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Elder Scrolls

Legendary skills

  • We need to provide details on how legenmdary skills (new in version 1.09) work. The ititial description says, "Making a skill Legendary will set it to 15 and return its perks. Are you sure?" That makes it sound like if I choose to make a skill legendary, I will lose everything I have built up already for that skill, so why would I want to do it?

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    • It does look bad. For example, my Pickpocket skill was at 100, so I chose to make it legendary, and now I lost my Extra Pockets perk, so my carrying capacity was reduced by 100. Bad juju, man...

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    • I was confused also, and had to restart a game because of making skills legendary. It's true, the skills are reset to 15 and and all the perks are gone. I kinda tinkered a bit and figured out which skills to do this with, for me that is.  Before i made Enchanting Legendary on second game, i filled several hundred soul gems, size didn't seem to matter. Also i stockpiled weapons and armor collected from dungeons. I put them in the cupboard next to the Enchanting table in Lake View Manor. I then made Enchanting Legendary and started enchanting stuff. I got it back to 100, made legendary again, took it back to 100, made legendary again, took it back to 100. By doing that i gained 7 levels in about 2 and a half game days. I learned my lesson bout Smithing, so i don't touch that. I made my 2 hand and lock pick legendary to get all the perks back for enchanting and got all the speech perks. Speech is another good one to make legendary cause it builds so fast.

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    • there's some skills that does'nt make too many diference, like armor skills or offensive ones, just enchant some especial gear to help you level that skill very fast and don't get kill in the process

      ex: reset your heavy armor skill and get a Daedric armor full of fortify heavy armor and health enchantments and go kill giants, you're skill will be in lvl 50 in no time

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    • if you reset the skill, it will give you all of the points back, meaning you can level up more, meaning more perk points. before this, there were only so many perk points available due to the level cap. but now, you can level up everything fully.

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    • I got myself a full set of Deathbrand armor, upgraded it all to legendary, then made my light armor skill legendary. It took my overall armor rating down from 943 to only 390 (once I put one perk back into Agile Defender), but I've actually been fairing pretty well in battle? And it took my leveling from a crawl (at level 50) to a point where I am actually leveling again, if a bit slowly.

      I'm thinking the best idea is to reset either your main offensive or defensive skill, because if you did both at the same time, you wouldn't stand a chance. Otherwise I would think good things to reset are speech, lockpicking, pickpocket, alchemy... maybe enchanting if you don't enchant very often. It just makes it easier to continue leveling up.

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    • I was Legendary-ing all of them, and on the last one I thought, "this is suicide!", and I backed up to a prior save.  I then Legendary-ed Lockpicking, figuring that I'll rely on the lockpicking gear I made via enchanting.  I Legendary-ed Alchemy & Smithing 7 times each in rapid succession by crafting a bunch of potions & gear that I'll probably never use.  I used the perk points to fully perk-out my Alchemy and perk up other skills.  Now I'm level 109, quite a jump for a couple hours playtime.  I'm curious how badass "leveled" attackers are going to be coming at me now.  I also set the Difficulty at Legendary as well.

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    • TodKarlson wrote:
        I'm curious how badass "leveled" attackers are going to be coming at me now.  I also set the difficult at Legendary as well.

      leveled dudes have a level limit(like some followers?) cause if they don't... thats awesome...

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    • this feels...like a purpose defeating move for me. i don't understand why bethesda would take the system and really break it. oblivion was my prefered leveling system, i also like enemies leveling with me. now you could already break the game, but this? maxing every skill and going to unheard of levels without leveling enemies? why? 

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    • I've gotten my sneak level to 100, then i made it legendary, but i didn't notice any difference at all so i did it again and still no difference >.> , although if it is going to allow me to get EVERY    perk on every tree then i'm actually glad they did it but i thought the skill itself would be atleast a little better.

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    • it just doesn't make sense to me is all. i liked the way oblivion leveled skills. i mean i personally prefered the idea that you have your major ones, you don't have any reason to focus on the others, these 7 are it. go. with skyrim, it's more customized and all, but i don't like how it flows. i think the two would've worked great combined as opposed to this now. too much like fallout. anyway...i'd say letting you fill up everything really defeats the purpose of having a really customizable character. i'd have to question what the idea behind it is. 

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    • Box Jellyfish wrote:
      i'd say letting you fill up everything really defeats the purpose of having a really customizable character. i'd have to question what the idea behind it is. 

      It would take a serious investment of time to get every perk available by this method. You don't have to reset any of your skills if you don't want to, but for those who do it's an option. Personally I think the game gets to easy so I don't even take all my perks, I still have 20 available but I can't see a point in taking any more than I already have.

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    • yea it does tend to get too easy (round abouts level 40 i start feeling over powered, give or take a few levels depending). everything's just too weak. i personally favored the old oblivion leveling enemies, but i'm in the minority here. 

