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Deadpool of the Wastes

  • I live in Nottinghamshire, in the heart of Sherwood Forest.
  • My occupation is Student Support Officer
  • I am Modding the hell out of Skyrim
  • Deadpool of the Wastes

    Around September-ish, I remember reading two or three Skyrim previews in magazines like PC Gamer (I think) and one or two 360 publications, which were all pretty much identical as the writers had only the same press releases, trailers and screenshots upon which to base their piece. But they all said that arrows in Skyrim would be considered a 'rarity'. I remember that word distinctly. The articles are probably still available online. Yet as I open the game and look at my inventory and see many, many arrows of most types, I don't know whether a paucity of arrows throughout Skyrim would have had a pos/neg bearing on gameplay - certainly, it would have meant that my approach to combat or hunting scenarios would require more planning and thought,…

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  • Deadpool of the Wastes

    ...but am too busy/not sufficiently geeky to create, even with Steam Workshop (I realise that these may already be available on Nexus). As with most mods, I'd see them as interesting additions to future DLC:

    1) Firearms (stay with me...). This seems to be a bone of contention among fans of the series, but there's already a mod which equips the player with a pair of flintlock pistols, both semi-automatic and with infinite ammo! The mere fact that they operate with a flintlock mechanism seems to be something of a quantum leap in terms of tecnological innovation. I accept that only tenuous parallels exist between the timelines of Tamriel and Earth, but given that 200 years pass between the events of Oblivion and Skyrim, and simply by observing…

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