The Goblin Army is one of the quests in the main questline of The Elder Scrolls III: Tribunal, after "Hunt the Dark Brotherhood" or "Queen Barenziah." The Nerevarine is to investigate and act upon claims that King Helseth has raised a Goblin Army.
- Speak with Fedris Hler.
- Ask around Mournhold about "Goblins".
- Enter the Sewers.
- Return to Hler
Once the Nerevarine has hunted down the Dark Brotherhood's leader in the sewers of Mournhold, they may take quests from Fedris Hler of the Temple in Mournhold. He will inform the Nerevarine that rumors have surfaced that the King of Morrowind, Hlaalu Helseth, has trained a Goblin Army. Hler tasks the Nerevarine with finding this army and destroying it, if they can find out its location (and if it is real). He suggests that the Nerevarine ask around the town about the Army.
Into the SewersEdit
Asking around the town will reveal that any likely hiding place for a Goblin would be in the town's sewer system. The Sewers can be accessed in the Godsreach district of Mournhold. Initially, the Nerevarine will not encounter any Goblins. However, when the enter the West Sewers are entered, the Nerevarine will be attacked by Goblins from that point forward. The Nerevarine must work their way through the sewers in search of the Warchiefs and Trainers.
The Tears of Amun-Shae holds the two Warchiefs of the Goblin Army, and can be accessed through the residential ruins. Inside, the Nerevarine will encounter numerous Goblins protecting their leaders. Durgoc can be found in one of the rooms of the cave system, while Kurog can be found patrolling the pathways outside of it. Once those two have been dealt with, the Nerevarine can either head back to Hler (for a smaller reward) or head on to kill the Trainers.
Teran Hall can be accessed through the Residential Ruins or the Abandoned Passageway. Inside, the Nerevarine will have to fight numerous Goblins protecting their Trainers, before finding both the Trainers, Yarnar and Armion, in the lower portion of Teran Hall. After both have been killed, the Nerevarine may return to Hler or (if they had not done so earlier) proceed to kill the Warchiefs before returning to Hler.
|The Goblin Army|
|10||Fedris Hler, Almalexia's Chief Steward, has asked me to perform a service for the goddess. It seems that King Helseth is recruiting a troop of goblins to serve as footsoldiers for his army.
|20||According to Hler, Almalexia considers the goblins an abomination, and is horrified that Helseth would consider using the beasts as soldiers. The goddess worries that the temperamental Helseth will lose control of the creatures, and they will attack Mournhold. I am to kill the goblin warchiefs and report back to Hler. Although he did not know where the goblins were being trained, perhaps one of the locals has more information.|
|30||In addition to the two goblin warchiefs, Hler mentioned that there are at least two Altmer in charge of training the goblins for Helseth. If I can also get rid of them, the goddess will be pleased.|
|40||There have been reports of strange creatures in and around the sewers of the Godsreach area of Mournhold. It could be where the goblins are hiding.|
|50||I've killed the two goblin warchiefs.|
|57||I've killed the Altmer trainer Armion.|
|58||I've killed the Altmer trainer Yarnar.|
|100||Fedris Hler has told me that the goddess Almalexia is very pleased to hear that the goblin menace has been taken care of. As a token of gratitude, I have been given a large sum of gold as a reward.
- Hler's reward is dependent on how far the Nerevarine's purge went:
- The Nerevarine may speak directly to Hler, even if they have not completed the Hunt the Dark Brotherhood quest.
|The Elder Scrolls III: Tribunal Main Quest|
|Act I||Dark Brotherhood Attacks • Hunt the Dark Brotherhood|
|Act II (Royal Palace)||Speak to the People • A Temple Informant • Disloyalty Among the Guards • Evidence of Conspiracy • Muckraking Journalist • Queen Barenziah|
|Act II (Mournhold Temple)||The Goblin Army • The Shrine of the Dead • Barilzar's Mazed Band • An Attack on Mournhold • Investigate Bamz-Amschend|
|Act III (Royal Palace)||An Assassination Attempt • Helseth's Champion|
|Act III (Mournhold Temple)||A Show of Power • The Missing Hand • The Blade of Nerevar • The Mad God|