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Elder Scrolls

Free or Pay to Play?

  • Does anyone know if this is going to be a free one or pay to play one? I may be interested in joining it if it's free but pay to play I'm gonna have to either pass or hopefully my parents will let me play. :/

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    • I think the current opinion is when it comes out it will be subscription based (like WoW) then down the road like most MMO's have it will change to free to play and add microtransaction (like Tera). Personally i think buy to play (like Guild Wars) would be better. I don't think any  official statement has been made though.

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    • Does that mean I'll have to pay ever month if I want to play? It looks so awesome, but that is really expensive! 

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    • I don't like the free to play, pay to win style. If the payment isn't too high, pay to play is aceptable.

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    • Remember no official statement has been made. Subscription is probably what any company would want giving it a steady flow of money. Gamers seem to be going off the idea though even a established game like WoW is getting less sub's than they used to but that didn't stop KOTOR trying it for as long as it could. As for free to play pay to win, Path of Exile is free to play and seems to be doing ok without doing the pay to win thing.

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    • KOTOR? (I don't know many MMOs I've only played a few and a lot of them shut down Dx) if it was cheap like maybe 5 a month or maybe even 10 like Xbox Live. I could /probably/ do that but it's entirely possible not to. I just wondered if anyone knew or not because I cannot seem to find any form of answer for it at all. :/

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    • KOTOR Knights of the Old Republic (Star Wars) i got that wrong anyway the MMO version is SWTOR Star Wars the Old Repubic.

      TES Online is still in the closed beta test stage (you can still try to become a tester here) so its still not a fully finished game thats why there is no official statment. On the Online website though you can already pre-order the game for $59.99.

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    • I'd prefer a one-time purchase like Guild Wars 2 or a regular singleplayer game, but balanced free-to-play would be ok. I have no intention of paying a subscription for a game.

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    • Nor do I. 

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    • i prefer they do it like $40 first pay and then $5 / $10 a month...

      that way is better for everyone (except for people who can't afford $10 a month or selfish people)

      that way, bethesda gets money every month so they can keep the good work on the server, make upgrades to the game and pay their employees

      if it were a one-time-pay bethesda will depend in new buyers to keep the server working, and we all know that the time will get where no one else will buy the game (or just a few), making bethesda having to close the game...

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    • AlxCj wrote:
      i prefer they do it like $40 first pay and then $5 / $10 a month..

      Oh, no. Don't be so expensive. I'm gonna sell a kidney for that. $5 to 10 per month is OK but the first pay is over my budget. I prefer payment based on online time like $5 per 4,000 minutes as the payment of WOW in China.

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    • SleepingIII wrote:
      AlxCj wrote:
      i prefer they do it like $40 first pay and then $5 / $10 a month..
      Oh, no. Don't be so expensive. I'm gonna sell a kidney for that. $5 to 10 per month is OK but the first pay is over my budget. I prefer payment based on online time like $5 per 4,000 minutes as the payment of WOW in China.

      You do realize that is roughly only 3 days full days of game play? (provided someone is actually dedicated enough to say online for 3 days without any rest) I'd rather pay 5-10 a month or a one time payment of up to 60 like a normal game anymore than 5 for only 4k minutes.

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    • Demonicvampiregirl wrote:

      You do realize that is roughly only 3 days full days of game play? (provided someone is actually dedicated enough to say online for 3 days without any rest) I'd rather pay 5-10 a month or a one time payment of up to 60 like a normal game anymore than 5 for only 4k minutes.

      Wait, EOS online is only three days of game play? To beat the entire quest? That's ridiculous! I would expect it to be much longer than that, like Skyrim, which has so many quests that it takes forever to completely beat it!  

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    • what's EOS????

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    • Henryjh98 wrote:


      Demonicvampiregirl wrote:

      You do realize that is roughly only 3 days full days of game play? (provided someone is actually dedicated enough to say online for 3 days without any rest) I'd rather pay 5-10 a month or a one time payment of up to 60 like a normal game anymore than 5 for only 4k minutes.

      Wait, EOS online is only three days of game play? To beat the entire quest? That's ridiculous! I would expect it to be much longer than that, like Skyrim, which has so many quests that it takes forever to completely beat it!  

      No people were just hoping for payment types.

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    • AlxCj wrote:
      what's EOS????


      EOS is The Elder Scrolls Online. It is going to be epic if Gameinformer has told even a little truth.

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    • It looks like so much fun and to be able to explore all' of Tamriel would be so cool!!! But unfortunately, I don't think I'll get it......

