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For other uses, see Tutorial.

Unbound is a quest available in The Elder Scrolls V: Skyrim. It serves as the prologue of the game and the tutorial mission in which the player learns the basics about the game.

Background

I've been captured by the Empire and been sentenced to death alongside Stormcloak rebels. We were being taken to Helgen, but before I could be executed Alduin appeared and attacked the town. I need to find a way out of the town.

Walkthrough

Introductory cutscene

Ralof: "Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there."
Lokir: "Damn you Stormcloaks. Skyrim was fine until you came along. Empire was nice and lazy. If they hadn't been looking for you, I could've stolen that horse and been halfway to Hammerfell. You there... You and me, we shouldn't be here. It's these Stormcloaks the Empire wants."
Ralof: "We're all brothers and sisters in binds now, thief."
Imperial Soldier: "Shut up back there!"
Lokir: "And what's wrong with him, huh?"
Ralof: "Watch your tongue. You're speaking to Ulfric Stormcloak, the true High King."
Lokir: "Ulfric? The Jarl of Windhelm? You're the leader of the rebellion. But if they've captured you... Oh gods, where are they taking us?"
Ralof: "I don't know where we're going, but Sovngarde awaits."
Lokir: "No, this can't be happening. This isn't happening."
Ralof: "Hey, what village are you from, horse thief?"
Lokir: "Why do you care?"
Ralof: "A Nord's last thoughts should be of home."
Lokir: "Rorikstead. I'm... I'm from Rorikstead."
Imperial: "General Tullius, sir! The headsman is waiting!"
Tullius: "Good. Let's get this over with."
Lokir: "Shor, Mara, Dibella, Kynareth, Akatosh. Divines, please help me."
Ralof: "Look at him, General Tullius, the Military Governor. And it looks like the Thalmor are with him. Damn elves. I bet they had something to do with this. This is Helgen. I used to be sweet on a girl from here. Wonder if Vilod is still making that mead with juniper berries mixed in. Funny, when I was a boy, Imperial walls and towers used to make me feel so safe."
Haming: "Who are they, daddy? Where are they going?"
Torolf: "You need to go inside, little cub."
Haming: "Why? I want to watch the soldiers."
Torolf: "Inside the house. Now."
Haming: "Yes, papa."
Imperial: "Whoa!"
Captain: "Get these prisoners out of the carts. Move it!"
Lokir: "Why are we stopping?"
Ralof: "Why do you think? End of the line. Let's go. Shouldn't keep the gods waiting for us."
Lokir: "No! Wait! We're not rebels!"
Ralof: "Face your death with some courage, thief."
Lokir: "You've got to tell them! We weren't with you! This is a mistake!"
Imperial Captain: "Step towards the block when we call your name. One at a time."
Ralof: "Empire loves their damn lists."
Hadvar: "Ulfric Stormcloak. Jarl of Windhelm."
Ralof: "It has been an honor, Jarl Ulfric!"
Hadvar: "Ralof of Riverwood. Lokir of Rorikstead."
Lokir: "No, I'm not a rebel. You can't do this!" [runs]
Captain: "Halt!"
Lokir: "You're not going to kill me!"
Captain: "Archers!" [Lokir is shot dead] "Anyone else feel like running?"
Hadvar: "Wait. You there. Step forward. Who are you?"

Character creation

Main article: Character Creation (Skyrim)

Character creation is very similar to how it was in Oblivion. The design of the Dragonborn is much more detailed than Oblivion and features many more options to choose from. The Dragonborn's race, weight, gender, and more can be determined. The choices made will sometimes affect how the people of Skyrim and beyond react to the Dragonborn.

