Can anyone confirm this? Just started a new game, got impatient and went for the fortify restoration/alchemy loop. Enchanted some apparel, made the potion, drank it, re-equipped, made new potion... did this several times without any effect at all.
So either I've forgotten how to do it correctly or the loophole has finally been fixed with the new 1.9 patch (I have 1.9.0.8).
It seems to have been fixed as I ran into the same problem. I was saving up for the longest time to make one big, crazy run through it and I seem to be stuck at 50%, which is where my last "seed" potion was before the patch.
Did they fix the stupid glitch where the "A" button causes you to eat your alchemy ingredients even though you're supposed to be required to pull either trigger button instead? This is particularly troublesome when moving ingredients whose quantity is greater than 5 and the controller "double-clutches" the "A" used to select the quantity, and therefore causes you to inadvertently eat the next item on the list.
You now can get a maximum of 31% Fortify Alchemy gear and a maximum Fortify Enchantment potion of 38%. (With Necromage perk, while being a vampire). More unfortunately is not possible. Fortify Restoration seems to no longer affect Alchemy.
(Without Necromage perk while being a vampire, it will be a maximum of 29% Fortify Alchemy gear and a maximum of 32% Fortify Enchantments potion)
This leads to maximum enchantments of 51% for example Fortify Sneak or Onehanded. Profession enchantments or Fortify Speechcraft and so on also reach a maximum of 31%. Magic Resistance can reach 25% and the Fire, Ice and Shock Resistances can reach about 47%.
However, a full 31% alchemy gear still is enough to craft handy potions such as Fortify Onehanded 151%, which will increase your onehand-weapon damage nicely and so on...
Though Fortfiy One-handed 151% is still nifty, I was looking forward to my Fork of Epic Death... Oh well. Thats what I get for actually playing the game for  a while before going for the exploits.Â
The alchemy glitch still works for me on patch 1.9, however, My enchantmants will be extremely powerfull, then they'll just all of the sudden drop to 4%. for instance, i made a fortify smithing nacklace that make my weapons improve 300% better, then it just all of the sudden dropped to 4%. i dont know why this happens.
The sudden drop from godlike items to 4% as you said is likely the potion wearing off, as it only has a 30 second life. Â Typically I get only one or two items per bottle done. Â Worse off the clock runs while naming items.
Yes the glitch has been patched. Â I have an older save prior to the updates and have an excess of potions as well as different types of armor with godly abilities. Â I am talking to Bethesda about possibly making trading possible between NPC's using friends list. Â Not confirmed yet if they will allow it in Skyrim but the next Elder Scrolls will be able to accomplish the feat being it is a MMO Platform. Â
yeah i was doing it today, and i got in the millions of fortify alchemy on my gear, though i did end up "breaking alchemy" on this char, meaning my level 100 alchemy is acting as if it was lvl 1 and the perks arent working. Though the loop did work for me, it is not patched
The only thing that I actually use that I made with it is my "Anti-gravity" Boots (+20,000# carrying capacity). Â I can live with the guilt about not being inconvenienced with being overburdened all the time. Â All the rest of my stuff is plenty powerful enough.
76.91.181.147 wrote: Just saying ^ I heard that if u do that , THat it will screw up save data and stuff just saying
It doesn't screw up your data really, you just can't access your 1.9 games because it doesn't have the "Legendary" options there. But after updating it again, you can once again access the others.
Drink it, but before exiting the Items menu, go to the Apparel page and doff and re-don one piece of your Alchemy gear. This makes no sense, but it's necessary to bypass a cap which only allows the potions to be 363% stronger.
Immediately go to the Alchemy lab and craft the 2nd potion @ 363%, exit alchemy and drink the 363 potion. Go to the Apparel page and doff and re-don one piece of your Alchemy gear.
3rd potion @ 427%; 4th potion @ 1165%; 5th @ 4428%; 6th @ 41573%; 7th @ 3075947%; and so on, but you risk crashing the program.
It probably depends on your system's CPU, memory, etc., but it really doesn't matter, because anything in the thousands of % makes you god-like, and sucks ALL of the challenge out of the game. The only thing I did that with is my "anti-gravity" boots which make my carrying capacity super high so I can fast travel without being over-encumbered.
