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Elder Scrolls

Twilight Sepulcher

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Tomb Twilight Sepulcher
TESV Twilight Sepulcher Entrance
Map
Twilight map
Hold Falkreath Hold
Location West of Falkreath
Type Nordic Ruin
Sublocations Twilight Sepulcher Inner Sanctum
Quests Darkness Returns
Characters Gallus Desidenius
Karliah
Nocturnal
Enemies Nightingale Sentinels
Twilight Sepulcher is an ancient Nordic tomb located in The Elder Scrolls V: Skyrim.

The Twilight Sepulcher is in Falkreath Hold, on its western border. It is quite lonely and mysterious as it is not near any other locations and is one of few Nordic ruins in that Hold.

HistoryEdit

The Sepulcher is home to the Ebonmere, Nocturnal's portal to the Evergloam and the resting place for the Skeleton Key. This is the entrance to Pilgrim's Path, a maze of enemies and barriers guarding the Sepulcher. It consists of two parts: Twilight Sepulcher and Twilight Sepulcher Inner Sanctum. The Sepulcher is locked until the quest Darkness Returns is started.

QuestsEdit

Darkness ReturnsEdit

The Dragonborn is sent to the Twilight Sepulcher as part of the Thieves Guild quest to return the Skeleton Key to Nocturnal.

Notable itemsEdit

OccupantsEdit

FacilitiesEdit

TriviaEdit

  • When Karliah is spoken to, after the Skeleton Key is put back in the Ebonmere, she will have a large assortment of arrows in her inventory.
  • Followers are not able to enter the Twilight Sephulcher, as it is exclusive to Nightingales. However, conjured beings can be summoned while in it.
  • After completing Darkness Returns, the Dragonborn can return to the Inner Sanctum to change Nightingale powers.
  • Even though it is marked as being a tomb, it is quite unlike most Nordic Tombs in that it contains no Draugr.

BugsEdit

This section contains bugs related to Twilight Sepulcher. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.
  •  PS3   After listening to Nocturnal, the Dragonborn will not be able to continue. Karliah will be busy, and the marker will remain on Nocturnal.
  •  360   It is possible that when the portal to the Sepulcher is activated, the Dragonborn will become stuck under the stairs and unable to get out.
    • Solution: Keep jumping to come out on the stairs and be able to leave.

AppearancesEdit

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