FANDOM


Spells

Alteration:

  • Candle Light - Creates a hovering light that lasts for 60s.
  • Oakflesh - Improves the caster's armor rating by 40 points for 60s.
  • Magelight - Ball of light that lasts 60s, and sticks where it strikes.
  • Stoneflesh - Improves the caster's armor rating by 60 points for 60s.
  • Detect Life - Nearby living creatures, but not undead, machines, or daedra can be seen through walls.
  • Ironflesh - Improves the caster's armor rating by 80 points for 60s.
  • Telekenisis - Can pull an object to you from distance. Add it to your inventory or throw it.
  • Waterbreathing - Can breath water for 60s.
  • Detect Dead - Nearby dead can be seen through walls.
  • Ebonyflesh - Improves the caster's armor rating by 100 points for 60s.
  • Paralyze - Targets that fal to resist are paralyzed for 10s.
  • Dragonhide - Caster ignores 80% of all physical damage for 30s.
  • Mass Paralysis - All targets in the area that fail to resist are paralyzed for 15s.
  • Equilibrium - Converts 25 points of health into magicka per second. Caster can be killed by this effect.
  • Transmute - Transmute one piece of unrefined Ore to Silver, or Silver Ore to Gold, if the caster is carrying any.

Conjuration

  • Bound Sword - Creates a magic sword for 120's. Sheathe it to dispel.
  • Conjure Familiar - Summons a Familiar for 60s. wherever the caster is pointing.
  • Raise Zombie - Reanimate a weak dead body to fight for you for 60s.
  • Bound Battleaxe - Creates a magic battle axe for 120s. Sheathe it to dispel.
  • Conjure Flame Atronach - Summons a Flame Atronach for 60s wherever the caster is pointing.
  • Reanimiate Corpse - Reanimate a more powerful dead body to fight for you for 60s.
  • Soul Trap - If a target dies within 60s, fills a soul gem.
  • Banish Daedra - Weaker summoned daedra are sent back to Oblivion.
  • Bound Bow - Creates a magic bow for 120's. Sheathe it to dispel.
  • Conjure Frost Atronach - Summons a Frost Atronach for 60s wherever the caster is pointing.
  • Revenant - Reanimate a powerful dead body to fight for you for 60s.
  • Command Daedra - Powerful summoned and raised creatures are put under your control.
  • Conjure Dremora Lord - Summons a Dremora Lord for 60s.
  • Conjure Storm Atronach - Summons a Storm Atronach for 60s wherever the caster is pointing.
  • Dread Zombie - Reanimiate a very powerful dead body to fight for you for 60s.
  • Expel Daedra - Powerful summoned daedra creatures are sent back to Oblivion.
  • Dead Thrall - Reanimate a dead body peranently to fight for you. Only works on people.
  • Flame Thrall - Summons a Flame Atronach permanently.
  • Frost Thrall - Summons a Frost Atronach permanently.
  • Storm Thral - Summons a Storm Atronach permanently.
  • Flaming Familiar - Summons a Flaming Familiar which will charge into battleand explode.
  • Summon Arniel's Shade - Summons a Shade of Arniel Gane for 60's, wheever the caster is pointing.
  • Summon Unbound Dremora - Summons an unbound Dremora.

