Elder Scrolls
Elder Scrolls
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{{SkyrimLocations
{{SkyrimDwemerRuin
 
|image = Towerofmzark.PNG
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|image = Towerofmzark.png
|map = Tower_Of_Mzark_Map.jpg
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|map = Tower Of Mzark Map.jpg
|hold = [[The Pale]]
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|hold = [[The Pale]]
 
|location = South of [[Dawnstar (Skyrim)|Dawnstar]]<br />East of [[Stonehill Bluff]]
|sublocations =
 
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|type = [[Dwarven Ruin]]
|quests = [[Discerning the Transmundane]]<br>[[Elder Knowledge]]
 
 
|sublocations = [[Tower of Mzark Camp]]
|characters =
 
 
|quests = [[Discerning the Transmundane]]<br />[[Elder Knowledge]]
|enemies = [[Dwarven Automatons (Skyrim)|Automatons]]
 
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|keywords = Dwarven Automatons<br />Dwarven Ruin
|location = South of [[Dawnstar (Skyrim)|Dawnstar]]
 
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|LocationID = TowerOfMzark<br />TowerOfMzarkExterior<br />TowerofMzarkSurfaceExterior
}}The Tower of Mzark is an ancient [[Dwemer]] tower and lift that connects to [[Blackreach]]. The iron gate on the surface is initially locked, however, it can be opened from the other side by pulling the lever next to it. The [[Quests (Skyrim)|quests]], "[[Elder Knowledge]]" and "[[Discerning the Transmundane]]" concurrently unfold here.
 
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}}
 
'''Tower of Mzark''' is an ancient [[Dwemer Ruins (Skyrim)|Dwemer Ruin]] in {{Skyrim}}. The iron gate on the surface is initially locked. However, it can be opened from the other side by pulling the lever next to it. The [[Quests (Skyrim)|quests]] "[[Elder Knowledge]]" and "[[Discerning the Transmundane]]" concurrently unfold here.
   
 
==Accessing the tower==
 
==Accessing the tower==
To reach the other side, [[Blackreach]] must first be traversed. The only way to do this is to have started the quest, "[[Discerning the Transmundane]]" Septimus Signus' [[Attunement Sphere]] is required to open a door to Blackreach.
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To reach the other side, [[Blackreach (Skyrim)|Blackreach]] must first be traversed. The only way to do this is to have started the quest, "Discerning the Transmundane." Septimus Signus' [[Attunement Sphere]] is required to activate a Dwarven mechanism opening a door to Blackreach. It is also possible to access it by forcing a plate against the wall and sprinting into it. Blackreach can be found by traveling through [[Alftand]], [[Mzinchaleft]] or [[Raldbthar]] of the major Dwemer ruins, but the quest marker will always direct the [[Last Dragonborn|Dragonborn]] to Alftand. The tower is located in the south-southwest corner of Blackreach. If the Dragonborn is returning to Blackreach, the [[Great Lift at Raldbthar]] is the entry point closest to the Tower.
 
From Blackreach, the Tower of Mzark can be accessed; the lift up to the surface can be ridden to the top, where the gate is opened. After, the lift can be entered from the outside anytime the tower is [[Travel (Skyrim)|traveled]] to.
 
   
 
==Interactions==
 
==Interactions==
==="[[Elder Knowledge]]"===
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===[[Elder Knowledge]]===
The [[Elder Scroll (Lore)|Elder Scroll]] needed to learn [[Dragonrend]] is found inside the Tower's main rooms. This room houses an [[oculory]] that holds the Elder Scroll. It can only be accessed by using a [[Lexicon]] obtained from [[Septimus Signus]] for the [[Daedric Quests (Skyrim)|quest]], "[[Discerning the Transmundane]]".
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The [[Elder Scroll (Lore)|Elder Scroll]] needed to learn the [[Dragonrend]] [[Dragon Shout|shout]] is found inside the Tower's main rooms. This room houses an [[oculory]] that holds the [[Elder Scroll (Dragon)|Dragon Elder Scroll]].
   
===Puzzle clue===
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==Puzzle clue and solution==
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[[File:Elder Knowledge - Dwarven Machine.jpg|thumb|240px|The Oculory in the Tower.]]
There is a named, inanimate [[Skeleton (Skyrim)|skeleton]] named [[Drokt]] lying in the tower, with a [[Journal of Drokt|journal]] that provides a clue to the puzzle.
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There is an inanimate [[Skeleton (Skyrim)|skeleton]] named [[Drokt]] lying in the tower, with a [[Journal of Drokt|journal]] on the ground next to it that provides a clue to the puzzle. The solution to the puzzle is as follows:
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#Place the [[Blank Lexicon]] into the designated receptacle. The two buttons on the right side will unlock.
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#Push the second button from the right four times, waiting for the machine to finish moving each time.
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#After doing this, the second button from the left will unlock. Push this button twice.
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#After doing this, the leftmost button will unlock. Push this button once.
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Then collect the [[Elder Scroll (Dragon)|Elder Scroll]] and the [[Runed Lexicon]].
   
