Vampires are infected with Porphyric Hemophilia. The disease can afflict humans, Mer, Khajiits and Argonians. Although vampires become immortal, they are weak to fire and sunlight, causing many vampires to live in dark areas such as caves or caverns.
In Morrowind, there are three major vampire bloodlines, gathered in clans. These clans are named after their respective progenitor.
Becoming a vampireEdit
Vampirism is a disease, and can be contracted during melee combat with anyone who is infected. It may also be obtained from searching corpses. After three days the victim's body is overwhelmed and must live as a vampire.
Cure for vampirismEdit
After contracting Porphyric Hemophilia, there is a period of seventy-two hours in which it may be cured with the help of, either, a Cure Common Disease potion, or a spell, a scroll or a shrine. Any one of these that can rid oneself of a common disease.
If the three days have past, there is a quest:
Vampires receive a multitude of bonuses to various attributes and skills, including: Acrobatics, Athletics, Destruction, Hand-to-Hand, Illusion, Mysticism, Speed, Strength, Unarmored, and Willpower. Vampires are also immune to paralysis and common diseases, receive a resistance to physical damage, and receive an absorb health spell.
Vampires incur sun damage if outdoors during daylight, and do not regenerate Health while resting. Vampires are also susceptible to fire damage and silver weapons. Most citizens of Morrowind will refuse to converse, offer quests, or provide services (including transportation). Some are outright hostile and will attack on sight.
- A Cure for Vampirism
- Blood for Mistress Dratha
- Dust of the Vampire
- Murder Rimintil
- Shashev's Key
- The Boy Who Would Be Undead
- The Imprisonment of Mastrius
- The Weary Vampire