Hadvar's comment when he calls the Dragonborn will change based on the race chosen:

Race Hadvar's comment
Altmer "You're not with the Thalmor Embassy, are you, high elf? No, that can't be right..."
Argonian "Are you a relative of one of the Riften dock workers, Argonian?"
Bosmer "Not many wood elves would choose to come alone to Skyrim."
Breton "You from Daggerfall, Breton? Fleeing from some court intrigue?"
Dunmer "Another refugee? Gods really have abandoned your people, dark elf."
Imperial "You're a long way from the Imperial City. What're you doing in Skyrim?"
Khajiit "You with one of the trade caravans, Khajiit? Your kind always seems to find trouble."
Nord "You picked a bad time to come home to Skyrim, kinsman."
Orsimer "You from one of the strongholds, Orc? How did you end up here?"
Redguard "What're you doing here, Redguard? You a sellsword? A sailor from Stros M'Kai?"

Executions

Hadvar: "Captain. What should we do? He/She's not on the list."
Captain: "Forget the list. He/She goes to the block."
Hadvar: "By your orders, Captain. Follow the Captain, prisoner."
Tullius: "Ulfric Stormcloak. Some here in Helgen call you a hero. But a hero doesn't use a power like The Voice to murder his king and usurp his throne."
Ulfric: "*muffled grunts*"
Tullius: "You started this war, plunged Skyrim into chaos, and now the Empire is going to put you down, and restore the peace."

At this point Alduin roars for the first time, but the soldiers think little of it.

Hadvar: "What was that?"
Tullius: "It's nothing. Carry on."
Captain: "Yes, General Tullius. Give them their last rites."
Priestess of Arkay: "As we commend your souls to Aetherius, blessings of the Eight Divines upon you, for you are the salt and earth of Nirn, our beloved..."
Stormcloak Soldier: "For the love of Talos, shut up and let's get this over with."
Priestess of Arkay: "As you wish."
Stormcloak Soldier: "Come on, I haven't got all morning. My ancestors are smiling at me, Imperials. Can you say the same?" [Executed]
Stormcloak: "You Imperial bastards!"
Vilod: "Justice!"
Ingrid: "Death to the Stormcloaks!"
Ralof: "As fearless in death as he was in life."
Captain: "Next, the [player race]!" ("Next, the Nord in the rags!" if the player is a Nord; or "Next, the renegade from Cyrodiil!" if the player is an Imperial; or "Next, the lizard!" if the player is an Argonian; or "Next, the cat!" if the player is a Khajiit)

Dragon Attack

Alduin Helgen

Alduin flying in over Helgen

Just before the Imperial Headsman has the opportunity to decapitate the Dragonborn and end the game before it begins, Alduin arrives and disrupts the execution, raining meteors and fire down upon the town. Now, Alduin roars for the second time, unsettling Hadvar, but the Imperial Captain remains unfazed.

Hadvar: "There it is again. Did you hear that?"
Captain: "I said, next prisoner!"
Hadvar: "To the block, prisoner. Nice and easy."

Alduin's third roar occurs, and he makes an appearance atop the tower.

Tullius: "What in Oblivion is that?"
Captain: "Sentries! What do you see?"
Imperial: "It's in the clouds!"
Stormcloak: "Dragon!"
Alduin: [Meteor-shower shout]
Headsman: "Hunh..."
Tullius: "Don't just stand there! Kill that thing! Guards, get the townspeople to safety!"
Ralof: "Hey, [race-dependent comment]. Get up! Come on, the gods won't give us another chance!"

Quotes during the initial chaos: Ralof:

  • "This way!"
  • "This way! Come on!"
  • "In here!"
  • "Over here!"

Imperial Soldier:

  • "What in the Eight Divines is this thing?"
  • "Yeagh!" (If hit by a meteor)
  • "Keep your eyes on it!"
  • "How in Oblivion do we kill this thing?"
  • "It's still coming!"
  • "Keep your eyes on it!"
  • "By Ysmir! Nothing kills it!"
  • "Die! For the love of the gods, die!"

With the execution halted and the town in chaos, the Dragonborn escapes custody. Running towards a nearby tower, the Dragonborn meets Ralof and Ulfric Stormcloak, leader of the Stormcloaks, who also managed to escape.