I cant get this to work anymore. after i drink my restoration poition and unequip/ re equip my gear the %'s stay the same, preventing me from going any higher
I've intentionally not updated from I think 1.6 or 1.7 to the new patch just in case I can't do the exploit anymore. I'm on X360 with no DLC, after playing through a few times I use the exploit so I can wear any weapons / armour combination and make it armour rating / weapon damage equivelant to my current smith / enchantment level. Great for role-playing using lower tier equipment that matches my top tier stats, basically using exploit for fun rather than being OP. Sure I can't make skills legendary but by level 50 on master diffuculty I'm doing fine with smart perk choices. Bethesda should give X360 some console commands after you've beaten the game once.
Guys, it still works.... sometimes. What I mean is that once youve started the glitch and you exit an area, the enchantments still work as long as you keep it equipped. Once you unequip it its gone. alos, do this glitch with an amulet of Talos ;)
Drink it, but before exiting the Items menu, go to the Apparel page and doff and re-don one piece of your Alchemy gear. This makes no sense, but it's necessary to bypass a cap which only allows the potions to be 363% stronger.
Immediately go to the Alchemy lab and craft the 2nd potion @ 363%, exit alchemy and drink the 363 potion. Go to the Apparel page and doff and re-don one piece of your Alchemy gear.
3rd potion @ 427%; 4th potion @ 1165%; 5th @ 4428%; 6th @ 41573%; 7th @ 3075947%; and so on, but you risk crashing the program.
So guys this works but only on Xbox 360, Ps3 leads to dead ends when you try and make enchants they patched ps3 but the alchemy can still be leveled up but you must be level 40 in it and have as much skill points on it as possible But still what fun is it when you can have alchemy up but no enchants to help you through the game.. well yeah "cheat" through the game sorry Ps3 fans..
it works for me , i learned about it last night ... anyways today i made fortify restoration "1689936384%" same for fortify enchanting..and my bow does 1652555776% shock damage ... its legit the enchantment stayed on and everything
This has not been patched. I literally just did it 2 minutes ago on ps3 patch 1.09. This is the first time i did it so i don't know if it was slightly different as it took me a couple of times to get it. I made a restoration potion, unequip/re-equip, made another potion, unequip/re-equip about 4 times, made a fortify enchant potion that had about 11000% increase, created fortify alchemy enchantments on each of 4 items you can, which were at like 200000000% increase, waited for the restoration and enchant ptions to wear off and now have fortify alchemy of about 78000% on each item. So this did in fact work for me after a couple of wrong doings. Hope i helped people here
=)
I don't think they're going bother to take the time to patch this glitch, because if you don't like it, just don't do it. I made my weapons & armor plenty powerful enough by crafting sets of smithing and achemy gear, and potions to amplify their effects. The only thing I used this exploit for is a pair of "anti-gravity" boots that allow me to carry 20,000# of stuff.
It's capped at the lower levels (If you're lucky you can loop it 3 times before it hits its peak and starts working backwards, but it seems pretty random when that peak occurs). You need to get to level 50+ alchemy, with as much (decent) fortify alchemy gear as possible (I got it working with a circlet and a necklace with +12% and +20% fortify alchemy respectively) and as many perks in the alchemy tree as possible, before it will start working.
Actually, I think you're getting confused by the dorked-up way the game displays numbers that are larger than what the programmers thought they would be. The numbers are really still going up, but some of the displays don't show all the digits, they're right-justified, so the number looks like it's going down. e.g. if 1234 (displayed as "234") goes up 25% you get 1543 and see "543", the next time you'll see "928", even though the value is 1928, but then it will appear to go down when 2410 is truncated to "410". The real problem will be when the number gets so huge, that it crashes your machine. SAVE FIRST!
TodKarlson wrote: I always thought it was odd that they're called "console commands", but they don't apply to consoles, just PCs.
You don't get what console means....... It's a part of programming.
Explain it.
A console is a program left by the programmers to change the parameters in a computer. In a dumbed down sense, where I can explain it without causing mass confusion. The parameters explain why you can modify your health, add npcs to the area, add items to your inventory... etc. The console is usually used for debugging, from what I know.
TodKarlson wrote: So, "console" is another example of people reusing a word in a non-exact way & dorking up the language.
This is from a totally different person than before, but as a software developer, I thought I'd offer some insight.
The term "console" in software development typically refers to the Command Line Interface or CLI. When writing software for Windows, one typically has to choose whether the program will be a Service (no interface), a GUI (graphical interface), or Console (command line interface).
