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Vampire (Skyrim)

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Vampire
NightlordVampire
Basic Info
Level Between 1 and 48
Resistance 50% resistance to Frost Damage
Loot Vampire Dust
Soul Size Black
Sound
For similar creatures in other games, see Vampire.
For information on becoming a vampire, see Vampirism (Skyrim).

Vampires are one of the enemies featured in The Elder Scrolls V: Skyrim and its plug-in, Dawnguard. They are individuals afflicted with the disease Sanguinare Vampiris. The disease causes drastic physical and biological changes that are permanent if not cured within three days. Among these changes include a heightened vulnerability to sunlight and fire and an increased resistance to frost. All benefits and inhibitions are sustained by the consumption of blood.

Contents

Origins

Harkonfull
Lord Harkon, the progenitor of the Volkihar Clan.
TombRaiserAdded by TombRaiser
Vampires can be traced back to the Daedric Prince Molag Bal, who created the first Vampire sometime around the First Era. Lamae Beolfag was a Nedic virgin who was raped by Molag Bal. It is recorded that after the ordeal, Molag Bal shed a droplet of blood on her brow and left her to die. During the night she passed into death, but as her funeral pyre was still burning she emerged as the first pure-blood vampire.[1][2]

Pure blood

Molag Bal has since been known to confer Vampirism to other individuals directly via a ritual that granted them great power over "lesser" vampires. Once such case was an ancient Nord warlord from the First Era called Lord Harkon, who slaughtered a thousand innocents in order to gain this power. [3]

Daughters of Coldharbour

Females seeking to gain the pure-blood vampirism are required to undergo a ritual with Molag Bal. Such confluences are called Daughters of Coldharbour. A tradition developed among Molag Bal worshipping cults which dictated that females be offered to him on his summoning day. Few survive the ordeal and those who do emerge as pure-blooded vampires. Being selected as an offering was considered to be an honor that is not rejected lightly. [4]

Stigma

Due to their predatory nature, Vampires are widely viewed as evil. Citizens and guards consider Vampires open threats and attack anyone who reveals their vampiric identity on sight.

Volkihar Clan

Main article: Volkihar Clan (Dawnguard)

The vampires who inhabit the wilds of Skyrim are largely considered to stem from the powerful Volkihar Clan that began with Lord Harkon. These vampires are not considered to be of pure blood like Harkon and his family, as their vampirism was contracted from other lesser vampires. As such they are often looked down upon by members of Harkon's court.[5]

They are said to live under haunted, frozen lakes and only leave their dens to feed, however more often than not they are encountered in remote caves and ruins. It's unknown if any Volkihar Vampires possess the ability to reach through the ice of frozen lakes as described in books, or if it's just folklore.[6]

In addition, the Volkihar share many of the same traits as their Cyrodilic counterparts. A few are known to be more cultured and civilized than the vampires of other provinces and as such can seamlessly blend into society. Many also prefer to feed on victims while they are asleep and unaware. One difference, however, is they do not burn in direct sunlight, rather they are just weakened by it.

In the Dawnguard add-on, the Volkihar Clan become a joinable faction.

Physical appearance

Newvampface
An example of the facial distortions in The Elder Scrolls V: Dawnguard.
JimeeeAdded by Jimeee

Vampires can be of any race but the majority of them are easily distinguishable from uninfected persons. As a result of the hemophiliac virus, the infected slowly grow a pallid complexion. Fangs protrude from their gums, allowing for easier feeding and eye color changes from the spectrum of average hues to red. Bosmer and Dunmer, which typically already possess red eyes, may pass unnoticed as vampires.

When infected, the fur of the Khajiit alters as the skin of a human or elf would. Long-toothed by nature, the incisors of the Khajiit grow exceptionally long, so that they protrude below the lip. However, their pupils become thinner and more blade-like. The scales of Argonians grows greyer as the infection worsens.

Dawnguard

With the addition of The Elder Scrolls V: Dawnguard, the facial features for some human Vampires was slightly re-designed to be noticeably more twisted.

The most apparent is the eyes which have changed from red to an orange-gold hue. The cheeks are prominently narrowed and folds of skin that run from the nose to the corners of the mouth are also significantly deeper. The bridge of the nose features several ridges and is shortened, much like a bat. Prominent ridges also appear around the forehead and eyes and a deep crimson line runs down from the bottom of the nose to the chin.

