I can't help but be annoyed about how unballenced armor is at higher levels. Once you pass the armor cap of 80% absorbtion, upgrading is pointless, and since light armor can achieve the same status, heavy armor can become obsolete.
My solution? Make it so that once you reach the armor cap, instead of adding to the absorbtion percentage, just make it so that every point added to the armor rating after acheiving the armor cap is instead added to the health, letting us have an incentive to use heavy armor even if you are capable of getting light armor above 567.
So what do you think?