It was originally used to refer to the part of a computer system where the operator would interact directly with the system, and was typically referred to as the Systems Console or Operators Console.
It was actually used first in reference to computer systems prior to its use in reference to home gaming systems, so technically its more common use is the bastardization ;-)
I tried the loop method as stated and it increased to 117%, but the very next go-around brought it back to 87% (plus, it split it up into two separate "potions"). Perhaps I'm doing something wrong.
If your percentage goes down, that simply means you're taking to long to do the loop, remember each potion lasts 60 seconds. Once the 60 seconds ends, the % goes down accordingly. To do it correctly either remove all items from your apparel except the alchemy apparel, or give the alchemy enchants names that are the first items in your apparel. Otherwise your going to end up taking to long, to equip & unequip going through your apparel for the loop. Also you can easily loop, then make enchanting potions, to then make stronger alchemy gear, so it goes up faster & takes less ingredients if you desire.Â
PC, 1.9.32.08 .. I had the unofficial patch installed, and when this wouldnt work, I disabled it and tried again..
100 Alchemy, 100 Enchant, 33 Restoration
4 items Ive managed to enchant to +23.
Ive followed TodKarlsons instuctions to a 'T' .. and for the first half hour of trying or so, I'd get to 135% Fortifying Restoration .. then on the next potion it drops down to 129.. then to 87.. and I can work my way back up.
After mucking about randomly, sudden it went past 135.. and I got to 185 .. and then it jumped all the way back down... Notably, when it does jump down, all the other potions Ive created, that are still in my Inv, drop down as well.. as does the Effect thats still present on me.
Tried creating a Fort Enchant potion when I was at 185 and I got +17% enchant.. Used that 17 enchant to create a test set of Leather Bracers with Fort Carry on em.. it said 36 points, I created them, it made them +33 instead.. <boggle>
You guys do know that you're supposed to use a circlet with a falmer helmet as well right? You can wear both the circlet & falmer helmet, so you actually have 5 alchemy enchants on. As I said previously your taking to long to do it if the % goes down. You create the potion, you drink it, you create another potion, you go to your apparel & unequip all alchemy gear, then instantly equip it again, drink your potion, then repeat the steps. It's actually very simple to do.Â
You *can* use the circlet/helmet combo, but I havent read anywhere where you -have- to? Â Also, each time you drink a potion, your 60 seconds refreshes.. so Im not running out of time..
In TodKarlsons post above, he just mentions adding/removing -1- piece of +alc gear?
I get that its easy.. I think something else is going on here.
The circlet helmet combo will boost it up even faster. You don't want to listen to me that's fine, your way is obviously not working, where as my way I could make a billion damage sword if I wanted to. But to be honest, I don't even like doing the restoration loop. It breaks the gameplay, I did it before though, to check it out myself.Â
Sorry, wasnt trying to come across as ungrateful.. you know the internet, get 12 replies and every reply will be different.. Just trying to figure out why it wasnt working..
Got it working with one of your tips there.. Ignore what TodKarlson says about removing 1 item, remove all +Alchemy gear and re-add it between each potion brew and this works a-ok
It just takes some time to get used to, I had trouble with it too when I first tried. Once you learn how it works then it will be very simple. & you're welcome my pleasure, I have never had the restoration loop crash my machine either. You can make your potions so powerful, like I did where it actually goes negative, which sounds bad. But in reality it's not, you are completely immortal, it's god mode for console users, you will one shot anything, never run out of stamina or health, you can jump off the throat of the world & your health bar won't even come up, because you took zero damage. The only time you can be killed is when you take off your armor, however this is fixable by simply drinking a health potion before taking off your armor.Â
You only need to doff & re-don one piece of Fortify Alchemy-enchanted gear EACH CYCLE for it to work. You make & USE a series of increasingly powerful Fortify Restoration potions first, then use the last one make your Fortify Alchemy & Fortify Smithing potions. Save first, in case you dork it up and want to try again.
From what I heard, it works on PC and it worked on 360 for me, so just try and see. Remember to unequip and requip all your gear after drinking every potion.
Does anyone know for certain that this still works on PS3 as of the latest patch? I've followed all the instructions to the letter but every time I go to enchant it stays at 25% for level 100 enchanting even with the fortify enchantment potions.
