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Elder Scrolls

What are the best two enchantments to put on a weapon?

  • I'm not sure if this was asked already but, in your opinion, what do you think are the best two enchantments to put on a weapon? I think the best is Chaos damage + Health Absorb.

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    • Soul Trap + Fear

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    • Frozenhero1 wrote:
      Soul Trap + Fear

      I would replace Soul Trap with Fiery Soul Trap. Same thing just with fire damage.

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    • Weakness to Frost + Fire Damage

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    • Frozenhero1 wrote:
      Weakness to Frost + Fire Damage

      Weakness to frost is a poison, not an enchantment.

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    • I feel like this is a stupid question because it depends on what you plan to do with the weapon. If you want to just go in guns blazing, and depending on the enemies you willl fight with the weapon, put fire/frost/lightning damage on it. and depending on the blance of filled soul gems you have/how long your battles will last/the strength of the enemy, you need to choose the charge. Longer charge, weaker enchantment, shorter charge, stronger enchantment. I recomend always using philter of enchantments before you use your table, because it always makes a diference.        if you plan on avoiding fights, put fear on your weapon, so your enemies will run away and give you a chance to escape.

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    • I use Fiery Soul Trap and either absorb stamina or absorb health on a sword(or other melee weapon).

      or paralyze and Frost damage on a bow. 

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    • have an assortment of weapons made and enchanted for different quests im about to go on. I dont take all of them, because i travel light, for i am a hoarder and dont throw anything away

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    • 174.101.139.233 wrote:
      I feel like this is a stupid question because it depends on what you plan to do with the weapon. If you want to just go in guns blazing, and depending on the enemies you willl fight with the weapon, put fire/frost/lightning damage on it. and depending on the blance of filled soul gems you have/how long your battles will last/the strength of the enemy, you need to choose the charge. Longer charge, weaker enchantment, shorter charge, stronger enchantment. I recomend always using philter of enchantments before you use your table, because it always makes a diference.        if you plan on avoiding fights, put fear on your weapon, so your enemies will run away and give you a chance to escape.

      This was me who said this btw, i just made my account

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    • 174.101.139.233 wrote:
      I feel like this is a stupid question because it depends on what you plan to do with the weapon. If you want to just go in guns blazing, and depending on the enemies you willl fight with the weapon, put fire/frost/lightning damage on it. and depending on the blance of filled soul gems you have/how long your battles will last/the strength of the enemy, you need to choose the charge. Longer charge, weaker enchantment, shorter charge, stronger enchantment. I recomend always using philter of enchantments before you use your table, because it always makes a diference.        if you plan on avoiding fights, put fear on your weapon, so your enemies will run away and give you a chance to escape.

      I'm just asking other people's opinions on this. If you use them for different quests then that's fine. And if you don't have a favorite then just tell a couple that you like or tell the one you mostly use. 

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    • 24.44.141.89 wrote:
      174.101.139.233 wrote:
      I feel like this is a stupid question because it depends on what you plan to do with the weapon. If you want to just go in guns blazing, and depending on the enemies you willl fight with the weapon, put fire/frost/lightning damage on it. and depending on the blance of filled soul gems you have/how long your battles will last/the strength of the enemy, you need to choose the charge. Longer charge, weaker enchantment, shorter charge, stronger enchantment. I recomend always using philter of enchantments before you use your table, because it always makes a diference.        if you plan on avoiding fights, put fear on your weapon, so your enemies will run away and give you a chance to escape.
      I'm just asking other people's opinions on this. If you use them for different quests then that's fine. And if you don't have a favorite then just tell a couple that you like or tell the one you mostly use. 

      Woah woah woah i wasn't trying to be rude just trying to help.

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    • It depends on what the weapon is made of. Stalhrim weapons give a boost to frost enchantments so we use chaos and frost on them. Otherwise, we go with chaos and shock.

