Upon completion of the Companions' main plotline, Torvar can be recruited as a follower and becomes a potential marriage candidate. He can be recruited into the Blades if the Dragonborn talks to Delphine while having him as a follower.
Torvar is shown to be a drunk, as many of his comments are concerned with drink. He doesn't take well to the intensive training, and argues with Farkas about not being allowed to go out and fight. In a conversation between him and Athis, he states a preference for hammers and axes.
At first glance, he acts friendly towards the Dragonborn. But as one progresses within the Companions' ranks, he becomes more sour, and possibly even jealous.
Torvar can be enlisted as a follower after completing Glory of the Dead. However, he can be obtained earlier by dropping armor in front of him while he is walking. He then asks the Dragonborn if he can have the item. If the Dragonborn says "Consider it yours.", he becomes available after leaving the area and coming back.
"You're wearing Mara's amulet? You? I'd marry you. I'd marry you twice."
Interested in me, are you? "I'd be a fool of turning down a chance at marrying you! I'm game if you're game."
His main skills, from highest to lowest:
Blades vs. HammersEdit
Athis: "What kind of weapon do you prefer? I like the smaller, quicker blades."
Torvar: "Yes. You're quite fond of saying that. You know I like hammers and axes."
Athis: "Aren't they slow? I can get in and out before you can have one swing."
Torvar: "Let's test that out sometime."
Hunting vs. FightingEdit
Farkas: "Relax, new blood."
Torvar: "I've been hunting on my own for years."
Farkas: "Fighting people is different. Smarter."
Torvar: "Some of 'em, anyway."
Time to TrainEdit
Farkas: "Time to train."
Torvar: "Enough with the training, I want to go fight something."
Farkas: "No fighting, not just yet. Not 'till Skjor says so. You train now."
Torvar: "Easy enough for you to say. You get to fight."
Farkas: "But before I fought, I had to train."
Torvar: "One day, when you and I are on the Circle, we can change the way things are run around here."
Athis: "I don't think that's how the Circle works."
Torvar: "They're lording it over us all the time, though."
Athis: "Young warriors are smart to listen to older ones. They've lived."
- "The latest recruit, right? Wait, is that right?"
- "Might head down to the Meadery later, see what they're brewing up. You can smell the honey on the wind."
- "You're a talker, eh?"
- "What do you want from me now?"
- "I don't owe you money, do I?"
- "My favorite drinking buddy. Let's go get some mead." - Passing comment after "Glory of the Dead"
- "Oh, so you're the one in charge now? Fine, fine." - Passing comment after "Glory of the Dead"
- "I'm a married man! Hey, where should we live? I guess you could always stay with me." —After the wedding, before choosing a residence
- "The two of us, living together. I'll see you at home." —After choosing a place to live
- "This house is huge. I'll be tripping my feet all over this place. Hey, I think I'll start a little business here. Something to do, you know?" —First time greeted in Dragonborn's home
- "Here you are. I added a little mead to the recipe. I think it tastes better. Tell me what you think tomorrow, and I'll make you another." —When asked to make a meal
- "Hello, dear! I haven't been drinking too much, if that's what you're thinking." —Opening conversation and passing comment
- "You want your share, don't you? Here you are, love." —Asked for store's profits
- "You're going? I'll miss you, dear." —Ending conversation
- "I love you. You know that, right?" —Passing comment
- "I was just getting settled in. Where we going?" - When asked to move to a different home
- "I'll raise a cup to your grave."
- "Everybody pushes me around. Well, no more!"
- "Remember... Hit the one in the middle!"
- "Easily blocked!"
- "I'll live to drink another one!" - When yielding
- "Was it something I said?"
- "Die, you sonofa..."
- "Come on, I can take you. And that ain't just the mead talkin'." - Courage, Rally, or Call to Arms is cast upon him
- "Hey! My hangover is gone!" - When a healing spell is used on him
- "Hey. There's a cave. Bad place to stumble drunk." - Near a cave
- "Look at that! [short pause] Am I drunk? I must be drunk." - Amazing view, or grand architecture
- "Look at those old stones. The ancient Nords sure knew how to build." - In front of a Nord tomb
- "Got a bad feeling." - "Boss" area, or place with lots of enemies
- "Is that a Dwarven city? I've never seen a dwarf, ever. I don't think anyone has." - Outside a Dwarven ruin
- Although, in a conversation with Athis, he states that he likes Two-Handed weapons, his highest weapon skill is actually One-Handed.
- It can be seen that Torvar's eyes are bloodshot. This is most likely because of his heavy drinking.
- Torvar's voice actor also voices many other drunks around Skyrim.
This section contains bugs related to Torvar. Before adding a bug to this list, consider the following:
- Markarth. Torvar might be found by
- Characters finding his body there will only be heard saying "I'm going to find whoever did this!" After the Glory of the Dead quest is completed, Torvar will miraculously appear alive in the dining hall of Jorrvaskr. The resurrected Companion will be ready to follow the new Harbinger. This can also happen if he dies as a follower after the Glory of the Dead once the Dragonborn returns to Jorrvaskr. If Torvar dies before beginning the Companions questline, it's possible to later find his dead body laying on the floor of the living quarters of Jorrvaskr.
- random encounter, he may remain at the scene of the battle and never return to Jorrvaskr. If encountered as part of a
- Sometimes after dropping armor in his path, a general dialogue will be opened immediately. In order to fix this the Dragonborn must cancel the dialogue and speak to him again. This way the correct dialogue will appear regarding the armor that has been dropped.
- Even if Torvar is killed, he may respawn. His dead body will disappear.
- Sometimes he may attack the Dragonborn for no apparent reason and will not stop unless killed.