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Elder Scrolls

About the Legendary Skills...

  • Will upgrading the skill to legendary remove  the stats that have accumulated, like resetting one-handed weapons' damage to base?

    If anyone knows, please respond. 

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    • Yeah i think it will.

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    • With my experience of legendary archery the damage my character can perform was reduced back down (to 15), but the weapon remained at the level my smithing abilities allowed. e.g. pre legendary bow read as + 280 damage (approx) and now reads as +160 (approx). However the archery skill rocketed up to 50 within 2hrs of using the bow (used in combo with +147% archery potion). I would recommend if you want to stay on legendary skill level craft numerous weapon/armour/potions before resetting skill trees. 

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    • For example, the level of one-handed weapon skill affects the damage of one-handed weapons. Making it legendary will reset the skill tree to level 15 and grant you all the perk points you have spent on this skill tree. Because the on-handed weapon skill tree is set to level 15, the damage of one-handed weapons will be reduced. I have tried it.

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    • SleepingIII wrote:
      For example, the level of one-handed weapon skill affects the damage of one-handed weapons. Making it legendary will reset the skill tree to level 15 and grant you all the perk points you have spent on this skill tree. Because the on-handed weapon skill tree is set to level 15, the damage of one-handed weapons will be reduced. I have tried it.

      Alright, thanks.

      I personally feel that might be problematic at higher levels.

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    • How about the fact that I made my smithing legendary, and then raised it back upto 35 and still haven't even come close to level 82.

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    • Falloutghoul wrote:
      SleepingIII wrote:
      For example, the level of one-handed weapon skill affects the damage of one-handed weapons. Making it legendary will reset the skill tree to level 15 and grant you all the perk points you have spent on this skill tree. Because the on-handed weapon skill tree is set to level 15, the damage of one-handed weapons will be reduced. I have tried it.
      Alright, thanks.

      I personally feel that might be problematic at higher levels.


      The leveling of a weapon skill, though, would not be all that difficult to raise again.  I don't remember the exact formula, but essentially all you have to worry about is the level of the creature/enemy, whether or not you hit, the base damage capable of the weapon (not total damage done).  So just make the biggest, baddest sword (or bow or axe or mace) that you can and swing like crazy.  I've actually tested this on a bow, not on the Legendary but the leveling formula.  Your Marksman skill increases the same whether you hit with a quickly released shot or with an over-drawn shot that does more damage.  So no sense in wasting Stamina in leveling, just when you really do need to do the extra damage.

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    • Can you go legendary multiple times on a perk?

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    • 107.199.173.175 wrote:
      Can you go legendary multiple times on a perk?

      Yes, you can go legendary until you overflow the variable for the legendary count.

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    • 64.135.210.118 wrote:
      How about the fact that I made my smithing legendary, and then raised it back upto 35 and still haven't even come close to level 82.

      You're doing it wrong.

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    • 107.199.173.175 wrote:
      Can you go legendary multiple times on a perk?

      What do you mean?

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    • @todkarlson he's talking about the skills
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    • I understood that part.  What does he mean by "go legendary multiple times"?  How could you do that?   & Why would you want to?

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    • TodKarlson wrote:
      107.199.173.175 wrote:
      Can you go legendary multiple times on a perk?
      What do you mean?

      Basically, if you go legendary on a skill, and get it back to 100, can you do it again, essentially, making the levelcap unlimited

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    • Okay, I just figured this out.  I legendary'd my Smithing, knocking it down to 15, but I have a huge stockpile of unimproved armor and ingots, as well as some awesome stacked Smithing gear, so I restored my Smithing back to 100 really fast, and reclaimed all my Smithing perks.  That when the "(Y) Legendary" header returned above the Smithing constellation.  So, remembering this conversation, I went ahead and pressed "Y" and the music sounded and my Smithing dropped back down to 15, and a number "2" appeared next to the Skyrim symbol below Smithing.  So, now the question is: How many times can we do this?

      Progress report: I'm now at level 109 with "<|>7" under Smithing & Alchemy, which has given me 28 new perk points to spend on other skills.

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    • What skills do you think work best to make Legendary? So far Smithing makes sense because I've got both Light and Heavy Armor that's beyond the armor limit. I've been curious to try this with my level 70 character, but my only concern is I've nothing left to do with her.

