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Unmarked Locations (Skyrim)

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For other uses, see Unmarked Locations.

Unmarked Locations are places that are not marked as icons on the world map upon discovery. There are many places on the world map that are unmarked but contain treasure chests, items, or interesting characteristics that can be easily missed by the wandering adventurer. Locations like these are often camps, fields, shacks, shrines, or ruins. The following is a list of these locations for each of the Holds.

EastmarchEdit

Lucky Lorenz's Shack

Lucky Lorenz's Shack

Hunter Jacuzzi Camp

Hunter Jacuzzi Camp

Falkreath HoldEdit

Talosshrinemassacre

Shrine of Talos Massacre.

Ilinalta Shipwreck

Ilinalta Shipwreck.

  • The Silvermoon - An underwater shipwreck in Lake Ilinalta with a leveled weapon, and a chest containing a random amount of gold. Just south of The Lady Stone, the top of a broken ship's mast sticks out of the lake. (Official guide map marker 8.O)
Toppled Towers

Toppled Towers.

HaafingarEdit

Clam Digger's Camp

Clam Digger's Camp.

HjaalmarchEdit

Black Arts Burial Ground

Black Arts Burial Ground

The PaleEdit

LoversTent

Lover's Tent

The ReachEdit

DwemerPavillion

Lair of the Wispmother

JuniperShrine

Juniper Shrine

The RiftEdit

FlaggedTrollLair

Flagged Troll Lair.

Burningfarmhouse

The Burning Farmhouse.

  • The Burning Farmhouse - Found east of Lost Tongue Overlook and directly south of Broken Helm Hollow surrounded by mountains. Inside the house is an unlocked chest as well as a Scroll of Conjure Flame Atronach, which is likely why the house is burning. The Destruction skill book Horror of Castle Xyr is hidden under a hollow fallen tree. (Official guide map marker 9.X)
  • The Poultry Reanimator: Lake Geir - South of Lake Geir, a novice necromancer practices his art on dead chickens. (Official guide map marker 9.C)
  • The Three Sentinels - Three guard towers on the road north of Riften. Each tower has a chest with "confiscated goods", it's not stealing to take the loot or anything else from these towers. (Official guide map marker 9.U)
  • Trapper's Dilemma - In the forest east of Fort Greenwall is a rusty cage containing a wolf. If one frees the wolf, two trappers will appear from behind a rock and will attack. If the wolf survives, he'll remain around the cage. (Official guide map marker 9.S)
  • Treasure Hunter's Camp - East of Lake Geir, small camp with a smoking camp fire. There's a note with directions to the treasure at Treasure Hunter's Island. (Official guide map marker 9.D)
  • Treasure Hunter's Island - South of Nilheim on Lake Geir is a treasure chest on an island along with two treasure hunters. (Official guide map marker 9.E)
  • Troll Den Rkund - West of the Ruins of Rkund is a Nordic barrow built into the mountain. There's no way to enter the barrow, but there is a chest and a troll to loot. (Official guide map marker 9.O) A short walk to the east of the Troll Den find the Lockpicking skill book Proper Lock Design next to a fallen birch tree.
  • Trolled Stormcloaks: Darkwater Overhang - Heading north down the path from Ivarstead is a rocky outcrop inhabited by a troll. The cave contains the bodies of two Stormcloaks as well as an Orichalcum ore vein. One body carries a note as well as the Heavy Armor skill book Chimarvamidium. (Official guide map marker 9.A)
  • Tumbledown Tower: Riften Outskirts - Southeast of Riften, along the main road, a single ruined tower hides two bandits waiting for an ambush. One of the bandits has the two handed skill book King. There's also a chest. (Official guide map marker 9.W)
  • Two Pine Ridge - Exactly east of Stendarr's Beacon, just downhill from Flagged Troll Lair, (see above), is a single bed roll under a tree, next to a pickaxe and 2 books, including the Sneak skill book 2920, vol 08 - Last Seed. (Official guide map marker 9.Z)
  • Water Slide Chest - North of Nilheim, down a very long water chute, is a lone chest in a narrow canyon before another large waterfall.
  • Wild Animal Den: Crystaldrift Cave - Just around the corner from Crystaldrift Cave's entrance is an animal den. There's no treasure chest here. (Official guide map marker 9.P)
  • Wild Animal Den: Mistwatch - South of Mistwatch and northeast of Clearspring Tarn is a simple animal den with little to loot. (Official guide map marker 9.I)
  • Wild Animal Den: Shor's Stone - Southeast of Shor's Watchtower is a den with a dead bandit. (Official guide map marker 9.R)
  • Wood Cutter's Camp: Lake Geir - South of Lake Geir close to the road to Ivarstead, woodcutter slain in his camp. (Official guide map marker 9.B)