Destruction

  • Flames - A gout of fire that does 8 points per second. Targets on fire take extra damage.
  • Frostbite - A blast of cold that does 8 points of damage per second to Health and Stamina.
  • Sparks - Lightning that does 8 points of shock damage to Health and Magicka per second.
  • Fire Rune - Cast on a nerby surface, it explodes for 50 points of fire damage when enemies come near.
  • Firebolt - A blast of fire that does 25 points of damage. Targets on fire take extra damage.
  • Frost Rune - Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near.
  • Ice Spike - A spike of ice that does 25 points of frost damage to Health and Stamina.
  • Lightning Bolt - A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.
  • Lightning Rune - Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near.
  • Chain Lightning - Lighting bolt that does 40 points of shock damage to Health and Magicka and half to Magicka, then leaps to a new arget.
  • Fireball - A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.
  • Flame Cloak - For 60s, opponents in melee range take 8 points of fire damage per second. Targets on fire take extra dmage.
  • Frost Cloak - Fore 60s, opponents in melee range take 8 points of frost damage and stamina damage per second.
  • Ice Storm - A freezing whirwind that does 40 points of frost damage per second to Health and Stamina.
  • Lightning Cloak - For 60s, nearby opponents take 8 points of shock damage and half magicka damage.
  • Icy Speak - A spear of ice that does 60 points of frost damage to Health and Stamina
  • Incinerate - A blast of fire that does 60 points of damage. Targets on fire take extra damage.
  • Thunderbolt - A thunderbolt that does 60 points of shock damage to Health and half that to Magicka.
  • Wall of Flames - Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
  • Wall of Frost - Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.
  • Wall of Storms - Sprayed on the ground it creates a wall of lightning that does 50 points of shock damage per second.
  • Blizzard - Targets take 20 points of frost damage for 10s, plus stamina damage
  • Fire Storm - A 100 point fiery explotion centered on the caster. Does more damage to closer targets.
  • Lightning Storm - Target takes 75 points of shock damage per second to Health, and half that to Magicka.
  • Arniels Convection Burns the target 1 points per second. Targets on fire take extra damage.
  • Vampiric Drain - Absorb Health from the target.

Illusion

  • Courage - Target won't flee for 60s and gets some extra health and stamina.
  • Clarivoyance - Shows the path to the current goal.
  • Fury - Creatures and People up to Lv6 will attack anything nearby for 30s.
  • Calm - Creatures and people up to Lv9 won't fight for 30s.
  • Fear - Creatures and people up to Lv9 flee from combat for 30s.
  • Muffle - You move more quietly for 180s.
  • Frenzy - Creatures and people up to Lv14 will attack anyone nearby for 60s.
  • Rally - Targets won't flee for 60s and get extra health and stamina.
  • Invisibility - Caster is invisible for 30s. Activating an object or attacking will break the spell.
  • Pacify - Creatures and people up to Lv20 won't fight for 60s.
  • Rout - Creatures and people up to level 20 flee from co bat for 30s.
  • Call to Arms - Targets have improved combat skills, health and stamina for 10m.
  • Harmony - Creatures and people up to Lv25 won't fight for 60s.
  • Hysteria - Creatures and people up to Lv25 flee from combat for 60s.
  • Mayhem - Creatures and people up to Lv25 will attack anyone nearby for 60s.
  • Vision of the Tenth Eye - See what others cannot.
  • Vistion of the Tenth Eye (Sperate Spell from above) - See what others cannot.

Restoration

  • Healing - Heals the caster 10 points per second.
  • Lesser Ward - Increases armor rating by 4 pointsand negates up to 40 points of spell damage or effects.
  • Fast Healing - Heals the caster 50 points.
  • Healing Hands - Heals the target 10 points per second, but not undead, atronachs, or machines.
  • Steadfast Ward - Increases armor rating by 60 points and negates up to 60 points of spell damage or effects.
  • Turn Lesser Undead - Undead up to Lv6 flee for 30s.
  • Close Wounds - Heals the caster 100 points.
  • Greater Ward - Increases armor rating by 80 points and negates up to 80 points of spell damage or effects.
  • Heal Other - Heals the target 75 points, but not undead atronachs, or machines.
  • Repel Lesser Undead - All affected undead up to level 8 flee for 30s.
  • Turn Undead - Undead up to Lv13 flee for 30s.
  • Circle of Protection - Undead up to Lv30 entering the circle will flee.
  • Grand Healing - Heals everyone close to the caster 200 points.
  • Repel Undead - All affected undead up to Lv16 flee for 30s.
  • Turn Greater Undead - Undead up to Lv21 flee for 30s.
  • Bane of the Undead - Sets undead up to Lv30 on fire and makes them flee for 30s.
  • Guardian Circle - Undead up to Lv35 enteringthe circle will flee. Caster heals 20 health per second inside it.