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    • I still haven't wrapped my head around why the skills would even be called "Legendary", since they still don't go beyond 100.  The real difference is that you're initially a little bit handicapped as the skill level drops to 15, and all the perks for it disappear (& you get the perk points back), but then you can work your way back up, and in the process raise your overall level, which is great because you earn more perk points while doing so, and they can be used to perk-up other skills where you previously opted not to.  I started with Smithing because over time I've accumalated large stockpiles of metal ingots & leather, as well as quite a lot of unimproved armor and weapons, so thanks to my 4-piece Fortify Smithing ensemble, I was able to level back up to 100 very fast.  Since I had already perked Smithing to the max, I spent those perk points perking-up Alchemy which allowed me to use my accumalated stockpiles of ingredients, and thanks to my 5-piece Fortify Alchemy ensemble, I was able to level it back up to 100 very fast, as well.  Now I'm working on Lockpicking, which is going to take a lot longer to build back up to 100.

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    • I belive (but have not yet tested) that on mages if you have made 100% spell cost reduction armour, trees like alteration & conjuration should be able to level rapidly through use.

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    • I've set my conjuration to legendary 4 times so far... It seems to be the quickest way to level up, using soul trap in both hands and spamming the triggers. I went to Talking Stone camp to cast it on the Mammoths. Have some Grand Soul Gems handy for when you've finished.

      With enchanted gear to make conjuration spells cost 0 magika, and dual wielding soul trap, the conjuration level increases every time you cast until you reach conjuration level 70, but still increases quickly to 100. By doing this a few times I've got up to level 90 so far. 

      It takes about 10 minutes to level conjuration from 15 to 100 using this method... less time if you have Lover's Comfort and the Mage Stone. Then just rinse and repeat.

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    • they really should have made some type of easy explaination...

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    • Truth be told makeing your skills legendary does sort of handicap you becasue as you level up past 81 and a half enemies level up as well, effectively creating harder and harder enemies. this can be a disadvantage for a mage as their damage is set in stone and you cant do more than what the spell stats without potions etc. however for a warrior smith and enchant things to get 200+ damage would counter this in my opinion.

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    • Any console commands for this yet?

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    • Do enemies really get tougher? I mean, are you just assuming that or have you actually tested/seen that happening? My understanding of the game is that each type of enemy (ex: falmer) has variants (plain falmer, gloomlurkers, etc), and each of those variants is set at a specific level. Is this understanding flawed?

      If not, legendary increasing enemy levels shouldn't be a concern.

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    • 146.115.122.121 wrote:
      Do enemies really get tougher? I mean, are you just assuming that or have you actually tested/seen that happening? My understanding of the game is that each type of enemy (ex: falmer) has variants (plain falmer, gloomlurkers, etc), and each of those variants is set at a specific level. Is this understanding flawed?

      If not, legendary increasing enemy levels shouldn't be a concern.

      I haven't made or seen a detailed test yet, nor did I ever use the console command to obtain enemies' states. But I assume enemies become tougher when I reach higher levels.

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    • It is true they do get tougher I did a level I think it was five quest and the final boss was expanensually harder.

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    • 146.115.122.121 wrote:
      Do enemies really get tougher? I mean, are you just assuming that or have you actually tested/seen that happening? My understanding of the game is that each type of enemy (ex: falmer) has variants (plain falmer, gloomlurkers, etc), and each of those variants is set at a specific level. Is this understanding flawed?

      If not, legendary increasing enemy levels shouldn't be a concern.


      depending on your level, some subtypes of enemies don't appear, you can't find anywhere a Falmer Warmonger at level 10, for example

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    • Do you guys think I should Legendary my Light or Heavy Armor skills?

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    • That beastly guy wrote:
      Do you guys think I should Legendary my Light or Heavy Armor skills?


      heavy armor, its easy to level up in legendary/master difficulty while fighting giants

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    • Thanks AlxCj

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    • So if I legendarise my smithing and losing my perks will I still be able to improve enchanted stuff?

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    • Not until you re-select the perk "Arcane Blacksmith" on the Smithing skill tree which requires Smithing to be at least 60.

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    • Anyone have a way to lvl up Speech post-1.9 update?