Whiterun HoldEdit

  • Bloodied Box: East of Sleeping Tree Camp look for blood on the ground and a strong box. (Official guide map marker 6.N)
  • Dragon Mound: Great Henge Resurrection - During "Diplomatic Immunity", Alduin will resurrect the dragon Vuljotnaak. (Official guide map marker 6.K)
  • Dragon Mound: Lone Mountain - Opens during "Alduin's Wall". (Official guide map marker 6.O)
  • Fallen Tree Bridge - South of Hillgrund's Tomb is a massive fallen tree crossing the gorge with the river rapids below. Beyond the rapids is a body washed up on shore. On the northwest side is a chest and the Illusion skill book The Black Arts on Trial. (Official guide map marker 6.V)
  • Fetid Pond - Southwest of Swindler's Den is a pond in a depression with a dead bandit. He has the skill book Beggar on him. (Official guide map marker 6.F)
  • Fossilized Giant Mud Crab - West of Broken Fang Cave. The carcass of a giant fossilized mudcrab can be found here. (Official guide map marker 6.H)
  • Hunters Camp: White River Hills - (Official guide map marker 6.U)
  • Hunter Hunted - In the mountains close to Drelas' Cottage, find a dead hunter and the beast that bested him. (Official guide map marker 6.D)
  • Lady of the Lake - West of Whiterun northwest of Bleakwind Basin is a small spring with a hand sticking out, holding a leveled sword. (Official guide map marker 6.Q)
  • Necromancer's Bluff - Just west of Fort Greymoor and north east of the Puzzling Pillar Ruins is an altar with a dead necromancer killed by the three skeletons he raised. On the altar next to the corpse lie several alchemy ingredients and the conjuration skill book Liminal Bridges. A mammoth and several mudcrabs may be found just to the west and three graves can be found Northeast. (Official guide map marker 6.M)
  • Rorikstead Resurrection - During "Alduin's Wall", Alduin will resurrect the dragon Nahagliiv. (Official guide map marker 6.B)
Wispmother Pass

Wispmother Pass

Winterhold HoldEdit

  • Altar of Xrib - Located southwest of Winterhold. It's an ancient sacrificial altar, surrounded by piles of bones. Among the bones is the Conjuration skill book The Doors of Oblivion, and some offerings. (Official guide map marker 4.L)
  • Deadman's Camp - Find a Strong Box and an unfortunate camper northwest of Journeyman's Nook. (Official guide map marker 4.P)
  • Dead Man's Treasure - On the very large island northeast of the wreck of the Winter War is a raised flag with a skeleton, a pile of gold ingots, and a pickpocket skill book.
  • Fisherman's Camp: Slaughterfish Bay - Located north-west of wreck of the Winter War, this is a small abandoned camp where two fishermen, Skeggr and Advard, came to a tragic end. Read the Fisherman's Journal to get the story. (Official guide map marker 4.U)
  • Friends Forever - Southeast of the shore under the bridge of The College of Winterhold and east of the town, in a crevice pass are two skeletons. One is caught in a bear trap and the other is crouched over giving aid. There is an Apothecary Satchel nearby. (Official guide map marker 4.N)
  • Frozen Mammoth - An ancient mammoth partially encased in a glacier. (Official guide map marker 4.G)
  • Haul of the Horkers - Just northeast of Journeyman's Nook, on the way down to the waterfront, in the crevice of the rock/ice, two horkers guard a locked chest with random loot. A restoration skill book lies beside it. 2920, vol 04 - Rain's Hand. There is a silver ore vein at the exact spot. (Official guide map marker 4.Q)
  • Horker Hunter's Camp - The camp of two horker hunters ripe for looting. You may also take their horse and the Light-armor skill book Rislav the Righteous. (Official guide map marker 4.R)
  • Horker Hunter's Last Stand - The horker hunters from the camp fail to take on too many horkers at once, but you can loot Treasure Map VIII off one of them. (Official guide map marker 4.S)
  • Hunter's Overlook: Fellhammer Wastes - Northwest of Fort Fellhammer are two hunters on an exposed overlook above the Shrine of Dibella. (Official guide map marker 4.B)
  • The Iceberg Explorer - On the island north of The Tower Stone, a raised flag marks the location of an unlocked chest. A skeleton lies next to the Heavy Armor skill book The Knights of the Nine. (Official guide map marker 4.E)
  • Ill-Gotten Gains: Sea Shore of Ghosts - East of Snow Veil Sanctum in a glacier crevasse is a small smuggler's stash with a chest and a hostile animal. (Official guide map marker 4.T)
Mountanthorsummit