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    • Henryjh98 wrote:
      I don't think I'll get it......

      you bastard... how can you deny to yourself such level of awesomeness?

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    • AlxCj wrote:
      Henryjh98 wrote:
      I don't think I'll get it......
      you bastard... how can you deny to yourself such level of awesomeness?

      I don't have time to be playing EOS online and Skyrim. It looks like so much fun, but I'm just too busy and if you pay monthly, I can't afford that. 

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    • The name is ESO (Elder Scrolls Online)

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    • I know. I don't really know why I was typing it like that.... Brain fart. XD

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    • I know some games have two payment styles. Many years ago I played a game that could be paid $6 for 120 hours or $6 for a month. In that case people don't have much time to play would prefer payment based on actual online duration time. And others have a lot of time to play would choose the latter. Whatever it will be for ESO, I hope it wouldn't be too expensive.

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    • Doubt i'll get it regardless of the price. Never been a fan of MMO games and so far the game looks like WoW with an Elder Scrolls theme. I mean have you seen some of the enemies? I coulda sworn i'd seen one of them in a comercial/ad for WoW a year or two ago.

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    • SleepingIII wrote:
      I know some games have two payment styles. Many years ago I played a game that could be paid $6 for 120 hours or $6 for a month. In that case people don't have much time to play would prefer payment based on actual online duration time. And others have a lot of time to play would choose the latter.


      well.. that's a very awesome idea... i hope Zenimax do that...

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    • Raven Giordano wrote:
      Doubt i'll get it regardless of the price. Never been a fan of MMO games and so far the game looks like WoW with an Elder Scrolls theme. I mean have you seen some of the enemies? I coulda sworn i'd seen one of them in a comercial/ad for WoW a year or two ago.


      Haven't seen a single thing from it.

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    • Raven Giordano wrote:
      the game looks like WoW with an Elder Scrolls theme. I mean have you seen some of the enemies? I coulda sworn i'd seen one of them in a comercial/ad for WoW a year or two ago.

      of course they do little buddy... now you can get back to the land of Willy wonka to eat some candy...


      seriously... the game is completely different...

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    • The majority of current games are going Free to Play, Buy to Play and Pay to Win.  Neverwinter if Free to Play with microtransactions (like all the Cryptic/Perfect World games).  The microtransaction system actually seems to bring in more cashflow than a subscription-based game.  That's the reason Blizzard introduced the pet store and mount store for WoW.

      In the Cryptic games you can buy everything that costs Zen (their real world currency) without spending a single bit of your cash.  You have to put the time and effort into it and it takes a lot longer than just dropping the cash.  One Zen is equal to one US cent, and you can use a currency exchange (that fluctuates like a real life currency exchange rate based on what people are buying and selling the Zen for at that moment) to purchase Zen with your in-game resource.  In Star Trek Onine you trade Zen for Dilithium, in Neverwinter it's traded for Astral Diamonds.  Things you can get readily and steadily in the game environment through various tasks, and even spend them to purchase special items from vendors.  But you have the option of trading it out for the Zen and buying those items other people are buying for real money.

      The reason these microtransactions bring in such great profit is because you have the option not to do them.  That sounds odd, I know, but it's true.  In the world we live in there's a thing called "instant gratification" and we want it all now.  So you can do the work and earn the AD or the Dilithium or whatever and exchange it at a potentially worse or better rate, or you can just drop $20 and get 2000 Zen.  Also, the fact that you can buy in such a seemingly large number makes it easy to justify in the impulse-buying brain of the average person.  We see that for every dollar we spend we get an apparent ten-fold return on that dollar.  Without a decimal to seperate it, 2000 Zen looks better than $20.00 thus making it such a good deal and easy to make happen.

      All of that I say to make this ultimate point, subscription-based games still make money, but the business model is losing ground.  In the world of current MMOs we have so many free choices or one-off purchase and play choices, why would we ever go back to paying every month?  If ESO is purchase + subscription, I will not be on it.

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    • Demonicvampiregirl wrote:
      SleepingIII wrote:Oh, no. Don't be so expensive. I'm gonna sell a kidney for that. $5 to 10 per month is OK but the first pay is over my budget. I prefer payment based on online time like $5 per 4,000 minutes as the payment of WOW in China.
      You do realize that is roughly only 3 days full days of game play? (provided someone is actually dedicated enough to say online for 3 days without any rest) I'd rather pay 5-10 a month or a one time payment of up to 60 like a normal game anymore than 5 for only 4k minutes.


