- Return to Fort Frostmoth
- Speak to Gaea Artoria in the courtyard, or to Saenus Lusius in the fort's general quarters
- Find the Skaal village
- Speak to any of the Skaal
- Speak to Tharsten Heart-Fang in the Greathall
- Return to Fort Frostmoth and speak to Gaea Artoria, or Saenus Lusius again
After returning to Fort Frostmoth the Nerevarine will find that the fort has been attacked. The gate is destroyed and there are several collapsed walls. The Nerevarine's companion, who was following from the previous quest, will tell them to visit Captain Falx Carius. The guards will point the Nerevarine to Gaea Artoria or Saenus Lusius. Either one that is questioned will explain that the captain has gone missing and the attack was carried out by wolf creatures, possibly werewolves. They will mention that the Skaal, the native people of Solstheim, who live in their village in the north, might know more. Either one spoken to will give the Skull of a Skaal Warrior, that was found in a Skaal tomb, to the Nerevarine to bring to the Skaal as a sign of good faith.
After going to Skaal Village, the Nerevarine will be directed to Tharsten Heart-Fang, the leader of the Skaal. He will tell the Nerevarine that the Skaal had nothing to do with it and that the wolves were no mere wolves. The Nerevarine may offer the skull, Tharsten Heart-Fang will tell them that he's angry that the Imperials have upset the balance of nature, and it needs to be restored. He will, however, recognize the Nerevarine may have come in good faith, but to be able to trust them, Tharsten Heart-Fang asks the Hero to pass the Skaal test of loyalty.
This will start the quest "The Skaal Test of Loyalty."
Back at the fortEdit
The Nerevarine may now report their findings to Artoria or Lusius, in the fort. they will be disappointed that the Captain's whereabouts was not solved, and will recommend that the Nerevarine go back to the Skaal village and win the trust of the Skaal. This will complete the quest.
|The Disappearance of Captain Carius|
|Upon returning to Fort Frostmoth, I learned that the fort had been attacked by strange, wolflike creatures, and that Captain Carius has been abducted.
|Gaea Artoria suggests I should seek out the Nords who live on the northern coast of Solstheim. She says that these Nords worship animals, specifically wolves. She believes that they may be responsible for Captain Carius' disappearance. She doesn't believe they'll tell me much, as I am an outsider. So, she's given me a skull found in a Nord burial ground to give to the Skaal to better earn their trust. I'm to remain with them until I know more.|
|Saenus Lusius believes that I should seek out the Nords who live on the northern coast of Solstheim. Lusius tells me that these Nords are nature worshippers, and would know what these animals were that attacked the fort. He would like me to remain with these people, work my way into their confidence, though it may take a long time. He's given me a skull found in a Skaal tomb, in the hopes they will accept it as a sign of good faith.|
|I have found the Nord village. The people here have told me to speak to Tharsten Heart-Fang, their leader. He is in the Greathall.|
|Tharsten Heart-Fang says he knows nothing about the attack on Fort Frostmoth, and that the creatures that attacked the fort were not normal wolves.|
|I have returned to Fort Frostmoth and spoken with Saenus Lusius. He was disappointed the Skaal have not told me more, but not surprised. He wishes for me to return to them and live among them until I can find out what has happened to Captain Carius.
|Gaea Artoria did not believe that the Skaal knew nothing about the attack or Carius' disappearance. She would like me to return, earn their trust, and continue to live among them. She believes that, given time, I might be able to find out what has happened to Captain Carius.
This section contains bugs related to The Disappearance of Captain Carius. Before adding a bug to this list, consider the following:
- If the companion (Gaea Artoria or Saenus Lusius) that accompanied the Nerevarine dies, the other will become hostile. If they both die, the main questline cannot be completed.
|Bloodmoon Main Quest|
|Main Quest||An Island to the North • Rebellion at Frostmoth • Frostmoth Smugglers • The Disappearance of Captain Carius • The Skaal Test of Loyalty • The Skaal Test of Wisdom • The Skaal Test of Strength • Siege of the Skaal Village|
|Ritual Quests||The Ritual of Water • The Ritual of Earth • The Ritual of Beasts • The Ritual of Trees • The Ritual of the Sun • The Ritual of the Winds|
|Skaal Quests||The Totem of Claw and Fang • The Ristaag • The Castle Karstaag|
|Warewolf Quests||Dream of Hircine • Disrupt the Skaal Hunt • Siege of Castle Karstaag|
|Final Quest||Hircine's Hunt|