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    • Box Jellyfish wrote:
      yea it does tend to get too easy (round abouts level 40 i start feeling over powered, give or take a few levels depending). everything's just too weak. i personally favored the old oblivion leveling enemies, but i'm in the minority here. 

      do you play in adept or something like that? im level 70 and some enemies can kill me easly(i'm playing on legendary, adept is for Wusses(with all do respect))

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    • What would be the benefit of playing on higher difficulty? Do you get better loot? More experience? Or is it just harder to kill and easier to get killed? Otherwise it seems pointless to take on a more challenging difficulty.

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    • Some people just like more of a challenge. A game that's too easy for you is boring. It's a matter of choice, though. Me, I'm not really a hardcore gamer so I haven't messed with my difficulty setting. I might eventually though because things are getting too easy for one of my characters.

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    • AlxCj wrote: do you play in adept or something like that? im level 70 and some enemies can kill me easly(i'm playing on legendary, adept is for Wusses(with all do respect))


      I'm at level 85 and playing on legendary and I haven't had anything give me a problem in a long time. The closest thing to a challenge I can find is if I get a couple of Forsworn attacking me with their duel weilding weapons, other than that it's pretty much boring.

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    • Baroni 88 wrote:
      What would be the benefit of playing on higher difficulty? Do you get better loot? More experience? Or is it just harder to kill and easier to get killed? Otherwise it seems pointless to take on a more challenging difficulty.


      You do get more points for things like destruction magic and combat related skills on higher difficulty. The more it takes to kill them the more you gain per enemy. As for why play on a higher difficulty, the game gets real boring real fast when nothing presents a challenge.

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    • I am playing on Legendary about Level 123 and playing without Restoration glitched equipment is actually pretty challenging. The fights take longer and the enemies ability to drop you is increased. So I find that multiple tactics are needed.

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    • I'll just put in the definition here: When you legendary a skill all it does is take away all the perks put into it's tree and resets the skill level to 15, allowing you to level up your character nearly infinitely. It does nothing else. Unless you like being stuck at level 80, you are going to have to build up your skills again, but this is pretty easy. For example, you can level up, forsay, sneak skill or block skill. (consult the aforementioned skill pages for ways to easily level them up) When you get them back to 100 you probably went up around 3 levels. If you put on some powerful, heavy armor then go into a corner where enemies can only attack you from 1 direction, using health regeneration enchantments help. The block skill is faster to level up than the sneak skill, in my case.

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    • Because the Skyrim levelling system is so much more organic than the crap Oblivion system.  I played the hell out of Oblivion, but I hated feeling like I needed to keep track of min-maxing certain skills in order to ensure I got +5 bonuses every time I leveled.  It was garbage.  What I like about Skyrim is I can just level without having to constant do record-keeping in my head.

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    • I got a question though, with this new legendary thing, is there a limit of level a character can reach by resetting skills over and over again? I mean in terms of your level? Like before you could get only to level 81, does it mean that now there is basically no limit and Legendarying over and over again will take you well over level 100 mark? Does that mean that in theory, we can finally max out every skill tree available in the game? With my original character, who is level 63, I legendaried two handed and lockpicking skills. I didn't get any perks off of them, since I alocated those for other skills sometime ago after completing main quest of Dragonborn. At one point in playing this character, I decided to imporve on his natural skills as an Imperial, so now he have one handed, block, heavy armor and enchanting maxed out. His smithing maxed out too, although few perks missing (alocated, and regained). Restoration though a bit past 50 if I am not mistaken and destruction I cannot remember clearly, I believe 33. I also been working on impoving sneaking and archery without perking them and light armor as well. However, I though I would get restoration and destruction maxed out first, since restoration suposed to be naturaly strongest point of an Imperial. The only drawback of that character, is there a a lot of bugs on that data that appeareantly were not fixed with the newest patch. I can put Galus' diary on a bookshelf, but I cannot even bring a first book to Urag. Also, the bard's college quests were completed, but for some reason those people never removed the instruments. So now I cannot put them away and they won't accept them. Although I got rewarded from them for completing those quests long time ago. Everything went like it should have, only the three bard instuctors never took their treasures back from me. Not to mention I've been carrying 23 stones of Berinzhiah forever now and the only problem is the darn Embassy stone won't appear outside the embasy and I cannot find it inside either! (Yes, I mannaged at last to get back inside.) See what I mean by bugged? Oh, and that is not to mention the fact that dead bodies that supposed to have some important items sometimes, are not where they supposed to be! Most of the time, I find blood stains but no body. Like they fell under the ground, Illas Tei is the best example of that. Good thing that I learned that the missing aprentice quest is unfinished and broken, so you cannot return their items, even if you found them all. Sorry for rumbling off topic here, those bugs are really getting to me with my best trained character.