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    • Sorry, I mean't to say quickly lvl up

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    • well.. i go and kill dragons, and make dragonbone warhammers and enchant them with paralyze & Banish and sell them all(when i say sell them, i mean give it for free to belethor(Because i 'sell' them all to him, so i just get 750 from the first warhammer and sell the rest for 0 gold))

      and my speech goes up decently fast(beyond 80 is a pain in the patootie)

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    • Fastest method to level Speech is to travel to Radiant Raiment in Solitude and buy everything in the inventory. (be careful not to exceed 30,000 gold in the vendors inventory if 30,000 is exceeded the vendor will no longer give gold for sold items but will still accept them) Then sell everything back to her rinse and repeat.

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    • Let me get this straight, you can have every perk tree maxed out in perks, as in having, let's say, 100 perk points in use *simultaneously*.

      I could max put absolutely EVERYTHING and have them all at the same time? 

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    • Yep thats right skills can be reset as many times as you would like. Maxing every skill tree and having every perk is completely possible.

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    • even further... you can even be lvl 500, so you can infinitely upgrade health / magicka / stamina

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    • How and why would you want to be level 500? I've yet to even reach the "level cap" that was in place prior to this and I got the game when it came out. I'm really hoping that Bethesda is secretly making one more DLC... I've done everything but some of the minor fetch quests and with my level 70 character, so I randomly play her to raise her skills. I want to challenge the Ebony Warrior so bad.

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    • Somethings you do for no other reason than to see if you can. Its the "Hey Whats on the otherside of that (place your thing here)" syndrome.

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    • i know this will sound stupid but is the legendary only for pc or is it for xbox as well?

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    • Legendary started with Patch 1.9, which was added to Xbox about a month ago.

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    • Plastic.steves wrote:
      What skills do you think work best to make Legendary? So far Smithing makes sense because I've got both Light and Heavy Armor that's beyond the armor limit. I've been curious to try this with my level 70 character, but my only concern is I've nothing left to do with her.


      take the ones who are easy to leveling up

      Ex: Alchemy, Enchanting, etc.

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    • in my opinion, leveling pickpocket is the easiest of them all, just enchant some armor with fortify pickpocket and start pickpocketing everyone in every city

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    • Pickpocket can also be raised by placing gold in someones inventory then take it back about 250 gold will level every sequence. If you do this to a guard then you do not have to restart or deal with a failure. Bribe him, coerce him or (If you are a member of the thieves guild) pay him off its cheap like 12 gold then resume pickpocketing the same guard. They do not stop you from continuing to pickpocket even after being caught. Also since its the guard who caught you, there is no fight, you go right into the surrender or pay dialog.

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    • If you plant, then retake 250,000 gold, will you instantly level up to 100?

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    • the cash limit appears to be 2500 ( 360   100 in pickpocket and all perks taken char. Level 124)

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    • TodKarlson wrote:
      If you plant, then retake 250,000 gold, will you instantly level up to 100?


      no, you will get %0 chances of getting it from his pockets, so you have to do it little by little

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    • Anybody know the fastest way to lvl up Alchemy?

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    • SkyrimsLord13 wrote:
      Anybody know the fastest way to lvl up Alchemy?

      Mix 1 Giant toe + Creep cluster + Wheat

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    • And the fastest without Giant's toe?

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    • 1st, make yourself a 5-piece set of Fortify Alchemy gear.  You can have 5 pieces if you use both a Circlet & a Falmer Helmet for the headgear.  These will enhance the value of your potions and hasten your leveling (plus promote your Speech skill when you sell them).  Of particular interest you should make 5 Fortify Enchanting potions to make your next set of Alchemy gear.  Ingredients (2 of the following): Blue Butterfly Wing, Hagraven Claw, Snowberries, Spriggan Sap.  Obviously, the Blue Butterfly Wings & Snowberries will be the easiest to acquire.  Making the Fortify Alchemy set will also improve your Enchanting skill.

      2nd, rather than focusing on a single high-value potion, buy ALL of the Alchemy ingredients you can find.  Their cost is miniscule compared to the value of the potions they generate.  Then pick any ingregient and select it, and then toggle another on then off noting the value of the potion.  It seems tiresome, but with quick thumbs it doesn't take very long.  If doing it yourself doesn't interest you, you can do a Google search for recipes and some people have even made phone apps for combining ingredients.