Ralof: "Jarl Ulfric! What is that thing? Could the legends be true?"
Ulfric: "Legends don't burn down villages. We need to move. Now!"
Ralof: "Up through the tower, let's go!"
Stormcloak: "They're hurt, but they'll live. Another second out there with the dragon, and they'd both be dead..."
Ralof: "Let's go! With me, up the tower!"
Stormcloak: "We just need to move some of these rocks to clear the way!"

Alduin bashes through the wall next to the staircase as the Dragonborn is ascending it, killing another Stormcloak in the process. Ralof will instruct the Dragonborn to jump out of the tower from the hole into a nearby inn, with the promise that he will meet the Dragonborn when he can.

Alduin: "Yol... Toor... Shul!" ("Fire... Inferno... Sun!")
Ralof: "See the inn on the other side? Jump through the roof and keep going! Go! We'll follow when we can!"

After jumping down and exiting the inn, the Dragonborn finds Helgen heavily damaged, with many buildings destroyed and burning. After the Dragonborn runs into the street, an Imperial soldier, Hadvar, will tell the Dragonborn to follow him to safety.

Hadvar: "Haming, you need to get over here. Now! Torolf! [Torolf dies here] Gods... Everyone get back!"
Alduin: "Yol... Toor... Shul!"
Hadvar: "Still alive, prisoner? Keep close to me if you want to stay that way. Gunnar, take care of the boy. I have to find General Tullius and join their defense."
Gunnar: "Gods guide you, Hadvar."
Hadvar: "Stay close to the wall!"

Alduin will now land on the wall above the Dragonborn. Hadvar will then lead the Dragonborn to the Helgen Keep. At the keep's entrance, Ralof catches up.

Alduin: "Yol... Toor... Shul"
Hadvar: "Quickly, follow me!"
Tullius: "Hadvar! Into the keep, soldier, we're leaving!"
Hadvar: "It's you and me, prisoner. Stay close! Ralof! You damned traitor. Out of my way!"
Ralof: "We're escaping, Hadvar. You're not stopping us this time."
Hadvar: "Fine. I hope that dragon takes you all to Sovngarde."
Ralof: "You! Come on, into the keep!"

At that point, either Hadvar or Ralof must be chosen to accompany the Dragonborn the rest of the way. The choice will create some minor changes in the story during the Civil War questline; however, this does not affect the side that can be taken in the war later in the game.

If Ralof is followed, he will say, "Through here. Let's go!" If Hadvar is followed, he will say, "Quick, I can cut you loose inside the keep." and "Come on! We need to get inside!" The Dragonborn will still be cut loose regardless of who is followed. Just before entering the keep, Alduin will say, "Hin sil fen nahkip bahloki." ("Your soul will feed (my) hunger.")

Helgen Keep

The only main difference at the beginning of the game between following Ralof and following Hadvar is that if Hadvar is followed, the Dragonborn gets light armor, but if Ralof is followed, the Dragonborn gets heavy armor (which is separately obtainable later).

Following Ralof

Upon entering the keep, the Dragonborn and Ralof discover the body of a dead Stormcloak, Gunjar. After freeing the Dragonborn from their bindings, Ralof instructs the Dragonborn to take Gunjar's gear, as he won't be needing it. While it is being equipped, Ralof examines the doors. He discovers one door is locked, and the other can't be opened from the inside. Luckily, an Imperial Captain and Imperial soldier will come through and open the door from the other side (if the Dragonborn is seen before the gate is open, the captain will be alert and shout "It's the Stormcloak prisoners!"). Once they open the door, they must be killed in order to recover the key to the other gate from their bodies. Also, a full set of heavy Imperial Armor can be taken from the Imperial Captain's corpse. The newly opened path leads to a store room, with two more Imperial soldiers gathering supplies.

After defeating the soldiers, Ralof advises the Dragonborn to go through the barrels to find potions. There is time for a thorough search of the area and all containers and to become familiar with Skyrim's controls and menus. A search will find a barrel with potions, a magicka potion over near the table with bread, tankards, and a potion of minor healing. Between the barrel of potions and the cabinet, there is a crate containing five rock warbler eggs, which can be used in Alchemy. Taking any of these things is optional, which means the Dragonborn doesn't need to take them in order to proceed.