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    • Legate Alexandros wrote:
      I got a question though, with this new legendary thing, is there a limit of level a character can reach by resetting skills over and over again? I mean in terms of your level? Like before you could get only to level 81, does it mean that now there is basically no limit and Legendarying over and over again will take you well over level 100 mark? Does that mean that in theory, we can finally max out every skill tree available in the game? 


      There is no limit to what level you can reach, if you have the time you could eventually get every perk in every skill tree.

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    • I was around level fifty when changed to legendary level and on the next day, after seeing how it works with Alchemy, I turned my main skill, Archery, into legendary.

      Ok, in real life, it wouldn't be smart, but in a game, it's fun.

      Imagine yourself arriving at the Sleeping something camp, (one of the first place I visited so it should have been easy), and awaiting you there are not only the expected bandits, but a Millenium dragon and three Adepts, ...  and you armed with a crummy bow.

      Ok, I did a lot of running around, used many potions, was very grateful for having my follower and Anuriel's shade, but I made it and it was huge fun. One of the thing I regret with Skyrim, it gets too easy after level fifty. Even with the legendary setting, ennemies on Skyrim aren't that tough, fortunately, vampires and ennemies on Solstheim are stronger.

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    • However, the biggest problem with super high levels is that all of your spawned enemies, such as bandits, are leveled to you. Named people in towns are not leveled to you and can be easily killed when a dragon attacks or some encounter like that.

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    • I think the max level is 999.

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    • There are around 230 perks in the game.

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    • AlxCj wrote:
      Box Jellyfish wrote:
      yea it does tend to get too easy (round abouts level 40 i start feeling over powered, give or take a few levels depending). everything's just too weak. i personally favored the old oblivion leveling enemies, but i'm in the minority here. 
      do you play in adept or something like that? im level 70 and some enemies can kill me easly(i'm playing on legendary, adept is for Wusses(with all do respect))

      no, i play on expert. i can explain in depth why i prefered the enemy level system in oblivion if you'd like, the short answer is that it kept the game interesting (on top of the longer guild quests and stuff). most enemies in skyrim on higher difficulty start off stronger, and gradually you end up beating them down later in the game when you start to peak in your offense/defense/crafting skills.

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    • @ Box Jellyfish: I Completely agree. Oblivion was more Tactical IMHO. Many enemies required planning to be beaten. Pair that with the rarity of many things that are plentiful in Skyrim and you find that Skyrim actually requires planning to keep it challenging. (Skyrim is still a great game it is right up there with the best.)

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    • Have any of you defeated Karstag yet? I atempted it with my best trained character, who was around level 51 at the time. He was equiped with Legendary quality Daedric armor and weapons (Sheild and mace) With different enchantments. Plus, he had a load of healing suppies like extream and vigorouse health potions. Still, everytime I would get tha abomination to around half health, he would pull something else. And I think he would regain health too. I should try that again, with frost protection enchantments.

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    • Get some dragon weapons and armor. Using dual weilding makes the killing part faster. Get better perks/skills. Use powerful armor and weapons, then you should have absolutly no problem killing Karstag or any enemy for that matter.

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    • Right now I'm getting a hireling and using Unrelenting Force to throw him off of the Throat of the World.

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    • I used to think that Dragon Weapons and Armor was better then Daedric, but uppon a closer examination, I noticed that Legendary Daedric stuff, have better stats then Legendary Dragon Bone stuff.

      Oh and I see you having some fun there, I never really tried that before, but seen people do in in vedeos. Appearantly someone tried to propose to Lydia on Troat of the World, but didn't like the fact that she keeps following his stance when he tried to kneel. So he just unrelented forced her off the mountain.

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    • I bet that made her happy. Deadric armor is better than dragon, but only marginally. I didn't really like deadric amor, because all the amor spikes and horns are not the same length and that just makes me feel of balance. Well you might want to level up some more. I was around level 60 I think when I killed Karstagg. Improve your amor with fortify smithing enchantments and use a blacksmith's potion. You can get a 100% improvement for 30 seconds in improving weapons/armor.

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    • That  character now is level 63 and I maxed out with him enchanting (although not all perks are learned, like the ones that can be improved multiple times) His smithing is 100, although some of it had to be relearned (I decided to alocated smithing skill points to help with restoration and enchantment, then I were puting them back as I leveled up). Gets harder and harder to level up, since most of the skills he uses are already maxed and restoration not so easy to raise. Perhaps I should start using magic, combination of restoration and destrucktion to gain more levels, I don't feel like making legendary skills that he needs like heavy armor, block and one handed. Smithing was hard enough for me to bring back to Daedric smithing again, even with skill level intact. But who knows? Perhaps I will wait and see if I manage to get to level 81 with him and then make skills legendary. My wife said that this one would get to be level 81, if I haven't decided to make whole bunch of other characters. He just makes me depressed, since there's so many bugs in his file and I keep wondering if I should have done different choices with him. Like I feel bad for killing Parthanax, just to restore the blades.