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    • DarthOrc wrote:
      It depends on what the weapon is made of. Stalhrim weapons give a boost to frost enchantments so we use chaos and frost on them. Otherwise, we go with chaos and shock.

      correctamundo. I forgot about stalhrim :p

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    • 24.44.141.89 wrote:
      174.101.139.233 wrote:
      I feel like this is a stupid question because it depends on what you plan to do with the weapon. If you want to just go in guns blazing, and depending on the enemies you willl fight with the weapon, put fire/frost/lightning damage on it. and depending on the blance of filled soul gems you have/how long your battles will last/the strength of the enemy, you need to choose the charge. Longer charge, weaker enchantment, shorter charge, stronger enchantment. I recomend always using philter of enchantments before you use your table, because it always makes a diference.        if you plan on avoiding fights, put fear on your weapon, so your enemies will run away and give you a chance to escape.
      I'm just asking other people's opinions on this. If you use them for different quests then that's fine. And if you don't have a favorite then just tell a couple that you like or tell the one you mostly use. 

      Oh, and you didn't ask for opinions, you asked which are the best. Not which are your favorite. And the best enchantmentments are not opinionated, they can be suppoted with straight facts. which i gave.

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    • Devindecker wrote:
      24.44.141.89 wrote:
      174.101.139.233 wrote:
      I feel like this is a stupid question because it depends on what you plan to do with the weapon. If you want to just go in guns blazing, and depending on the enemies you willl fight with the weapon, put fire/frost/lightning damage on it. and depending on the blance of filled soul gems you have/how long your battles will last/the strength of the enemy, you need to choose the charge. Longer charge, weaker enchantment, shorter charge, stronger enchantment. I recomend always using philter of enchantments before you use your table, because it always makes a diference.        if you plan on avoiding fights, put fear on your weapon, so your enemies will run away and give you a chance to escape.
      I'm just asking other people's opinions on this. If you use them for different quests then that's fine. And if you don't have a favorite then just tell a couple that you like or tell the one you mostly use. 
      Oh, and you didn't ask for opinions, you asked which are the best. Not which are your favorite. And the best enchantmentments are not opinionated, they can be suppoted with straight facts. which i gave.

      I lied . you did ask for opinions, but you can be wrong when it comes to "best" .

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    • Charm Skeever + Fortify Speech

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    • Frozenhero1 wrote:
      Charm Skeever + Fortify Speech

      Are these even enchantments anymore?

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    • 24.44.141.89 wrote:
      Frozenhero1 wrote:
      Charm Skeever + Fortify Speech
      Are these even enchantments anymore?

      Oh, crap. Sorry, you're right.

      Calm Skeever + Fortify Speech

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    • Fiery Soul Trap + Chaos Damage. (Champion's Cudgel)

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    • I Like Bow Ties Bow Ties Are Cool wrote:
      Fiery Soul Trap + Chaos Damage. (Champion's Cudgel)

      don't disenchant the cudgel, What's his name sells it, Delvins brother, you know... shit, what's his name?

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    • His name is Glover Mallory. The smith in Skaal Village also sells it. But the Cudgel is still useless because it can't be upgraded through smithing.

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    • I know these things. I was giving the Cudgel as an example.

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    • I think the best enchantments are Absorb Health, Absorb Stamina, Chaos Damage, Fire, Shock, Frost, Paralyze, and Fiery Soul Trap. Unless I'm missing something.

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    • Oh and Fear. It's really useful at low levels.

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    • 24.44.141.89 wrote:
      His name is Glover Mallory. The smith in Skaal Village also sells it. But the Cudgel is still useless because it can't be upgraded through smithing.

      yeah, but it looks fucking bad ass.

      also, @ILBTBTAC I wasn't sure if you knew or not, but for those who didn't know that was a good piece of information if they wanted that awesome enchant, but also wanted to keep an awesome looking weapon.

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    • Frozenhero1 wrote:
      24.44.141.89 wrote:
      Frozenhero1 wrote:
      Charm Skeever + Fortify Speech
      Are these even enchantments anymore?
      Oh, crap. Sorry, you're right.

