Moral choices are popular in video games, but there are some choices where the options are not pleasant. For example, what if a mother was forced to choose which of her two children would live or die? I think the Elder Scrolls needs this.
For example, let's say in Elder Scrolls 6, you arrive at a village, and one of the married coulples has a deathly sick infant child(Can be either a bot or girl). None of the village healers have cured the child, and not even the priests of the Aedra have been successful. The coulple desperatly begs you to find something or someone that can save their only child. Eventually, you meet a diseased looking NPC who reveals that he is a servant of Peryite. And some Elder Scrolls sourced claim that Peryite can cure plague and pestilance just as easily as he can inflict them. If you explain the situation, he will offer to take you to his masters shrine.
At Peryite's shrine, you explain the situation to the Daedric Prince, and ask if he can save the child. Peryite does indeed say he can save the child. But being a Daedric Prince, he asks why should he when disease according to him makes mortals stronger by culling the weak, and that there are countless othert mortals with deathly illnesses? If you are persuasive enough, or do a task Peryite has given you, he will agree to save the child. But no Daedric Prince gives anything for free. Peryite tells you that the child will indeed have a happy, long, healthy life. But when old age, or fatal wounds inevitably takes them, their soul will go to the Pits, and become Peryites eternal servant. On the other hand, if you refuse Peryite's offer, the child will die, but their soul will go to Atherius.
The choice is yours. Do you accept Peryite's offer, and allow the child to live, but also condemn him to serve the Lord of Pestilance? Or do you condemn a baby to death, while allowing their soul to rest in peace? There is a third option, but it does little to lighten the mood. If you don't want to decide the fate of someone elses child, you can tell the mother and father about this, and ask them to make the choice seeing as it's their child.
Which choice would you choose? What painful choice quests would you like?
im sick of these kinds of choices(pun intended), but if it was instead "this character you have gotten close to during one of the main quests is deathly ill, you can do this new questline to cheat Peryite out of a deal" that would be cool
k,k, but this here is realistic fantasy, so things that aren't realistic can happen. how about, say "This character you like is practically dead. you don't have time to find a solution, so you can contact Peryite and do an incredibly-Unbelievably difficult task, or leave your friend for dead"
Why do you think there should be a way to cheat Peryite? The other reason I did not put in a loophole was because Peryite is well... a Deadric Prince. Sure he's the weakest Daedric Prince, but that still makes him WAAAAAAAAY stronger than any mortal.
And why do you think the person you are begging Peryite to save should be a companion?
the reason I think it would be cool to cheat Peryite is that it could lead into him enacting revenge by means of empowering the Sload, revealing a cool chance to learn more about them. I'm certain the script writers could think of some plausible way to make it happen.
The reason I think you should beg Peryite over a companion is that something could happen in the questline involving that character, that through random bits of dialogue (you are not conversing with them, but if you sneak in the guildhall) you could hear the companion talking to someone in the guild (who is good with alchemy or restoration) giving condition updates.
the reason I'd prefer that is because it would be more investing.
unless you meant something like there's a plague going around, and it's just this one parent whose spouse and other kid died and is resorting to Daedra. that would be interesting
Interesting points. I suppose anyone could be a good fit for a incurable disease, causing you to seek out Peryite. I picked him for this decesion because some ES lore claims that Peryite can cure plagues and illnesses just as easily as he can inlfict them. Think that's true?
(sorry for the late response) ok so I actually thought of something just now. what if your doing that quest(beg Peryite to save baby) then a Master Healer asks to observe so they can imitate it, which would be a quest for a master level restoration spell(prevent disease for 3 minutes) if diseases are actually something you have to worry about in TES6
Well that would be interesting. What I meant was getting the healer to be in the immediate area of the baby-saving ritual so they could "feel the unique tether of magic" and copy it to their best possible capability. It would be MUCH weaker than what Peryite could do, but it could also provide a multi-choice for a future quest.
Plus, with the whole [Peryite has given you, he will agree to save the child. But no Daedric Prince gives anything for free. Peryite tells you that the child will indeed have a happy, long, healthy life. But when old age, or fatal wounds inevitably takes them, their soul will go to the Pits, and become Peryites eternal servant.] would probably be heavily mixed in with that magic-feel, and could totally corrupt the healer, making a much more interesting dungeon boss at some late-questline event