==Notable items==
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==Alchemy ingredients==
 
*[[Charred Skeever Hide]] 2
===[[Alchemy (Skyrim)|Alchemy]] [[Ingredients (Skyrim)|ingredients]]===
 
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*[[Glowing Mushroom (Skyrim)|Glowing Mushroom]] – 1
*[[Charred Skeever Hide]] - 2
 
*[[Glowing Mushroom]] - 1
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*[[Pine Thrush Egg]] 2
 
*[[Spriggan Sap]] 1
*[[Grass Pod]] - 0-1 - random loot in [[Containers (Skyrim)|Apothecary's Satchel]].
 
 
*[[Thistle Branch (Skyrim)|Thistle Branch]] 1
*[[Jazbay Grapes]] - 0-1 - random loot in Apothecary's Satchel.
 
 
*[[Random Loot (Skyrim)|Random ingredients]] in [[Containers (Skyrim)|Apothecary's Satchel]].
*[[Pine Thrush Egg]] - 2
 
*[[Snowberries]] - 0-1 random loot in Apothecary's Satchel.
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*Two [[Snowberries (Skyrim)|snowberry]] plants near the abandoned campsite once the exit lift is used.
*[[Spriggan Sap]] - 1
 
*[[Thistle Branch]] - 1
 
   
===[[Book]]s===
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==Books==
*''[[The Armorer's Challenge]]'' - [[Skill Book (Skyrim)|Skill Book]] for [[Smithing]] 0n the table in the western corner of the first room
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*''[[The Armorer's Challenge]]'' [[Skill Books (Skyrim)|Skill Book]] for [[Smithing (Skyrim)|Smithing]] on the table in the western corner of the first room
*''[[Journal of Drokt]]'' - On floor next to [[Drokt|Drokt's skeleton]] in the chamber you scribe the lexicon in.
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*''[[Journal of Drokt]]'' On the floor next to [[Drokt]]'s skeleton in the chamber the lexicon is activated in.
   
===Miscellaneous===
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==Miscellaneous==
*[[Soul Gem (Skyrim)|Grand Soul Gem]] - on the table to the left, immediately upon entering the tower.
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*[[Soul Gem (Skyrim)|Grand Soul Gem]] on the table to the left, immediately upon entering the tower.
*[[Dwarven Helmet (Skyrim)|Dwarven Helmet]] - on the shelves to the right, immediately upon entering.
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*[[Dwarven Helmet (Skyrim)|Dwarven Helmet]] on the shelves to the right, immediately upon entering.
*[[Potions (Skyrim)|Elixir of Strength]] - on the table in the southern corner of the first room.
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*[[Potions (Skyrim)|Elixir of Strength]] on the table in the southern corner of the first room.
*[[Iron Dagger (Skyrim)|Iron Dagger]], [[Iron Sword (Skyrim)|Iron Sword]], [[Iron Gauntlets (Skyrim)|Iron Gauntlets]] - on table in tent outside of Tower of Mzark when exiting via the surface.
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*[[Iron Dagger (Skyrim)|Iron Dagger]], [[Iron Sword (Skyrim)|Iron Sword]], [[Iron Gauntlets (Skyrim)|Iron Gauntlets]] on the table in the tent outside of the Tower of Mzark when exiting via the surface.
   
===Containers===
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==Containers==
*Novice level locked chest - on the shelves to your right just as you enter the tower.
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*Novice level locked chest on the shelves to the right just as the tower is entered.
*Chest - on the shelves to your right just as you enter the tower.
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*Chest on the shelves to the right just as the tower is entered.
*Knapsack - by the bedroll in the entry room just as you enter the tower.
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*Knapsack by the bedroll in the entry room just as the tower is entered.
*Novice level locked chest - on the shelves to the left, right beside the door exiting the first room you enter the tower into.
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*Novice level locked chest on the shelves to the left, right beside the door exiting the first room entered in the tower.
*Apothecary's Satchel - on the table in the southern corner of the first room.
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*Apothecary's satchel on the table in the southern corner of the first room.
*"Lost Chest" - outside the Tower of Mzark in the camp once the lift is taken out.
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*"Lost Chest" outside the Tower of Mzark in the camp once the lift is taken out.
*Knapsack - immediately after exiting the Tower of Mzark, on the right of the stairs, covered by a shovel.
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*Knapsack immediately after exiting the Tower of Mzark, on the right of the stairs, covered by a shovel.
   