      Calm Skeever + Fortify Speech

      I'm talking about weapon enchantments not Armor Enchantments.

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    • Oh.

      Well, in that case I think a 2H Silver Greatsword enchanted with fire damage and the ability to turn undead. That's my favorite weapon, especially against those pesky Draugr. Slug those bastards with one big power attack and then watch them run away while burning.

      Hahahahahahaha. That never gets old.

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    • Frozenhero1 wrote:
      Oh.

      Well, in that case I think a 2H Silver Greatsword enchanted with fire damage and the ability to turn undead. That's my favorite weapon, especially against those pesky Draugr. Slug those bastards with one big power attack and then watch them run away while burning.

      Hahahahahahaha. That never gets old.

      Oh. I completely forgot about turn undead or banish daedra. Those are some really useful enchantments and deserve to be on the list I just made.

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    • I meant to replace "or" with "and" in that post.

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    • A good combo for sneak attacking would be a dragonbone dagger with fiery soul trap and paralyze.  You can go around sneak attacking and taking souls everytime and if you don't kill them on the first strike they will be paralyzed for finishing them off.  Mind as well put a stalhrim dagger in your left hand with chaos damage and absorb health so you can do some nasty dual wielding if necessary.

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    • 24.44.141.89 wrote:
      His name is Glover Mallory. The smith in Skaal Village also sells it. But the Cudgel is still useless because it can't be upgraded through smithing.

      But it's good because i like to hoard things and since its one of a kind i put it on display In my armor and weapon oriented house lakeview manor

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    • Devindecker wrote:
      24.44.141.89 wrote:
      His name is Glover Mallory. The smith in Skaal Village also sells it. But the Cudgel is still useless because it can't be upgraded through smithing.
      But it's good because i like to hoard things and since its one of a kind i put it on display In my armor and weapon oriented house lakeview manor

      I would say it's a tie to Volendrung in looks.

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    • I find that enchantments depends on which weapon you use for an example most two-handed weapons i use have absorb stamina so i can spam power-attacks and some kind of damage enchantment. Another example is daggers there i have paralyze and health absorbation for my thief doesnt have much health and therefor i avoid the attacks my enemies would have done if they were unparazalyzed and while they are down i hit them and recover my health at the same time (this is more difficult if you have short time span for your paralyze and face multiple enemies :) hope it helps

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    • i use fire at 69 points and shock 69 points damage...

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    • Firey Soul Trap plus Chaos Damage for raw power enchanters, replace fireysoultrap with Absorb Health for non-enchanting purposes.

      What's FUN is making powerful forks of madness. A banishing fork with Banish and Turn Undead, a scary fork with Turn Undead and Fear, a pair of forks one with Paralysis and Absorb Health and one with Absorb Stamina and Absorb Magicka for eating thy enemy (best used with Ring of Namira), and one with damage animals and damage nords to kill randomly attacking stormcloaks with, and one with damage animals and absorb health and damage animals and chaos damage to fight netch with (the legendary Netchbane forks, used during Sheogorath's morrowind quest to fight a bull netch with a fork to understand madness), etc.

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    • SaigyouAyakashi wrote:
      Firey Soul Trap plus Chaos Damage for raw power enchanters, replace fireysoultrap with Absorb Health for non-enchanting purposes.

      What's FUN is making powerful forks of madness. A banishing fork with Banish and Turn Undead, a scary fork with Turn Undead and Fear, a pair of forks one with Paralysis and Absorb Health and one with Absorb Stamina and Absorb Magicka for eating thy enemy (best used with Ring of Namira), and one with damage animals and damage nords to kill randomly attacking stormcloaks with, and one with damage animals and absorb health and damage animals and chaos damage to fight netch with (the legendary Netchbane forks, used during Sheogorath's morrowind quest to fight a bull netch with a fork to understand madness), etc.

      Damn man.

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    • Enchanting is one of the things that make weapons and Armor OP. The other two are Alchemy and Smithing.