Mount Anthor Summit.

  • Mount Anthor Summit - Located west of Mount Anthor. Access via the exit from Ironbind Hallows. Two chests and a Quicksilver ore vein are next to a mysterious Dwemer monument. Beware the ice wraiths. (Official guide map marker 4.I)
  • Rundi's Altar - Southeast of the College of Winterhold, and continuing up the pass from The Friends, one will find Rundi one of the missing College of Winterhold students. He has a named dagger on the altar and the alchemy skill book Mannimarco, King of Worms. Frost Rune traps are present (Official guide map marker 4.O)
  • Shrine of Arkay: Windhelm Hills - Directly south of Snow Veil Sanctum is an altar with a Shrine of Arkay and some offerings, but beware the Wispmother. (Official guide map marker 4.W)
  • Shrine of Dibella: Watching Dawnstar - This shrine is on a large raised platform that marks the border of the hold with The Pale. On the altar is the Illusion skill book Incident at Necrom. Official guide map marker 4.A)
  • Shrine of Talos: Ilas-Tei's Last Stand - North of Ysgramor's Tomb, Ilas-Tei - one of the missing College of Winterhold students - had a disaster involving his calm spell and some skeevers. Next to the skeever cage is an Apothecary's Satchel, a Scroll of Calm and the alteration skill book Breathing Water. He has a named necklace and a good amount of ingredients on his body. (Official guide map marker 4.K)
  • Shrine of Talos: Sea of Ghosts - East of the Pilgrim's Trench and next to Trius' Camp. Follow the path to the shrine from the back of Talos. There's a One-handed skill book The Importance of Where, and other leveled loot. (Official guide map marker 4.J)
  • Shrine of Talos Winterhold Glaciers - East from Hob's Fall Cave along the shore, Two-handed skill book Words and Philosophy and minor loot. (Official guide map marker 4.F)
  • The Dead Refugees - Avalanche Pass - West of Whistling Mine along the road towards Mount Anthor, three refugees lie dead next to their snowed-in cart. The cart contains an Apothecary's Satchel and the enchanting skill book Enchanter's Primer. (Official guide map marker 4.V)
  • Trius' Camp - A small camp next to Pilgrim's Trench, there is a skeleton (assumed to be Trius) and a note.
  • Velehk Sain's Treasure - A peninsula is just southwest of Ysgramor's Tomb. (Official guide map marker 4.J)
  • Wispmother's Crevasse - In an iceberg crevasse north of Journeyman's Nook is the lair of a wispmother and her wisps.
  • Wet Bones - On top of a glacier west of Saarthal is a half buried skeleton next to a Dwemer chest. (Official guide map marker 4.H)
  • Wolf Den: Fellhammer Wastes - Northwest of Fort Fellhammer is a wolf den in a rocky alcove with a dead bandit. (Official guide map marker 4.C)
  • Yisra's Beachside Combustion - Yisra's failed Flame Cloak spell experiment on the beach across from Yngvild. She is one of the missing College of Winterhold students. Find the spell tome beside her and a named necklace on her burned body north east of Winterhold Imperial Camp. (Official guide map marker 4.D)

Solstheim DREdit

The following are unmarked locations found only in the The Elder Scrolls V: Dragonborn expansion:

