I wanted to stop in and clarify a few points of the image policy, before the masses of editors come by and start uploading all their images to the new Dawnguard pages.
At TESWiki, we value quality. Quality edits, quality images, and quality people. We've got a crack team of patrollers and admins keeping on eye always open, but you, the editors, outnumber us 100 to 1. One thing I've noticed in the influx of new Dawnguard-related edits is a lot of less-than-stellar quality images. I understand that not everyone has access to the hardware required to take a decent screenshot of their game from the Xbox, and I kindly ask that for those of you that don't, please refrain from uploading "shakycam" pictures, or pictures taken with a regular camera …
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Before I start, I'd like to point out that I did ask someone else to write this post, so that it wouldn't seem like I was self-promoting...but they didn't want to (I'm looking at you, Deyvid Petteys).
Being one of the lucky few that got into the Dawnguard Beta, I took it as my civic duty to record my entire playthrough in 720p HD with commentary. I split it by quest and the entire thing will be uploaded to a new Youtube channel and made available as soon as Dawnguard is released on Tuesday morning. If this interests you, please subscribe to the channel here:
For those of you interested in stats, you might like to know that after I was finished recording I had 9 hours, 39 minutes and 51 seconds worth of video an…Read more >
Heeeyyyooo, I'm back again with another round of tips! This time it'll be a different way to get a render of a character or item using the Creation Kit and Photoshop. Doing it this way won't get you as high-quality images as you can get using a real 3D program, but it takes a lot less time. So, without further ado, let's jump in.
Oh! Yeah...here's an example:
If you're the sort that's too lazy to read, I've made a video tutorial JUST FOR YOU! You can find it here.
NOW we can start. First off, you'll need the Creation Kit. If you have to ask what the Creation Kit is or where to get it, you probably don't have what you need to use it anyway (you need a PC version of Skyrim, for starters). I'll skip over any introduction into the CK, for the sak…
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Some of you might have noticed some new images for a couple weapons around the Wiki. For some reason I got it in my mind to try to standardize the weapon and armor images and, having the meshes and textures from Skyrim, I decided that the best way would be to make it overly-complicated...because that's what I do.
It's not a simple process getting these renders, either, so I thought I'd explain exactly what I do to make it happen:
First I identify which weapon I want to render, that's the easiest part of the whole process.
The meshes are in NIF format, which is a format readable by the Gamebryo engine, the engine used by Skyrim, so I need to import it into 3ds Max using the NifTools 3ds importer.
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