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  • Does anyone know how ESO will be billed?

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    • At the current time there is nothing confirmed, anything else is just speculation.

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    • No. But I don't like f2p.

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    • Hope it isn't like WoW, $15 a month.

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    • I can't be free to play with it releasing on console.  This leave two options, subsription based and buy to play.  I hope it is the latter, as I refuse to play any sub-based game these days.  There's just too many good free games out there.  Neverwinter, World of Tanks, War Thunder, Star Trek Online, Rift, etc.  Plue buy to play games like Guild Wars and Defiance.  Why would anyone pay monthly for a game anymore?

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    • Hopefully the Guild wars 2 method, as Psijy pointed out.

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    • Buy to Play makes the most sense, with microtransactions for things like Defiance and Guild Wars (1 and 2) use they'll make more money per person than with  a subscription.

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    • I think it'll be B2P. Maybe there will be Microtransactions for XP boosts or something?

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    • That's what Defiance does, and in Neverwinter I ended up spending something like 40 bucks to get a cool mount and an extra big bag for a character.  Microtransactions add up quickly, but as long as they don't become 'pay to win' and the things you can buy aren't game-changing (i.e.: just different skinned mounts, not faster than what you can normally obtain) it should be alright for them.  Too many people leave the Pay to Win business models because they can't afford to keep up.

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    • Microtrans for cosmetics and convenience, nothing more.

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    • Ooh-ra!  KoC, I'm so glad to finally see somebody that understand the microtransaction process.  I've explained it on many threads, and even briefly in a recent blog post, but so many people I see are complaining about F2P and B2P games.  Purchasing those things are completely a choice, if you like the way it looks then get it.  The irony is, some of those people are the same folks that bought every pet and mount for WoW from the Blizzard store, lol.

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    • I agree totally I think cosmetic purchases are more than enough, if you make them compelling enough eventually everyone will purchase atleast one. When you put all that time into a character you will be more then willing to buy something that makes you stand out.

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    • I just spent the last of my Zen (purchasable currency) in Neverwinter to buy a set of dye packs so I can color my armor when I get max level.

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    • LoL does something similar as well.

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    • I haven't played LoL, but I was told that it's practically Pay to Win anymore.  I don't know, I have too many games I'm currently playing to go find out, lol.  The last thing I need is another 'free' game to cost me money, hahaha.

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    • Well I don't know because I'm not a really hardcore LoL player but from what I've played it isn't play to win (at least not significantly).

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    • That's good, maybe if I tire of one of the other six games I play online in addition to the single player games I'm replaying I'll take a look at it, lol.

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    • I stopped playing Microvolts because of players who couldn't tell a chainsaw from a crowbar owning me with microtransaction-bought god items.

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    • Ah P2W, how I'll never miss thee.

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    • p2w is fine on single player games. On MMO's it ruins the experience for everybody.

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    • Well, not the well-funded, lol.

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    • They don't count as people.

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    • Too true, my friend, too true!

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    • A FANDOM user
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