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Well, folks, we all know that TESO comes out soon, and I'm very curious about it's gameplay mechanics and such. Tell me if you agree on any of these things, and have the same concerns as me. Enjoy.


Daedra: We all know that Molang Bal is the antagonist of TESO, and that Vaermina does play a role in another quest, but I'm very curious about the Daedra in TESO, specifically Daedric Artifacts and Vampires. Vampires, the creation of Molang Bal, will exist in clans (such as the Volkihar) but they are the creation of Molang Bal, so will they be fighting against him? I suppose it may have something to do with your desicion. Then there are Daedric Artifacts. I am extremely concerned about these. It would ruin the game if they didn't include them, but it would also be horrific if everyone was running around with their own Wabbajack (Nait) or Mehrune's Razor. It would, however, make sense if only one person could wield an Artifact, and they keep it until killed, in which their assailant gets the Artifact. We do know that the following Lesser Daedra will exist in the game: Ogrim, Daedroth, Clannfear, Dremora, Fire Atronachs, Frost Atronachs, Storm Atronach, and (my favorite) Flesh Atronachs.


NPC Combat: So a plethora of creatures new and old are wandering into TESO, and we are very excited for their new AI and combat skills. We've seen screenshots of all sorts of creatures, and we're excited to see them in combat. There are boss versions of most creatures, such as Spider Daedra and the Wamasu, but I'm curious about where they appear, relatively speaking. Is it going to be radiant? Example: Skyrim's level dependant dungeons. I sure hope not. I can't help but want to watch all the new fighters get smashed by an angry Ogrim.


Factions and Clans: We know about the huge PvP war going on between the Aldmeri Dominion, Daggerfall Covenant, and Ebonheart Pact, but I'm still curious. We do know of mounts (horses) and siege machines (trebuchets), and there will also be Faction dependant armor, a nice touch. But I'm more concered about the Guilds and Clans. First are the clans. We know that there will be vampire clans, but I've always been partial to wolves. Along with regular werewolves, undead werewolves will make an appearance, and there is an army of them invading Camlorn, led by Faolchu. I'm extremely excited for this, mainly because I've seen how awesome Faolchu looks, and I'm very hopeful that we can join Faolchu or the Camlorn guards. As for Guilds, the Dark Brotherhood concerns me the most. Will the Brotherhood be having us kill NPCs, or other players? I don't want all the NPCs dead. Next is the Thieves Guild. Will we get to steal from each other? I sure hope so.


Dungeon Delving: So the player character (called the Souless One, being he lost his/her soul to Molang Bal) will not work alone, and probably be dungeon delving for a lot of quests. Which brings us to our next question, what about quests? I would assume multiple people can be on a quest at once. Then there's the actual dungeon delving. Enemies will be definetly be a force to be reckoned with, and teamwork will probably be vital. So how will you be able to communicate? Will there be a chat bar? Or something else?


PvP: We do know Pvp is being included, but I'm a little confused about some mechanics. If you die, what happens? Do you reappear in the newest town? Or do you start from scratch? I'd rather not like to find out for myself, especially if it's the latter. Then there's Soul Trapping. That's a real enigma. I'd like to think that we get to steal each other's souls (anyone up to a visit to the Soul Cairn?) but I have a feeling that will not be how it works.


That's all for now, folks. Thanks for listening, and feel free to comment below.