Solstheim: Northern MountainsEdit

  • Spiky Grass Island - South of the Earth Stone lies an island with crumbling ruins. Atop are dead Reavers, spiky grass plants, Ash Hoppers, and one Heart Stone deposit. (Official guide map marker S.NA)
  • The Ever-Abandoned Ship - (Official guide map marker S.NB)
  • Waterfall and Grazing Netch - (Official guide map marker S.NC)
  • Mudcrab Tidal Pools - (Official guide map marker S.ND)
  • Riekling Chest - (Official guide map marker S.NE)
  • The Fisherman's Haul - North of Bloodskal Barrow, inhabited by a Bristleback. (Official guide map marker S.NF)
  • Riekling Barrel Hoard - North of Damphall Mine lies a wooden platform with many barrels, crates, and a chest. When approached, Rieklings will pop out of the barrels in an ambush. (Official guide map marker S.NG)
  • Horker Iceberg - Northeast of Northshore Landing is an iceberg island with several horkers and stalhrim deposits. (Official guide map marker S.NH)
  • White Ridge Barrow Hut - (Official guide map marker S.NI)
  • Forgotten Spoils - (Official guide map marker S.NJ)
  • Desolate Hunter's Camp - (Official guide map marker S.NK)
  • Shrine of Zenithar - Near Moesring Pass. A Shrine of Zenithar accompanied by various geodes. (Official guide map marker S.NL)
  • Dragon Mound: Frozen Shoals - North of Frossel and Haknir's Shoal is a triangle of islands, and northwest of them is a dragon mound. (Official guide map marker S.NM)
  • Giant Nirnroot Island - A small rocky isle with six giant Nirnroot plants. (Official guide map marker S.NN)
  • Riekling Outpost Island - A small rocky isle containing a medium sized Riekling camp and several Rieklings. (Official guide map marker S.NO)
  • Lurker Ambush (Tidal Pool) - Due west and north-west of Haknir's Shoal is a tiny bay that a Lurker will appear in when approached. (Official guide map marker S.NP)
  • Temple of Miraak: Secret Exit - (Official guide map marker S.NQ)
  • Fahlbtharz Grand Hall - It is an location only seen on the Local Map and is the exit lift out of Fahlbtharz. It is south of Fahlbtharz and north of the Abandoned Lodge. It is directly west of the Altar of Thrond.

Solstheim: Southern Ash LandsEdit

  • Driftwood Isle - (Official guide map marker S.SA)
  • Isle of Basalt - (Official guide map marker S.SB)
  • Reavers' Folly - (Official guide map marker S.SC)
  • Bloodskal Copse - (Official guide map marker S.SD)
  • Wilderness Shrine of Kynareth - A Shrine of Kynareth north of the Earth Stone and near Bloodskal Barrow. (Official guide map marker S.SE)
  • Coldcinder Cave (Exit) - (Official guide map marker S.SF)
  • The Miner's Lament - (Official guide map marker S.SG)
  • Spider Nest (Logs) - (Official guide map marker S.SH)
  • Hrodulf's Last Stand - (Official guide map marker S.SI)
  • Spider Nest (Kagrumez) - (Official guide map marker S.SJ)
  • Dragon Mound: Temple Foothills - A dragon mound located directly west of Vahlok's Tomb, atop some rocks. (Official guide map marker S.SK)
  • Gold Miners' Floodgate - The hidden camp of a dead Argonian called Usha. (Official guide map marker S.SL)
  • Dunmeri Camp - Directly east of Vahlok's Tomb in the forests. (Official guide map marker S.SM)
  • Spriggan Grove - (Official guide map marker S.SN)
  • Ashfallow Reaver Camp - Southeast of Ramshackle Trading Post. (Official guide map marker S.SO)
  • Lurker Ambush (Ashfallow Dunes) - (Official guide map marker S.SP)
  • Impact Crater (Burnt Spriggan) - (Official guide map marker S.SQ)
  • Bloodied Grove - (Official guide map marker S.SR)
  • Varona's Remains - (Official guide map marker S.SS)
  • Dusty the Silt Strider - (Official guide map marker S.ST)
  • Impact Crater (Tel Mithryn) - (Official guide map marker S.SU)
  • Lurker Ambush (Tel Mithryn Peninsula) - (Official guide map marker S.SV)
  • Basalt Causeway - (Official guide map marker S.SW)
  • Miner Immolation - A scene of a tragic mining accident, southeast of Tel Mithryn. (Official guide map marker S.SX)

AppearancesEdit

Start a Discussion Discussions about Unmarked Locations (Skyrim)

  • Cyrodiil Gate in the Rift?

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    • I'm sorry I couldn't find anything like the OP described. I literally went to the edge of the map until it said "You can't go that way" ...
    • It could very well be added by a mod, i have a Riekling camp near that area i think is added by Immersive Creature.

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