I had made it work many many times in my old game, and, in fact, it still works fine in my old save – but when I recently created a new character from scratch and went to to do it, I kept capping out around 30%. I could have gotten that cao higher by leveling up, using morebetter enchanted gear etc, but I shouldn't need to, it should just take more potions. I am all but certain this is because the game was patched.
I tried to delete the patch so I could try after deleting – but it won't let me run my new save on "an old version if the game." Next thing I need to try is create a brand new save, with the update deleted, try the glitch, and assuming it works, verify that it continues working after I then update the game. Ill try to remember to post again once verified.
Isn't working on PC with unofficial patches, all DLCs, etc.
Starting with 41% stronger potions on three pieces of gear and 102 Alchemy because skill uncapper, make a 135% restoration potion, drink it, unequip one or all pieces of fortify potion strength gear, reequip them without closing menu, still at 41% strength.
So it turns out it does still work – but it's been nerfed pretty hard, and it seems like you MUST use CUSTOM enchanted gear – any fortify alchemy stuff you can buy will not gain strength.
So for it to have any benefit, you need to have high enchanting skill (+ perks + preferably a couple fortify enchanting potions of as strong as you can find), enchant all custom gear – do the rinse wash repeat method until it stops progressing (with 3 items worn, it seemed to max out the potion strength a bit over 100%). Create some fortify enchanting now that your alchemy is boosted, and start all over again with more strongly enchanted gear...
Used to be it grew so exponentially quickly that even with a single ring, it only took like 10 iterations to get crazy high numbers – now it's much more cumbersome to get above 100% (which I haven't even completely verified yet - I got just over 100 before running out of materials)
Ive been working on this exploit on the ps3 a couple of days now, wondering if my fool around saves would be ruined if i updated. I discovered that the exploit still works with low percentages of fortify alchemy. I couldnt manage to get the gear past 22% fortify alchemy (even with all the perks in alchemy, smithing and enchanting all at lvl 100), I went ahead and made the fortify restoration potions with this crap armor regardless. Turns out it works fine, youll eventually build up outrageous fortify restoration potions with "godlike" potency anyway. Once you create the Alchemy Gear with a decent percent and have enough ingrediants to make like 10X fortify restoration potions, make a save to start over from in case. steps go like this:
1. Put on the Alchemy gear
2. Make a fortify restoration potion.
3. Open up the menu and drink the fortify restoration potion
4. Without exiting the menu: scroll on over to your alchemy gear, Unequip them then re-equipt.
5. Now exit the menu and go back to step 2. Lather, Rinse, Repeat.
You should see the number steadily rise like the grin on your face. I got it up to the 70,000%'s without a hitch. Theres no point in overdoing it though, like TodKarlson said, anything in the 1000%'s makes you beast. After making the buffed fortify restoration potions, drink one and under its effect make a bunch of fortify enchanting potions. Use the fortify enchanting potions to make a whole different set of gear that youll use for your alchemy and smithing. The effects are now bound to the armor. Create the new gear that you want to enchant while wearing the crafting gear. Drink a fortify enchant potion and enchant the armor pieces with stamina regen, magicka regen, health regen, etc, etc. Whatever youd like to power up.
I did all this [prior] to installing the latest update (Version 1.9). I tried these steps numerous times again after installing the update and it doesnt seem to have any effect on the process or my save ^_^ Glitch lovers rejoice.
Heres another link with a list of the changes the patch comes with:
OK so the good news is I have a definitive answer on how to do this and why it might not be working for you. Everything described above is correct i.e.
1. Enchant 1-5 articles of attire gloves/ring/necklace/circlet/helmet with fortify Alchemy. I used 4 as I couldn't be bothered to find Falmir helmet.
2. Create fortify Restoration potion at Alchemy table
3. Exit Alchemy table and drink potion
4. Before you exit menu unequip then re-equip your fortify Alchemy gear
5. Go back to step 2, create potion etc. etc.
IMPORTANT. I tried this all morning and it didn't work because i was missing a crucial element which I found buried on another web site.
In order for this to work you MUST have 3 perks in Alchemy being: Alchemist, Physician & Benefactor
I read you also need skill levels of 30 Alchemy & 50 Enchanting plus 2 perks in Enchanting going up to Insightful Enchanter although I already had these so can't confirm that part.