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    • Why don't you legendary sneak? Sneak is easily leveled up if you have a wife (or husband) (in Skyrim) since she/he can't be killed. Try sneak attacks on her/him to quickly level up. If you haven't gotten the 1.9 patch or used the Oghma Infinium before, you can cheat to level 81, but you look like you got the patch.

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    • I have been working on sneak too, I think it is up to level 72 and this character's wife is long as dead, he adopted children, well after her death. She was Utchgerd the Unbroken and she died when she followed him on a quest to get forgemaster's fingers. I think fire trap killed her, but cannot be sure, at one point she wasn't following him anymore. Recently, I found her coffin in Whiterun, so that proves that she didn't just dissapeared. As far as Ogma Infinium, I read it some time ago and already got the patch. But if I am not mistaken, from time to time you can find another one in Apocriphta, I just not sure if it would still work.

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    • Kunigonde wrote:
      @ Box Jellyfish: I Completely agree. Oblivion was more Tactical IMHO. Many enemies required planning to be beaten. Pair that with the rarity of many things that are plentiful in Skyrim and you find that Skyrim actually requires planning to keep it challenging. (Skyrim is still a great game it is right up there with the best.)

      with you on skyrim being a great game. i just liked how, no matter how good i was at oblivion, i was never too good for my competition. like a troll remained scary on level one, ten, twenty, and even fifty one. zombies weren't ever "easy" per say, mages were always pretty hard to beat without enchanted equiptment (haha mundane rings). 

      i will say this, although i find my skills spread thin in skyrim alot perk wise, i think both leveling systems for the player would be better combined than overhauled. i miss having skills i wanted to focus on chosen early, now sometimes i find myself wishing i had some back or didn't waste a perk. that however is just bad perk management. i would have liked to have more than four skills totally maxed to focus on though, or rather the ability to do it. right now a reasonable level to stop is 50, 60 if you really grind skills hard and all, i'd just like the freedom to hit on maybe a chosen five or so. 

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    • Ok, Legate, so just run againt a wall while sneaking in an inn behind the Innkeeper to level up sneak. It will take awhile so hope you have other things to do around the home while checking on the game and re-legendarying sneak when it gets to 100.

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    • Now that you mentioned, my gaming time sort of cut off, ever since my wife decided she wants to play Skyrim again after a really long break. She needed it though, she never even had finished main questline yet with any characters. Closest she got, was getting the quest to find Elder Scroll. Now she decided to start a new while creating a female Breton who she is making into a necromencer. I've been recently working on my vampire high elf mage, who I finally got to the master level of destruction magic, completing Destruction Ritual quest. Now he's a worthy Arch Mage. I would see if I would work on my level 63 Imperial Warewolf, I would work on maxing out all of his skills eventually.

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    • You can leave sneak wall running overnight and for times when your wife (or you) aren't playing.

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    • Illusion is probably the fastest I have seen so far for powerleveling (Unless you use the restoration glitch to level Alchemy That can gain you a level every potion) With Illusion Master spells go into Dragonsreach and caste either buff takes about 20 casts to level. If you have done the thieves guild quest go to a city where you have influence (these cities will have thieves cache barrels) reset Pickpocket and in Dragonsreach the gaurds do not leave their posts ever. Pickpocket about 300 gold into and out of the guards pockets. This will gain 1 in Pickpocket level every time its done. If the gaurd catches you just pay him off (12 gold for me) and then you can go right back to pickpocketing him.

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    • I thought that Conjuration was the fastest took about an hour to get it to 100 from 30 by casting soul trap on a dead guard (or person)

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    • The master Illusion AOE's (non combat) give experienced based all effected NPC's and since all NPC's are effected by the AOE Buff and the feild on the master spells covers every NPC in Dragonsreach the experience is decent. The experience is in line with hitting the same amount of enemies with direct fire destruction "expert level" spells.

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    • I legendary-ed & re-leveled Alchemy & Smithing 7 times each in a little over an hour, reaching level 109.  I suppose I could have just continued to do it until all my perk trees were maxed, but now I'm working on re-leveling sneak and lockpicking, and it is taking MUCH longer to get to level 110.  Anyone gone beyond 7 levels of legendary?  It seems to me that if you've got the raw matierials, you could simply re-legendary one skill repeatedly and max out all the skill perk trees.