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    • Another one I also like is Absorb Stamina. It's very useful with two-handed weapons.

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    • 24.44.141.89 wrote:
      Another one I also like is Absorb Stamina. It's very useful with two-handed weapons.

      I'm gonna say this, my stahlrim clad nord crusader always enchanted Absorb stamina instead of frost damage on his warhammers(until I got dual enchants)

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    • Pink Slim wrote:
      24.44.141.89 wrote:
      Another one I also like is Absorb Stamina. It's very useful with two-handed weapons.
      I'm gonna say this, my stahlrim clad nord crusader always enchanted Absorb stamina instead of frost damage on his warhammers(until I got dual enchants)

      My warhammer was with Absorb Stamina + Paralyze instead of frost damage. I didn't put frost because a lot of enemies are resistant to it.

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    • For me, a burning enchantment or a shock enchantment seems to work best. I have a warhammer with a burning enchantment, and I can usually kill my target in 2-3 hits. Works great on trolls!

      I also have a warhammer with a shock enchantment. It usually kills my target in 1-2 hits, so I use it for hagravens, atronachs, and the like.

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    • 24.44.141.89 wrote:
      Pink Slim wrote:
      24.44.141.89 wrote:
      Another one I also like is Absorb Stamina. It's very useful with two-handed weapons.
      I'm gonna say this, my stahlrim clad nord crusader always enchanted Absorb stamina instead of frost damage on his warhammers(until I got dual enchants)
      My warhammer was with Absorb Stamina + Paralyze instead of frost damage. I didn't put frost because a lot of enemies are resistant to it.

      I use frost, not for the damage, but to slow my enemies down, and Paralyze take too many charges per attack.

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    • Pink Slim wrote:
      24.44.141.89 wrote:
      Pink Slim wrote:
      24.44.141.89 wrote:
      Another one I also like is Absorb Stamina. It's very useful with two-handed weapons.
      I'm gonna say this, my stahlrim clad nord crusader always enchanted Absorb stamina instead of frost damage on his warhammers(until I got dual enchants)
      My warhammer was with Absorb Stamina + Paralyze instead of frost damage. I didn't put frost because a lot of enemies are resistant to it.
      I use frost, not for the damage, but to slow my enemies down, and Paralyze take too many charges per attack.


      Too many enemies are resistant to frost. Frost doesn't slow frost resistant foes.  None that we know of are resistant to shock. That's why we use it along with fiery soultrap or chaos. Before we got access to chaos, we used shock plus fire.

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    • My favourites are:

      - chaos damage + frost damage on a stalhrim bow, for highest damage potential,

      - chaos damage + fear on a daedric mace, for cheap and good way to control the crowd. Paralyze effect doesn't last for long, and depletes the weapons charge too quickly. Perks in illusion and destruction are needed though. Strange thing is: fear anchantment is weaker on stalhrim weapons, so I chose daedric weapons for bonus damage to the undead.

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    • I did all kinds of weapon enchantments at first, but the colors screw up otherwise cool-looking weapons so I keep them plain now, for the most part.  I do keep a bow with Soul Trap on me though.

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    • DarthOrc wrote:
      Pink Slim wrote:
      24.44.141.89 wrote:
      Pink Slim wrote:
      24.44.141.89 wrote:
      Another one I also like is Absorb Stamina. It's very useful with two-handed weapons.
      I'm gonna say this, my stahlrim clad nord crusader always enchanted Absorb stamina instead of frost damage on his warhammers(until I got dual enchants)
      My warhammer was with Absorb Stamina + Paralyze instead of frost damage. I didn't put frost because a lot of enemies are resistant to it.
      I use frost, not for the damage, but to slow my enemies down, and Paralyze take too many charges per attack.

      Too many enemies are resistant to frost. Frost doesn't slow frost resistant foes.  None that we know of are resistant to shock. That's why we use it along with fiery soultrap or chaos. Before we got access to chaos, we used shock plus fire.

      Shock Atronachs are resistant to shock. Bretons are too. They are 25% to all magic.