When I got it to work it took about 6 cycles of steps 2-5 to get restoration potion to about 23,000 which equated to about a 300% improvement potion for Smithing & Enchanting
I could have gone on ad infinitum but all I wanted was some beefy fortify carry boots for Lydia who incidentally I somehow got married to the other night whilst drunk. She keeps giving me about 5k in gold every day though so I'm not complaining (and she cooks)
If you have an updated PC version of Skyrim including the latest Unofficial Skyrim Patch and the Restoration/Alchemy/Enchanting exploit is not working for you, then the latter could be the source of the problem; apparently they saw this as a bug and removed it. The fix can be reversed by using this mod: Revert Fortify Restoration Fix of the Unofficial Skyrim Patch. Kudos to Belthazor82 for creating the mod and Nexusmods for hosting it.
I was doing this on the XBOX 360, and it was working, but once a fortify restoration potion wore off all my other potions went to < 200% when they were >200% when i made them, also when i drink a fortify restoration potion, the other fortify restoartion potions go up in % is this the reason, this also happens when I enchant gear, it is high at first, but hen lowers once the potion wore off :/
I have the 1.9 update installed as well as Hearthfire, Dawnguard, and Dragonborn and the glitch still works. You have to 1. make a potion, 2. drink it, 3. unequip your gear, 4. reequip your gear, 5. then make two new potions and drink them both then restart from step 3 and repeat to step 5 until you have the desired strength fortify effect.
I just tried the superdovah version of this loop and it worked well and i just did it a couple of days ago. I wanted to see if there were any other variations of it out there and so far it's the quickest way i found. you can probably youtube it. i liked it because i didn't have to find any ingredients like those stupid giant's toes and mess.
GUYS you have to have 2 perks in the first alchemy perk, as well as the physician and benefactor perks. Won't work without those perks. I done this with 8% fortify alchemy equipment(3 pieces) with a Krosis mask and it worked just find. It takes awhile with lower fortify boosts on your equipment and a lower alchemy level. The more points you have in the first alchemy perk, the faster it goes as well..
I've done it after the 1.9 patch, and it's quite easy. Â After equipping my fortify alchemy gear (strength doesn't matter, I'm currently using four +15% pieces), I make two different set of potions (Alchemy at lvl. 80 with all relevant perks), one a potion of fortify restoration, the other a potion of fortify restoration AND frost weakness (Cyrodilic Spadetail + Abacean Longfin + White Cap). Â Drinking these two in any order will multiply the effects, creating a superpowered fortify restoration. Â I then re-equip all of my alchemy gear, and produce equal numbers of both the Potion of Fortify Restoration and Fortify Restoration and frost weakness. Â Taking these two back to back several times creates a massive stacking effect, and by level 31 I had right around 21,000,000,000 health, magicka and stamina. Â The key for me was to alternate between the two potions when consuming them.
67.142.165.21 wrote: I've done it after the 1.9 patch, and it's quite easy. Â After equipping my fortify alchemy gear (strength doesn't matter, I'm currently using four +15% pieces), I make two different set of potions...
Side note- I did this before completing the Thalmor Embassy quest, where Delphine makes you strip and put on the party clothes, and for some reason taking off my overpowered armor of fortify health killed me. Â I haven't done any testing to see if there is a way to get around this, but I thought it was worth noting.
What are the perks needed in alchemy and enchanting for this to work? And what level does your enchanting/alchemy have to be? I currently have 42 enchanting and 29 alchemy.
Maxed out alchemist, physician, benfactor (alchemy lvl 80 minimum), maxed out enchanter, insightful enchanter, and (for maximum enchanting capability) corpus enchanter and extra effect (for extra effect require maxed out enchanting but otherwise you only need 80). Even if you don't want extra effect, to get the strongest possible enchantments for the glitch, I recommend getting 100 in enchanting. Also, the number of ingredients depends on how strong you want your enchaments to be, I once got enchantments so powerful that they kill legendary dragons in one hit. if you have strong fortify alchemy enchantments, then you may only need a few of each ingredient, but with your current levels, i would say a few dozen of each ingredient to get the power that you want.
TodKarlson wrote: I don't think they're going bother to take the time to patch this glitch, because if you don't like it, just don't do it. I made my weapons & armor plenty powerful enough by crafting sets of smithing and achemy gear, and potions to amplify their effects. The only thing I used this exploit for is a pair of "anti-gravity" boots that allow me to carry 20,000# of stuff.
the glitch was patched by the "unofficial skyrim patch" most likelly.
