- "This book exposes the inner workings of Daggerfall, plus gives hints, tips, and special information on how to complete the game with panache and honor. Those who want broad level hints have them. Those who wish to examine and analyze the complicated formulas for how things work will have a field day. This book will reveal everything from helpful exploring techniques to sure-fire ways to defeat even the toughest monsters. Many tables, charts, and maps will give you special insight into how to overcome those pesky obstacles that inevitably pop up."
- ―The Daggerfall Chronicles, Undraping the Shroud from Daggerfall[src]
The Daggerfall Chronicles is a The Elder Scrolls II: Daggerfall, the second game in The Elder Scrolls series. It was written by Ronald Wartow and released by Bethesda Softworks.
strategy guide forSummary
Credits
Page ii. Includes the title of the book and the creators (Ronald Wartow and Bethesda Softworks) on a piece of parchment in front of an off-white, papery background.
Contacting Bethesda Softworks
Page iii. Includes information about how to contact Bethesda Softworks. Note that the following content may be out-of-date.
- Technical Support and Customer Service
- Technical Support: (301) 963-2002, Monday through Friday, between 9:00 a.m. and 6:00 p.m.; Saturday, between 11:00 a.m. and 6:00 p.m. Eastern Time
- Customer Service: (301) 926-8300, Monday through Friday, between 9:00 a.m. and 6:00 p.m. Eastern Time
- The Bethesda Softworks BBS
- Bulletin Board Service: (301) 990-7552
- Bethesda Softworks On-Line
- Website: www.bethsoft.com
- Email: tech_support@bethsoft.com
- America Online: "Bethesda" e-mail Bethesda01
- Compuserve: Go Bethesda, e-mail 71333,234
- GEnie: "Scorpia" e-mail Bethesda
- Internet e-mail: dagger@bethsoft.com
- Prodigy: e-mail BJSY29B
- Correspondences should be sent to: Bethesda Softworks, 1370 Picard Drive, Rockville, Maryland 20850-4304
- Warranty materials should be sent to: Bethesda Softworks, P.O. Box 7877, Gaithersburg, Maryland 20898-7877
- Virgin Interactive Entertainment
- Virgin Interactive Entertainment (Europe) Limited. Address: 2 Kensington Square, London, W8 5RB, England.
- World Wide Web: http://www.vie.co.uk/vie
System Requirements
Page iii. Includes the system requirements for Daggerfall. Note that the following content may be out-of-date.
- Computer: IBM and 100% Compatibles.
- Operating System: Microsoft DOS 6.0 or greater.
- CPU: 486DX2/66 required minimum.
- Video Card: 256-color VGA, VLB, or PCI bus required.
- CD-ROM Drive: Double-speed CD-ROM drive required; MPC LEVEL 2 REQUIRED.
- Memory: 8MB RAM required minimum.
- Hard Disc Drive: 50MB available space required for minimum install.
- Sound Cards Supported: Sound Blaster,TM, Sound Blaster Pro,TM, Sound Blaster 16,TM, AWE 32,TM, Pro Audio Spectrum,TM, Ensoniq Soundscape,TM, Gravis Ultrasound,TM, and 100% compatibles.
- Input Device: Microsoft 100% compatible mouse required. Joystick optional.
- Windows 95 Compatibility: Compatible in MS-DOS mode with 16-bit CD-ROM and mouse drivers installed; compatible is MS-DOS box with sufficient free RAM.
Undraping the Shroud from Daggerfall
Page 1. Includes a small amount of background information about Daggerfall and The Daggerfall Chronicles.
Coming Attractions
Page 1. Contains a small amount of background information on Tamriel's landscape, inhabitants, and creatures, as well as a description of the meeting between the player character—the Hero of Daggerfall—and Emperor Uriel Septim VII which makes up the game's introduction.
What's in this Book
Page 3. The purpose of this section is illustrated by the preceding excerpt; to finalize the introduction to the book and to the world of Tamriel, and prepare the reader for the rest of the guide. Wartow finishes the section with a point that however the book is used, the purpose of the game is to have fun.
Tamriel's Timeline
Page 5. Lists some notable and relevant dates on a Timeline.
The 1st Era
Page 5. Lists select events in the First Era, such as the founding of Daggerfall, the War of Succession, and the Thrassian Plague.