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    • 24.44.141.89 wrote:
      DarthOrc wrote:
      Pink Slim wrote:
      24.44.141.89 wrote:
      Pink Slim wrote:
      24.44.141.89 wrote:
      Another one I also like is Absorb Stamina. It's very useful with two-handed weapons.
      I'm gonna say this, my stahlrim clad nord crusader always enchanted Absorb stamina instead of frost damage on his warhammers(until I got dual enchants)
      My warhammer was with Absorb Stamina + Paralyze instead of frost damage. I didn't put frost because a lot of enemies are resistant to it.
      I use frost, not for the damage, but to slow my enemies down, and Paralyze take too many charges per attack.

      Too many enemies are resistant to frost. Frost doesn't slow frost resistant foes.  None that we know of are resistant to shock. That's why we use it along with fiery soultrap or chaos. Before we got access to chaos, we used shock plus fire.
      Shock Atronachs are resistant to shock. Bretons are too. They are 25% to all magic.

      Those two constitute such a small percentage of the enemies you'll face overall though (outside of the Reach) that you can safely assume that shock is the overall damage winner of the three elements.

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    • OK, no soul trap. You do that, you end up with a whole lot of Grands filled with Petty. But yeah, Chaos damage and Health absorb are pretty good. But, if you have stalhrim, the frost damage is many times more potent, and is, in my humble opinion, better than a dragonbone sword.

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    • 24.44.141.89 wrote:
      DarthOrc wrote:
      Pink Slim wrote:
      24.44.141.89 wrote:
      Pink Slim wrote:
      24.44.141.89 wrote:
      Another one I also like is Absorb Stamina. It's very useful with two-handed weapons.
      I'm gonna say this, my stahlrim clad nord crusader always enchanted Absorb stamina instead of frost damage on his warhammers(until I got dual enchants)
      My warhammer was with Absorb Stamina + Paralyze instead of frost damage. I didn't put frost because a lot of enemies are resistant to it.
      I use frost, not for the damage, but to slow my enemies down, and Paralyze take too many charges per attack.

      Too many enemies are resistant to frost. Frost doesn't slow frost resistant foes.  None that we know of are resistant to shock. That's why we use it along with fiery soultrap or chaos. Before we got access to chaos, we used shock plus fire.
      Shock Atronachs are resistant to shock. Bretons are too. They are 25% to all magic.


      As Bretons are equally resistant to fire and frost, they don't count as exceptions, and, yeah, we forgot about storm artonachs (they're sooo common!)

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    • Onikviingvahlok wrote:
      OK, no soul trap. You do that, you end up with a whole lot of Grands filled with Petty. But yeah, Chaos damage and Health absorb are pretty good. But, if you have stalhrim, the frost damage is many times more potent, and is, in my humble opinion, better than a dragonbone sword.

      Buy more petty gems.

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    • Stalhrim is badass. Imagine if they made some kind of Armor and weapons made out of Heartstones or some hot rock and they have a +25 to fire enchantments just like Stalhrim is +25 to frost enchants. Kind of like what the Ash Spawn carry. Though your skin might burn.

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    • DarthOrc wrote:
      24.44.141.89 wrote:
      DarthOrc wrote:
      Pink Slim wrote:
      24.44.141.89 wrote:
      Pink Slim wrote:
      24.44.141.89 wrote:
      Another one I also like is Absorb Stamina. It's very useful with two-handed weapons.
      I'm gonna say this, my stahlrim clad nord crusader always enchanted Absorb stamina instead of frost damage on his warhammers(until I got dual enchants)
      My warhammer was with Absorb Stamina + Paralyze instead of frost damage. I didn't put frost because a lot of enemies are resistant to it.
      I use frost, not for the damage, but to slow my enemies down, and Paralyze take too many charges per attack.

      Too many enemies are resistant to frost. Frost doesn't slow frost resistant foes.  None that we know of are resistant to shock. That's why we use it along with fiery soultrap or chaos. Before we got access to chaos, we used shock plus fire.
      Shock Atronachs are resistant to shock. Bretons are too. They are 25% to all magic.

