- Walk up to the cell door and speak with Valen Dreth, a fellow prisoner.
- Follow the secret escape route through the sewers.
- Meet back with the Emperor and continue to follow him.
- Take the Amulet of Kings and exit the sewers.
The Elder Scrolls IV: Oblivion begins with a prisoner in a cell of the Imperial Prison, with no worldly possessions and wearing no more than rags. Upon approaching the cell door, a Dunmer in the opposite cell, Valen Dreth, insults the prisoner; what he says varies depending on the selected race and gender.
Soon, Emperor Uriel Septim VII arrives, escorted by three Blades. He remarks that he saw the prisoner in his dreams, and orders his Blades not to hurt the prisoner, allowing them to follow. A secret passage in the cell opens; follow them inside. Even when they tell the prisoner to stay put, they are able to follow them through most sections of the sewer; they won't attack except in self-defense.
Several Mythic Dawn Agents ambush the party. Depending on the difficulty level, the assassins may be quite strong in contrast to the party, but generally they do not target the prisoner specifically. It is best to stick to using the Flare, until Captain Renault is killed. Once Renault is dead, pick up her katana for a reward later.
The Blades soon force the prisoner to stay behind by locking the door behind them. Off to the right, a section of the wall crumbles and two rats come through. Kill them and proceed through the broken wall. Through the cave, the prisoner encounters a few more rats. To the left, there will be a dead skeleton with a few arrows, Leather armor, a bow, and some lockpicks. There may be random precious gems hiding in the area around the bones. Also there will be a barrel, a chest and a crate each with some weapons and lockpicks. Towards the exit there is a dead Goblin Shaman with some magic scrolls and the key to the door.
In the next room there is another rat that should be easily disposed of and a chest with a weak potion of sorcery and iron armor. Through the next little path, there are rats and a single zombie. The zombie should deal with the rats. Just proceed through the next few rooms until arriving at the door to the last area. Would-be alchemists might want to collect the fungi scattered throughout the dungeon.
Follow the path down until the goblin is reached. Sneak and Marksman are useful here. Kill the goblin and find some ingredients and a mortar and pestle. Mix them together to make a poison, useful for the next few rooms. Keep going until reaching the big room. The Goblin Shaman carries a a unique staff, which can be used or sold later.
Exiting the cave system, the prisoner finds themselves on a ledge above the ground and sees the Emperor walking with his guards. As they approach the ledge, they are ambushed by a few more Mythic Dawn agents. After the agents are dead and the prisoner climbs down from the ledge, the Blades draw their swords, contemplating killing the prisoner. The Emperor insists he or she is trustworthy and should be allowed to follow. At this point, the Emperor asks which birthsign the prisoner was born under. These signs grant different bonuses. The sign can be changed again at the end of the quest, if the wrong one is picked. Follow them through several chambers, fighting more assassins and finally reaching a dead end. When the Blades realize that they have been led into a trap, they instruct the prisoner to stay with the Emperor while they go kill off the assassins. The Emperor can go no further and hands over the Amulet of Kings to take to Jauffre. After he has his say, a secret door opens up behind him and an assassin cuts him down. The prisoner is unable to move until the Emperor has slumped to the floor. This assassin is somewhat tougher than the others previously encountered, but Baurus comes in to make short work of him after he's finished in the other room. When everyone is dead, Baurus gives the key to the Imperial Prison Sewers. He also helps with class selection. Like the birthsign, this can be changed at the end of the quest.
Go through the secret passage and open a grate to the sewers. The sewers are filled with rats and goblins. None of these should present a challenge. Off to the right, in the main room, there are six Cheese Wheels and six sacks of flour—excellent for alchemy.
