"I am a warrior and will die as I lived—in glorious battle!"
―The Companions' proclamation
The Companions are similar to the Fighters Guild of Cyrodiil. Eorlund, a blacksmith in Whiterun, states that they have been leaderless since Ysgramor. He says that an elder known as Kodlak Whitemane acts as the Harbinger (counselor), but that there have been no actual leaders since Ysgramor. The fact that they have no official leader is emphasized by their name.
If Torvar is asked, "Who's in charge around here?" before joining, he will reply, "In charge of what? I'm in charge of me, and you're in charge of you."
Jorrvaskr, the mead hall where the Companions live and operate, is the oldest building in Whiterun.
Aela the Huntress, Farkas, and Ria are among the first of this faction met in Skyrim. They first appear at Pelagia Farm outside of Whiterun fighting a giant. They may be assisted, and if done, Aela and the others react positively. Likewise, not helping causes her to chastise. Whether they are assisted or not, Aela extends an invitation to Jorrvaskr. If approaching from a different route it is possible to completely miss this fight.
Assistance
After joining The Companions if the law is broken in Whiterun, and the guards react negatively, members of the Companions leap to defend.
Jorrvaskr
Jorrvaskr, headquarters and Mead Hall of the Companions.
Jorrvaskr is the home of The Companions, located on the eastern side of Whiterun in the Wind District. Jorrvaskr sits at the base of the Skyforge which is an ancient forge from which special weapons and armor are crafted by Eorlund Gray-Mane; the Skyforge creates the finest steel in Tamriel, which is why Jorrvaskr was erected in this location. The inside serves as both the Companions' lodging and mead hall where they sleep, tell tales of valor, and occasionally fight each other. Once a character joins The Companions, they can make this hall their home, too.
On the southern wall of the mead hall is a special area created to hold the fragments of Wuuthrad. At the end of the Companions questline, the last fragments are collected, and Wuuthrad becomes one piece. Wuuthrad can be kept after the final quest.
Joining the Companions
The most straightforward way to join the Companions is to head to Jorrvaskr in Whiterun and talk to the members until the Harbinger, Kodlak Whitemane, is directed to. Vilkas opposes the new member, but Kodlak reassures him and directs him to take them outside to train. You must use weapons (or bare fists) when fighting Vilkas, and the weapon(s) can be enchanted. After the training, Vilkas will send you on an errand to Eorlund Gray-Mane, Whiterun's senior blacksmith at the Skyforge , in order to sharpen a sword. Eorland offers information about the history of the Companions. Eorlund asks you to take a shield back to Aela. After these errand quests are completed, at least one level-dependent quest is given before being initiated into the guild. After the brief initiation ceremony, the new member is directed to choose a bed in the living quarters, which comes with a secure dresser for storing items.
The Companions also have a secret. Several of the Companions are werewolves and as such, the guild is in constant conflict with a band of werewolf hunters known as the Silver Hand. During an early Companion quest, "Proving Honor", an attack on Farkas by the Silver Hand can be witness from within a locked cage. After this, "What is it like being a werewolf?" can be asked of them. They withhold from answering the question and may attack if too many questions are asked.
After completing more quests after the Proving Honor quest for the Companions, speak to Skjor. He and Aela offer lycanthropy. If affirmation is given, a special ceremony is conducted, allowing furthermore, for the transformation into a werewolf to occur once per day. Further interaction with the Companions halts until a decision is made.
Most of these quests are radiant and can be repeated unlimited times, with random goals. For example in Animal Extermination, the house and target beast will be different each time. 300 are gained by completing each quest.
Entering and leaving the area in which the NPC currently occupies, changes radiant quests. Simply reenter Jorravaskr until the desired quest appears.
Sometimes, the leaders won't have any quest. Reentering Jorrvaskr may also change this.
Some of these quests (like Purity) are one time only, but they still follow the "reset" mentioned above, when leaving an area.
Initial wave
These quests are available after completing Take Up Arms
Asking Aela, Farkas, Vilkas, Athis or Njada to be a follower allows for free training sessions to be gained, because gold spent on lessons can be removed from their inventory repeatedly. Companions trainers specialize in melee skills. Members of the guild can be fed upon by a vampire, but this is still considered a crime.
The following people work for the Companions, though are not technically members.
The way that bounty works in The Companions is different than the normal bounty system. The only way that bounty can be received is by stealing things from other Companions (through pickpocketing or just taking things from the shelves of Jorrvaskr) or by killing a companion in a single hit. It is possible to attack any one of The Companions without encountering any bounty. A warning is issued upon first strike, "Watch it there, Brother". Thus, the Sneak, One-Handed, and Archery skills, as with any other offensive skill, can be power-leveled. Killing a Companion causes a bounty of 1,000 to be accumulated.
Achievements
Take Up Arms Join the Companions
Points
10
Trophy
Blood Oath Become a member of the Circle
Points
10
Trophy
Glory of the Dead Complete "Glory of the Dead"
Points
30
Trophy
Trivia
The Companions appear to be more tolerant of non-Nords than most, as there is at least one Imperial and one Dunmer among those being considered.
Bugs
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This section contains bugs related to The Companions. Before adding a bug to this list, consider the following:
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If you kill and steal things from the Companions, then try to "pay your debts," three options appear. Two of these involve paying back your dues, and the other one rejects to pay the fine altogether. When you pay your debt, they will respond, then another speech option will appear after they say their thanks which says "ForceGreet" — hitting this takes you back to the beginning of the conversation with two payment options and one denial option. Exiting the conversation results in exactly the same thing, rendering it impossible to take up any of their quests or be friendly with the Companions.
All of the Companions, except Vignar and Kodlak, will respawn no matter what. This is because they go out hunting, and forces them to revive, and temporarily become a quest character.
There appears to be a scripting error in which Farkas and Vilkas are treated as guards. They may keep following and harassing you if there is a bounty on your head. This bugs out some quests from them. FIX: Pay your bounty. You can either fast travel to the hold you have the fine at or target them in console and type : paycrimegold.
If the player finished the quest "Glory of the Dead" to become the new Harbinger, the guards in Whiterun will start to address you as Harbinger and show respect. However, if the player starts another faction quest, the guards will no longer recognize your status and address you as the latest Companion recruit only.
After attacking Whiterun with the Stormcloaks, all of the Companions will run at with their swords drawn like they are going to attack, and then force you into a dialogue. They will do this until you run out of the area, like you are trying to run from the guard.
When joining the Companions and are speaking to Kodlak Whitemane and he says he will talk with Vilkas about the players request, they may stay silent but still have the "This person is busy" sign, hitting one of them and then yielding seems to fix this bug.
Sometime after finishing the Companion quests, Skjor apparently seems to come back to life and wander around. No dialogue other than short statements. Skjor also respawns if the player cures Lycanthropy((Ps3 confirmed, with patch 1.4))
Sometimes after Glory of the Dead mission certain members will walk back to Whiterun and will still be in the wild so sometimes you may encounter them.
If the player put something in the display case when you leave and come back the display case will be locked again so be careful.
Even after competing a job, the leaders will still say the player is running a job, making other work impossible.
To complete the misc quest (talk companions for work) type the console: setobjectivecompleted CompanionsRadiantMiscObjective 10 1
Aela's Shield in "Take Up Arms" is a Steel Shield, and so until the player gives Aela her shield, all Steel Shields in the players inventory will be marked as quest items.
When being attacked by guards in Whiterun the Companions will come out and fight the guards and possibly get killed.
Farkas may follow you and constantly start a conversation to you, that is most likely because you have a bounty in a hold. removing your bounty will fix this.