- Main article: Quests (Bloodmoon)
The Story of Aevar Stone-SingerEdit
- Main article: The Story of Aevar Stone-Singer
This is the extract of the book The Story of Aevar Stone-Singer that is relevant to this quest:
Aevar was tired, as the Sun burned him, the trees offered no shade, and there was no wind to cool him. Still, he traveled on to the Beast Rock, and the All-Maker spoke.
"Find the Good Beast and ease his suffering."
Aevar traveled through the woods of the Isinfier for many hours until he heard the cries of a bear from over a hill. As he crested a hill, he saw the bear, a Falmer's arrow piercing its neck. He checked the woods for the Falmer (for that is what they were, though some say they are not), and finding none, approached the beast. He spoke soothing words and came upon it slowly, saying, "Good Beast, I mean you no harm. The All-Maker has sent me to ease your suffering." Hearing these words, the bear ceased his struggles, and laid his head at Aevar's feet. Aevar grasped the arrow and pulled it from the bear's neck. Using the little nature magic he knew, Aevar tended the wound, though it took the last bit of his strength. As the bear's wound closed, Aevar slept. When he awoke, the bear stood over him, and the remains of a number of the Falmer were strewn about. He knew that the Good Beast had protected him during the night. He traveled back to Beast Rock, the bear by his side, and the All-Maker spoke to him again.
"You have returned the Gift of the Beasts. Once again, the Good Beasts will feed the Skaal when they are hungry, clothe them when they are cold, and protect them in times of need."
- Activate the Beast Stone
- Defend the The Good Beast
- Remove the reikling arrow from the bear
- Wait until it is healed
- Follow the bear to the Beast Stone and activate it once more
The Beast StoneEdit
The Beast Stone is a dark grey and tall pillar and it can be found on Felsaad Coast, south of the Skaal Village and north of Lake Fjalding. After activating it, the Nerevarine receives a message from the stone: "Travel south. Find the Good Beast and ease its suffering."
The good beastEdit
- Note: The "Good Beast" must not be harmed, or it will turn hostile, killing it will cause the quest to fail, and subsequently the main quest as well. Although, it is also possible to use a Calm Creature spell.
The Hero must travel south, past the lake, to find five Rieklings attacking The Good Beast, a unique Snow Bear. The Nerevarine must defeat all the Rieklings and then remove the arrow from the beast by activating it, and retrieving the arrow.
The Nerevarine must stay with the bear until it has been healed.
- Note: It is possible to cast a Restore Health spell or rest long enough near the bear, depending how much the bear was injured by the rieklings.
The Nerevarine receives a message, indicating that they should follow the bear.
Restoring the Beast StoneEdit
The Hero, then, follows the bear to the Beast Stone. The Nerevarine may have to defend the bear on the way, until they both reach the stone. The stone must be activated once more, while the bear is nearby.
|The Ritual of Beasts|
|As I approached the Beast Stone, magical writing appeared on its surface. It said: "Travel south. Find the Good Beast and ease its suffering."
|I have come across a bear being attacked by Rieklings.|
|I have defeated the Rieklings attacking the bear. This bear, however, is still wounded. It looks as though it has been pierced by a Riekling arrow that will need to be removed.|
|I have removed the Riekling arrow from the bear, but it is still injured. I should attempt to heal it, or stay with it until it is well.|
|The bear is fully healed from its wounds. I should return to the Beast Stone. It seems the Good Beast would like to return there with me.|
|As I approached the Beast Stone, it began to glow with a magical light.
|The Good Beast has died. I have failed to awaken the Beast Stone.
|Bloodmoon Main Quest|
|Main Quest||An Island to the North • Rebellion at Frostmoth • Frostmoth Smugglers • The Disappearance of Captain Carius • The Skaal Test of Loyalty • The Skaal Test of Wisdom • The Skaal Test of Strength • Siege of the Skaal Village|
|Ritual Quests||The Ritual of Water • The Ritual of Earth • The Ritual of Beasts • The Ritual of Trees • The Ritual of the Sun • The Ritual of the Winds|
|Skaal Quests||The Totem of Claw and Fang • The Ristaag • The Castle Karstaag|
|Warewolf Quests||Dream of Hircine • Disrupt the Skaal Hunt • Siege of Castle Karstaag|
|Final Quest||Hircine's Hunt|