      Edit:Linkfix

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    • Some good 2-ingredient recipes include:

      Bear Claws + Hanging Moss = Fortify HP, Fortify One Handed, Damage Magic Regen.

      Deathbell + Salt Pile = Slow (GREAT, because there's an abundance of these in Skyrim)

      Dwarven Oil + Salt Pile = Weakness to Magic, Regenerate Magic

      Luna Moth Wing + Vampire Dust = Invisibility, Regenerate HP

      Some good 3-ingredient recipes include:

      Chaurus Eggs + Luna Moth WingGarlic = Invisibility, Regen. HP, Fortify Stamina

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    • I'm wondering, has it been actually confirmed that making a skill "legendary" has no effect on the skill besides relvling? I made my one-handed legendary, retrained it, and found my damage on both of my weapons 80 higher than when I started(477-->557), in the exact same gear that I was using before.

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    • Dryfclr5 wrote:
      And the fastest without Giant's toe?


      killing giants... it's easy if you have paralysis poisons... paralyze him and attack to kill (paralyze = Imp Stool + Canis Root)

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    • 99.166.152.195 wrote:
      I'm wondering, has it been actually confirmed that making a skill "legendary" has no effect on the skill besides relvling? I made my one-handed legendary, retrained it, and found my damage on both of my weapons 80 higher than when I started(477-->557), in the exact same gear that I was using before.

      Perhaps you just UN-confirmed it.  I don't know if there's any sort of official published formula for the damage dealt by weapons, but it's possible that your overall level (or maybe Stamina) is included in the calculation.

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    • If your willing to run that cycle again we can test if it only happens once or everytime the skill is reset. Or the increase could be from the level increase that occured training the skill back up.

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    • On my second reset for one-handed nothing changed; So if making a skill "legendary" has any effect, it either only happens the first time, or I suppose it could happen in increments.

      On a somewhat-related note, I also noticed that after I reset it for the first time, my power attacks changed; Though, this could just be a glitch with the newest update that works with or without "legendary" one-handed. I can now use two dual-wielding power attacks for the stamina cost of one(the second one is free) with very little to no delay(depending on my timing), and at the end of the second one he uses the basic dual strike, and my off-hand power attack now does a quick slash before its power attack.


      Also, thanks a lot TodKarlson for the 5-piece alchemy set tip; It helped me get my dragonbone longswords to 1,233 damage each(excluding enchantments). ^^

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    • TodKarlson wrote:
      99.166.152.195 wrote:
      I'm wondering, has it been actually confirmed that making a skill "legendary" has no effect on the skill besides relvling? I made my one-handed legendary, retrained it, and found my damage on both of my weapons 80 higher than when I started(477-->557), in the exact same gear that I was using before.
      Perhaps you just UN-confirmed it.  I don't know if there's any sort of official published formula for the damage dealt by weapons, but it's possible that your overall level (or maybe Stamina) is included in the calculation.

      the amount of damage a Weapon does is calculated by it's skill and base damage (+ upgrades) of the weapon only(Enchanments and potions multiplicates that amount...) stamina and overall level doesn't affect at all in it

      Each time, for example, One Handed increases one level, the amount of damage the weapon does is increased by %0.1, so, if you make legendary One handed skill your damage will decrease %8.5 (assumig you didn't invest in Armsman, if you did, then add %20/%40/%60/%80/%100 to the amount of damage decreased)

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    • 99.166.152.195 wrote:

      Also, thanks a lot TodKarlson for the 5-piece alchemy set tip; It helped me get my dragonbone longswords to 1,233 damage each(excluding enchantments). ^^

      Glad to be of assistance.

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    • If I made my conjuration legendary on a high elf, would it always go down to 15 or would go to 20 like I had started with?

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    • One of my toons is a High Elf Mage and his magic skills reset to 15 But I have not reset conjuration.