      When you pay for XX minutes or hours of time in a subscription game like that, you're paying for played time.  So you can play one minute a day for 4,000 days before you run out of time.

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    • AlxCj wrote:
      if it were a one-time-pay bethesda will depend in new buyers to keep the server working, and we all know that the time will get where no one else will buy the game (or just a few), making bethesda having to close the game...


      Microtransactions, expacs, major patches with new content, multiple account holders, multiboxers . . . that is all. Haha

      I just mean that there's a lot of things to consider outside of the basic purchase of a game and subscriptions that make an MMO work long-term.  Plus, once the initial overhead is met and they're purely making profit, all that profit can be turned around into the game again. 

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    • Didn't read all the answers but ESO will probably start out pay to play then it will go down the same path SWtor did...

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    • Nait Nelthar wrote:
      Didn't read all the answers but ESO will probably start out pay to play then it will go down the same path SWtor did...


      What's the situation of SWTOR now? I don't know much about it. ESO uses the same engine as SWTOR, right?

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    • PsijicThief wrote:
      AlxCj wrote:
      if it were a one-time-pay bethesda will depend in new buyers to keep the server working, and we all know that the time will get where no one else will buy the game (or just a few), making bethesda having to close the game...

      Microtransactions, expacs, major patches with new content, multiple account holders, multiboxers . .



      you lost me there... i have no idea what any of that is...

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    • Nait Nelthar wrote:
      Didn't read all the answers but ESO will probably start out pay to play then it will go down the same path SWtor did...


      The Old Republic went free to play on accident, it's actually a funny story.  They opened with far too many servers compared to what their need was.  They simply overestimated.  After a few months they realized that they didn't need all the extra expenses (I think they opened with what Blizzard had for WoW in late Burning Crusade and hoped for the best) so they started merging servers and openly shutting them down.  The only problem with that is when an MMO starts shutting down servers, it looks like they're dead or dying.  This made people leave the game, and they weren't making any money at all and it wasn't worth staying subscription based at that point.  So they downgraded themselves to F2P so they could get away with lessened expectations and less expenses overall.

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    • AlxCj wrote:
      PsijicThief wrote:
      Microtransactions, expacs, major patches with new content, multiple account holders, multiboxers . .


      you lost me there... i have no idea what any of that is...


      A Microtransaction is any purchase within the game of a virtual item for real life money.  Expacs is short for "Expansion Packs", which is practically a whole new game that stems off the original, or the last expac released.  Major patches almost always have new content, whether it be as small as a single world boss or dungeon, or as large as a new zone or questlines.  They will still normally make gameplay and/or balancing corrections as the average patch does, but they end up with a lot bigger file sizes.  People that play a game and like it a lot will sometimes want to play more characters than slots allow.  In WoW the cap used to be 50 total characters with 10 per server (now 11 after the introduction of the 11th class) and people would play one of each then want to make another character on the same server, thus they would need to open a second account.  This accrues all the same fees (base game, any expacs, subs) that the first account does.  And finally the hardcore version of the previous item is Multiboxing.  This is when you have more than one account (anywhere from 2 all the way up to 40 in some extreme cases) and you play them at the same time using special software.  There have been known case in WoW in which one person ran 40 characters (on 40 seperate accounts) and cleared a whole raid.  I used to two-box Mages in the battlegrounds (planned or instanced PvP) in World of Warcraft for a while, it's not easy to manage at first, but it is loads of fun.

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    • Many MMOs i have played are more like "You can do the basic stuff, but to do (awesome stuff) you need money.

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    • The idea of a subscription-based purchase completely put me off of Online. If that's the case I won't be buying it at all.

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    • Dylanisthebest123 wrote:
      Many MMOs i have played are more like "You can do the basic stuff, but to do (awesome stuff) you need money.


      That's the "Pay to Win" version of the games.  Even true Free to Play games have a certain amount of Pay to Win aspect behind them.  Like I said in a previous, albeit long-winded, post; you have the option to get the same items that people are paying money for, you just have to work harder and it takes longer.  The best business models out there right now, in my opinion, are the Free to Play and the Pay to Win (as far as making money goes), but I prefer the Free to Play and the Buy to Play (which is a one-time purchase of the game and you're good, like Guild Wars).  All of these business models, even the subscription-based, are going to have the microtransaction for in-game items and such.  It's what makes the money and difference.  If you can offer a cooler, randomly useless item than the other guys then people will play your game this week.  If the competitors decide to make it so you can pay ten bucks and level faster for a week, guess where the players will be?  It's supply vs demand vs laziness in this market.

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