Enchantments

  • Absorb Health - Absord # Health.
  • Absrb Magicka - Absorb # Magicka.
  • Absorb Stamina - Absorb # Stamina.
  • Banish - Banishes Summoned Daedra below level #.
  • Fear - Creatures below level # flee for 30s.
  • Fire Damage - +# Fire Damage.
  • Frost Damage - +# Frost Damage.
  • Magicka Damage - +# Magicka Damage.
  • Paralyze - Paralyze creatures below level #.
  • Shock Damage - +# Shock Damage.
  • Soul Trap - Soul traps creatures that die within # seconds.
  • Stamina Damage - +# magicka damage.
  • Turn Undead - Undead beow level # flee for 30s.


Armor Items that you can enchant:

  • Head (H)
  • Chest ©
  • Hands (Hd)
  • Feet (F)
  • Shield (S)
  • Ring ®
  • Necklace (N)


Enchants:

  • Fortify Alchemy - Potions and Poisons you craft are #% stronger (H) (Hd) ® (N)
  • Fortify Alteration - Alteration spells cost #% less to cast (H) © ® (N)
  • Fortify Archery - Increases bow damage by #% (H) (Hd ® (N)
  • Fortify Block - When blocking you black #% more damage. (Hd) (S) ® (N)
  • Fortify Carry Weight - +# Carry weight. (Hd) (F) ® (N)
  • Fortify Conjuration - Conjuration spells cost #% less to cast. (H) © ® (N)
  • Fortify Destruction - Destruction spells cost #% less to cast. (H) © ® (N)
  • Fortify Healing Rate - Increase your health regereation rate by #%. © ® (N)
  • Fortify Health - +# Health. (S) © ® (N)
  • Fortify Heavy Armor - Increase your heavy armor skill by #. © (Hd) ® (N)
  • Fortify Illusion - Illusions splls cost #% less to cast. (H) © ® (N)
  • Fortify Light Armor - Increase your light armor skill by #. © (Hd) ® (N)
  • Fortify Lock Picking - Locks are #% easier to pick (H) (Hd) ® (N)
  • Fortify Magicka - +# Magicka (H) (Hd) ® (N)
  • Fortify Magicka Rate - Increase your magicka regeration rate by #% (H) © ®
  • Fortify One-handed - Increase one-handed weapon damageby #%. (H) (F) ®(N)
  • Fortify Pickpocket - Pickpocketing items is #% easier. (Hd) (F) ® (N)
  • Fortify Restoration - Restoration spells cost #% less to cast. (H) © ® (N)
  • Fortify Smithing - Weapon and Armor improvments are #% stronger. © (Hd) ® (N)
  • Fortify Sneak - Sneaking is #% easier. (Hd) (F) ® (N)
  • Fortify Speech - Prices you get are #% better. (N)
  • Fortify Stamina - +# Stamina
  • Fortify Stamina Rate - Increases your stamina regeration rate by #%. © (F) ® (N)
  • Fortify Two Handed - Increases your two-handed weapon damage by #%. (Hd) (F) ® (N)
  • Fortify Muffle - You move silently when sneaking (F)
  • Resist Disease - +#% disease resistance. © (S) ® (N)
  • Resist Fire - +#% fire resistance. (F) (S) ® (N)
  • Resist Frost - +#% frost resistance. (F) (S) ® (N)
  • Resist Magic - +#% magic resistance (all forms of magic). (S) ® (N)
  • Resist Poison - +#% poison resistance. © (S) ® (N)
  • Resist Shock - +#% shock resistance. (F) (S) ® (N)
  • Resist Waterbreathing - You do not drown when swimming. (H) ® (N)