      As Bretons are equally resistant to fire and frost, they don't count as exceptions, and, yeah, we forgot about storm artonachs (they're sooo common!)

      They may not be common but they still count. But I agree, shock is the best out of the three. Fire is good for undead, though.

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    • 24.44.141.89 wrote:
      DarthOrc wrote:
      24.44.141.89 wrote:
      DarthOrc wrote:
      Pink Slim wrote:
      24.44.141.89 wrote:
      Pink Slim wrote:
      24.44.141.89 wrote:
      Another one I also like is Absorb Stamina. It's very useful with two-handed weapons.
      I'm gonna say this, my stahlrim clad nord crusader always enchanted Absorb stamina instead of frost damage on his warhammers(until I got dual enchants)
      My warhammer was with Absorb Stamina + Paralyze instead of frost damage. I didn't put frost because a lot of enemies are resistant to it.
      I use frost, not for the damage, but to slow my enemies down, and Paralyze take too many charges per attack.

      Too many enemies are resistant to frost. Frost doesn't slow frost resistant foes.  None that we know of are resistant to shock. That's why we use it along with fiery soultrap or chaos. Before we got access to chaos, we used shock plus fire.
      Shock Atronachs are resistant to shock. Bretons are too. They are 25% to all magic.

      As Bretons are equally resistant to fire and frost, they don't count as exceptions, and, yeah, we forgot about storm artonachs (they're sooo common!)
      They may not be common but they still count. But I agree, shock is the best out of the three. Fire is good for undead, though.

      I'd rather just use Mass Paralyze and kill them without any real effort.

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    • I carry 3 weapons :

      a stahlrim bow with Chaos and frost

      a dwarven upgraded crossbow with firey soul trap and Chaos

      and a stahlrim sword with Chaos and frost

      if you dont have the extra content then i say:

      an ebony or glass bow with frost and shock (this weapon hurts all stats health , stanuma , and magicka)

      an ebony or glass bow with firey soul trap and ( your favorate element )

      and an ebony sword with frost and shock


      then use the right weapon for the right time

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    • Chaos Damage + Absorb Stamina.  Chaos Damage boosts absorb stamina to higher potency (mine is at 120 stamina absorb)  You'll never run out of stamina for power attacks.  If you wish, max out destruction spells +50% damage for all 3 elements, and +20% to all 3 in enchanting to boost chaos to like 200+ damage.  But for me it is overkill as I already do 200 damage on two handed weapon.  I'm not really trying to one shot everything, as its pretty impossible to die anyways.

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    • Lol, Necromancy.

      Anyway, my weapon of choice is a Stalhrim sword of chaos and lifeleech, chaos 270++ dmg per element, 97 lifeleech, 800+ physical. I don't care about charge as my gear is fortify destruction 100%. I do have + 50% damage for all 3 destruction spells elements, all enchanting perks, all one handed perks blah blah blah...

      If you are going for a bow, you might want to do it my way, chaos 270++ and minimum paralyse effect. Since you have 100% fortify destruction, charge is irrelevant.

      For a 2 handed weapon, I use a Stalhrim greatsword with frost and paralyse for fun (its actually pointless). I have a multitude of stupid combinations like turn undead 90+ and fear 90+ on a woodcutter's axe, paralyse + fear, firey soul trap + lifeleech for enchanting purposes and more.

      All of this done with the combination of alchemy, enchanting, smithing on a lvl 151 guy

      By the way, I use only grand and black soul gems, so all my stuff is max powered. Although, I don't recommend anyone to enchant weapons before enchanting armor with grand, because armor enchants are permanent. Get the fortify destruction 100% first before slapping on those enchants to save tonnes of soul gems! Also, make sure the color of the weapons are the color of your destruction enchants - the most energy greedy enchantment decides the nature of it, so with some tuning, all enchants are destruction enchants.

