It must be said that out of all the greatness that is Skyrim there is nothing like sharing your adventure. There are certainly many great MMO and MMORPG's out there. What I propose is most likely impossible, but gives me a great thrill to consider:
This concept (in my mind) includes combat against other players' characters, having another player as a companion, multiple dialogue options as seen in Star Wars the Old Republic, and similar multiplie player attributes.
I am not savy in the ways of design, however, I have a vision in which Skyrim's massive world, with an experience unique to each player, be shared, not through just talking, blogs, etc., but in the game itself.Read more >
In my second playthrough of Elder Scrolls V: Skyrim, I began a focus on the Thieves Guild. In my quest to become guild master and obtain all the extra items that guild has to offer, I noticed that the Thieves Guild has as much character per se as the Main Quest. I became emerged into the role of a thief in skyrim with less effort than effort placed in being the Dragonborn.
I consider this experience a positive one, but one that provokes thought as to why it was designed so extensively. There are the two other major guilds: a mage of Winterhold and a Companion (representing the "Warriors Path") at the hold Whiterun. It is the Thieves Guild of Riften, however that really delivers a holistic adventure.
It can be speculated the designers of the …Read more >