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    • I have reset smithing 11 times

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    • So, theoretically, someone probably could just max out ALL of their skill trees by just reseting ONE skill repeatedly.  Which raises the question, "Why not?", is there ANY advantage to a skill being Legendary-ed?  My current plan was to systematically reset/legendary each of my skills, but perhaps I should just spend my stockpiles of alchemy & smithing ingredients and expedite my progress, at least to perk up all my key skills.

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    • TodKarlson wrote:
      So, theoretically, someone probably could just max out ALL of their skill trees by just reseting ONE skill repeatedly.  Which raises the question, "Why not?", is there ANY advantage to a skill being Legendary-ed?  My current plan was to systematically reset/legendary each of my skills, but perhaps I should just spend my stockpiles of alchemy & smithing ingredients and expedite my progress, at least to perk up all my key skills.

      There's no advantage to a legendary skill that I know of. I decided to redo all skills once, but I'm already regretting it. My first time leveling up I paid for training for one skill or another every level from 1 on, but seeing as you only gain about 2-3 levels for each one you bring back up it's taking a lot longer than I had anticipated.

      What bugs me is the sheer amount of grinding it takes to get a skill to 100, if you just played the game normally only using skills when you needed them I doubt you would ever get any past 50 and on average they would most likely be around 25-30.

      When you think about it, how often do you really need to smith armor or weapons, or make potions? If you sold everything you picked up I doubt you would ever reach 100 in speech and you run out of things you actually need to buy quickly. Even if you concentrated on one weapon or magic school I don't think you would encounter enough enemy in one playthrough to get it up to 100.

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    • My experience was different.  I didn't "grind" Smithing (or Speech) the first time through.  I simply mined wherever I saw ore deposits, and bought all the raw materials blacksmiths had, and used the ingots to improve the loot I collected.  Bear in mind my OCD causes me to CLEAN the dungeons top to bottom, so I was hauling around THOUSANDS of pounds of stuff.  Selling those items after improving them got me to 100 Speech easily without even doing any of the other stuff you can do to raise it, and it got me a ton of cash.  Once I got my first homestead I started COLLECTING weapons and armor, buying them to build up merchants' money supply in order to sell them the stuff I improved via enchanting & smithing.  My net worth is well north of 5 million with 1.7million being cash, NOT counting the ridiculous-valued stuff I made experimenting with the Fortify Restoration-Alchemy exploit.

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    • Resetting the heavy armor skill and letting 3 frost trolls beat the crap out of you can raise your skill from 15 to 100 in a very short time. If you use restoration spells to heal yourself during the beat down you can also raise your restoration levels rather quickly as well...

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    • Smithing seems to increase based on the value of the item. I find that Jewelry can level it quickly without perks spent and improving items is far faster leveling than creating them.

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    • Resetting Sneak and going to any point that allows for free Sneak progression, namely the Dawnstar Sanctuary, is a great way to get 3 perks at level 40. 

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    • Okay so I legendaried my Archery Skill, and after I reached 100 again ( after alot of hard work ) I leveled up, I decided to wait til I had enough to get a different perk, and when i went to upgrade it a couple hours later, I noticed I had 17 perk points! Is this normal or an amazingly lucky glitch

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    • 58.6.237.222 wrote:
      Okay so I legendaried my Archery Skill, and after I reached 100 again ( after alot of hard work ) I leveled up, I decided to wait til I had enough to get a different perk, and when i went to upgrade it a couple hours later, I noticed I had 17 perk points! Is this normal or an amazingly lucky glitch

      When you reset a skill to legendary any perks you had in it are returned to your perk pool to be used again.

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    • Usually you will want to make skills outside of your prefered archtype. Players with strong warrior skils should try to sneak spells in whenever they can to level those up. Alternatively a powerful mage could start beating things on the head with a hammer to level their warrior skills and make those legendary.

      Also, it is not wise to make smithing, enchanting or alchemy because you can get most of your supplies that way and generate large amounts of gold by selling what you create.

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    • Or if you have lots of supplies for creating something (ingots/filled soul gems/ingredients) reset those skills for quick leveling on them.

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    • When you guys explain legendary it sounds like it just strips you of the perks. which is not the case it strips the skill of it's perks and all perks you had become unused perks which means you can relocate the perks in a way as well as leveling the skill over and over again.

      Also there seems to be no limit to how many times you can make a skill legendary so... If you got the time you can get your level to 9001 if you so please.

      Making a skill legendary however only resets the level it does not make your skill Stronger in an way.. smithing 100 and legendary smithing 100 is the exact same if they got the same perks.

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    • You know, I noticed a bug with legendary block skill. I legendaried block of my original character and yet it seems he is able to move around fast with the shield raised anyways. Does it means that the effect of block runner still stays? It doesn't happen like that with conditioned effect of heavy armor and it still weights after legendary skill. You think it's somekind of a bug exclusive to the block skill?