Ive done it on Xbox360. I made several enchanting and several smithing potions, each with 17.6 MILLION percent increase. Used the enchanting potions to make smithing gear with rediculous numbers. Tried to upgrade my daedric bow (i have 97 smithing and the daedric perk) and it said i didnt have the skill required. Did i go too far?
i would say try again after completely maxing out both the enchanting and smthing skills and their trees and see if that fixes it. otherwise, it might simply be that your enchantment doesn't magnify the amount you can improve it by enough to surpass the current improvement on your weapon but it can also be caused by increasing your smithing by too much and sending it into the negatives. if that is the case, try using only one piece of equipment when trying to improve your daedric bow. i have a ridiculously strong fortify smithing enchantment as well but i only have it on one item since one more loop will send me to the point where my smithing enchantments would be in the negative.
Would you happen to know at what point it would send it into the negative? i tried using only one piece of enchanted equipment, AFTER my potion wore off. Still nothing. Then i took off that piece, i had nothing on at all, and drank a potion with 250 or so percent, and it made my bow go from 52 to 56.Â
I am not entirely sure since it will vary depending on the enchantment itself and enchantments like the fortify magic school ones will take longer to get to negative than fortify smithing, there is aso the problem of being a vampire and having the necromage perk since it makes all enchantments and potions that much more effective. since i am a vampire and i have necromage, there is only so far i can go with the fortify enchanting potions before they cause negative enchantments and it isn't even that far.
GUYS HELP ME. ALCHEMY LOOP DOESNT WORK. I HAVE 1.9.32.8 version LEGENDARY EDITION I INSTALLED ALL THE DLC. dragonborn dawnguard and heartfire. IM PLAYING on PS3.
I HAVE 2 PERKS on ALCHEMY 1 PHYSICIAN 1 BENEFACTOR.
i start to make potion. then equip the gears circlet ring necklace. then drink the pot then unequipped then equip. then make potion and so on. but it doesnt work. PLEASE HELP ME!
might need to play with the game, quite a bit without being conn to the net and with updates installed just for the glitch as am i currently playing with all the dlc and updates on and the glitch does not work i just get stuck at 150% better alchemy :(
86.165.174.59 wrote: might need to play with the game, quite a bit without being conn to the net and with updates installed just for the glitch as am i currently playing with all the dlc and updates on and the glitch does not work i just get stuck at 150% better alchemy :(
I am also playing with all updates and dlc installed and i found it easier to do in Windstad Manor after it has been completed and filled in with the alchemy table and enchanting table.
71.254.137.226 wrote: I am also playing with all updates and dlc installed and i found it easier to do in Windstad Manor after it has been completed and filled in with the alchemy table and enchanting table.
sorry this was me, forgot to mention that i am playing on PS3.
71.254.137.226 wrote: I am also playing with all updates and dlc installed and i found it easier to do in Windstad Manor after it has been completed and filled in with the alchemy table and enchanting table.
As far as I konw, on the PS3 system it just became a bit more difficult to do after the latest update, not to mention the calculations became a bit more confusing in how they are done. In my experience, it never stopped working, only the oghma infinium glitch was blocked from working.
Well, I tried a mod that allows you to wear circlets with hoods, so 29% encahntmen in alchemy multiplied for hood, circlet, gloves, ring and neckalce (29X5=145% more power potions). The potion does 37% more power now to the alchemy enchatment (25+25X0.37=34.25). In game stills gives me the 29%. Any solution or error on this method?
^ I also had that problem (didn't download a mod though, I just exploited the penitus oculatus helm/circlet glitch) and I solved it by doing the fortify restoration glitch. I'm on ps3 and have the 1.9 legendary update installed. Have 100 alchemy and 100 enchanting both with all the perks.
How I solved it:
(1) Equip your best fortify alchemy gear (mine was 5 pieces all with 29%) and make a fortify restoration potion
(2) Drink potion and without leaving the item menu, unequip and re-equip your alchemy gear
(3) Make a fortify enchanting potion. It should now be much more powerful (my upgraded potion was 63% instead of the 37% I was getting before)
(4) Leave the alchemy table, go to the enchanting table, drink the potion and immediately enchant a new set of gear with fortify alchemy. I recommend enchanting a circlet and penitus oculatus helm to get max increase and I think you can also use a falmer helm instead of a penitus oculatus helm
(5) Rinse and repeat.
