Ralof: "Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there."
Lokir: "Damn you Stormcloaks. Skyrim was fine until you came along. Empire was nice and lazy. If they hadn't been looking for you, I could've stolen that horse and been halfway to Hammerfell. You there... You and me, we shouldn't be here. It's these Stormcloaks the Empire wants."
Ralof: "We're all brothers and sisters in binds now, thief."
Imperial Soldier: "Shut up back there!"
Lokir: "And what's wrong with him, huh?"
Ralof: "Watch your tongue. You're speaking to Ulfric Stormcloak, the true High King."
Lokir: "Ulfric? The Jarl of Windhelm? You're the leader of the rebellion. But if they've captured you... Oh gods, where are they taking us?"
Ralof: "I don't know where we're going, but Sovngarde awaits."
Lokir: "No, this can't be happening. This isn't happening."
Ralof: "Hey, what village are you from, horse thief?"
Lokir: "Why do you care?"
Ralof: "A Nord's last thoughts should be of home."
Lokir: "Rorikstead. I'm... I'm from Rorikstead."
Imperial: "General Tullius, sir! The headsman is waiting!"
Tullius: "Good. Let's get this over with."
Lokir: "Shor, Mara, Dibella, Kynareth, Akatosh. Divines, please help me."
Ralof: "Look at him, General Tullius, the Military Governor. And it looks like the Thalmor are with him. Damn elves. I bet they had something to do with this. This is Helgen. I used to be sweet on a girl from here. Wonder if Vilod is still making that mead with juniper berries mixed in. Funny, when I was a boy, Imperial walls and towers used to make me feel so safe."
Haming: "Who are they, daddy? Where are they going?"
Torolf: "You need to go inside, little cub."
Haming: "Why? I want to watch the soldiers."
Torolf: "Inside the house. Now."
Haming: "Yes, papa."
Captain: "Get these prisoners out of the carts. Move it!"
Lokir: "Why are we stopping?"
Ralof: "Why do you think? End of the line. Let's go. Shouldn't keep the gods waiting for us."
Lokir: "No! Wait! We're not rebels!"
Ralof: "Face your death with some courage, thief."
Lokir: "You've got to tell them! We weren't with you! This is a mistake!"
Imperial Captain: "Step towards the block when we call your name. One at a time."
Ralof: "Empire loves their damn lists."
Hadvar: "Ulfric Stormcloak. Jarl of Windhelm."
Ralof: "It has been an honor, Jarl Ulfric!"
Hadvar: "Ralof of Riverwood. Lokir of Rorikstead."
Lokir: "No, I'm not a rebel. You can't do this!" [runs]
Lokir: "You're not going to kill me!"
Captain: "Archers!" [Lokir is shot dead] "Anyone else feel like running?"
Hadvar: "Wait. You there. Step forward. Who are you?"
Character creation is very similar to how it was in Oblivion. The design of the Dragonborn is much more detailed than Oblivion and features many more options to choose from. The Dragonborn's race, weight, gender, and more can be determined. The choices made will sometimes affect how the people of Skyrim and beyond react to the Dragonborn.
Hadvar's comment when he calls the Dragonborn will change based on the race chosen:
|Altmer||"You're not with the Thalmor Embassy, are you, high elf? No, that can't be right..."|
|Argonian||"Are you a relative of one of the Riften dock workers, Argonian?"|
|Bosmer||"Not many wood elves would choose to come alone to Skyrim."|
|Breton||"You from Daggerfall, Breton? Fleeing from some court intrigue?"|
|Dunmer||"Another refugee? Gods really have abandoned your people, dark elf."|
|Imperial||"You're a long way from the Imperial City. What're you doing in Skyrim?"|
|Khajiit||"You with one of the trade caravans, Khajiit? Your kind always seems to find trouble."|
|Nord||"You picked a bad time to come home to Skyrim, kinsman."|
|Orsimer||"You from one of the strongholds, Orc? How did you end up here?"|
|Redguard||"What're you doing here, Redguard? You a sellsword? A sailor from Stros M'Kai?"|
Hadvar: "Captain. What should we do? He/She's not on the list."
Captain: "Forget the list. He/She goes to the block."
Hadvar: "By your orders, Captain. Follow the Captain, prisoner."
