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Thirsk Mead Hall

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Settlementicon Thirsk Mead Hall
Thirsk Mead Hall DB
Map
Thirsk Mead Hall Map
Type Settlement
Location ID DLC2ThirskMeadHallInterior01
DLC2ThirskMeadHallExterior01
For the Bloodmoon location, see Thirsk.
Quotebg.png
"We're colder than snow and harder than steel. We wrap ourselves in both to remind us of the world we face."
Kuvar[src]

Thirsk Mead Hall is a grand hall on the banks of Lake Fjalding that once served as a home and hunting lodge to a clan of Nord warriors. The mead hall is just east of the Beast Stone.

HistoryEdit

The book Thirsk, a Revised History describes the founding of the Mead Hall. The following is a summary.

Third EraEdit

Roughly a hundred years, before the books publication (probably sometime around 3E 320, seeing as the book first appears in Bloodmoon), a small group of Solstheim's Skaal decided to break away from their brethren and live independently. They looked for a new location to settle, and found Lake Fjalding after migrating some distance south. Construction began, and after roughly a month, the new Mead Hall was completed, also serving as a hunting lodge.

Despite the great achievement, the settlers' celebrations were short-lived. The construction of the Mead Hall had awakened an ancient creature which had lain dormant beneath the ice nearby. Its name was the Udyrfrykte and it wrought death upon the settlers at Lake Fjalding in revenge for disturbing its sleep, reducing their numbers by half. A sorcerer managed to drive the Udyrfrykte back to its lair, sparing them from further carnage, but not destroying the beast.

Thirsk Mead Hall

Thirsk Mead Hall

After peace had returned, tensions grew over who would be the Mead Hall's new leader. Many settlers believed Hrothmund the Red to be the most worthy candidate, but Drengr Bronze-Helm disagreed, stating himself superior to Hrothmund. They fought a duel, to resolve their differences, which ended when Hrothmund beheaded Drengr Bronze-Helm where he stood. His battle-prowess earned Hrothmund the title of the Mead Hall's first chieftain. To serve as a reminder, Drengr Bronze-Helm's head was placed on a pedestal in the middle of the Hall for all to see.

This set a tradition that every new leader of the Mead Hall follows. After receiving the consent of Hrothmund the Red's spirit in Hrothmund's Barrow, they display their most prized battle trophy on the pedestal within Thirsk Mead Hall.

Many years later, a fire on the lake freed the Udyrfrykte and it again massacred the current residents of the hall. The sole survivor, Svenja Snow-Song, asked the Nerevarine to hunt down and destroy the beast once and for all; offering leadership of the hall in return.

Fourth EraEdit

The warriors of Thirsk bought mead from Skyrim and had it shipped over by the East Empire Company. After the prices began to rise, they started to brew their own mead.

Sometime before 4E 201, the hall was overrun by rieklings led by their chief. Bujold and the other warriors fled the hall and headed down the hill. They then created a camp along the beach and the reiklings took over the hall.

InteriorEdit

When the Hall is overrun with Rieklings, the interior is a mess. Tables and chairs are overturned, and the skulls and painted bones characteristic of Riekling lairs litter the place. A throne sits at the far back of the hall, where the chief sits.

If the Dragonborn undertakes the Retaking Thirsk quest, after the Rieklings have been eradicated, the Hall is refurnished. New wall hangings, lighting, barrels, cooking fires and furnishings are added, and new sleeping quarters are installed at the back. The improved lighting successfully shows off the Nordic woodwork and architecture. The mead bottles and drinking vessels that adorn the tables are, in many places, knocked over and many of them litter the floor. If the Dragonborn undertakes The Chief of Thirsk Hall quest or does not undertake either quest, the Hall remains as it was when the Dragonborn first encountered it.

QuestsEdit

Side questsEdit

The two quests are opposed: if the Dragonborn completes one of them, the other is automatically failed.

Miscellaneous questsEdit

Following miscellaneous quests become available after the Retaking Thirsk quest.

EnemiesEdit

The quest Retaking Thirsk involves the slaying of a band of Rieklings that have taken over the Hall, including their chief. These Rieklings only become enemies during the quest and are not hostile earlier.

FacilitiesEdit

There are sleeping quarters at the back of the Hall (to the north), containing five beds. None of them are owned.

There is also Halbarn and his forge outside, if the Retaking Thirsk quest is completed.

TriviaEdit

BugsEdit

This section contains bugs related to Thirsk Mead Hall. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.
  •  360   PS3   When waking Halbarn Iron-Fur from his bed (directly to the left upon entering the sleeping area), he will get out of his bed on the wall-facing side and will clip into the wall. 
  •  360   PS3   Sometimes when entering Thirsk Mead Hall, no floor or walls will be present, only a few structures such as barrels and tables. If the player falls down, they will not die and come back to the entrance. Reloading a save fixes this. 
  • Sometimes when entering Thirsk Mead Hall, after defeating all the rieklings, they will all be back inside, and become hostile.

AppearancesEdit

Start a Discussion Discussions about Thirsk Mead Hall

  • Thirsk Mead Hall

    • interesting side note for all the relentless killer Dragonborns out there, NO ONE in Thirsk is marked Essential after deciding Bujold's fate. ...

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