This was just how I did it, I'm sure there are other ways but this one gave me the result i wanted (a set of overpowered fortify alchemy gear). Hope it helps
On 360 with all dlc(idc the version #) max alchemy and enchanting trees i made 4- (helm,hands,ring,necklace)24% alchemy items and started trying the glitch. the first try i looped 15 times without alternating recipes and stopped 1 potion before  going negative, counting potions and reloading to be sure. As soon as the restore effect ran out though, all enchants(even ones i didn't make!) were 4% even after waiting. making both effects on my master restoration robe 4%.
after reloading things were fine. Upon tryng a 2nd time i stopped 2 potions before negative. waited for the restoration to wear off and the enchants stayed godlike and others returning to normal like they should, BUT i was still making god potions WITHOUT my god enchants equipped even after waiting, reloading, dying reloading, and fast traveling. i didn't have any active effects active, was naked and in a different city STILL making god potions. idc what happened but that character can no longer, no matter what, make legit non-broken potions anymore.
Just found out about the exact way to do this loop mixed with a few other methods of making a godlike run of the game. Started with the Dawnstar loop and once I had enough stuff I attempted the resto pot glitch and EVERYTHING failed. I've tried the methods listed above but still can't get it to work. Is it just a cap or is it legit just patched out by now?
This worked for me on PS3 with Dawnguard and the latest patch installed (Only had Dawnguard and the Base Game), Started off by having 4 pieces of fortify alchemy gear at around 13% each (Leather Helmet, Leather Gauntlets, Silver Necklace, Silver Ring). I also had Muiri's Ring on me at the time but didn't use it, Made first potion with the gear equipped, Drank potion (Don't remember percentage), Made another potion, took off gear, drank potion, equipped gear, looped back around from Made Another Potion, about 5 minutes later I was making obscenely powerful potions and ran out of salt piles, decided to make a fortify enchanting potion which was also obscenely powerful, then used it to enchant a ring with insanely high fortify alchemy, followed by boots for carry weight. Afterwards I went back and made a fortify smithing potion, went to improve an Iron Dagger and Ebony Bow, both could now 1 shot everything in the game.
176.61.24.231 wrote: This worked for me on PS3 with Dawnguard and the latest patch installed (Only had Dawnguard and the Base Game), Started off by having 4 pieces of fortify alchemy gear at around 13% each (Leather Helmet, Leather Gauntlets, Silver Necklace, Silver Ring). I also had Muiri's Ring on me at the time but didn't use it, Made first potion with the gear equipped, Drank potion (Don't remember percentage), Made another potion, took off gear, drank potion, equipped gear, looped back around from Made Another Potion, about 5 minutes later I was making obscenely powerful potions and ran out of salt piles, decided to make a fortify enchanting potion which was also obscenely powerful, then used it to enchant a ring with insanely high fortify alchemy, followed by boots for carry weight. Afterwards I went back and made a fortify smithing potion, went to improve an Iron Dagger and Ebony Bow, both could now 1 shot everything in the game.
I also used the duplication glitch (Which still works) before hand to save time on scavenging
Had 100 for enchantment, smithing, and alchemy - with all the perks for each.
I could only get gold ring, necklace, leather helmet, and leather bracers up to 38% fortify alchemy with the alchemy restoration, enchanting loop as described above.
On the next loop, my enchanted items came out at 35%, less than my previous set! This was despite the fact that my fortify enchantment potion was about 67% or above. The highest Fortify Smithing I was able to make was about 267%
Can someone confirm that this glitch has been patched? I assume that the brakes have been put on fortify alchemy enchantments being anywhere above 40%
Never mind, I didn't stack the fortify restoration potions on top of each other.
1. Collect lots of abacean longfin and salt piles (You can find lots of these around the Riften docks in fish barrels), as they are the ingredients for fortify restoration. Will need about 25 of each.
2. Put on your best fortify alchemy gear
3. Make a fortify restoration potion
4. Take off your gear, drink that potion, put the gear back on
5. Go back to step 2 ... UNTIL you are happy with the massive boosts to your alchemy it is giving you (anywhere over 1000% will make you god-like)
6. Make fortify smithing and enchantment potions to make crazy gear with.
7. Choose your battleground and have some fun with the following console commands, spawning as few or as many enemies as you like for a real challenge!