Tullius: "Ulfric Stormcloak. Some here in Helgen call you a hero. But a hero doesn't use a power like The Voice to murder his king and usurp his throne."
Ulfric: "*muffled grunts*"
Tullius: "You started this war, plunged Skyrim into chaos, and now the Empire is going to put you down, and restore the peace."
At this point Alduin roars for the first time, but the soldiers think little of it.
Hadvar: "What was that?"
Tullius: "It's nothing. Carry on."
Captain: "Yes, General Tullius. Give them their last rites."
Priestess of Arkay: "As we commend your souls to Aetherius, blessings of the Eight Divines upon you, for you are the salt and earth of Nirn, our beloved..."
Stormcloak Soldier: "For the love of Talos, shut up and let's get this over with."
Priestess of Arkay: "As you wish."
Stormcloak Soldier: "Come on, I haven't got all morning. My ancestors are smiling at me, Imperials. Can you say the same?" [Executed]
Stormcloak: "You Imperial bastards!"
Ingrid: "Death to the Stormcloaks!"
Ralof: "As fearless in death as he was in life."
Captain: "Next, the [player race]!" ("Next, the Nord in the rags!" if the player is a Nord; or "Next, the renegade from Cyrodiil!" if the player is an Imperial; or "Next, the lizard!" if the player is an Argonian; or "Next, the cat!" if the player is a Khajiit)
Just before the Imperial Headsman has the opportunity to decapitate the Dragonborn and end the game before it begins, Alduin arrives and disrupts the execution, raining meteors and fire down upon the town.
Now, Alduin roars for the second time, unsettling Hadvar, but the Imperial Captain remains unfazed.
Hadvar: "There it is again. Did you hear that?"
Captain: "I said, next prisoner!"
Hadvar: "To the block, prisoner. Nice and easy."
Alduin's third roar occurs, and he makes an appearance atop the tower.
Tullius: "What in Oblivion is that?"
Captain: "Sentries! What do you see?"
Imperial: "It's in the clouds!"
Alduin: [Meteor-shower shout]
Tullius: "Don't just stand there! Kill that thing! Guards, get the townspeople to safety!"
Ralof: "Hey, [race-dependent comment]. Get up! Come on, the gods won't give us another chance!"
Quotes during the initial chaos:
- "This way!"
- "This way! Come on!"
- "In here!"
- "Over here!"
- "What in the Eight Divines is this thing?"
- "Yeagh!" (If hit by a meteor)
- "Keep your eyes on it!"
- "How in Oblivion do we kill this thing?"
- "It's still coming!"
- "Keep your eyes on it!"
- "By Ysmir! Nothing kills it!"
- "Die! For the love of the gods, die!"
With the execution halted and the town in chaos, the Dragonborn escapes custody. Running towards a nearby tower, the Dragonborn meets Ralof and Ulfric Stormcloak, leader of the Stormcloaks, who also managed to escape.
Ralof: "Jarl Ulfric! What is that thing? Could the legends be true?"
Ulfric: "Legends don't burn down villages. We need to move. Now!"
Ralof: "Up through the tower, let's go!"
Stormcloak: "They're hurt, but they'll live. Another second out there with the dragon, and they'd both be dead..."
Ralof: "Let's go! With me, up the tower!"
Stormcloak: "We just need to move some of these rocks to clear the way!"
Alduin bashes through the wall next to the staircase as the Dragonborn is ascending it, killing another Stormcloak in the process. Ralof will instruct the Dragonborn to jump out of the tower from the hole into a nearby inn, with the promise that he will meet the Dragonborn when he can.
Ralof: "See the inn on the other side? Jump through the roof and keep going! Go! We'll follow when we can!"
After jumping down and exiting the inn, the Dragonborn finds Helgen heavily damaged, with many buildings destroyed and burning. After the Dragonborn runs into the street, an Imperial soldier, Hadvar, will tell the Dragonborn to follow him to safety.
Hadvar: "Haming, you need to get over here. Now! Torolf! [Torolf dies here] Gods... Everyone get back!"
Alduin: "Yol... Toor... Shul!"
Hadvar: "Still alive, prisoner? Keep close to me if you want to stay that way. Gunnar, take care of the boy. I have to find General Tullius and join their defense."
Gunnar: "Gods guide you, Hadvar."
