Elder Scrolls

The Straw that Broke

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The Straw that Broke
Reyda's Remains
Quest Giver Narfi
Location Ivarstead
Reward Radiant items
Quest ID FreeformIvarstead02
The Straw that Broke is a quest available in The Elder Scrolls V: Skyrim.


If spoken to, Narfi will ramble about the death of his parents and the departure of his sister Reyda, whom he believes is still alive and will return. He mentions that Wilhelm, the innkeeper, said Reyda would come back.

After talking to Narfi, enter Vilemyr Inn and speak to Wilhelm. He will tell the Dragonborn that Reyda used to collect ingredients on the small islands east of Ivarstead, and that she is most likely dead. This information can be extremely misleading, as Reyda's remains are not actually located on any of these islands. In fact, Reyda's remains are at the bottom of the river just southeast of Ivarstead, near the bridge. The Dragonborn may search for her remains by using the spell Clairvoyance.

On her remains is a satchel containing some ingredients, as well as her necklace. Bringing the necklace to Narfi will finish the quest. The Dragonborn will be rewarded with three random alchemical ingredients from a small list that includes items such as Nirnroot, Void Salts, Human Flesh, a Human Heart, and a Daedra Heart (extremely rare).


Journal Entry
  • Objective: Ask Wilhelm about Reyda
  • Objective: Locate Reyda's remains
  • Objective: Bring Reyda's Necklace to Narfi
  • Quest complete


This section contains bugs related to The Straw that Broke. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  ,  PS3  ,  PC  .
  3. If a fix to the bug is known, please provide it, but avoid use of first-person-anecdotes: such discussions belong on the appropriate forum board and not the article.
  • The quest marker may not appear, which can make finding Reyda's remains quite difficult. If the marker doesn't appear, go to the middle of the bridge, look east, and jump into the river. Dive down and Reyda's skeleton should be visible right away.
    • Solution: It has been patched on the version of the game.
  • Taking Reyda's necklace from her remains before starting the quest can make it impossible to complete, or in Narfi speaking of the quest as if it had already been started.
    •  PC   One solution to this problem is to type "player.drop 663DA 1" into the console. The necklace drops, and the quest can be resumed upon recollecting from the ground.
  • If the Dark Brotherhood quest to kill Narfi has begun, when speaking to Narfi, only an option to mock him before he dies is present—there is no option to show him the necklace. A workaround exists in the form of a console command: enter "/player.placeatme 136c0" (without the quotations) to spawn a clone of Narfi, which can be killed to complete the contract. The original Narfi will then offer the correct dialogue options.
    •  PS3   Solution: After installing 1.05 update, the game data files need to be deleted, so create two saves. Once the game data files are deleted, run Skyrim, reinstall, and the glitch should be fixed. Reyda's remains should be accessible.
  •  360   The satchel may appear invisible, making it harder to locate when searching Reyda's skeleton. Even if invisible, the dragonborn may interact with it, looting Reyda's necklace. It is located near Reyda's left hand, close to her waist.
  •  360   Not a gameplay bug, but "physics" is backwards at the bridge where Reyda's Remains are found. If left to drift along with the water in the river, the Dragonborn drift away from the waterfall, instead of towards, above Narfi's house.

Not a game-breaking bug, but a funny one. If Reyda's necklace is brought to the bartender at the inn, he will sometimes speak Narfi's lines as if you were speaking to him. Although in the average Nord voice, not the beggar voice.

Start a Discussion Discussions about The Straw that Broke

  • Maybe the saddest quest in the game?

    71 messages
    • The Frostflow Quest was definitely sad, I won't argue with that. It wasn't a "sad" quest, but The Book of Love played on my heart. Especially ...
    • Venomfromthe60s wrote:What if I tell you, all NPCs and Enemies that you kill have families. The proof. Also this. Oh, that? I saw that ages a...
  • Unlucky at Geirmund's Hall

    14 messages
    • Is there anyone that got the solution, this is for Xbox guys. please tell me
    • Moogleknight24 wrote:Sky Above,Voice Within wrote:Poor Narfi, i always end him before completing his quest. -_- He was a schizophrenic man who ...

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