Wikia

Elder Scrolls

Unbound

Talk26
22,925pages on
this wiki
Unbound
Unbound
Quest Giver None
Location Helgen
Prerequisite Start game (starts shortly after character creation)
Next Quest Before the Storm
Reward Freedom
Salvaged loot
Progress in storyline
Type Main Quest
Quest ID MQ101
Unbound is a quest available in The Elder Scrolls V: Skyrim. It serves as the tutorial mission where the player learns the basics about the game.

I've been captured by the Empire and been sentenced to death alongside Stormcloak rebels. We were being taken to Helgen, but before I could be executed Alduin appeared and attacked the town. I need to find a way out of the town.

Background

Character creation

Main article: Character Creation (Skyrim)

Character creation is very similar to how it was in Oblivion. The design of the Dragonborn is much more detailed than Oblivion and features many options to choose from. The Dragonborn's race, weight, gender, and more can be determined. The choices made will sometimes affect how the people of Skyrim and beyond react to the Dragonborn.

Hadvar's comment when he calls the Dragonborn will change based on the race chosen:

Race Hadvar's comment
Altmer "You're not with the Thalmor Embassy, are you, high elf? No, that can't be right..."
Argonian "Are you a relative of one of the Riften dock workers, Argonian?"
Bosmer "Not many wood elves would choose to come alone to Skyrim."
Breton "You from Daggerfall, Breton? Fleeing from some court intrigue?"
Dunmer "Another refugee? Gods really have abandoned your people, dark elf."
Imperial "You're a long way from the Imperial City. What're you doing in Skyrim?"
Khajiit "You with one of the trade caravans, Khajiit? Your kind always seems to find trouble."
Nord "You picked a bad time to come home to Skyrim, kinsman."
Orsimer "You from one of the strongholds, Orc? How did you end up here?"
Redguard "What're you doing here, Redguard? You a sellsword? A sailor from Stros M'Kai?"

Walkthrough

Tullius: "Ulfric Stormcloak. Some here in Helgen call you a hero. But a hero doesn't use a power like The Voice to murder his king and usurp his throne."
Ulfric: "<muffled grunts>"
Tullius: "You started this war, plunged Skyrim into chaos, and now the Empire is going to put you down, and restore the peace."

Dragon attack

Just before the Imperial Headsman has the opportunity to decapitate the Dragonborn and end the game before it begins, Alduin arrives and disrupts the execution. With the execution stopped and the town in chaos, the Dragonborn escapes custody. Running towards a nearby tower, the Dragonborn meets Ralof and Ulfric Stormcloak, leader of the Stormcloaks, who also managed to escape. The Dragonborn then learns that their hiding place is not safe, as Alduin blasts a hole in the tower, killing another Stormcloak in the process. Ralof will instruct the Dragonborn to jump out of the tower from the hole into a nearby inn, with the promise that he will meet the Dragonborn when he can. After jumping down and exiting the inn, the Dragonborn finds Helgen heavily damaged, with many buildings damaged and burning. After the Dragonborn runs into the street, an Imperial Soldier, Hadvar, will tell the Dragonborn to follow him to safety. Hadvar will then lead the Dragonborn to the Helgen Keep. At the keep's entrance, Ralof catches up.

At that point, either Hadvar or Ralof must be chosen to accompany the Dragonborn the rest of the way. The choice will create some minor changes in the story during the Civil War questline; however, this does not affect the side that can be taken in the war later in the game.

Helgen Keep

The only main difference at the beginning of the game between following Ralof and following Hadvar is that if Hadvar is followed, the Dragonborn gets light armor, but if Ralof is followed, the Dragonborn gets heavy armor (which is separately obtainable later).

Following Ralof

Upon entering the keep, the Dragonborn and Ralof discover the body of a dead Stormcloak, Gunjar. After freeing the Dragonborn from their bindings, Ralof instructs the Dragonborn to take Gunjar's gear, as he won't be needing it. While it is being equipped, Ralof examines the doors. He discovers one door is locked, and the other can't be opened from the inside. Luckily, an Imperial Captain and Imperial Soldier will come through and open the door from the other side (if the Dragonborn is seen before the gate is open, the captain will be alert and shout "It's the Stormcloak prisoners!"). Once they open the door, they must be killed in order to recover the key to the other gate from their bodies. Also, a full set of heavy Imperial armor can be taken from the Imperial captain's corpse. The newly opened path leads to a store room, with two more Imperial soldiers gathering supplies.

After defeating the soldiers, Ralof advises the Dragonborn to go through the barrels to find potions. There is time for a thorough search of the area and all containers and to become familiar with Skyrim's controls and menus. A thorough search will find a barrel with potions, a magicka potion over near the table with bread, tankards, and a potion of minor healing. In between the barrel of potions and the cabinet, there is a crate containing five rock warbler eggs, which can be used in Alchemy.

