FANDOM


Tharsten Heart-Fang is the Nord leader of the Skaal Village. He is also infected with lycanthropy, and may be encountered at Mortrag Glacier as a werewolf during the fulfillment of the Bloodmoon Prophecy.

QuestsEdit

DialogueEdit

Show: The Disappearance of Captain Carius
In the Greathall:

"What do you want, stranger? The Skaal wish you no harm, but you will mind your manners while you are within our walls. We will make no exceptions. Now, what is this I hear about an attack on the Imperial fort?"

bears "Bears are but one of the sacred creatures the All-Maker has blessed us with. They embody the warrior's strength, and some of the Skaal can even summon them to fight by their sides."
Thirsk "Thirsk is just to the east of Lake Fjalding. It's a mead hall that was built by a group of Skaal who split from our village hundreds of years ago. They no longer follow our ways, but we've no quarrel with them."
werewolves "They are perversions. Man was not meant to live a dual life as both rational being and animal. These beasts are evil and dangerous, but they are also very rare. More have been seen in recent times, though."
Fort Frostmoth "I know of the place. Filled with Imperials who have no respect for this place."
Raven Rock "I have heard that the Imperials have begun mining there. Fools. They take no care with this land."
Skaal "We are the Skaal."
attack on the Imperial fort "Those soldiers...pfah! They cut their trees and dig their holes, and have little to show after a day's toil. They do not respect this land or its creatures, and for that, I find them offensive. But, though I have no love for them, the Skaal would never do such a thing. We prefer to let the Imperials kill themselves slowly. But these creatures that attacked...these were not wolves of this island. Now, have you finished your business here?"
attack on the Imperial fort "I've told you all I will about the attack. The Imperials' business is their own."
wolves "Wolves are one of the most blessed of the All-Maker's creations. They are fast and agile, and they are careful and clever hunters."
your business here "So you say you've brought the bones of one of our ancestors? Stupid Imperials. They need to learn to leave things as they are. Still, it is good that you have returned this to the Skaal. Perhaps there is hope for you and your kind. You are welcome here for the moment, but there is much to atone for."
much to atone for "The Imperials in their fort have brought nothing but harm to these lands. They cut the trees and dig the earth. They are wasteful, lazy, and careless. They have no comprehension of the Oneness of the land. It is this Oneness from which the Skaal derive our strength, and the Imperials have defiled these lands."
much to atone for "The Imperials take no care with the land. It will be their ruin. Perhaps you can help them atone for this."
Oneness "This is what gives the Skaal power! It is the balance of our lands, the trees and the waters, wolf and bear. The Imperials have no respect for this balance, and we pay the price."
defiled these lands "Through their carelessness, the Imperials have upset the natural order, the Oneness of the land. This is their nature. It must be balanced once again, and the All-Maker appeased. I wish for you to make things rigt, Nerevarine (Player name). You will be the one to restore the power of the Skaal."
defiled these lands "They cut the trees without planting. They dig the earth without care. These Imperials hunt the land's creatures with no honor or forethought. Their ways are shortsighted and foolish, and they are doomed if they continue along this path."
restore the power of the Skaal "It is right that you do this, as it is your people who have caused the damage. Speak with Kort Wind-Eye, in the Shaman's Hut. He will give you further instructions."
Korst Wind-Eye "The shaman. He should spend more time with steel and less in studies. Still, he can provide good advice."
Show: The Skaal Test of Loyalty
In the Greathall:

"You were told to perform the rituals needed to restore the power of the Skaal. What have you done?"

restore the power of the Skaal "Wind-Eye will tell you more."

After talking to Korst Wind-Eye:

"You were told to perform the rituals needed to restore the power of the Skaal. What have you done?"

restore the power of the Skaal "Wind-Eye has told you of the Ritual of Gifts, has he not? Go to it."

After completing the ritual:

"You were told to perform the rituals needed to restore the power of the Skaal. What have you done?"

restore the power of the Skaal "You have completed the Ritual of the Gifts. I am impressed with your efforts, outlander. But there is more to be done. You have shown a certain loyalty to the Skaal, and it surprises me. Tradition dictates that you now hold this, the Mace of Aevar Stonesinger. This is a treasure of the Skaal that I do not relish giving to an outsider. Still, you have earned it. For now. Now it is time to prove your wisdom."
Show: The Skaal Test of Wisdom
In the Greathall:

prove your wisdom "Though I believe your heart may be one with the Skaal, your mind must be as well. To taht end, I would have you investigate a crime. It involves two of the Skaal, and your actions may decide their fates."

investigate a crime "Engar Ice-Mane has been accused of theft. His accuser, Rigmor Halfhand, claims that Ice-Mane stole furs from his house. These furs were, indeed, found in Ice-Mane's residence. The Skaal do not take such things lightly. We have little, and each is given according to his need. This offense is punishable by exile or sacrifice to the wolves. Ice-Mane will surely choose the wolves. Now, speak with the Skaal. Find out what you can. Then, report your findings to me, so the guilty may be punished appropriately."
Engar Ice-Mane "He has been accused of stealing furs from Rigmor Halfhand. Ice-Mane is a fine warrior, and has held a place of honor among the Skaal for many years."
Rigmor Halfhand "Rigmor is not much of a warrior, but he is a smart man, and a valuable member of the Skaal community."