The 2nd Era
Page 6. Lists select events in the Second Era, such as the formation of the Mages Guild, the final dissolution of the Reman Empire, and Tiber Septim's rise to Emperor.
The 3rd Era
Page 7. Lists select events in the Third Era, such as the War of the Isle, the War of the Red Diamond, and the invasion of Akavir.
The Divine and the Royals
Page 11. Speaks of the numbers of gods and goddesses and Daedric Princes there are and their use to the Hero. Omitted from this section is Talos, whose godhood status is somewhat contestable.
Gods, Goddesses
Page 11. Lists the eight traditionally worshipped gods in Tamriel (Akatosh, Arkay, Dibella, Julianos, Kynareth, Mara, Stendarr, and Zenithar) their spheres of influence, and their symbols. It then shows a table with each of the 45 regions in the game and their patron deities.
Daedra
Page 14. Lists sixteen of the seventeen Daedric Princes in Tamriel (Azura, Boethiah, Clavicus Vile, Hermaeus Mora, Hircine, Malacath, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Namira, Nocturnal, Peryite, Sanguine, Sheogorath, and Vaernima) and their spheres of influence . Omitted is Jyggalag, who, despite being mentioned in the Daggerfall book On Oblivion, does not receive any serious attention until The Elder Scrolls IV: Oblivion's expansion pack The Elder Scrolls IV: Shivering Isles.
Royal Family Trees
Page 15. Shows several family trees of the various relevant nobility of the Houses of Daggerfall, Sentinel, and Wayrest.
Major Character Classes
Page 17. Explains how Daggerfall's 18-class (Acrobat, Archer, Assassin, Barbarian, Bard, Battlemage, Burglar, Healer, Knight, Mage, Monk, Nightblade, Raanger, Rogue, Sorceror, Spellsword, Thief, and Warrior) character system works and the various statistics for each class. Warton recommends either Battlemage or Spellsword for "ease of completion," and Thief for "the challenge of your role-playing life."
The next several pages list tables with statistics for the eight playable races in the game (Argonians, Bretons, Dark Elves, High Elves, Khajiit, Nords, Redguards, and Wood Elves). Omitted from these pages are Orcs and Imperials, who are not playable until The Elder Scrolls III: Morrowind, the series' third installment.
Daggerfall's FIVE Cornerstones of Insight
Page 27. Notes the five "cornerstones," or the most important things to be fully cognizant of at all times, in Daggerfall (Conditions, Factions, Quests, Reputation, and Skills and Advancement).
Conditions
Page 28. Explains the importance of current events in Tamriel, such as wars, famines, and holidays, and that these can be kept up with by observing message boards in towns and cities. This section also lists all possible changing factors that could have an influence on gameplay:
- No particular condition
- War just begun
- War in progress
- War just won
- War just lost
- Plague just begun
- Plague spreading
- Plague just ended
- Famine just begun
- Famine spreading
- Famine ended
- Witch burnings
- Crime wave
- New ruler
- Bad harvest
- Religious persecution
- Prices up
- Prices down
- Happy holiday
- Scary holiday
- Holy holiday
It also mentions how to avoid areas with unpleasant conditions. It then lists a few examples of conditions that could be posted on signposts in settlements.
Factions
Page 30. Explains what factions are and the specifics of faction files from the Daggerfall program, as well as some data regarding faction types, ruler titles, and social class. It then lists a number of characters in the game and various faction-related statistics for each.
Quests
Page 37.
Reputation
Page 40.
Skills and Advancement
Page 42.
Exploring Tamriel
Page 45.
Lay of the Land
Page 45.
Tamriel's Weather by Climate and Season
Page 47.
Travel, Movement, and Fatigue
Page 48.
Safe Havens—Camping/Sleeping/Resting
Page 49.
Unique Dungeon Secrets
Page 49.
- Clean Sweeps
Page 49.
- Progressive Revelation of Dungeons
Page 50.
- Levitation
Page 50.
- Types
Page 50.
- Designs
Page 52.
Secret Portals
Page 54.
Stealing for Fun and Profit
Page 54.
Time Limits
Page 56.
PC Bookmarks—Save Game Strategies
Page 56.
- When, Where, and How to Save the Best Games
Page 56.
- How to Create Eight Billion Saved Games
Page 57.
Enlightenment
Page 59.
Fine Art of Conversation and Rumors
Page 59.
Books
Page 61.
Letters and Patience
Page 64.