Continuing down, a battle between an Imperial torturer and his assistant against two Stormcloaks is discovered. If any Stormcloaks survive the combat, the following conversation will be heard:

Ralof: "Was Jarl Ulfric with you?"
Stormcloak: "No, I haven't seen him since the dragon showed up."

Regardless of the battle's outcome, Ralof will then look around the room.

Ralof: "[walks up to the center cage] Wait a second. It looks like there's something in this cage. [pause] Ah, its locked. See if you can get it open with some picks. We'll need that gold when we get out."

Ralof gives 12 picks to pick open the cage, which contains a dead mage who is wearing a novice hood and robes. Along with this, he has 25 GoldIcon and two potions of minor magicka. Next to him are a few septims and a Sparks spell tome. The rest of the locked cells can be picked for lockpicking experience. In the armory there are two lockpicks, an iron shield, and an iron mace and a couple of books. On a table outside the cage is a knapsack containing four lockpicks and some gold. Next to it are The Book of the Dragonborn and an iron dagger. The torturer who was killed also has a steel dagger, the only one in the keep.

Beyond is a hallway lined with cells. One of these cells contains a skeleton, bone meal, and a coin purse. After that, a room is entered with prisoners in cages. All of them are deceased, and there are three more skeletons, all of which also carry bone meal, or on rare occasions, may be empty. They may have gold on them as well. In one of the cages, there is a dead Stormcloak wearing ragged robes.

Eventually, a natural cave is entered, filled with soldiers guarding it for General Tullius. There are few Imperial soldiers in the cavern, along with another soldier wearing Imperial Armor. The archers all are positioned dangerously close to a pool of flammable oil, which can be set on fire using the Flames spell. After killing them, any surviving Stormcloak Soldiers will stay behind, waiting for Ulfric Stormcloak.

Next is a drawbridge that connects to another part of the cave that is not occupied by the Imperials. Shortly after arriving in this cave, Alduin will roar, destroying the bridge behind the Dragonborn. When following Ralof, there is a skeleton near the passage leading towards the cavern that leads to frostbite spiders. Near the skeleton is an iron dagger, a potion of minor healing, and a coin purse. The next cavern consists of two to four of the smaller variety of frostbite spiders, plus two larger ones (not to be mistaken for giant frostbite spiders) that will drop down from the ceiling. Frostbite venom can be collected from their corpses. There are also Spider Eggs in the egg sacks and skeever tails in the hanging web sacks, as well as some gold or a lockpick or two in the hanging desiccate corpse. Once the spiders are defeated, the Dragonborn and Ralof exit through another passageway.

In the next cave, a potion of health is at the fire at the other side of the water. There is also another iron dagger. The potion can't be seen from a distance, because it is too close to the fire. After getting the potion, Ralof tells the Dragonborn to stop at the cart, as there is a bear on the other side. He suggests sneaking by, but he also gives the Dragonborn a Long Bow and twelve iron arrows. If the Dragonborn chooses to fight the bear, its damage will be reduced by 80% to make the battle easier. In the cart next to the Dragonborn are two bottles of Alto wine and a coin purse. In front of the cart, near the skeleton, is an iron helmet and a bottle of Black-Briar Mead.

Beyond the bear is an exit to the cave. Upon exiting, Alduin can be seen flying overhead. Ralof will direct the Dragonborn to his sister, Gerdur, who lives in Riverwood. At this point the Dragonborn can choose to follow Ralof to Riverwood, or split up and find their own way. If the Dragonborn decides to split up, unique dialogue can be missed.

Following Hadvar

After entering the keep with Hadvar, he unbinds the Dragonborn and tells them to look for equipment. In the corner of the room there is a warden's chest where an iron sword, Imperial light armor, Imperial light boots, and a Helgen Keep key can be found, in a chest in front of one of the beds an Imperial light helmet can be found. After opening the door with the key, pulling the chain will open the wooden gate. Behind the gate there are two hostile Stormcloaks. After defeating them there is another door, leading to the storeroom.