Becoming a vampire

Main article: Vampirism (Skyrim)

Types

Vampires come in two variants: regular and master. The specific type that is encountered is typically level-dependent, however lower leveled vampires can still be encountered at higher levels. The race and gender is radiant.

The combat style of both types doesn't vary much. Both are primarily spellcasters and one-handed melee fighters and wear either assorted pieces of armor or standard Mage Robes. They also have a unique version of Vampiric Drain spell that is much more powerful than the version available to the Dragonborn. At higher levels it can drain health, stamina and magicka. All Vampires past level 6 also gain a bonus to Unarmed Damage.

Both types also exhibit the symptoms of stage two of Vampirism, namely:

Dawnguard

The Elder Scrolls V: Dawnguard introduces two new sub-types of Vampire. The Nightlord Vampire, the highest standard vampire type and the Nightmaster Vampire, the highest boss level variety, replacing the Volkihar Master Vampire.

In addition, Vampires now wear a selection of Vampire specific clothing and armor, rather than generic mage robes. These include vampire armor, vampire boots and vampire robes.

Standard vampires

Standard vampires range from level 1 to 48. With the addition of The Elder Scrolls V: Dawnguard, the level 60 Nightlord Vampire is added.

Name Level Health-icon MagickaIcon Stamina Spells Notes

Vampire Fledgling

1 35 75 50

Invisibility
Raise Zombie
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage

Vampire 6 120 120 90

Invisibility
Raise Zombie
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage
Blooded Vampire 12 224 169 112

Invisibility
Raise Zombie
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage
+5 Unarmed Damage
Vampire Mistwalker 20 331 226 148

Ice Spike
Invisibility
Reanimate Corpse
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage
+7 Unarmed Damage
Vampire Nightstalker 28 413 283 179

Ice Spike
Invisibility
Lightning Bolt
Reanimate Corpse
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage
+10 Unarmed Damage
Ancient Vampire 38 583 348 224

Ice Spike
Invisibility
Lightning Bolt
Revenant
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage
+15 Unarmed Damage
Volkihar Vampire 48 823 413 294 Ice Storm
Invisibility
Chain Lightning
Revenant
Vampiric Drain
50% resistance to Frost Damage
50% weakness to Fire Damage
+20 Unarmed Damage
Nightlord Vampire 60 1031 486 318 Chain Lightning
Icy Spear
Ice Storm
Invisibility
Revenant
Thunderbolt
Vampiric Drain
50% resistance to Frost Damage
50% weakness to Fire Damage
+25 Unarmed Damage

Master Vampires

Master Vampires are the highest possible level of Vampires encountered and typically serve as the boss of a Vampire lair.

The standard Master Vampires are level dependant and range from level 14 to 42, whereas the Volkihar Master Vampire is fixed at level 53 but can be encountered when the Dragonborn is level 39+. The Nightmaster Vampire can only be encountered at level 65 or higher.

Name Level Health-icon MagickaIcon Stamina Spells Notes
Master Vampire 14 252 177 126

Ice Spike
Invisibility
Raise Zombie
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage
+5 Unarmed Damage
Master Vampire 23 378 238 169

Ice Spike
Invisibility
Reanimate Corpse
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage
+7 Unarmed Damage
Master Vampire 31 500 310 210

Ice Spike
Invisibility
Lightning Bolt
Reanimate Corpse
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage
+10 Unarmed Damage
Master Vampire 42 669 414 257

Ice Spike
Invisibility
Lightning Bolt
Revenant
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage
+15 Unarmed Damage
Volkihar Master Vampire 53 968 458 354

Chain Lightning
Ice Spike
Invisibility
Lightning Bolt
Revenant
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage
+20 Unarmed Damage
Nightmaster Vampire 65 1226 513 387

Chain Lightning
Icy Spear
Ice Storm
Invisibility
Revenant
Thunderbolt
Vampiric Drain

50% resistance to Frost Damage
50% weakness to Fire Damage
+25 Unarmed Damage

Vampire lairs

Redwater Wellspring
Redwater Spring found deep within Redwater Den
TombRaiserAdded by TombRaiser

Named vampires

Skyrim

Dawnguard

References

  1. Opusculus Lamae Bal
  2. Vampires of Vvardenfell, Book II
  3. Dialogue with Harkon
  4. Dialogue with Valerica
  5. Dialogue with Garan Marethi, Vingalmo and Fura Bloodmouth
  6. Cite error: Invalid <ref> tag; no text was provided for refs named ib


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