Continuing down, a battle between an Imperial torturer and his assistant against two Stormcloaks is discovered. After defeating the soldiers, Ralof points to a cage. There is a dead mage in the cage who is wearing a novice hood and robes. Along with this, he has 25 GoldIcon and two potions of minor magicka. Next to him are a few septims and the spell tome for the sparks spell. Ralof gives the Dragonborn twelve lockpicks, and suggests picking the lock to get to the items. The rest of the locked cells can be picked for lockpicking experience. In the armory cage are two lockpicks, an iron shield, and a couple of books. On a table outside the cage is a knapsack containing four lockpicks and some gold. Next to it are The Book of the Dragonborn and an iron dagger. The torturer who was killed also has a steel dagger, the only one in the keep.

Beyond is a hallway lined with cells. One of these cells contains a skeleton, bone meal, and a coin purse. After that, a room is entered with prisoners in cages. All of them are deceased, and there are three more skeletons, all of which also carry bone meal. They usually have septims on them as well. In one of the cages, there is a dead Stormcloak wearing ragged robes.

Eventually, a natural cave is entered, filled with soldiers guarding it for General Tullius. There are a few archers and swordsmen in the cavern, along with another soldier wearing heavy armor. The archers all are positioned dangerously close to a pool of flammable oil, which can be set on fire using the Flames spell. After killing them, any surviving Stormcloak Soldiers will stay behind. Next is a drawbridge that connects to another part of the cave that is not occupied by the Imperials. Shortly after arriving in this cave, Alduin will roar, destroying the bridge behind the Dragonborn. When following Ralof, there is a skeleton near the passage leading towards the cavern that leads to frostbite spiders. Near the skeleton is an iron dagger, a potion of minor healing, and a coin purse. Shortly after it is entered, the passage behind collapses, forcing the Dragonborn to find a way out through there. The next cavern consists of two to four of the smaller variety of frostbite spiders, plus two larger ones (not to be mistaken for giant frostbite spiders) that will drop down from the ceiling. Frostbite venom can be collected from their corpses. Once the spiders are defeated, the Dragonborn and Ralof may exit through another passageway.

In the next cave, a potion of health is at the fire at the other side of the water. There is also an iron dagger. The potion can't be seen from a distance, because it is too close to the fire. After getting the potion, Ralof tells the Dragonborn to stop at the cart, as there is a bear on the other side. He suggests sneaking by, but he also gives the Dragonborn a long bow and twelve iron arrows. In the cart next to the Dragonborn is a bottle of Alto wine, and a coin purse. In front of the cart is an iron helmet.

Beyond the bear is an exit to the cave. Upon exiting, Alduin can be seen flying overhead. Ralof will direct the Dragonborn to his sister, Gerdur, who lives in Riverwood. At this point the Dragonborn can choose to follow Ralof to Riverwood, or split up and find their own way.

Following Hadvar

The story is the same as above, but instead of siding with the Stormcloaks, the Dragonborn sides with the Imperials, and fights the Stormcloaks. Also, the torturer and his assistant are not fought upon arrival in the torture room. If the Dragonborn allows Hadvar to escort them through the Keep, he will escort them to freedom. Once free, Hadvar will direct the Dragonborn to his uncle, Alvor, who lives in Riverwood.

During this sequence, the companion (Hadvar or Ralof) will not fight back if attacked and will regain health immediately after taking damage. The companion cannot be pickpocketed, and cannot be killed due to their essential status.

Advantages and Disadvantages

Following Ralof grants slightly better heavy armor because one of the guards who must be killed is an Imperial Captain, which means that Imperial Armor can be picked up. This gives very helpful protection in the early part of the game. After continuing to Riverwood, Gerdur will give the Dragonborn her house key.

If the Dragonborn sides with Hadvar, the pile of iron and steel ingots which spawn next to the workbench outside Alvor and Sigrid's house can be taken freely. This gives the Dragonborn a better weapon from the start if they have Steel Smithing. The armor and weapons next to the grindstone and in the basement of his house can also be taken.

Journal

Journal Entry

I have been captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but before I could be executed a dragon appeared and attacked the town. I need to find some way to escape.

  • Objective: Make your way to the Keep

I have been captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but before I could be executed a dragon appeared and attacked the town. I need to find some way to escape.

  • Objective: Enter the Keep with Hadvar or Ralof
  • Objective: Escape Helgen

Hadvar:

  • Objective: Find some equipment

Ralof:

  • Objective: Loot Gunjar's body
  • Objective: (Optional) Search the barrel for potions
  • Objective: (Optional) Attempt to pick the lock to the cage

I have escaped both my execution and a dragon attack at Helgen. I now have my freedom to do as I see fit in Skyrim.