After navigating the sewer, a grate is encountered. This is the final chance to modify race, class, and/or birthsign. These cannot be altered after leaving the sewers. Afterwards, activate the gate and choose: "Finished-Exit Sewers."
|Tutorial – MQ01|
|10||PC: To move forward, &sUActnForward;, &sUActnBack; to move back. To move left, &sUActnSldleft;. To move right, &sUActnSldright;. The mouse turns you. To run, &sUActnRun;.|
|Console: Use the left stick to move around. The right stick turns you.|
|15||You need a weapon. Check Captain Renault's body. To open any container, approach it and &sUActnActivate; when its name appears.|
|20||To bring up your journal, &sUActnMenumode;. You can use this to view your character's attributes, equip armor and weapons, and choose spells.|
|22||PC: Click on the fist icon at the bottom of the journal to bring up the inventory tab. From here, you can equip armor and weapons by clicking on them.|
|Console: Pull the Right or Left Trigger to change sections. From the items tab you can equip armor and weapons.|
|26||PC: Click on an item to equip it. Click again to unequip it. Shift-click to drop an item.|
|Xbox 360: Press A to equip the item. Press A again to unequip it. X will drop items.|
|PlayStation 3: Press X to equip the item. Press X again to unequip it. Square will drop items.|
|28||To ready your weapon or fists, &sUActnRdyitem;. To attack, &sUActnUse;. To block, &sUActnBlock;.|
|34||Now practice casting spells. To cast your selected spell, &sUActnCast;. If you want to change spells, &sUActnMenumode; to bring up your journal again.|
|36||PC: Click on the spell icon at the bottom of the journal to bring up the magic tab.|
|Console: Select the spell icon at the bottom of the journal to bring up the magic tab.|
|50||Before you can use the bow, you'll need arrows. Check the skeleton to see what it contains.|
|52||Now that you have arrows, pick up the bow and practice using it.|
|54||To use a bow, you'll need to have both the bow and some arrows equipped. Go into your inventory and equip them now.|
|56||Now you're ready to practice with your bow. The bucket near the well will make a good target. To draw and aim, &sUActnUse;. Release it when you're ready to fire.|
|58||Nice shot! You can retrieve arrows from the world, as well as recovering some of the arrows you fire into enemies.|
|64||You have found a Mortar and Pestle. Equip it to create potions or poisons from ingredients with like effects. Your Alchemy skill will make your creations more powerful.|
|65||You have found a Repair Hammer. Equip it to repair your weapons and armor using your Armorer skill. Damaged weapons and armor are less effective, so it is wise to keep them in good repair.|
|70||PC: If you have a lockpick, you can try to pick most locks. Move the pick upward into a tumbler. When the tumbler reaches the top of the lock, click the left mouse button to secure it in place. When all tumblers are at the top, the lock will open.|
|Xbox 360: If you have a lockpick, you can try to pick most locks. Move the pick upward into a tumbler. When the tumbler reaches the top of the lock, press A to secure it in place. When all tumblers are at the top, the lock will open.|
|PlayStation 3: If you have a lockpick, you can try to pick most locks. Move the pick upwards into a tumbler. When the tumbler reaches the top of the lock, press X to secure it in place. When all tumblers are at the top, the lock will open.|
|72||Your Health is low and you are close to death. Increase it by drinking potions, casting heal spells, or sleeping. The red bar at the bottom left displays your current Health.|
|73||Your Magicka is low and you may not be able to cast spells. Magicka returns slowly on its own, or you can increase it by drinking potions or sleeping. The blue bar at the bottom left displays your current Magicka.|
|74||Your Fatigue is low and you cannot do as much melee damage. Fatigue returns slowly on its own, especially while walking instead of running. The green bar at the bottom left displays your current Fatigue.|
|75||You have picked up more than you can carry. In order to move again, you'll need to drop some items, so &sUActnMenumode; to bring up your journal.|
|76||PC: You can hotkey items and spells from your journal by holding down a number key and then clicking the item you want in that slot. Pressing this number while exploring will equip that item instantly.|
|Xbox 360: You can hotkey items and spells from your journal by holding Y and pressing a direction on the D-pad. Pressing the D-pad while exploring will equip that item instantly.|
|PlayStation 3: You can hotkey items and spells from your journal by holding Triangle and pressing a direction on the D-pad. Pressing the D-pad while exploring will equip that item instantly.|
|78||PC: Your current encumbrance exceeds the maximum you can carry (displayed in the lower left of the inventory page). Shift-click to drop items you don't need.|
|Xbox 360: Your current encumbrance exceeds the maximum you can carry (displayed in the lower left of the inventory page). Press X to drop items you don't need.|
|PlayStation 3: Your current encumbrance exceeds the maximum you can carry (displayed in the lower left of the inventory page). Press Square to drop items you don't need.|
|80||That goblin up ahead hasn't seen you yet. You may be able to sneak by him. To go into sneak mode, &sUActnCrouch;.|
|82||Notice that the crosshair changes to an 'eye' while you are sneaking. If the eye is dim, no one can detect you. If the eye is bright, someone can detect you.|
|84||You now must choose your class. The major skills of your class will start higher than your other skills. You will increase your level by raising these major skills.
