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From all my time of gameplay here what i came up to. If you have any questions feel free to ask. If you need help for the combat strategy and/or where to place perks. Please put a title to your comment by spacing it form your text and write cleary what is about. Let me know if this information was usefull for you. Thanks .

I name the principal skills you should put perks in.

Warrior

  1. Pure warrior - Orsimer; heavy Armor, one-handed + shield or dual-wielding or two-handed.
  2. Ligh warrior - Redguard; light armor, dual-wielding, archery.
  3. Magelame - Imperial; heavy armor, one-handed + destruction, restoration.

Mage

  1. Pure mage - Altmer; destruction, alteration, restoration, conjuration.
  2. Magelame - Redguard; one-handed + destruction, restoration, alteration.

note: they both have no armor, their armor is based on the alteration.

Thief / Assassin

  1. Pure assassin/thief - Khajiit; archery, one-handed dagger, sneak, light armor.
  2. Scout - Bosmer; archery, light armor, sneak.

note: pickpocket and lockpick is up to you.

The 3 in 1

  1. Assassin Magelame - Dunmer; one-handed dagger + destruction, illusion, alteration or light armor, sneak.

note: You should put points in the magicka, health, stamina but mostly in magicka and health.

Vampire

The thief/assassin benefit most from the sanguinare vampirism than the warrior or mage characters.

  1. Assassin Magelame - Dunmer; one-handed dagger + destruction, illusion, alteration or light armor, sneak.

note: It is the best as a vampire because: his dunmer blood give him resist 50% to fire so it's counter the weakness 50% fire effect of the vampire, the bonus of the vampire help the sneak and illusion spells.

Werewolf

There is no race who benefit more than the others from the lycanthropy but as you may probably choose the vampirism for a thief/assassin character it seem to go more to the mages or low level warrior. Thing is, as a warrior you are much more powerful and got a better resistance than in the beast form and as a mage you may benefit most from it as you may have put points in the alteration tree and you can deal frontal damage (very usefull against other mages who can counter your spells).

  1. Pure mage - Altmer; destruction, alteration, conjuration, restoration.