Hadvar: "Stay close to the wall!"
Alduin will now land on the wall above the Dragonborn. Hadvar will then lead the Dragonborn to the Helgen Keep. At the keep's entrance, Ralof catches up.
Alduin: "Yol... Toor... Shul"
Hadvar: "Quickly, follow me!"
Tullius: "Hadvar! Into the keep, soldier, we're leaving!"
Hadvar: "It's you and me, prisoner. Stay close! Ralof! You damned traitor. Out of my way!"
Ralof: "We're escaping, Hadvar. You're not stopping us this time."
Hadvar: "Fine. I hope that dragon takes you all to Sovngarde."
Ralof: "You! Come on, into the keep!"
At that point, either Hadvar or Ralof must be chosen to accompany the Dragonborn the rest of the way. The choice will create some minor changes in the story during the Civil War questline; however, this does not affect the side that can be taken in the war later in the game.
If Ralof is followed, he will say, "Through here. Let's go!" If Hadvar is followed, he will say, "Quick, I can cut you loose inside the keep." and "Come on! We need to get inside!" The Dragonborn will still be cut loose regardless of who is followed. Just before entering the keep, Alduin will say,
The only main difference at the beginning of the game between following Ralof and following Hadvar is that if Hadvar is followed, the Dragonborn gets light armor, but if Ralof is followed, the Dragonborn gets heavy armor (which is separately obtainable later).
Upon entering the keep, the Dragonborn and Ralof discover the body of a dead Stormcloak, Gunjar. After freeing the Dragonborn from their bindings, Ralof instructs the Dragonborn to take Gunjar's gear, as he won't be needing it. While it is being equipped, Ralof examines the doors. He discovers one door is locked, and the other can't be opened from the inside. Luckily, an Imperial Captain and Imperial soldier will come through and open the door from the other side (if the Dragonborn is seen before the gate is open, the captain will be alert and shout "It's the Stormcloak prisoners!"). Once they open the door, they must be killed in order to recover the key to the other gate from their bodies. Also, a full set of heavy Imperial Armor can be taken from the Imperial Captain's corpse. The newly opened path leads to a store room, with two more Imperial soldiers gathering supplies.
After defeating the soldiers, Ralof advises the Dragonborn to go through the barrels to find potions. There is time for a thorough search of the area and all containers and to become familiar with Skyrim's controls and menus. A search will find a barrel with potions, a magicka potion over near the table with bread, tankards, and a potion of minor healing. Between the barrel of potions and the cabinet, there is a crate containing five rock warbler eggs, which can be used in Alchemy. Taking any of these things is optional, which means the Dragonborn doesn't need to take them in order to proceed.
Ralof: "Was Jarl Ulfric with you?"
Stormcloak: "No, I haven't seen him since the dragon showed up."
Regardless of the battle's outcome, Ralof will then look around the room.
Ralof: "[walks up to the center cage] Wait a second. It looks like there's something in this cage. [pause] Ah, its locked. See if you can get it open with some picks. We'll need that gold when we get out."
Ralof gives 12 picks to pick open the cage, which contains a dead mage who is wearing a novice hood and robes. Along with this, he has 25 and two potions of minor magicka. Next to him are a few septims and a Sparks spell tome. The rest of the locked cells can be picked for lockpicking experience. In the armory there are two lockpicks, an iron shield, and an iron mace and a couple of books. On a table outside the cage is a knapsack containing four lockpicks and some gold. Next to it are The Book of the Dragonborn and an iron dagger. The torturer who was killed also has a steel dagger, the only one in the keep.
Beyond is a hallway lined with cells. One of these cells contains a skeleton, bone meal, and a coin purse. After that, a room is entered with prisoners in cages. All of them are deceased, and there are three more skeletons, all of which also carry bone meal, or on rare occasions, may be empty. They may have gold on them as well. In one of the cages, there is a dead Stormcloak wearing ragged robes.
Eventually, a natural cave is entered, filled with soldiers guarding it for General Tullius. There are few Imperial soldiers in the cavern, along with another soldier wearing Imperial Armor. The archers all are positioned dangerously close to a pool of flammable oil, which can be set on fire using the Flames spell. After killing them, any surviving Stormcloak Soldiers will stay behind, waiting for Ulfric Stormcloak.