|90||The red arrow on your compass shows the direction of Weynon Priory. You can walk there by following your compass, or use your world map to travel there directly. Or you can set off in any direction and begin exploring the world on your own. Good luck!|
|92||To view your quest log, &sUActnMenumode; to bring up your journal.|
|94||PC: Click on the compass at the bottom of the journal to bring up the quest and map tab.|
|Console: Select the compass at the bottom of the journal to bring up the quest and map tab.|
|96||PC: This page displays all your active quests. Click on an active quest and hit the MAP button to display the world map showing your current quest target (if any). You can click on any icon on the map to travel directly to that location.|
|Xbox 360: This page displays all your active quests. Select an active quest and press X to display the world map showing your current quest target (if any). You can select any icon on the map to travel directly to that location.|
|PlayStation 3: This page displays your active quests. Select an active quest and press Square to display the world map showing your current quest target (if any). You can select any icon on the map to travel directly to that location.|
|110||In each attempt to persuade, you must Admire, Boast, Joke, and Coerce. Each of these actions raises or lowers the NPC's disposition. Don't take too long, because the NPC's disposition is steadily falling.|
|120||As you highlight each possible action, the NPC's face shows his reaction to it. He will Love, Like, Dislike or Hate each action. His disposition goes up if you select a Loved or Liked action and goes down if you select a Disliked or Hated action.|
|130||The potential gain or loss for each action is based on your Speechcraft and how full the wedge is. Try to select fuller wedges when they are aligned with actions the NPC likes. Try to select less full wedges when they are aligned with actions he doesn't like.|
|140||All of your possessions have been confiscated by the guards. You will get them back when you have served your sentence. Activate the bed to begin serving your sentence.|
|150||Combine ingredients with like effects to create potions and poisons. Your Alchemy skill will make your creations more powerful. The more potions you create, the higher your alchemy skill will go. Use additional apparatuses to improve the strength of the potions you create.|
- Upon the first ambush, Captain Renault will be killed, and will drop an Akaviri Katana. This is a much better weapon than anything else found during this quest; picking it up is advisable. Glenroy also drops one when he dies. The katanas are returned to Baurus after class selection to be put on display at Cloud Ruler Temple. Returning them nets a +1 in Blade, Block, and Heavy Armor when Cloud Ruler Temple is first reached. More katanas can be also received during that time.
- All characters begin with a basic fire spell and healing spell.
- It is wise to make a separate save before leaving the prison gate in the sewers. If the player desires a new game, this allows for quick character creation without playing through the tutorial.
- After choosing a birthsign, Baurus gives a free torch. Baurus will not give a torch to the Hero if one is already equipped when dialogue is started.
- Before the Emperor arrives at the prison cell, players can sneak around, gaining experience. This is because Valen Dreth is very close by.
- It is possible, if the player is fast enough, to speak with all of the Mythic Dawn Assassins (except for one who kills Uriel) within the first few seconds of their spawning. The only available topics for them are rumors, but this can also be used to level up the speechcraft skill.
- There is a glitch where the emperor can survive by standing in front of him when the assassin comes out. Instead of hitting the emperor he hits you the game thinks the emperor has died and then continues normally.
- When the first goblin is encountered, he is around a corner. Tying a short rubber band in real life around the controller's joysticks (Xbox or PS3) will pull them together, making the character spin around. If sneaking, the player can power-level this skill without actually doing anything.
- Valen Dreth insults every race except Dunmer.