merchant-mercenary and turning coin to your pocket, all easily done. High Speech allows you an easier route to persuade NPCs to do your will or to get better prices on your good when selling to merchants.
18.104.22.168 14:58, June 29, 2012 (UTC)
Redirect instead of delete?Edit
Should this page be redirected to The Warrior Stone (Skyrim) instead of deleted? Several pages link here, and if we go on with the deletion I will have to remove all the links that this page is currently linked up to... Not that it's a problem to remove, but it will take some time. Opinions? —TombRaiser SPEAK! 04:10, August 2, 2012 (UTC)