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    • I have confirmed that on  360   the Speechcraft perks Investor and Master Merchant do not reset upon Legendarying the Speechcraft skill

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    • Kunigonde wrote:
      I have confirmed that on  360   the Speechcraft perks Investor and Master Merchant do not reset upon Legendarying the Speechcraft skill

      Do they look like they reset, but still work, or are they unaffected entirely?

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    • They are reset on the tree of course, however there is no change to the amount of default gold a merchant carries. I reset the Speechcraft skill tree and only had to spend points to the Merchant level (To sell anything to anybody). I saved 3 skill points by choosing not to get the Fencing perk (It does reset). The place where this is most evident is the 3 food Merchants in Solitude with the perks reset they each have 1050 gold. If the Master Merchant Perk is taken all vendors have 1000 more gold. (it is not really all vendors but most of them.

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    • registered just to say that using the restoration potion glitch to create a ring with smithing and alchemy enchantments and then using said ring to improve equipment and make potions is by far the fastest way to earn all perks. improving a dagger levels you to 100 if your smithing ring is high enough and it only takes a few seconds.

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    • I actually assumed that everyone was aware of that glitch by now.

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    • sorry, i dont really give others much credit anymore

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    • The other part is that some people have reset their skills en masse and want to know how to recover quickly. So we are focusing on techniques that apply to individual skills.

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    • I'm glad I recognized the folly of doing that when I did it, and immediately back-pedaled to a prior save before proceeding.

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    • TodKarlson wrote:
      I legendary-ed & re-leveled Alchemy & Smithing 7 times each in a little over an hour, reaching level 109.  I suppose I could have just continued to do it until all my perk trees were maxed, but now I'm working on re-leveling sneak and lockpicking, and it is taking MUCH longer to get to level 110.  Anyone gone beyond 7 levels of legendary?  It seems to me that if you've got the raw matierials, you could simply re-legendary one skill repeatedly and max out all the skill perk trees.

      I have made my block legendary 90 times and I am level 200 and still not done yet. I get one level every time I take block from 15 to 100, which takes 8 min. I am doing exactly what your last sentence says.

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    • TodKarlson wrote:
      So, theoretically, someone probably could just max out ALL of their skill trees by just reseting ONE skill repeatedly.  Which raises the question, "Why not?", is there ANY advantage to a skill being Legendary-ed?  My current plan was to systematically reset/legendary each of my skills, but perhaps I should just spend my stockpiles of alchemy & smithing ingredients and expedite my progress, at least to perk up all my key skills.

      You should find something fast and do it overandoverandoverandover. I wouldn't legendary crafting skills because it gets to expensive.

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    • Just to add my own experience, the easiest skill I found to level up is pickpocketing, since I have high sneak skill and gauntlets that raise pickpocket skill. After making pickpocket legendary, I drop off all but 500 or so gold in a drawer at my home, then find the carriage driver outside Windhelm. I stand just to his right, which causes me to be invisible to him. Then I reverse pickpocket 200 gold to him, then pickpocket it back. I have to save every 3-5 times so that I don't lose everything if I am discovered (once discovered, he has to be killed or else I have to go to jail, so I reload the last savbe instead). I keep ramping up the amount of gold to the most I can pickpocket with a 90% chance of success. Doing this, I'm able to get the skill back up to 100 within an hour.

      By the way, the reason I drop off most of my gold is that it makes the reverse pickpocket a lot faster. I have over 350K gold, but on the PS3 the only way to reduce the amount is to use the arrow down, which decreases it one at a time (it would probably take 5 minutes holding the button down to get down to 500). If I only have 500 to start with, dropping it to 200 only takes a few seconds.

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    • There's a tiny island north of the Sanctuary near Dawnstar that I use to level Conjuration.  The island has 3 Nirnroots on it.  Get the attention of the Slaughterfish, stand on that island, and repeatedly cast the "Bound Weapons" spells.  Don't forget to get the "Mage Stone" effect from the "Guardian Stones" location.

      Ever since I bought this game back in 2011, I've thought that Bethesda should've attached attributes to "Magicka" and "Health".  Maybe attach "Intelligence" to "Magicka" for a slight boost in magic attack and magic defense per level, and "Vigor" to "Health" for a slight boost to physical attack and physical defense per level.  This way Bethesda probably could've kept all enemies and NPCs uncapped.  And with "Legendary", the players could feel more comfortable sticking with their favorite perk trees without the bother of skilling an unwanted tree for their play-style just to level up.  Just more fun in my opinion.