Next is a drawbridge that connects to another part of the cave that is not occupied by the Imperials. Shortly after arriving in this cave, Alduin will roar, destroying the bridge behind the Dragonborn. When following Ralof, there is a skeleton near the passage leading towards the cavern that leads to frostbite spiders. Near the skeleton is an iron dagger, a potion of minor healing, and a coin purse. The next cavern consists of two to four of the smaller variety of frostbite spiders, plus two larger ones (not to be mistaken for giant frostbite spiders) that will drop down from the ceiling. Frostbite venom can be collected from their corpses. There are also Spider Eggs in the egg sacks and skeever tails in the hanging web sacks, as well as some gold or a lockpick or two in the hanging desiccate corpse. Once the spiders are defeated, the Dragonborn and Ralof exit through another passageway.
In the next cave, a potion of health is at the fire at the other side of the water. There is also another iron dagger. The potion can't be seen from a distance, because it is too close to the fire. After getting the potion, Ralof tells the Dragonborn to stop at the cart, as there is a bear on the other side. He suggests sneaking by, but he also gives the Dragonborn a Long Bow and twelve iron arrows. If the Dragonborn chooses to fight the bear, its damage will be reduced by 80% to make the battle easier. In the cart next to the Dragonborn are two bottles of Alto wine and a coin purse. In front of the cart, near the skeleton, is an iron helmet and a bottle of Black-Briar Mead.
Beyond the bear is an exit to the cave. Upon exiting, Alduin can be seen flying overhead. Ralof will direct the Dragonborn to his sister, Gerdur, who lives in Riverwood. At this point the Dragonborn can choose to follow Ralof to Riverwood, or split up and find their own way. If the Dragonborn decides to split up, unique dialogue can be missed.
After entering the keep with Hadvar, he unbinds the Dragonborn and tells them to look for equipment. In the corner of the room there is a warden's chest where an iron sword, Imperial light armor, Imperial light boots, and a Helgen Keep key can be found, in a chest in front of one of the beds an Imperial light helmet can be found. After opening the door with the key, pulling the chain will open the wooden gate. Behind the gate there are two hostile Stormcloaks. After defeating them there is another door, leading to the storeroom.
In the store room two more Stormcloaks are found. When the fight is won Hadvar advises the Dragonborn to go through the barrels to find potions. There is time for a thorough search of the area and all containers and to become familiar with Skyrim's controls and menus. A search will find a barrel with potions, a magicka potion over near the table with bread, tankards, and a potion of minor healing. Between the barrel of potions and the cabinet, there is a crate containing five rock warbler eggs, which can be used in Alchemy. Taking any of these things is optional, which means the Dragonborn doesn't need to take them in order to proceed.
Torturer: "You fellows happened along just in time. These boys seemed a bit 'upset' at how I've been entertaining their comrades."
Hadvar: "Don't you even know what's going on? A dragon is attacking Helgen!"
Torturer: "A dragon? Please. Don't make up nonsense. [pause] Although, come to think of it, I did hear some odd noises coming from over there."
Hadvar: "Come with us. We need to get out of here."
Torturer: "You have no authority over me, boy."
Hadvar: "Didn't you hear me? I said the keep is under attack!"
If the Torturer's Assistant is alive, he will say at this point: "Forget the old man. I'll come with you." Otherwise:
Torturer: "[sarcastically to the player] Sure, take all my things, please. [to Hadvar] There's no way out that way, you know."
There is a dead mage in the central cage that wears a novice hood and robes and carries 25 and two potions of minor magicka. There is also more septims on the floor of the cage, and a Sparks spell tome. The cage (and other prison doors) can be picked open with the Lockpicking skill. In the armory there are two lockpicks, an iron shield, and an iron mace and a couple of books. On a table outside the cage is a knapsack containing four lockpicks and some gold. Next to the knapsack are The Book of the Dragonborn and an iron dagger.
Beyond the torture room is a hallway lined with cells. One of these cells contains a skeleton, bone meal, and a coin purse. After that, a room is entered with prisoners in cages. All of them are deceased, and there are three more skeletons, all of which also carry bone meal, or on rare occasions, may be empty. They may have gold on them as well. In one of the cages, there is a dead Stormcloak wearing ragged robes.