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    • I wouldn't legendary anything important (Light armor, Heavy, One handed, Two handed)

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    • Dylanisthebest123 wrote:
      I wouldn't legendary anything important (Light armor, Heavy, One handed, Two handed)


      One handed and two handed is probably the most suitable skills to make legendary, if your gonna continue to utilize those skills. When your fighting with a sword or battleaxe and the skill is 100, with every hit you know you're not making any progress towards anything. They don't take that long to lvl up again anyway. Light and heavy armor should be left alone.

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    • SkyrimsLord13 wrote:
      Anyone have a way to lvl up Speech post-1.9 update?


      Yes, speech levels up by buying and selling things. We have our alchemy, enchanting and smithing all at 100, so it has been very easy to level up speech. We can make potions that sell for enough to level up with the sale of just one. The same is true with smithed and/or enchanted weapons and gear.

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    • It seems to me that Illusion, Smithing, Alchemy, and your primary attack skill are the best choices to Legendary. Whatever skill you use the most to kill things should be going towards getting you extra perks instead of absolutely nothing. Just make sure to get good gear before you reset. Smithing is good because it's relatively easy to do with Lover's Comfort and you can buy the materials very easily and cheaply. Same with Alchemy, but with the added bonus of making money hand over fist, and Alchemy isn't quite so important to have at a high level, and you can procure materials while walking through the environment. Illusion is a good choice because with the right gear, you can walk around casting Invisibility for 0 Magicka and leveling up like crazy. Any time you walk somewhere, you can be leveling up.

      However, if you want to powerlevel or grind then perhaps you should do Conjuration and spam Soul Trap instead.

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    • I agree with Prometheus720's idea, but have things to add for the two-handed warrior playing style.

      1st: You can level up your main weapon by attacking Shadowmare, (The horse you get from the Dark Brotherhood) since this horse can't die, and respawns in the event of death.

      2nd: If you have the Hearthfire DLC, mass producing the building materials for your home (You can buy a plot of land in Folkreath for approx. 5,000 septims) will benefit not only you, because you will have a mass amount of materials for building your house, you will also level up your smithing.

      Hope this helps people who have heavy armour and a two handed weapon, like I do. Friend me on Xbox, my gamertag is "White Devil Jr". Use spaces and caps.


                                    68.233.154.115 WDJ '-_-' 68.233.154.115

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    • I have found that with the right warrior (high level two-handed bandit works best) it is very easy to level block, light armor, and heavy armor within 15 minutes. I have done so 38 times with block. As a side effect, if you use healing spells, they will level also, but much more slowly.

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    • Thurkear Gix wrote:
      I have found that with the right warrior (high level two-handed bandit works best) it is very easy to level block, light armor, and heavy armor within 15 minutes. I have done so 38 times with block. As a side effect, if you use healing spells, they will level also, but much more slowly.

      And how did you do this? It doesn't really help anyone if you don't bother to explain your method. You really ought to, since lots of people don't really bother to block  because they assassinate everything or they're a mage or they just don't really bother to.

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    • Just leave any followers behind, find a badass attacker who will wail on you, shield in one hand and healing spell in the other.  Let them wail on you while blocking and heal yourself every now & then.  If they're too powerful "twice-bake" them, that is to say kill them with your best means, strip their body of weapons and armor, then reanimate them.  Use Dead Thrall if you've got it, because then they won't turn to ash.  I have 1600 assaults on my record (no bounty) because of beating up my dead minions to get them to attack me.  I didn't "grind" a single NPC, I just did it to EVERYONE I killed as a matter of practice, so EVERYONE got to die twice until I maxed out.

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    • Prometheus720 wrote:
      Thurkear Gix wrote:
      I have found that with the right warrior (high level two-handed bandit works best) it is very easy to level block, light armor, and heavy armor within 15 minutes. I have done so 38 times with block. As a side effect, if you use healing spells, they will level also, but much more slowly.
      And how did you do this? It doesn't really help anyone if you don't bother to explain your method. You really ought to, since lots of people don't really bother to block  because they assassinate everything or they're a mage or they just don't really bother to.

      I don't know how this guy does it, but I've found that block can be raised super fast if you've 100 in either armor tree and armor that hits the armor limit (something like 580dr), then just provoke and block against a giant. The giant does little damage, and you raise 3 to 5 levels of block every couple hits. Bashing also raises it. If you do incur some damage on yourself, use a heal spell or potion.