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    • I don't even have a character up to level 80 yet. Probably because I like to experiment and make multiple characters and playing trough entire thing only with some of them. My most used file of my original character got him up to level 64. Only recently he started to encounter Reveared Dragons and they were not fun, I can only imagine what it would be like when he would be high enough to fight Legendary Dragons. However, I've been working on my other character recently, so I haven't plaid as my original character in a while. I realized that I actually like playing as a Nord. Before, I started playing Skyrim as an Imperial. However, I think Nord fits me more as I am Russian and Nords are as close to Russians as it can get in Elder Scrolls. Imperials fit me in some ways too, I always was facinated by Roman and Byzantine Empire and at heart, I am a monarchist, well at least when it comes to Russia. Although I am not really in the favor of any pretenders to the Russian throne right now. I think I am getting off topic here, forgive me, I'll just stop on that. However, I did legendary few skills, even though I don't like to do it unless I absolutly need it. It's not much fun loosing the hard earned perks, just to level it all up again. Especially if it's a useful skill tree, like blacksmithing, I don't want not to be able to smith the master level stuff.

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    • Thurkear Gix wrote:
      TodKarlson wrote:
      So, theoretically, someone probably could just max out ALL of their skill trees by just reseting ONE skill repeatedly.  Which raises the question, "Why not?", is there ANY advantage to a skill being Legendary-ed?  My current plan was to systematically reset/legendary each of my skills, but perhaps I should just spend my stockpiles of alchemy & smithing ingredients and expedite my progress, at least to perk up all my key skills.
      You should find something fast and do it overandoverandoverandover. I wouldn't legendary crafting skills because it gets to expensive.

      Thanks to my hoarding, I've got plenty, so I can afford it.

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    • Baroni 88 wrote:
      What would be the benefit of playing on higher difficulty? Do you get better loot? More experience? Or is it just harder to kill and easier to get killed? Otherwise it seems pointless to take on a more challenging difficulty.

      That's the point, at a high level it's too easy, nothing is a challenege apart from legendary dragons. playing it on a difficulty such as adept or expert, don't give you a reason to take any notice of your surroundings, you can just run around as you wish, but on a harder difficulty like master or legendary, you have a reason to be cautious even on a higher level, and also it does affect loot. playing it on legendary I've been getting more gold and loot than I did when I was playing on master difficulty.

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    • Legate Alexandros wrote:
      Have any of you defeated Karstag yet? I atempted it with my best trained character, who was around level 51 at the time. He was equiped with Legendary quality Daedric armor and weapons (Sheild and mace) With different enchantments. Plus, he had a load of healing suppies like extream and vigorouse health potions. Still, everytime I would get tha abomination to around half health, he would pull something else. And I think he would regain health too. I should try that again, with frost protection enchantments.


      I did it with my broken as all hell level 181 Breton, 95% magic resist plus stuff boosting my 2 handed weapon damage he was pretty easy, by that point legendary difficulty is well not all that legendary when even at that point you hit something 1 time and it dies

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    • Casting Harmony in whiterun market, if you have at least 300 magicka and 80% reduction of illusion costs, takes 5 to 6 casts to go from 15 to 100, in total about 1 hour to go up 60 levels or so when you first start doing this

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    • I really don't see the point in making any skill legendary, especially because most of the comments here are about quickly getting it back to 100. If all you are trying to do is get perk points to fill the skill trees, then it is probably better to just get a mod like dragon souls for perk points. If you want you can set the exchange rate of souls to zero and just max out your skill trees as the perks become available. It is really no different then using an ability that levels you quicker then you could have done before (like really powerful casts you did not have access to before, powerfully enchanted gear or potions, not to mention all the exploits). Not leveling everything to legendary and using a mod to get perks, as opposed to making sneak legendary 164 times and becoming level 252 so that you can unlock every perk, seems to make more sense. It doesn't take long to figure out how to level a specific skill quickly, and it doesn't take much additional effort (compared to going from level 15-100 the first time). It just seems to take time to do it 164 times! Setting even a low limit like killing 50 dragons in exchange for the 172 perk points needed to finish all skill trees would feel more legitimate then most of the ways everyone's trying to get perks and continue to level. Is there a real reason to want to go over the level of 81? If my level 81 character and your level 252 character, with both of them having every skill at level 100 and every perk, were to face off would there be a difference? Would game-play become drastically different? I don't think so. Enemies only level to you up to a certain point so they become easier to beat as you gain levels beyond 81, not because your skills have increased, but because you find better loot the higher your level, and you still gain more health/stamina/magicka. If someone has an explanation on why it would be better to make skills legendary, please let me know, because I don't want to miss out if there is a good reason.

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    • That might be true for PC players, but there are no mods for the console versions, so legendary skils is the only way to go.

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    • As I'm always starting a rogue ranger, even when I want to make a mage, I like this feature quite a lot as I grew attached to my current character. I currently only have archery and sneak at 100. my magic skills are mainly used for trolling :/ and thus perkless. I think that if i'd make sneak legendary I can start putting perks in destruction. 