Dialogues
Page 64.
Special Events
Page 69.
Holidays
Page 69.
Lycanthropy
Page 73.
- Effects
Page 73.
- Cure
Page 74.
Vampirism
Page 74.
- Effects
Page 75.
- Cure
Page 76.
Daedric Summonings
Page 77.
Civilization
Page 83.
Guilds, Temples of the Gods and Goddesses, and Orders
Page 83.
- Generic Guild Rules
Page 83.
- Mages Guild
Page 84.
- Fighters Guild
Page 86.
- Thieves Guild
Page 87.
- Dark Brotherhood
Page 88.
- Temples
Page 90.
- Knightly Orders
Page 98.
Other Interesting Places
Page 102.
- Courts—Crime and Punishment
Page 102.
- Banks
Page 102.
- Stores
Page 103.
Legerdemain
Page 105.
Spells Pandect
Page 105.
Magic Makers
Page 113.
- Creating Spells from Scratch (SpellMaker)
Page 113.
- Enchanting Items (ItemMaker)
Page 114.
- Soul Gems
Page 115.
- Stirring Cauldrons (PotionMaker)
Page 116.
- Potion Recipes
Page 119.
- Ingredients
Page 127.
Close Encounters of the RPG Kind
Page 135.
Monsters
Page 135.
- Reactions and Aggression Levels
Page 135.
- Monster Compendium—Bestia Tactica
Page 136.
Preparation for Confrontation
Page 148.
Confrontation—Real-Time Combat
Page 149.
- Melee
Page 149.
- Daggerfall Combat Formulae and Saving Throws
Page 150.
- Magical Combat
Page 154.
Treasure and Booty
Page 155.
Live to Fight Another Day
Page 157.
Objects d'Daggerfall
Page 159.
Artifacts
Page 159.
Weaponry
Page 173.
Armor
Page 174.
Repair
Page 175.
Clothing
Page 175.
Poisons and Drugs
Page 176.
- Ingredients and Damage
Page 176.
- Saving Throws
Page 176.
Daggerfall's Glory Road—The Complete Walkthrough
Page 179.
Overture
Page 179.
Scenarist Guild
Page 180.
Narrative
Page 181.
- The Battle of Cryngaine Field
Page 182.
- The Real Story
Page 185.
- Enter the PC
Page 186.
- The Six Endings
Page 188.
Quick and Dirty Solution
Page 188.
- Introduction
Page 188.
- Main Characters
Page 189.
Quest by Quest
Page 190.
- Quest Blueprint
Page 191.
- Instructions from the Empire
Page 192.
- Concern for Nulfaga
Page 193.
- The Beast
Page 193.
- Elysana's Robe
Page 194.
- Morgiab's Wedding
Page 194.
- Blackmail
Page 195.
- The Missing Prince
Page 196.
- The Emperor's Courier
Page 196.
- Mynisera's Letters
Page 197.
- Soul of a Lich
Page 198.
- Barenziah's Book
Page 198.
- Painting the Truth
Page 199.
- Orcish Emancipation
Page 200.
- The Ancient Watcher
Page 201.
- Medora's Freedom
Page 201.
- Dust of Restful Death
Page 202.
- Lysandus' Revelation
Page 203.
- Lysandus' Revenge
Page 203.
- The Mantella Revealed
Page 204.
- Elysana's Betrayal
Page 205.
- Totem, Totem, who gets the Totem?
Page 206.
- Journey to Aetherius
Page 207.
The Dungeons
Page 209.
- Privateer's Hold
Page 210.
- Scourg Barrow
Page 212.
- Shedungent
Page 216.
- Castle Daggerfall
Page 219.
- Direnni Tower
Page 222.
- Castle Wayrest
Page 226.
- Castle Sentinel
Page 230.
- Castle Llugwych
Page 235.
- Orsinium
Page 237.
- Lysandus' Tomb
Page 241.
- Woodborne Hall
Page 245.
- Mantellan Crux
Page 249.
Index
Page 267.
Licensing
This book was taken from The Elder Scrolls series of video games or from websites created and owned by Bethesda Softworks, the copyright of which is held by Bethesda Softworks. All trademarks and registered trademarks present in the image are proprietary to Bethesda Softworks, the inclusion of which implies no affiliation with The Elder Scrolls Wiki. The use of such images is believed to fall under the fair use doctrine of copyright law.
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