  • Quest complete

Trivia

  • This level is the only time the Dragonborn can customize their name and race in Skyrim for free, save for the use of console commands on a PC. However, with the addition of The Elder Scrolls V: Dawnguard, the Dragonborn may pay Galathil in The Ragged Flagon to change their face, though not their race.
  • Alduin roars before the executions and is heard when General Tullius and the Imperial Captain unknowingly mention the events that would lead to Alduin's return and demise.
    • "You started this war! Plunged Skyrim into chaos! And now the Empire is going to put you down, and restore the peace!" (Alduin roars) - It is foretold in the Elder Scrolls that when the Civil War breaks out, Alduin will return.
    • "Next, the [Dragonborn's selected race]!" (Alduin roars) - The Dragonborn's character is the Dovahkiin, who will defeat Alduin and save Tamriel, foretold in the Elder Scrolls.
  • When the Dragonborn is forced to decide whether to follow Hadvar or Ralof, if they wait too long, Alduin will land in the courtyard or the tower at Ralof's location and attack with either his Thu'um or his bite.
  • Hadvar is seen behind the Dragonborn's cart on the way to Helgen.
  • During Hadvar and Ralof's "quarrel", Alduin grabs an Imperial with his talons and throws him into the air.
    • If the Dragonborn uses the Voice of the Emperor on an Imperial soldier, talking to them will reveal that this Imperial's name was Caius.
  • If the Dragonborn stands around in Helgen, Alduin will speak in Draconic (the tongue of the Dovah). Such lines include:
    • "Daar Lein los dii!" - "This World is mine!"
    • '"Fen du hin sille ko Sovngarde!" - "I will devour your souls in Sovngarde!" (This line also points to an event following the fight on the Throat of the World.)
    • "Zu'u Alduin, zok sahrot do naan ko Lein!" - "I am Alduin, most mighty of any in the World!"
  • When the Dragonborn is following Hadvar through the burning buildings, shortly after Alduin has landed upon the wall and spewed fire at an Imperial soldier, a group of Imperials must be passed. If the Dragonborn stays for a few seconds, General Tullius will shout "Run, you idiot!" If the Dragonborn continues to wait around, Tullius will also say lines such as "I thought I told you to run for it! Go!" or "What, do you want to be this thing's next meal? Into the Keep already!"
  • Throughout the entire sequence, up to the point when the Dragonborn makes it to the keep and is cut free, the Dragonborn is bound. Without the use of hands, the Dragonborn is unable to defend him/herself and unable to perform almost all actions. However, sneaking is possible. Sneaking around the buildings with Alduin soaring above can easily raise the Sneak skill.
  • In Helgen Keep, shortly after being Unbound by Hadvar, he will offer the Stormcloaks mercy. They refuse to take it.
  • If suggestions for names are needed during character creation, one option is to go to: Name Generator. It is a name generator made for Oblivion, but the races are generally the same as in Oblivion.
  • If the Dragonborn follows Hadvar, there will be more Stormcloak soldiers in the keep and the town than there even was at the start. When Alduin appears, at least three dead Stormcloak soldiers can be seen. Once in the tower with Ulfric, there are two wounded with a medic, and another upstairs. This is already more than there were in the two carts (the Dragonborn's cart had the thief Lokir, Ralof, and Ulfric, and the other had four Stormcloaks) not to mention around ten more in the keep.
  • After encountering the frostbite spiders with Hadvar, he will say "What next...giant snakes?". This may be a reference to Harry Potter and the Chamber of Secrets, in which Harry and Ron encounter giant spiders and later on a giant snake.
  • If the Dragonborn runs fast enough past Hadvar, Vilod will not get attacked by Alduin.
  • If the Dragonborn chooses to follow Ralof into the Keep, then after killing the Imperial captain in order to get the key, Ralof will get the key and open the door if the Dragonborn does not act quickly enough to take the key.
  • When the Dragonborn jumps out of the building to see Hadvar, and Alduin scorches Torolf, Torolf will be seen dead even before Alduin scorches him.

Bugs

This section contains bugs related to Unbound. Before adding a bug to this list, consider the following:

  1. Confirm all bugs with other editors on the talk page before adding them below.
  2. Always try reloading an old save first, before asking for assistance.
  3. Do not discuss possible bug fixes or origins. Leave those and all other first-person-anecdotes on the talk page, not the article.
  4. Always add  360  ,  PS3  , and  PC   to clarify which system the bug appears on.

Achievements

Unbound (Achievement)
Unbound
Complete "Unbound"
Points 10 Game points
Trophy
Bronze trophy


Start a Discussion Discussions about Unbound

  • Rock warbler eggs

    2 messages
    • Where are the rock warbler eggs in Helen keep?
    • In between the barrel of potions and the cabinet, in the room next to where the tunnel collapsed. Three hours later then you would've liked...
  • Fixing Most Bugs In Unbound

    2 messages
    • So, I'm not sure why they didn't think of this, but if a bug involving a character not dying (The prisoner not being pushed down onto the blo...
    • If you get bored of seeing the same cutscene, install Live Another Life (for PC users only) to jump straight to character creation and bypass ...
Advertisement | Your ad here

Around Wikia's network

Random Wiki