      However archers are pretty badass :/

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    • Bows are the "guns" in a world without guns. When I start out I always pour everything into maximizing my archery and sneak skills & gear.

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    • This whole thing seems a silly waste of hours of time to me. Skilling up for perks and then spending them on other skills itself seems rather broken to me. The most sensible way I've come across is using a mod like ASAP - Perk Mod that makes the perk system flow in a way that makes sense. When you reach the skill level to earn the perk, you earn the perk.

      Instead of a 'token' exchange system for perks it works through natural progression back like the good old days of Morrowind. I highly recommend it over powerleveling in such a broken, non-imursive fassion.

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    • I love legendary skills, I have a level 225.

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    • It may be silly for PC users who have access to all those mods, but for console users, it really is the only option for leveling up.

      I did find one drawback to leveling up this way, though. I an currently at level 67, but my light armor skill is only 90. Even though I have the Deathbrand Armor that gives me 1000 armor rating, an Ebony Bow of Damnation with Dragonbone arrows (which was upgraded as much as possible with my 100 smithing skill, plus potions and apparel that boost smithing skill), and all kinds of shouts, plus 33 ultimate healng potions, it still took me about 25 tries to defeat Karstaag. He regularly killed me with 2 hits. It does seem that some enemies just get stronger with each player level.

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    • Of course, if you have the PC version, you can easily just use mods to go about things in a better manner. For example, I have it set up so I can level up skills past 100, along with a mod that makes dragons more difficult to beat, though allows me to exchange 2 dragon souls for a perk. No need to weaken myself and do pointless grinding if I want to advance all of my skills!

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    • Cubears wrote:
      We need to provide details on how legenmdary skills (new in version 1.09) work. The ititial description says, "Making a skill Legendary will set it to 15 and return its perks. Are you sure?" That makes it sound like if I choose to make a skill legendary, I will lose everything I have built up already for that skill, so why would I want to do it?

      Yes, it resets the skill tree, but you also gain all spent Perk Points back from that skill tree.

      Ex.

      Smithing: 100.

      Enchanting: 80.

      If I make Smithing Legendary, I gain all 10 perk points back, & add perks to Enchanting.

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    • use soul trap on something dead to build up your conjuration it might take a few hours to get to 100 but after that make it legendary and do it again its easy to level up your character this way and you can do it with courage too on followers 

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    • The only thing Legendary do is to get EXTRA Perks after you level it again (not the existing one that you already spend on that skill). Do the math, if you level up everything to 100 then you will still won't get enough perks points to get every perks available. With Legendary system, technically you can get EXTRA perks because once your skill reset, you can level up again when you up the skill (thus get EXTRA/NEW perk points from leveling up). No other benefit or difference beside this, you only got the chance to make your char able to max every perks available.

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    • Ok so if you make a skill legendary it will set it back to level 15 every one knows that but if you are a mage.archer.or warrior they require stamina health and magic so after the skill being set to level 15 it makes it easier to level up and with the new update you can get to level 500

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    • The conjuration glitch (soul trap dead body) should get you 100 conjuration in around 30 minutes, if using the correct gear. Use adept-expert robes of conjuration and you are set, and in my opinioin its the easiest way to get a legendary skill.

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    • AlxCj wrote:

      Box Jellyfish wrote:
      yea it does tend to get too easy (round abouts level 40 i start feeling over powered, give or take a few levels depending). everything's just too weak. i personally favored the old oblivion leveling enemies, but i'm in the minority here. 

      do you play in adept or something like that? im level 70 and some enemies can kill me easly(i'm playing on legendary, adept is for Wusses(with all do respect))

      Yeah, i played skyrim on xbox and finished it in difficulty like at 30 i was already OP ( without the legendary skill stuff). just about the end on xbox i put difficulty master ( the hardest) and at lvl 70 i was pawned from anyone. only with my 2 dremoras + a daedraed follower i could keep it real.. now i started on pc from beginning onleggendary... impossible. I must have a follower and 1 more summon. still pawned million times anyway. Love it!!

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    • This is a month old thread, there is no need to necro it...

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    • im on console and my smithing is at 100  and i have all persk but it wont give me the option to make it legendary..is it bc i have no perk point availble atm?

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    • Can we just use the power granted to us by Hermaes Mora, wiping a skill clean and reclaiming the perks.  Then, make the skill Legendary, and use those banked perks to reclaim those perks lost before making it Legendary?

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    • 24.22.225.20 wrote:
      Can we just use the power granted to us by Hermaes Mora, wiping a skill clean and reclaiming the perks.  Then, make the skill Legendary, and use those banked perks to reclaim those perks lost before making it Legendary?

      There is no need for the power of Hermaeus Mora to get the Skill points back, you will get them back by making a skill Legendary.

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    • 107.134.122.149
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