In the store room two more Stormcloaks are found. When the fight is won Hadvar advises the Dragonborn to go through the barrels to find potions. There is time for a thorough search of the area and all containers and to become familiar with Skyrim's controls and menus. A search will find a barrel with potions, a magicka potion over near the table with bread, tankards, and a potion of minor healing. Between the barrel of potions and the cabinet, there is a crate containing five rock warbler eggs, which can be used in Alchemy. Taking any of these things is optional, which means the Dragonborn doesn't need to take them in order to proceed.

Going down, there is a torture room, where the torturer and his assistant are battling the two Stormcloaks. If the torturer survives, the following dialogue will occur:

Torturer: "You fellows happened along just in time. These boys seemed a bit 'upset' at how I've been entertaining their comrades."
Hadvar: "Don't you even know what's going on? A dragon is attacking Helgen!"
Torturer: "A dragon? Please. Don't make up nonsense. [pause] Although, come to think of it, I did hear some odd noises coming from over there."
Hadvar: "Come with us. We need to get out of here."
Torturer: "You have no authority over me, boy."
Hadvar: "Didn't you hear me? I said the keep is under attack!"

If the Torturer's Assistant is alive, he will say at this point: "Forget the old man. I'll come with you." Otherwise:

Torturer: "[sarcastically to the player] Sure, take all my things, please. [to Hadvar] There's no way out that way, you know."

There is a dead mage in the central cage that wears a novice hood and robes and carries 25 GoldIcon and two potions of minor magicka. There is also more septims on the floor of the cage, and a Sparks spell tome. The cage (and other prison doors) can be picked open with the Lockpicking skill. In the armory there are two lockpicks, an iron shield, and an iron mace and a couple of books. On a table outside the cage is a knapsack containing four lockpicks and some gold. Next to the knapsack are The Book of the Dragonborn and an iron dagger.

Beyond the torture room is a hallway lined with cells. One of these cells contains a skeleton, bone meal, and a coin purse. After that, a room is entered with prisoners in cages. All of them are deceased, and there are three more skeletons, all of which also carry bone meal, or on rare occasions, may be empty. They may have gold on them as well. In one of the cages, there is a dead Stormcloak wearing ragged robes.

Eventually, a natural cave is entered, filled with about ten more Stormcloaks to kill. Some of them are near a pool of oil which can be set ablaze with the Flames spell. Then, a bridge which is activated by a lever nearby must be crossed. After going through the bridge and entering the cave, Alduin will roar, which causes the ceiling above the bridge to collapse.

Now, the Dragonborn only needs to follow the quest marker along with Hadvar. There is a skeleton near the passage leading towards a cavern. Near the skeleton is an iron dagger, a potion of minor healing, and a coin purse. The next cavern consists of two to four of the smaller variety of frostbite spiders, plus two larger ones (not to be mistaken for giant frostbite spiders) that will drop down from the ceiling. Frostbite venom can be collected from their corpses. There are also Spider Eggs in the egg sacks and skeever tails in the hanging web sacks, as well as some gold or a lockpick or two in the hanging desiccate corpse.

After killing the spiders, exit through another passageway. In the next cave, a potion of health is at the fire at the other side of the water. There is also another iron dagger. The potion can't be seen from a distance, because it is too close to the fire. After getting the potion, a sleeping bear is found. Hadvar gives the Dragonborn a Long Bow and twelve iron arrows, suggesting either sneaking past or killing the bear. If the Dragonborn chooses to fight the bear, its damage will be reduced by 80% to make the battle easier. In the cart next to the Dragonborn are two bottles of Alto wine and a coin purse. In front of the cart, near the skeleton, is an iron helmet and a bottle of Black-Briar Mead.

After the bear has been dealt with, the two can exit the cave. Upon exiting, Alduin can be seen flying overhead.

After exiting the cave, Hadvar will direct the Dragonborn to his uncle, Alvor, who lives in Riverwood. At this point the Dragonborn can choose to follow Hadvar to Riverwood, or split up and find their own way. If the Dragonborn decides to split up, unique dialogue can be missed.

