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Elder Scrolls

For other uses, see Necromancer's Amulet.

The Necromancer's Amulet is a quest in The Elder Scrolls IV: Oblivion. Hannibal Traven is concerned because the Mages Council is in jeopardy. These two separate quests called the Necromancer's Amulet and The Bloodworm Helm must both be completed before advancing in the guild.

Background[]

Traven says that two of the high-ranking members of the Council have left, taking two powerful artifacts with them. He is afraid that Mannimarco will find the mages, kill them, and take the artifacts, thereby gaining more power. He wants the artifacts safely recovered and brought back to the Arcane University. He is also highly concerned about Irlav Jarol and Caranya's fates.

Caranya took the Necromancer's Amulet to Fort Ontus, southwest of Chorrol. Irlav took the Bloodworm Helm to Fort Teleman, northeast of Leyawiin.

Walkthrough[]

The Hero will need to travel to Fort Ontus. Inside, several non-hostile mages guard the halls. Dark Brotherhood members can kill them without acquiring a bounty.

Continue down the fort to the western entrance to the Understreets to find Caranya. The eastern entrance leads to her room, but the way is blocked by a gate whose lever is on the other side. Caranya initially is mistaken in believing that the Hero has joined her in helping Mannimarco take over Cyrodiil. She is now a necromancer and has taken many mages with her from the Mages Guild.

She will become hostile when the amulet is asked for. Kill her and take the Necromancer's Amulet. She prefers to use Frost spells and switches to Fire spells if Frost Shield, or other anti-frost methods, are used. She also summons Faded Wraiths. If she is becoming difficult to defeat, a long acting Silence spell or poison will leave her totally powerless, thus making her an easy kill. The other occupants of Fort Ontus also become hostile at this point. After killing them and retrieving the amulet, return to Traven. Alternatively, she does not wear any armor and is not essential, so if the Hero chooses to skip the conversation, an arrow from stealth is likely to be sufficient.

Alternate strategy[]

Sneaking up on the non-hostile mages makes killing them easier, since they will not be around when Caranya becomes hostile. Each one carries leveled daggers, a Fort Ontus Key, Gold, and random potions.

Advancement[]

After both items are returned to Traven, speak to Raminus Polus, who promotes the Wizard to Master Wizard.

Journal[]

Journal Entry

The Necromancer's Amulet:

  • Update: Upon receiving the two quests:

I need to travel to Fort Ontus to retrieve the Necromancer's Amulet, and return it to the Imperial City.

  • Update: After arriving at Fort Ontus:

I've arrived at Fort Ontus. I need to find Caranya, and get the Necromancer's Amulet from her.

  • Update: After killing Caranya and taking the amulet:

Caranya was a traitor to the Mages Guild and intended to deliver the Amulet to the King of Worms. I need to get out of Fort Ontus and take the Amulet back to the Arcane University.

  • Update: After delivering the amulet to Traven:

I've delivered the Necromancer's Amulet to Hannibal Traven.

  • Quest complete

Trivia[]

  • If the Thieves Guild quest "Misdirection" is active, the blood price for killing while helping the Thieves Guild must be paid.

Bugs[]

This section contains bugs related to The Necromancer's Amulet. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • If two copies of the amulet have been collected from Caranya, sometimes Traven will not acknowledge that the Hero has the amulet in their inventory and the dialogue option to complete the quest will not be available.
    •  PC (Fix:)   This issue can be fixed by using the console command SetQuestObject <BaseID> <0> to remove quest item status from the amulet, then dropping the duplicate amulet (the one with 0.4 weight, the other cannot be dropped), then reassigning the quest item status by using SetQuestObject <BaseID> <1> command. The base ID of the amulet must be correct to the leveled version in the Hero's inventory.

Appearances[]


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