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    • Although there is a risk of being knocked into low orbit when a giant hits you.

      Look!!!  I can see my house from here!

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    • Wait, so with a giant, as long as you have the armor limit, you're good? I thought that the Space Launch (my affectionate term for being sent to the moon by a giant) counted as a finisher of sorts, so you could be killed even with a lot of health left. Kind of like how dragons will bite you and throw you even with a ton of health.

      What you're saying, Plastic, is that with max armor, either through one of the armor types or an alteration speel, you can block against a giant and stay absolutely safe as long as you heal now and again... what difficulty is this on?

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    • Plastic.steves wrote:
      Prometheus720 wrote:
      Thurkear Gix wrote:
      I have found that with the right warrior (high level two-handed bandit works best) it is very easy to level block, light armor, and heavy armor within 15 minutes. I have done so 38 times with block. As a side effect, if you use healing spells, they will level also, but much more slowly.
      And how did you do this? It doesn't really help anyone if you don't bother to explain your method. You really ought to, since lots of people don't really bother to block  because they assassinate everything or they're a mage or they just don't really bother to.
      I don't know how this guy does it, but I've found that block can be raised super fast if you've 100 in either armor tree and armor that hits the armor limit (something like 580dr), then just provoke and block against a giant. The giant does little damage, and you raise 3 to 5 levels of block every couple hits. Bashing also raises it. If you do incur some damage on yourself, use a heal spell or potion.


      Its less risky (though it takes a little longer) to block a troll or mudcrab with a weapon. Get into a position where objects around you keep you in position and you can use a rubber band on the controller and go away and check the mail and do chores. Check back every so often and presto! 100 Block.

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    • Well now I'm confused... all these theories are running around my brain, so here is my theory it just makes sense! I realise on the internet everybody ahs to argue about all things all the time so now I'm breaking the chain of arguments. Akatosh took favor on certain heroes so he let them remake themselves to be better heroes. there explained in one fell swoop!

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    • I hope Bethesda puts out a complementary patch to this one..  I just wanted to get a lot of thoughts on this legendary skill business out so here goes.. If this is the end to what legendary skills can do then there isn't really too much incentive other than for those that like to be a pure class that can build all the perks to say only mage perks or thief perks. They don't have to reset an important tree, they just have to be cheap and build something easy like conjuration and reset rinse and repeat.. For people who want to focus on what they get at a higher level, what do we get? Stronger monsters? Some scale but the next patch needs to put more unique monsters out there which require the power of a lvl 100/150/200 etc to be able to kill. Change those fixed perks/spells to scale such as the Illusion perk "Rage": Frenzy spells work on higher level opponents (+12 levels to spell maximum). That could say something like works on targets up to 5/8/10 lvls higher than you. Right now it seems that if I'm lvl 150 and cast any illusion spell, it will either be a lowbie (designed for lvl 81 or below) target and it works or new high lvl targets will come out (hopefully) next patch and the spells won't ever work. Hopefully the counter indicating how many times you reset THAT particualar skill back to 15 will serve an incentive based purpose next patch. I like the reward for lvling up a skill but to reset it and have to do it all over again??? come on.. more lvls and perks with no more tougher opponents... Do something with the legendary resets.. Take the legendary reset counter on each tree and let it be it's own perk counter that you can spend on something new or to enchance an existing perk in same tree. Make something that unlocks if you get say 2 resets on all trees. If people max out at lvl 252 and the get perks in all spots, they are forced to be balanced (good at all trees/specs).. maybe the pure mages, warriors, etc can choose to stacks perks in trees to play the unbalanced game to? anyways...

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    • They've moved on, no more patches.

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    • I didnt see any posts about this, but if you make your speech skill legendary, do the merchants maintain the 500 gold you have invested in them?  And, perhaps more importantly, can you invest ANOTHER 500 gold with them once you have reached the required speech level to regain the perk?

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    • 204.195.70.156 wrote:
      I didnt see any posts about this, but if you make your speech skill legendary, do the merchants maintain the 500 gold you have invested in them?  And, perhaps more importantly, can you invest ANOTHER 500 gold with them once you have reached the required speech level to regain the perk?

      Why don't you give it a try to find out?