Advantages and Disadvantages

Following Ralof (Stormcloaks) grants slightly better heavy armor because one of the guards who must be killed is an Imperial Captain, which means that Imperial armor can be picked up. This gives very helpful protection in the early part of the game. After continuing to Riverwood, Gerdur will give the Dragonborn her house key.

If the Dragonborn sides with Hadvar (Imperial Legion), the pile of iron and steel ingots which spawn next to the workbench outside of Alvor and Sigrid's house can be taken freely. This gives the Dragonborn a better weapon from the start if they have Steel Smithing. The armor and weapons next to the grindstone and in the basement of his house can also be taken. However, even if the player sides with Ralof, all these items can still be acquired if the Dragonborn later assists Alvor in smithing.

Journal

Unbound – MQ101
IDJournal Entry
150I have been captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but before I could be executed a dragon appeared and attacked the town. I need to find some way to escape.
160
  • Objective 30: Make your way to the Keep
  • Objective 50: Enter the Keep with Hadvar or Ralof
180I have been captured by the Empire and sentenced to death alongside the Stormcloak rebels. We were taken to Helgen, but before I could be executed a dragon appeared and attacked the town. I need to find some way to escape.
250
  • Objective 100: Escape Helgen
255

Hadvar:

  • Objective 60: Find some equipment

Ralof:

  • Objective 65: Loot Gunjar's body
315
  • Objective 70: (Optional) Search the barrel for potions
390
  • Objective 75: (Optional) Attempt to pick the lock to the cage
900I have escaped both my execution and a dragon attack at Helgen. I now have my freedom to do as I see fit in Skyrim.
  • Quest complete

Gallery

Trivia

  • When the Dragonborn is forced to decide whether to follow Hadvar or Ralof, if they wait too long, Alduin will land in the courtyard or the tower at Ralof's location and attack with either his Thu'um or his bite.
  • During Hadvar and Ralof's "quarrel," Alduin grabs an Imperial with his talons and throws him into the air.
    • If the Dragonborn is an Imperial and uses the Voice of the Emperor on an Imperial soldier, talking to them will reveal that his name was Caius.
  • After encountering the frostbite spiders with Hadvar, he will say "What next... giant snakes?" This may be a reference to Harry Potter and the Chamber of Secrets, in which Harry and Ron encounter giant spiders and later on a giant snake.
  • If the Dragonborn runs fast enough past Hadvar, Vilod will not get attacked by Alduin.
  • Attacking Hadvar or Ralof will not count as assault and will never result in their hostility.
  • After escaping from Helgen, it can be re-entered immediately. If the Dragonborn goes back into the keep and there were any Stormcloak/Imperial soldiers not killed during the first run, they will still be inside, but will not be hostile.
  • The game will always start on the 17th of Last Seed 4E 201, making this the only quest with a fixed date. The day of the week can vary, however.
    • If the player loads a save game and then starts a new game, the day of the week the game will start will be the same as the previously loaded game.
    • If the player has not previously loaded a game, the day of the week will be Sundas.

