Well... If you didn't guess by the title, it's me.
So it's been quite some time, months in fact, since I last was here. As some of you may know, I was (and techinacally still am) a member of SOAF, the Sultan of Oman's Armed Forces. We did a training run in the hills, which, no surprise, was hard, and that lasted about a month. When I came back, my mother had been complaining of problems with her stomach, and so we decided it was best to finally go through with what we had been planning for awhile; moving to America, where I had lived for many years before. We did, and after a long and expensive time of moving, we're back to where I had lived for many years, Missouri. I've got new work as a truck driver, and my mother and brother have their…Read more >
Friends, I'd like to talk seriously for a moment.
As some of you may know, I live in Oman, just south of Saudi Arabia and east of Yemen. Not far to the north is Iraq and Syria, where the extremist group ISIL is tearing up the land and commiting genocide on a scale not seen in many years. Yesterday, President Obama of the United States gave his state of the union adress. This normally wouldn't be a big deal here, but one of the things he brought up was opening the possibility of an earnest ground-attack on the group. Normally, I'd be cheering them on. These people are monsters, who have killed thousands and demonized an entire religion in the eyes of those who don't want to see past what these people have to say. But there is one thing whic…Read more >
After looking through articles on the different games and their histories, as well as playing them all, I think it's clear that the individual games can be grouped into two categories; The Elder Scrolls: Arena, The Elder Scrolls II: Daggerfall, and The Elder Scrolls Adventures: Redguard all can be grouped together by the years they were made and the size of the fanbase at the time. As I understand it, during these times, the Elder Scrolls was only semi-popular, really only having a cult following, and it seems that the creators had generally the same mentality, with only a light and relatively basic lore behind it and some features that could be considered "cutting corners".
However, few would argue against the fact that The Elder Scrolls I…Read more >