If approached again:

"You were to investigate a crime. Have you done this?"

investigate a crime "You are to investigate the chrages of theft brought against Engar Ice-Mane. Speak with me again when you have leanred something of value."

After finding the evidence:

"You were to investigate a crime. Have you done this?"

investigate a crime "You seem to have uncovered some important information. Go to Halfhand and present the information to him, and then bring hte man to me. This matter will be resolved."

After getting Halfhand:

"You were to investigate a crime. Have you done this?"

investigate a crime "So, Halfhand has invented this tale of theft? Over a woman? By the All-Maker, this will not go unpunished! By Skaal tradition, making a false accusation carries the same penalty as the crime that is claimed. In this case, either exile or death by sacrifice to the wolves. The verdict is yours to decide."
exile "Halfhand would be forced to leave the Skaal Village, never to return. None of the Skaal will hunt him, but neither will they offer him aid, even in his most dire need. He will be dead to this tribe until the end time.verdict is yours. Make your choice."
sacrifice to the wolves "The more honorable death, perhaps. The Caenlorn, the ceremonial wolves of the tribe, would be summoned by the shaman, and Halfhand would be fed to them. In that way, his spirit will be purified and reborn, perhaps to a better life than this one that he has chosen to throw away. It is up to you. The verdict is yours to decide."
verdict is yours "Halfhand must be exiled permanently from the Skaal, or he must be fed to the ceremonial wolves. Which do you choose?"
I choose exile. "The he shall be exiled. Halfhand may never again return to the Skaal village, and shall be dead to the Skaal forever. It is a cruel choice you have made, Nerevarine (Player name), but perhaps it is wise. Here, accept this token. It is unlikely, but perhaps you, too, can be more like the wolves we revere."
Feed him to the wolves. "To the wolves then! You have shown mercy, Nerevarine (Player name), allowing him to die with his honor. Perhaps you have some wisdom after all. Lead the prisoner outside that he may accept his sentence. The shaman will summon the Caenlorn to perform their function. But first, accept this token. It is unlikely, but perhaps you, too, can be more like the wolves we revere."
Show: The Skaal Test of Strength
In the Greathall:

"You have done well, Nerevarine (Player name). You have shown your loyalty and wisdom, but there is one thing further I will require of you. Now you must prove your strength as a warrior."

prove your strength "I wish for you to travel to Lake Fjalding. I will mark it on your map. Seek out Korst Wind-Eye, who has traveled there already. He will give you further instruction. Look for him on the northern shore of the lake."

If approached again:

"You are to prove your strength as a warrior of the Skaal. If you have not gone yet to speak to Wind-Eye, do it now."

After defeating Aesliip:

"You've returned from the lake! You continue to surprise me, Nerevarine (Player name). I have matters to attend to now. We will speak again soon. That I promise you."

Show: Siege of the Skaal Village
In the Greathall:

"You heard the man...GO! Help our people!"

Show: Hircine's Hunt
In the Mortrag Glacier:

"It's you, Nerevarine (Player name)! How did you get to this place? We've little time, I fear. The frost giant Karstaag has gone ahead. Even now, I fear he may win this battle before me. Perhaps together we can fight through this place."

fight through "Perhaps together we can find our way to the end. With you by my side, the Hunter will have met his match. Heart-Fang will bring glory to his people! What say you, Nerevarine (Player name)?"
Let us go together. "Then let us go. I will reach the end of this Hunter's game!"
Only one may survive the Hunt. Me. "If that is how you feel, so be it. This hunt was made for Heart-Fang and Heart-Fang alone! For generations, I have led the Skaal, the Ring of Hircine on my finger, granting me eternal life. This hunt is my birthright! This Hunt is Heart-Fang's destiny! Now you will face me in my true form, the form I was born to wear."

If approached again:

"Let us continue, Heart-Fang must find a way out of this place!"

After advancing through the ruin:

"This is as far as we go, Nerevarine (Player name). I have the key to reach the next stage of the Hunter's challenge, and only I shall continue. This Hunt is for Heart-Fang and Heart-Fang alone. Many generations have I lived now, Hircine's Ring on my finger. This Hunt is my birthright! Heart-Fang alone shall face the Hunter. Heart-Fang alone shall earn the glory of the Hunt! See now the power I was born to wield! You now face Heart-Fang in his true form, the form he was born to wear!"

If the Nerevarine is a werewolf:

"Ahhh....so it is you, Nerevarine (Player name). But I see you have taken on another form. No matter. This Hunt is for Heart-Fang and Heart-Fang alone. Many generations have I lived now, with Hircine's Ring on my finger. This Hunt is my birthright, Nerevarine (Player name)! Heart-Fang alone shall face the Hunter. Heart-Fang alone shall earn the glory of the Hunt! See now the power I was born to wield! Prepare to face me in my true form!"

AppearancesEdit