Eventually, a natural cave is entered, filled with about ten more Stormcloaks to kill. Some of them are near a pool of oil which can be set ablaze with the Flames spell. Then, a bridge which is activated by a lever nearby must be crossed. After going through the bridge and entering the cave, Alduin will roar, which causes the ceiling above the bridge to collapse.
Now, the Dragonborn only needs to follow the quest marker along with Hadvar. There is a skeleton near the passage leading towards a cavern. Near the skeleton is an iron dagger, a potion of minor healing, and a coin purse. The next cavern consists of two to four of the smaller variety of frostbite spiders, plus two larger ones (not to be mistaken for giant frostbite spiders) that will drop down from the ceiling. Frostbite venom can be collected from their corpses. There are also Spider Eggs in the egg sacks and skeever tails in the hanging web sacks, as well as some gold or a lockpick or two in the hanging desiccate corpse.
After killing the spiders, exit through another passageway. In the next cave, a potion of health is at the fire at the other side of the water. There is also another iron dagger. The potion can't be seen from a distance, because it is too close to the fire. After getting the potion, a sleeping bear is found. Hadvar gives the Dragonborn a Long Bow and twelve iron arrows, suggesting either sneaking past or killing the bear. If the Dragonborn chooses to fight the bear, its damage will be reduced by 80% to make the battle easier. In the cart next to the Dragonborn are two bottles of Alto wine and a coin purse. In front of the cart, near the skeleton, is an iron helmet and a bottle of Black-Briar Mead.
After the bear has been dealt with, the two can exit the cave. Upon exiting, Alduin can be seen flying overhead.
After exiting the cave, Hadvar will direct the Dragonborn to his uncle, Alvor, who lives in Riverwood. At this point the Dragonborn can choose to follow Hadvar to Riverwood, or split up and find their own way. If the Dragonborn decides to split up, unique dialogue can be missed.
Advantages and Disadvantages
Following Ralof (Stormcloaks) grants slightly better heavy armor because one of the guards who must be killed is an Imperial Captain, which means that Imperial armor can be picked up. This gives very helpful protection in the early part of the game. After continuing to Riverwood, Gerdur will give the Dragonborn her house key.
If the Dragonborn sides with Hadvar (Imperial Legion), the pile of iron and steel ingots which spawn next to the workbench outside of Alvor and Sigrid's house can be taken freely. This gives the Dragonborn a better weapon from the start if they have Steel Smithing. The armor and weapons next to the grindstone and in the basement of his house can also be taken.
I have been captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but before I could be executed a dragon appeared and attacked the town. I need to find some way to escape.
I have been captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but before I could be executed a dragon appeared and attacked the town. I need to find some way to escape.
I have escaped both my execution and a dragon attack at Helgen. I now have my freedom to do as I see fit in Skyrim.
- The Dragonborn can customize their name and race in Skyrim for free only during this quest, save for the use of console commands on a PC. However, with the addition of The Elder Scrolls V: Dawnguard, the Dragonborn may pay Galathil in The Ragged Flagon to change their face, though not their race or sex.
- The first two are the only quests in the game that are mandatory. Every other quest can be completely ignored.
- Alduin roars before the executions and is heard when General Tullius and the Imperial Captain unknowingly mention the events that would lead to Alduin's return and demise.
- "You started this war! Plunged Skyrim into chaos! And now the Empire is going to put you down, and restore the peace!" (Alduin roars) - It is foretold in the Elder Scrolls that when the Civil War breaks out, Alduin will return.
- "Next, the [Dragonborn's selected race]!" (Alduin roars) - The Dragonborn's character is the Dovahkiin, who will defeat Alduin and save Tamriel, foretold in the Elder Scrolls.
- When the Dragonborn is forced to decide whether to follow Hadvar or Ralof, if they wait too long, Alduin will land in the courtyard or the tower at Ralof's location and attack with either his Thu'um or his bite.
- Hadvar is seen behind the Dragonborn's cart on the way to Helgen.
- During Hadvar and Ralof's "quarrel," Alduin grabs an Imperial with his talons and throws him into the air.
- If the Dragonborn is an Imperial and uses the Voice of the Emperor on an Imperial soldier, talking to them will reveal that his name was Caius.