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    • paralyze and absorb health or chaos damage

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    • Choas Dmg and Paralyze...

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    • We feel Paralyze is too iffy. More foes will resist it than will resist shock, dragons are immune to paralyze while only Storm Atronachs are immune to shock.

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    • 222.165.32.125 wrote:

      By the way, I use only grand and black soul gems, so all my stuff is max powered. Although, I don't recommend anyone to enchant weapons before enchanting armor with grand, because armor enchants are permanent. Get the fortify destruction 100% first before slapping on those enchants to save tonnes of soul gems! Also, make sure the color of the weapons are the color of your destruction enchants - the most energy greedy enchantment decides the nature of it, so with some tuning, all enchants are destruction enchants.

      We get the Black Star as soon as possible (alchemy helps a lot with this).

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    • Stalhrim greatsword with frost and absorb stamina.

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    • Firey soul trap + whatever you want

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    • Soul trap does not add to the damage a weapon does and is useless without appropriate empty soul gems. As for Stalhrim weapons, frost plus shock is more deadly than frost plus absorb stamina.

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    • unless it's fiery soul trap, which does a set ammount of fire damage no matter the level of the enchantment.

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    • The fire damage from fiery soul trap is relatively weak.

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    • Fire and paralyze

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    • Higher level enemies resist paralysis. Dragons are immune to it....

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    • fire and ice for the lolz

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    • That's why you have fire for backup

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    • Chaos and lifeleech, nuff said. With a good potion, that's 100-1000 extra damage, averaging 400-500 extra.

      Although there are far less mundane combinations, of course.

      (I make it a point to reduce destruction cost to 0, so enchantment depletion does not bother me)

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    • but thats cheating...

      nah i dont really care if one cheats or not, i do it myself for the lolz

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    • BOSS SUKR wrote:
      but thats cheating...

      nah i dont really care if one cheats or not, i do it myself for the lolz

      You don't need an exploit potion to pull that one off. You just need a Stalhrim sword, a very good self crafted enchanting potion and some effects (plus have necromage and be a vampire :D)

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    • That's a lot of work for what? By then the Dragonborn is already OP.

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    • DarthOrc wrote:

      We get the Black Star as soon as possible (alchemy helps a lot with this).

      Who's "we"?

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    • MetalForTheWin wrote:
      DarthOrc wrote:

      We get the Black Star as soon as possible (alchemy helps a lot with this).

      Who's "we"?

      read his profile page.

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    • Pink Slim wrote:
      MetalForTheWin wrote:
      DarthOrc wrote:

      We get the Black Star as soon as possible (alchemy helps a lot with this).

      Who's "we"?
      read his profile page.

      Correction: read their profile page. :-D

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    • 24.44.141.89 wrote:

      Frozenhero1 wrote:
      Soul Trap + Fear

      I would replace Soul Trap with Fiery Soul Trap. Same thing just with fire damage.

      I like the fiery soul trap with the notched pickaxe on two war axes

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    • Shock damage (Depletes magika and thus limits a dragon's breath) and soul trap

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    • As others have said, fiery soul trap, not plain soul trap (unless one doesn't have The Elder Scrolls V: Dragonborn).

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    • (Fiery soul trap is in the base game, not in dragonborn DLC)

      A good non lethal weapon is a fork enchanted with chaos (set to minimum) and fear

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    • DarthOrc wrote:
      As others have said, fiery soul trap, not plain soul trap (unless one doesn't have The Elder Scrolls V: Dragonborn).

      Oops - we were thinking about the Chaos enchantment and had a brain fart.

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    • I would advise against enchanting a bow with paralyze as mentioned above. Occasionally, your target will become paralyzed and fall over before your arrow makes contact during kill cams, causing you to miss. Also, it can be difficult to land a second shot on a target that is lying down (the dimension box is unpredictable). My favorite is a daedric or dragonbone mace with absorb health & stamina, stacked with 'bonebreaker' perks and 'marked for death' shout, thereby ignoring all armor.

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    • 73.32.163.8
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