When enchating your uber-powerful gear, it may be fun to make sure that you enchant yourself Health and Health regen on your armour. It will make sure that you can never die. Helmet can use magika and magika regen. As for the other equipment, it's mostly your choice. Stamina is pretty pointless when one sword swing can kill everything. Fortify one-handed, archery, light and heavy armour is mostly useless because uber-powerful weapons (eg. dragon swords made with massive smithing buffs) will kill Karstaag and ebony warriors in one hit, even without any destruction enchatments on them.
As for ring and necklace, I recommend any of the resist enchantments - particularly resist frost - as the baddest enemies in the game use it a lot.
Fortify Destruction is a must if you intend to kill with magic, as is fortify carry weight which at silly-high levels will enable you to carry a jaw-dropping ridiculous amount of gear. Fortify sneak will make you practically invisible, as will fortify pickpocket which will let you drain anyone's pockets.
Now... the only thing you will have trouble with from spawning stupid numbers of ebony warriors to fight is that you can still be smacked around by their unrelenting force shouts and paralysis arrows to the point where you can't fight back and they disarm your powerful weapons. Not sure how to deal with this using enchantments, but perhaps by brewing up some potions? They can't kill you, but you will be rag-dolled a lot.
In any case, if you spawn too many of them the game will likely crash anyhow :)
Played with it a bit more. The magic school enchantments are useless when your magica is so ridiculously high anyway. Not much fun when you are a god - even destruction magic. It's best just to use your fists and "ichigeki" everything like a karate grandmaster. Or make a powerful bow and shoot everything :)
Also, making incredibly powerful fortify alchemy gear once you're able to will boost your potions up so high that when you make a single potion, your alchemy skill jumps up by about 50 levels at a time. From the higest alchemy skill (100) you can then give alchemy legendary status, reset alchemy to 15, and then make powerful potions that will again enable you to boost alchemy back to 100. This gains you a ridiculous number of skill levels in the process.
Essentially breaks the game but it's fun to pull off.Â
I'm having a weird issue with this (Skyim SE on PC) that nobody else here seems to be having. Basically, I can make supercharged potions, but my supercharged Fortify Enchanting potions don't seem to be working. When I try to drink an Enchanting potion in the thousands and then enchant somthing, it says in the item menu that it has the enchantment, but the item's value doesn't change, and the enchantment on the item doesn't actually work.
96.255.101.245 wrote: I'm having a weird issue with this (Skyim SE on PC) that nobody else here seems to be having. Basically, I can make supercharged potions, but my supercharged Fortify Enchanting potions don't seem to be working. When I try to drink an Enchanting potion in the thousands and then enchant somthing, it says in the item menu that it has the enchantment, but the item's value doesn't change, and the enchantment on the item doesn't actually work.
Update: The potions only seem to work with some enchantments. Fortify Carry Weight works, but Fortify Health doesn't. I can test more if needed.
I'm glad they patched that out. That shit broke my soul when I first achieved the restoration loop on PS3. I had become a god among men and quickly made me lose interest in the game.
I'm playing on ps3, and the most i got my numbers up to was about 171%.
Equip, make, drink, unequip. Repeat.
I made over 25 potions, and 171 was the max. Then, the numbers dropped, AND I CAN'T FIGURE THIS OUT!
No dlc, and have 1.9 update on system.
Loop up to date still works for me on PC now. The problem for me was the Unofficial Patch that "fixed" the loop so that i dont got the alchemy bonus out of fortify restauration potions. Fortunately there is a "Revert Fortify Restauration Fix" online, so i can go on with that.
Yeah, Loop works for me, but when i pop up enchant pot and create an enhchantment on anything (Lets say a Ring) with like 6000% Magicka regen or anything else, after the earlier enchanting potion i used wears off. the Ring just has a normal 20% magicka regen enchantment.
I don't really think the patch really patched the alchemy loop... Lol, Iv been testing and the results are so inconsistent that I think that it's actually a glitch that's affecting the looping.
I don't know a good, but there is a work around to this. You can create enchanted objects via console command. The level of the enchantment on the created object directly correlates to your enchanting level.
Step1: player.setav enchanting "really high number like 9999"
Step2: look up armor/clothing set codes
Step3: playerenchantobject "item code" "1st enchantment code" "optional 2nd enchantment code"
This creates leather armor that has +9999% smithing and +9999% enchanting (yes enchanting, console commands don't follow the rules of normal enchanting)
These item and enchantment codes are the same you find anywhere, but with the 3 zeroes at the beginning taken out.
Make an armor set like this and you can create any godlike armor you used to be able to, before the patch.