Bugs

This section contains bugs related to Unbound. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to see the list of bugs encountered
  •  PC   360   PS3   If the Dragonborn manages to fail to jump to the inn, they will get stuck in an area of Helgen closed off by debris. Console commands may solve the issue, but there is no fix for it on consoles.
  •  PC   360   PS3   Once the quest starts, the Dragonborn can go into the quest journal, select show on map, and then fast travel to Helgen. This makes the Dragonborn appear outside the gates, but their hands are still bound, so it is impossible to do anything. The sky will be gray from Alduin's Storm Call. Nothing can be achieved from this and reloading or finding other means of getting into the city are the only ways of returning to Helgen.
  •  PC   360   PS3   Before entering Helgen Keep, if the Dragonborn pushes Ralof by running at him, he may not appear inside, making impossible to continue.
  •  PC   360   PS3   Once the Dragonborn meets Hadvar after jumping to the inn, if they sprint directly for the Keep without stopping, Ralof may appear at the Keep and argue without Hadvar being present.
  •  PC   360   PS3   Sometimes when following Hadvar, he will disappear yet his voice can still be heard.
  •  PC   360   PS3   There is a possibility that Alduin will just fly around without attacking and the headsman will not try to behead the Dragonborn, causing a never ending standoff.
  •  PC   360   PS3   Occasionally, if the Dragonborn follows Hadvar and decides to sprint ahead of him a large distance, Hadvar will freeze as if he is waiting for the Dragonborn to catch up with him. This will not hinder progress through the quest, but certain events (e.g. the rocks falling on the drawbridge) will not occur. The solution is to return to Hadvar.
  •  PC   360   PS3   Sometimes Hadvar will sit and stare at the Dragonborn in silence the whole cart ride. This will prevent the Dragonborn from creating their character. Reloading does not help. If the previous prisoner's head rolls off the box and does not stay inside of it, this bug will happen.
  •  PC   360   PS3   Sometimes when the first Stormcloak is beheaded there will be no box and the head will roll around.
  •  PC   360   PS3   When entering Helgen in the carriage the whole carriage may fly up in the air with everyone inside it and will never stop
  •  PC   360   PS3   It is possible to jump to the inn while Alduin is breathing fire into the tower. The result is the Dragonborn standing on Alduin's left shoulder, and Alduin paying no attention to it.
  •  PC   360   PS3   Sometimes the carriage will get stuck and the Dragonborn won't be able to make their character.
  •  PC   360   PS3   Sometimes while waiting for the Imperial Captain to push the Stormcloak down so he can be executed, she never does this and she stands there continuously. The only solution is to load at the autosave right after creating the Dragonborn's character.
  •  PC   360   PS3   Sometimes after leaving Helgen Keep, Alduin will not fly over the Dragonborn.
  •  360   PS3   The sentry may not say "What in oblivion is that?" and Alduin will continue to fly in circles around the watchtower without landing. Reloading the character creation save won't fix the glitch, so a new game must be started.
  •  PC   Sometimes Lokir will not run away after saying "No, I'm not a rebel! You can't do this!" The scene cannot proceed. Reloading the autosave does not fix it. He can be killed with console commands and the scene will proceed as normal, or a new game can be started.
  •  PC   Under certain ambiguous circumstances, the Dragonborn may not be able to speak with Gerdur about Ralof or escape Helgen, making the miscellaneous follow-up quest 'Speak with Gerdur' impossible to finish without the use of console commands. She will, however, still provide free supplies, as that conversation option is still available.
  •  PS3   Hadvar may no longer walk the Dragonborn over to the Guardian Stones, but instead to Embershard Mine. This does not affect the quest in any way.
  •  PS3   Inside the keep, running far enough past all the skirmishes and leaving Hadvar or Ralof to fight them may result in any further dialogue not taking place. This would also mean that they do not provide extra lockpicks for the cage in the torture room, nor a bow and arrows when approaching the cave bear.
  •  PS3   Sometimes, during Alduin's attack, the piles of wooden planks surrounding the destroyed houses everywhere will glow a bright, florescent orange, instead of being on fire.
  •  NX   After following Ralof into the first tower, there is a chance that the wall of the tower will not collapse after the Dragonborn follows Ralof up, but the quest will continue as normal as if the wall had a hole in it. There is also a chance that the wall will collapse without Alduin being there.

Achievements

Unbound (Achievement)
Unbound
Complete "Unbound"
Points 10 Gamer points
Trophy
Bronze trophy

Start a Discussion Discussions about Unbound

  • What happens to Ralof/Hadvar?

    12 messages
    • When Ralof and Hadvar talking to each other you just go to the right
    • Moreover, empire/storm cloak negotiations affect their spawning as they reappear for the quest "Compelling Tribute," and if the relev...
  • Glitch on PC like Nintendo Switch

    2 messages
    • Today on 10th of june 2018 I experienced the same glitch as the one listed for Nintendo Switch is the fix starting a new game or it can be fi...
    • There seems to only be the options of reloading an earlier save, starting a new game, or uninstalling the entire game and then reinstalling it.