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Unlike the last post about skill trees, this one is for things in general that would really make werewolves vampires great. Of course there are mods, but this is how I feel they ideally should be. Oh, and I'm using level 50 as a reference for these(as of now). Do note that this is a rough draft and shall be edited to be more intelligible and more detailed.


Werewolves

Human Form

  • Jump 50% more than base height
  • Unarmed attacks do 30 extra points of damage
  • Health/Stamina + 50 and regenerate 50% faster
  • Sprint 15% faster
  • 25% resistance to magic
  • 15 resistance to normal weaponry and 25% weakness to silver
  • Friendly with wolves
  • Night eye for 60 seconds
  • 25% damage resistance from falls
  • Receive no damage from falling when jumping[[File:American Werewolf in
  • Option give follower beast-blood in which they transform as you do(only active as a follower)



Beast Form

  • Jump thrice base height
  • 25% extra points of damage in addition to perks from Dawnguard
  • Health/Stamina plus 300(Dawnguard bonus wasn't enough for me) and regenerate 200% faster
  • Sprint 40% faster
  • 80% resistance to normal weaponry and 110% weakness to silver weaponry
  • Howl of Brotherhood increases summoned allies from 2 to 5
  • Howl of Terror affects enemies up to level 50
  • Howl of The Hunt can detect living and undead creatures(including status of attack - with Dawnguard expansion- up to 500 yards)
  • 50% resistance to magic
  • Upon transformation, creatures up to level 25, within 250 yards, flee in terror
  • Friendly with wolves and other werewolves
  • When transformed, can select howl from favourites menu
  • Night Eye activated when howling for 180 seconds
  • 50% damage resistance from falls
  • Time slows down and you speed up during power attacks by enemies
  • Receive no damage from falling when jumping
  • 10% chance to spread disease when attacking enemies. Persons now affected transform every night from 10 PM - 5 AM(preferably each full moon)


Vampirisim

Stage One

  • Standard abilities available at this stage
  • Sunlight makes it to where HP/SP reduce by 25 points and regenerate 50% slower
  • Jump 50% higher than normal
  • Health, Stamina, and Magicka increase by 25
  • 10% resistance to normal weaponry and 15% weakness to silver

Stage Two

  • Standard abilities available at this stage
  • Sunlight makes it to where HP/SP reduce by 50 points and regenerate 100% slower
  • Unarmed attacks do 10 extra points of damage
  • All spells casted are 25% more powerful
  • Sprinting speed increased by 10%
  • Jumps twice base height
  • Health, Stamina, and Magicka increase by 50 and regenerate 25% faster
  • 20% resistance to normal weaponry and 30% weakness to silver

Stage Three

  • Standard Abilities available at this stage
  • Sunlight makes it to where HP/SP reduce by 100 points and do not regenerate
  • Unarmed attacks do 25 extra points of damage
  • All spells casted are 50% more powerful
  • Sprinting speed increased by 20%
  • Jumps Twice base height
  • Vampiric Sight includes Detect Life of living creatures within 50 yards
  • Health, Stamina, and Magicka increase by 100 and regenerate 50% faster
  • 30% resistance to regular weaponry and 45% weakness to silver

Stage Four

  • Standard abilities available at this stage
  • Sunlight reduces HP/SP by 200, do not regenerate and damages 10 points per second
  • Unarmed strikes do 50 extra points of damage and do 5 points of poison damage for 5 seconds.
  • All spells casted are 100% more powerful
  • Sprinting speed increased by 30%
  • Jump quadruple base height
  • Vampiric Sight includes Detect Life of living and undead creatures within 100 yards
  • Health, Stamina, and Magicka increase by 200 and regenerate 75% faster
  • 50% resistance to regular weaponry and 60% weakness to silver
  • Creatures up to level 25 flee automatically(remain calm when invisible/undected)
  • Greater power to paralyse creatures up to 25 within 75 yards(once per day)
  • Time slows down and you speed up during power attacks by enemies


Applicable to All Stages

  • Option to feed on non-afflicted humans and increases level by 5/10/15/20 depending on stage in which you bit them.
  • Receive no damage from falling when jumping

Vampire Lord

  • TBA