- If the Dragonborn stands around in Helgen, Alduin will speak in Dovahzul (the tongue of the Dovah). Such lines include:
- "Daar Lein los dii!" - "This world is mine!"
- "Fen du hin sille ko Sovngarde!" - "I will devour your souls in Sovngarde!" (This line also points to an event following the fight on the Throat of the World.)
- "Zu'u Alduin, zok sahrot do naan ko Lein!" - "I am Alduin, most mighty of any in the world!"
- When the Dragonborn is following Hadvar through the burning buildings, shortly after Alduin has landed upon the wall and spewed fire at an Imperial soldier, a group of Imperials must be passed. If the Dragonborn stays for a few seconds, General Tullius will shout "Run, you idiot!" If the Dragonborn continues to wait around, Tullius will also say lines such as "I thought I told you to run for it! Go!" or "What, do you want to be this thing's next meal? Into the Keep already!"
- Throughout the entire sequence, up to the point when the Dragonborn makes it to the keep and is cut free, the Dragonborn is bound. Without the use of hands, the Dragonborn is unable to defend themselves and unable to perform almost all actions. However, sneaking is possible. Sneaking around the buildings with Alduin soaring above can easily raise the Sneak skill.
- In Helgen Keep, shortly after being unbound by Hadvar, he will offer the Stormcloaks mercy. They refuse to take it.
- If the Dragonborn follows Hadvar, there will be more Stormcloak soldiers in the keep and the town than there even was at the start. When Alduin appears, at least three dead Stormcloak soldiers can be seen. Once in the tower with Ulfric, there are two wounded with a medic, and another upstairs. This is already more than there were in the two carts (the Dragonborn's cart had the thief Lokir, Ralof, and Ulfric, and the other had four Stormcloaks) not to mention around ten more in the keep.
- After encountering the frostbite spiders with Hadvar, he will say "What next... giant snakes?" This may be a reference to Harry Potter and the Chamber of Secrets, in which Harry and Ron encounter giant spiders and later on a giant snake.
- If the Dragonborn runs fast enough past Hadvar, Vilod will not get attacked by Alduin.
- If the Dragonborn chooses to follow Ralof into the Keep, then after killing the Imperial captain in order to get the key, Ralof will get the key and open the door if the Dragonborn does not act quickly enough to take the key.
- When the Dragonborn jumps out of the building to see Hadvar, and Alduin scorches Torolf, Torolf will be seen dead even before Alduin scorches him.
- During Unbound, 12 skills can be raised during the quest: Archery, Light Armor, Heavy Armor, Two-Handed, One-Handed, Destruction, Conjuration, Illusion, Block, Sneak, Lockpicking, and Restoration. However, Conjuration and Illusion can only be leveled if the player character is a Breton or Altmer, respectively. Also, Heavy Armor can only be leveled if Ralof is followed into the keep, as the Imperial Captain that wears Imperial Armor will not appear if Hadvar is followed instead.
- Following Ralof will grant more initial lockpicks than following Hadvar, as Ralof will point out the corpse in the cage in the torture room and give 12 picks, and there are 4 more in the knapsack on the table, totaling 16. Hadvar only gives an extra 12 picks if the torturer dies when first met in the torture chamber. If the Torturer does not die, the only picks available are the 4 in the knapsack. In order to ensure Hadvar gives the 12 picks, one can attack and kill the Torturer with no repercussions if he was not killed by the Stormcloak soldiers. This prevents his dialogue with Hadvar (even if done in the midst of the conversation), resulting in him pointing out the cage and handing over the lockpicks.
- Walking straight to Riverwood will make one miss out on two skill books: The Buying Game and Hallgerd's Tale. When exiting the cave with Hadvar/Ralof, run right back to Helgen and up the road to where the Falkreath Stormcloak Camp should be (it only appears after visiting Riverwood). There will be a dead Khajiit caravan on the road. The Buying Game is in one of the carts. Note that bandits will attack when the carts (or bodies) are approached too closely. Just east of where the Stormcloak camp will later appear is a small den. Two wolves guard the den, which contains a coin purse and a dead Nord woman. On her corpse is Hallgerd's Tale. If one approached Riverwood first, then heads to the area, the caravan is absent and the den only contains the coin purse.
This section contains bugs related to Unbound. Before adding a bug to this list, consider the following:
|Click to see the list of bugs encountered|