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Temple of the Ancestor Moths

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The Temple of the Ancestor Moths is located at the far eastern end of the Jerall Mountains range and northeast of the Shrine of Azura; it sits in a valley cleft. It is a favored location for Ancestor Moths, which are abundant there.

The only significant plants here are a few clouded funnel cap by the stairs leading to the temple grounds.

OverviewEdit

The Temple of the Ancestor Moths is a small settlement consisting of a well-built chapel Temple of the Ancestor Moths, alongside a rough hermitage for monks Monk's Quarters, a small graveyard and the Ancestor Moth Crypt.

The area is tended to by Brother Hridi and Brother Hjar who work outside until 6PM and then head to the Monk's Quarters. Brother Holger spends time in the chapel or the crypt and returns to the Monk Quarters after 7PM.

It is recommended to leave the whole area alone until the relevant quest as entering certain doors will trigger quest updates which can mix up the Thieves Guild questline.

QuestsEdit

Turning a Blind EyeEdit

The Gray Fox has discovered that the priest have secretly hidden Savilla's Stone away inside their catacombs. He sends a thief to go and recover the artifact. Brother Hjar is dedicated to his job and refuses to give away any information regarding the stone or how to get inside the temple.

GalleryEdit

BugsEdit

This section contains bugs related to Temple of the Ancestor Moths. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong on the appropriate forum board.
  • This area has numerous graphic bugs, including a clipped ceiling that allows a player in third person view to see or fire spells through.

AppearancesEdit

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