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    • "Legendary skills" seems an awful lot like the "legendary weapons" of LotRO. They are so easy to get; you just have to put enough time into the game. (For anyone who doesn't play LotRO: They drop at 5/8 the level cap and up, and they drop more commonly than other weapons.)


      @204.195.70.156:

      I'm assuming that if you can level speech within their money reset point (2 days) they will keep the bonus (for that day). After that time, if you have the tree reset, I'd assume that they'd reduce back to whatever it normally is. Although, it'd be interesting to see what really happens.

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    • 67.53.7.84 wrote:
      107.199.173.175 wrote:
      Can you go legendary multiple times on a perk?
      Yes, you can go legendary until you overflow the variable for the legendary count.


      Mmmh... I was entirely unaware that you could "go legendary" on skills multiple times--refunding perks seemed a waste of time at level 81 when you already have to raise a skill over 30 points (which made the removal of the Oghma Infinium glitch a problem for me) just to level up one time.

      It all just irked me, but being able to reset skills multiple times makes sense to me now.

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    • Just like leveling armor and easy way to do it for legendary, especially if you have resto buff armor (25%/piece) is to provoke the guards in a town and let them wail. Just sit and cast a constant stream of Healing, which never runs out thanks to the armor buffs, and level you armor skill. Also works to raise/re-raise your resto skill. Easy-Peasy

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    • Block is also really easy, especially if you have good armor.

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    • DarthOrc wrote:
      Plastic.steves wrote:
      Prometheus720 wrote:
      Thurkear Gix wrote:
      I have found that with the right warrior (high level two-handed bandit works best) it is very easy to level block, light armor, and heavy armor within 15 minutes. I have done so 38 times with block. As a side effect, if you use healing spells, they will level also, but much more slowly.
      And how did you do this? It doesn't really help anyone if you don't bother to explain your method. You really ought to, since lots of people don't really bother to block  because they assassinate everything or they're a mage or they just don't really bother to.
      I don't know how this guy does it, but I've found that block can be raised super fast if you've 100 in either armor tree and armor that hits the armor limit (something like 580dr), then just provoke and block against a giant. The giant does little damage, and you raise 3 to 5 levels of block every couple hits. Bashing also raises it. If you do incur some damage on yourself, use a heal spell or potion.

      Its less risky (though it takes a little longer) to block a troll or mudcrab with a weapon. Get into a position where objects around you keep you in position and you can use a rubber band on the controller and go away and check the mail and do chores. Check back every so often and presto! 100 Block.

      Sorry it took me so long to write back. My method is button-mashing and staying in combat untill the desired level is reached. I keep a shield in one hand and a high-power healing spell in the other, and then then let the enemy endlessly beat on my shield, quickly healing myself in between blows as needed. I fight only one person at a time to avoid being overwhelmed. To level armor, put on your desired armor type and let the enemy whack you instead of your shield. Bashing should be avoided as it's very slow for leveling and will eventually kill your enemy.

      Since I accidentally killed my bandit, I now use Hajvarr Iron-Hand (at White River Watch) which reduced the time from 15 min to 8 min. It is also advisable to run away you have leveled up quite a bit and come back a few days later so he has better weapons, which level faster (This only works with named charachters; if you run a way from a regular bandit for any length of time he/she will disapear).

      Because I'm an assasin, I think blocking is a HUGE waste of time in real combat. I simply chose it because it was the fastest, cheapest method.

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    • TodKarlson wrote:
      Okay, I just figured this out.  I legendary'd my Smithing, knocking it down to 15, but I have a huge stockpile of unimproved armor and ingots, as well as some awesome stacked Smithing gear, so I restored my Smithing back to 100 really fast, and reclaimed all my Smithing perks.  That when the "(Y) Legendary" header returned above the Smithing constellation.  So, remembering this conversation, I went ahead and pressed "Y" and the music sounded and my Smithing dropped back down to 15, and a number "2" appeared next to the Skyrim symbol below Smithing.  So, now the question is: How many times can we do this?

      Progress report: I'm now at level 109 with "<|>7" under Smithing & Alchemy, which has given me 28 new perk points to spend on other skills.

      my record is from illusion(yes the Harmony thing) legendaried it 54306 times so you can do it indefinately.

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    • 57.250.229.136
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