==Quests==
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==Trivia==
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*The items and containers inside the tower do not respawn.
*[[Discerning the Transmundane]]
 
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*The oculory room and puzzle are very similar in construction to oculory room in [[Mzulft (Skyrim)|Mzulft]].
*[[Elder Knowledge]]
 
*[[Alduin's Bane]]
 
   
 
==Bugs==
 
==Bugs==
 
{{Bugs}}
 
{{Bugs}}
*When exiting the tower back into [[Skyrim]], the location may not be marked on the [[Map (Skyrim)|map]]. Forgetting to take the Inscribed Lexicon also causes the location to not appear.
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*If the Runed Lexicon is not taken from the receptacle, the location will not be marked on the [[Map (Skyrim)|map]]. There is no fix or cause for this behaviour. This can simply be avoided by collecting the lexicon from the receptacle.
   
 
==Appearances==
 
==Appearances==
*{{Skyrim}} {{1st}}
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*{{Skyrim}}
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<!--Interwiki links-->
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[[de:Turm von Mzark]]
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[[es:Torre de Mzark]]
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[[fr:Tour de Mzark]]
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[[pl:Wieża Mzark]]
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[[ru:Башня Мзарк]]
 
[[Category:Skyrim: The Pale Locations]]
 
[[Category:Skyrim: The Pale Locations]]

Latest revision as of 00:13, 30 March 2024

Tower of Mzark is an ancient Dwemer Ruin in The Elder Scrolls V: Skyrim. The iron gate on the surface is initially locked. However, it can be opened from the other side by pulling the lever next to it. The quests "Elder Knowledge" and "Discerning the Transmundane" concurrently unfold here.

Accessing the tower[]

To reach the other side, Blackreach must first be traversed. The only way to do this is to have started the quest, "Discerning the Transmundane." Septimus Signus' Attunement Sphere is required to activate a Dwarven mechanism opening a door to Blackreach. It is also possible to access it by forcing a plate against the wall and sprinting into it. Blackreach can be found by traveling through Alftand, Mzinchaleft or Raldbthar of the major Dwemer ruins, but the quest marker will always direct the Dragonborn to Alftand. The tower is located in the south-southwest corner of Blackreach. If the Dragonborn is returning to Blackreach, the Great Lift at Raldbthar is the entry point closest to the Tower.

Interactions[]

Elder Knowledge[]

The Elder Scroll needed to learn the Dragonrend shout is found inside the Tower's main rooms. This room houses an oculory that holds the Dragon Elder Scroll.

Puzzle clue and solution[]

Elder Knowledge - Dwarven Machine

The Oculory in the Tower.

There is an inanimate skeleton named Drokt lying in the tower, with a journal on the ground next to it that provides a clue to the puzzle. The solution to the puzzle is as follows:

  1. Place the Blank Lexicon into the designated receptacle. The two buttons on the right side will unlock.
  2. Push the second button from the right four times, waiting for the machine to finish moving each time.
  3. After doing this, the second button from the left will unlock. Push this button twice.
  4. After doing this, the leftmost button will unlock. Push this button once.

Then collect the Elder Scroll and the Runed Lexicon.

Alchemy ingredients[]

Books[]

Miscellaneous[]

Containers[]

  • Novice level locked chest – on the shelves to the right just as the tower is entered.
  • Chest – on the shelves to the right just as the tower is entered.
  • Knapsack – by the bedroll in the entry room just as the tower is entered.
  • Novice level locked chest – on the shelves to the left, right beside the door exiting the first room entered in the tower.
  • Apothecary's satchel – on the table in the southern corner of the first room.
  • "Lost Chest" – outside the Tower of Mzark in the camp once the lift is taken out.
  • Knapsack – immediately after exiting the Tower of Mzark, on the right of the stairs, covered by a shovel.

Trivia[]

  • The items and containers inside the tower do not respawn.
  • The oculory room and puzzle are very similar in construction to oculory room in Mzulft.

Bugs[]

This section contains bugs related to Tower of Mzark. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • If the Runed Lexicon is not taken from the receptacle, the location will not be marked on the map. There is no fix or cause for this behaviour. This can simply be avoided by collecting the lexicon from the receptacle.

Appearances[]